Ivan Safrin e0ffb0250f Merge pull request #490 from wivlaro/fix-shader-reload-texture-bindings %!s(int64=11) %!d(string=hai) anos
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Include 6d6c1dbafa Merge pull request #487 from wivlaro/query-time-slept %!s(int64=11) %!d(string=hai) anos
PolycodeView a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
Source e0ffb0250f Merge pull request #490 from wivlaro/fix-shader-reload-texture-bindings %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes %!s(int64=12) %!d(string=hai) anos