HelloPolycodeApp.cpp 1020 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. #ifdef __APPLE__
  4. core = new CocoaCore(view, 640,480,false,false,0,0,90);
  5. #else
  6. core = new SDLCore(view, 640,480,false,false,0,0,90);
  7. #endif
  8. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  9. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  10. CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
  11. Scene *scene = new Scene();
  12. SceneMesh *mesh = new SceneMesh("Resources/ninja.mesh");
  13. mesh->loadTexture("Resources/ninja.png");
  14. scene->addEntity(mesh);
  15. mesh->loadSkeleton("Resources/ninja.skeleton");
  16. mesh->getSkeleton()->addAnimation("Run", "Resources/run.anim");
  17. mesh->getSkeleton()->playAnimation("Run");
  18. scene->getDefaultCamera()->setPosition(25,25,25);
  19. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  20. }
  21. bool HelloPolycodeApp::Update() {
  22. return core->Update();
  23. }