| .. |
|
PolyAAssetFileProvider.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 years ago |
|
PolyAndroidCore.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 years ago |
|
PolyBasicFileProvider.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyBezierCurve.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyBone.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 years ago |
|
PolyCamera.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyClient.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyCocoaCore.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyColor.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyConfig.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyCore.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 years ago |
|
PolyCoreFileProvider.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyCoreInput.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyCoreServices.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyCubemap.h
|
57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
|
9 years ago |
|
PolyData.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyEmscriptenCore.h
|
895843d022
Ported EmscriptenCore over to SDL2
|
9 years ago |
|
PolyEntity.h
|
88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
|
9 years ago |
|
PolyEvent.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyEventDispatcher.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyEventHandler.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyFont.h
|
6c95519d53
Removed font manager, fonts now managed by ResourceManager
|
9 years ago |
|
PolyGPUDrawBuffer.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyGlobals.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 years ago |
|
PolyIOSCore.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyImage.h
|
8abb424e28
Add a flag to deactivate FP16 at compiletime.
|
9 years ago |
|
PolyInputEvent.h
|
e126dde9a8
Start using SDL2 on Linux. Not all keyboard input working, yet.
|
9 years ago |
|
PolyInputKeys.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyLabel.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyLogger.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyMaterial.h
|
88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
|
9 years ago |
|
PolyMatrix4.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyMesh.h
|
6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
|
9 years ago |
|
PolyObject.h
|
919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
|
9 years ago |
|
PolyOpenGLGraphicsInterface.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyOpenSLAudioInterface.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 years ago |
|
PolyPAAudioInterface.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyParticleEmitter.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyPeer.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyPerlin.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyPhysFSFileProvider.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyQuaternion.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyQuaternionCurve.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyRPICore.h
|
28904ffe28
Started on a Raspberry Pi core
|
10 years ago |
|
PolyRay.h
|
09627a33a1
Updated windows projects
|
9 years ago |
|
PolyRectangle.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyRenderDataArray.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyRenderer.h
|
aa0e38e403
Additional IDE fixes
|
9 years ago |
|
PolyResource.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyResourceManager.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 years ago |
|
PolySDLAudioInterface.h
|
4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
|
9 years ago |
|
PolySDLCore.h
|
e126dde9a8
Start using SDL2 on Linux. Not all keyboard input working, yet.
|
9 years ago |
|
PolyScene.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolySceneEntityInstance.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolySceneLabel.h
|
f8c949021a
Fixed importer tool not saving meshes properly
|
9 years ago |
|
PolySceneLight.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolySceneLine.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolySceneManager.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolySceneMesh.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 years ago |
|
PolyScenePrimitive.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolySceneRenderTexture.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolySceneSound.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolySceneSprite.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyScript.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyServer.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyServerWorld.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyShader.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 years ago |
|
PolySkeleton.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 years ago |
|
PolySocket.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolySound.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolySoundManager.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 years ago |
|
PolyString.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyTexture.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 years ago |
|
PolyThreaded.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyTimer.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyTimerManager.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 years ago |
|
PolyTween.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyTweenManager.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyUWPCore.h
|
919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
|
9 years ago |
|
PolyVector2.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyVector3.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyVector4.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyWinCore.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |
|
PolyXAudio2AudioInterface.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 years ago |