Ivan Safrin e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo пре 12 година
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it пре 12 година
EditorGrid.cpp e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo пре 12 година
EntityEditorPropertyView.cpp af36a2dcac Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous пре 12 година
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. пре 12 година
EntityEditorTreeView.cpp 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control пре 12 година
ExampleBrowserWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board пре 12 година
ExportProjectWindow.cpp 73c9c27a6c UI tweaks, light theme пре 12 година
NewFileWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board пре 12 година
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board пре 12 година
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolycodeConsole.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console пре 12 година
PolycodeEditor.cpp 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor пре 12 година
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder пре 12 година
PolycodeEntityEditor.cpp e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo пре 12 година
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme пре 12 година
PolycodeFrame.cpp 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module пре 12 година
PolycodeIDEApp.cpp 9103d91b4a Switched back to rebuilding matrices on Render пре 12 година
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles пре 12 година
PolycodeMaterialEditor.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances пре 12 година
PolycodeMeshEditor.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
PolycodeProject.cpp 98d791f339 Fix "unused variable" warnings found on OS X пре 12 година
PolycodeProjectBrowser.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder пре 12 година
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board пре 12 година
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) пре 12 година
PolycodeProps.cpp 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly пре 12 година
PolycodeRemoteDebugger.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. пре 12 година
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. пре 12 година
PolycodeSpriteEditor.cpp 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly пре 12 година
PolycodeTextEditor.cpp 0d16bb8afd Tweaked findBar’s functionList to not display any mention of ‘function’ that is not the start of a line. пре 12 година
PolycodeToolLauncher.cpp f6db02c499 Changed executeExternalCommand on Windows to use popen and return resulting output пре 12 година
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board пре 12 година
TextureBrowser.cpp eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. пре 12 година
ToolWindows.cpp 94423a0646 Removed build bat files added by pull request, windows fixes пре 12 година
TrackballCamera.cpp fdb0de9d81 Made middle mouse button activate trackball camera navigation in entity editor пре 12 година
TransformGizmo.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година