Ivan Safrin e69892e06e glUniformMatrix4dv doesn't exist on some systems, fixed for now with a matrix copy to float array vor 11 Jahren
..
Include 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support vor 11 Jahren
PolycodeView a91d93a10e Fixes and IDE project for Visual Studio 2013 vor 12 Jahren
Source e69892e06e glUniformMatrix4dv doesn't exist on some systems, fixed for now with a matrix copy to float array vor 11 Jahren
CMakeLists.txt 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes vor 12 Jahren