Main.lua 289 B

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  1. screen = Screen()
  2. screen:setNormalizedCoordinates(true, 600)
  3. instance = ScreenEntityInstance("Resources/MyScreen.entity2d")
  4. screen:addChild(instance)
  5. logo = instance:getScreenEntityById("logo", true)
  6. function Update(elapsed)
  7. logo:setRotation(logo:getRotation() + (elapsed * 100.0))
  8. end