2
0

Shader.js 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. function Shader() {
  2. Object.defineProperties(this, {
  3. 'numSpotLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numSpotLights, set: Shader.prototype.__set_numSpotLights},
  4. 'numPointLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numPointLights, set: Shader.prototype.__set_numPointLights},
  5. 'screenShader': { enumerable: true, configurable: true, get: Shader.prototype.__get_screenShader, set: Shader.prototype.__set_screenShader},
  6. 'vertexProgram': { enumerable: true, configurable: true, get: Shader.prototype.__get_vertexProgram, set: Shader.prototype.__set_vertexProgram},
  7. 'fragmentProgram': { enumerable: true, configurable: true, get: Shader.prototype.__get_fragmentProgram, set: Shader.prototype.__set_fragmentProgram},
  8. 'name': { enumerable: true, configurable: true, get: Shader.prototype.__get_name, set: Shader.prototype.__set_name}
  9. })
  10. }
  11. Shader.prototype.__get_numSpotLights = function() {
  12. return Polycode.Shader__get_numSpotLights(this.__ptr)
  13. }
  14. Shader.prototype.__set_numSpotLights = function(val) {
  15. Polycode.Shader__set_numSpotLights(this.__ptr, val)
  16. }
  17. Shader.prototype.__get_numPointLights = function() {
  18. return Polycode.Shader__get_numPointLights(this.__ptr)
  19. }
  20. Shader.prototype.__set_numPointLights = function(val) {
  21. Polycode.Shader__set_numPointLights(this.__ptr, val)
  22. }
  23. Shader.prototype.__get_screenShader = function() {
  24. return Polycode.Shader__get_screenShader(this.__ptr)
  25. }
  26. Shader.prototype.__set_screenShader = function(val) {
  27. Polycode.Shader__set_screenShader(this.__ptr, val)
  28. }
  29. Shader.prototype.__get_vertexProgram = function() {
  30. var retVal = new ShaderProgram()
  31. retVal.__ptr = Polycode.Shader__get_vertexProgram(this.__ptr)
  32. return retVal
  33. }
  34. Shader.prototype.__set_vertexProgram = function(val) {
  35. Polycode.Shader__set_vertexProgram(this.__ptr, val.__ptr)
  36. }
  37. Shader.prototype.__get_fragmentProgram = function() {
  38. var retVal = new ShaderProgram()
  39. retVal.__ptr = Polycode.Shader__get_fragmentProgram(this.__ptr)
  40. return retVal
  41. }
  42. Shader.prototype.__set_fragmentProgram = function(val) {
  43. Polycode.Shader__set_fragmentProgram(this.__ptr, val.__ptr)
  44. }
  45. Shader.prototype.__get_name = function() {
  46. return Polycode.Shader__get_name(this.__ptr)
  47. }
  48. Shader.prototype.__set_name = function(val) {
  49. Polycode.Shader__set_name(this.__ptr, val)
  50. }
  51. Duktape.fin(Shader.prototype, function (x) {
  52. if (x === Shader.prototype) {
  53. return;
  54. }
  55. Polycode.Shader__delete(x.__ptr)
  56. })
  57. Shader.prototype.getType = function() {
  58. return Polycode.Shader_getType(this.__ptr)
  59. }
  60. Shader.prototype.setName = function(name) {
  61. Polycode.Shader_setName(this.__ptr, name)
  62. }
  63. Shader.prototype.getName = function() {
  64. return Polycode.Shader_getName(this.__ptr)
  65. }
  66. Shader.prototype.getParamPointer = function(name) {
  67. var retVal = new ProgramParam()
  68. retVal.__ptr = Polycode.Shader_getParamPointer(this.__ptr, name)
  69. return retVal
  70. }
  71. Shader.prototype.getAttribPointer = function(name) {
  72. var retVal = new ProgramAttribute()
  73. retVal.__ptr = Polycode.Shader_getAttribPointer(this.__ptr, name)
  74. return retVal
  75. }
  76. Shader.prototype.reload = function() {
  77. Polycode.Shader_reload(this.__ptr)
  78. }
  79. Shader.prototype.getExpectedParamType = function(name) {
  80. return Polycode.Shader_getExpectedParamType(this.__ptr, name)
  81. }
  82. Shader.prototype.setVertexProgram = function(vp) {
  83. Polycode.Shader_setVertexProgram(this.__ptr, vp)
  84. }
  85. Shader.prototype.setFragmentProgram = function(fp) {
  86. Polycode.Shader_setFragmentProgram(this.__ptr, fp)
  87. }