Bill Robinson e65808712e Number-is-single fixes před 11 roky
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories před 12 roky
PolyBezierCurve.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolyBone.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyCamera.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyCocoaCore.mm e3d4ca2c66 Fixed crash on quit in entity editor před 11 roky
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. před 12 roky
PolyCore.cpp 5949271514 clang doesn't like d suffixes on numbers před 11 roky
PolyCoreInput.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyCoreServices.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials před 11 roky
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning před 12 roky
PolyEntity.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes před 12 roky
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler před 12 roky
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager před 12 roky
PolyFontGlyphSheet.cpp 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project před 12 roky
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager před 12 roky
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code před 12 roky
PolyGLES1Renderer.cpp 33e1e9516f Removed superfluous screen clearing před 11 roky
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyGLRenderer.cpp 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support před 11 roky
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs před 11 roky
PolyGLSLShader.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolyGLSLShaderModule.cpp e65808712e Number-is-single fixes před 11 roky
PolyGLTexture.cpp 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card před 11 roky
PolyGLVertexBuffer.cpp bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly před 11 roky
PolyImage.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad před 14 roky
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolyLogger.cpp 148efdb33a Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit. před 11 roky
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. před 11 roky
PolyMaterialManager.cpp 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card před 11 roky
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
PolyMesh.cpp 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support před 11 roky
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa před 13 roky
PolyObject.cpp 023a413d34 Fix some warnings před 13 roky
PolyParticleEmitter.cpp c5b4e9eed9 Wrong type warning. false should be NULL před 11 roky
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed před 11 roky
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X před 12 roky
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() před 12 roky
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes před 11 roky
PolyRay.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class před 12 roky
PolyRenderer.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances před 12 roky
PolyResource.cpp ba879693a6 Added global resource autoreload settings před 11 roky
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings před 11 roky
PolySDLCore.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository před 12 roky
PolyScene.cpp e2b47f4258 Merge pull request #482 from wivlaro/valgrind-fix před 11 roky
PolySceneEntityInstance.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolySceneImage.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes před 12 roky
PolySceneLight.cpp c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes před 12 roky
PolySceneLine.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly před 12 roky
PolySceneManager.cpp f307cfbda7 Merge pull request #479 from wivlaro/screen-clearing-cleanup před 11 roky
PolySceneMesh.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres před 11 roky
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. před 12 roky
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolySceneSprite.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyShader.cpp 07b4f6c9c1 Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor před 11 roky
PolySkeleton.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning před 12 roky
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository před 12 roky
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows před 12 roky
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
PolyTextMesh.cpp 4205ef20a8 Mesh-based text-from-spritesheet renderer před 12 roky
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning před 12 roky
PolyThreaded.cpp dda069be43 Threaded event fixes před 13 roky
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset před 11 roky
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly před 12 roky
PolyVector2.cpp 9359018eee Cleaned up Vector2 před 14 roky
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes před 12 roky
PolyVertex.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates před 12 roky
PolyWinCore.cpp a616933765 Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows před 12 roky
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. před 14 roky
tinystr.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml před 13 roky
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X před 12 roky