| .. |
|
PolyCollisionScene.cpp
|
56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
|
12 лет назад |
|
PolyCollisionSceneEntity.cpp
|
6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
|
13 лет назад |
|
PolyPhysicsScene.cpp
|
ecafd14e30
setSpin method for 3d physics
|
13 лет назад |
|
PolyPhysicsSceneEntity.cpp
|
ecafd14e30
setSpin method for 3d physics
|
13 лет назад |