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PolyUIBox.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyUIButton.cpp
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0490cc51b4
Fixed ScreenEntity mouse events
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hace 13 años |
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PolyUICheckBox.cpp
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9cf5dadca6
Fixed UI and dragging
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hace 13 años |
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PolyUIColorBox.cpp
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9cf5dadca6
Fixed UI and dragging
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hace 13 años |
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PolyUIComboBox.cpp
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9cf5dadca6
Fixed UI and dragging
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hace 13 años |
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PolyUIEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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hace 14 años |
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PolyUIHScrollBar.cpp
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9cf5dadca6
Fixed UI and dragging
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hace 13 años |
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PolyUIHSlider.cpp
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9cf5dadca6
Fixed UI and dragging
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hace 13 años |
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PolyUIImageButton.cpp
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0490cc51b4
Fixed ScreenEntity mouse events
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hace 13 años |
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PolyUIScrollContainer.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyUITextInput.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyUITree.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyUITreeContainer.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyUITreeEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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hace 14 años |
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PolyUIVScrollBar.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyUIWindow.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |