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- /*
- * PolyCGShader.h
- * Poly
- *
- * Created by Ivan Safrin on 9/20/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- // @package Materials
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyLogger.h"
- #include "PolyShader.h"
- #include "PolyCGProgram.h"
- #include "PolyTexture.h"
- #include "PolyCubemap.h"
- #include <vector>
- #include <CG/cg.h>
- using std::vector;
- namespace Polycode {
- typedef struct {
- Texture *texture;
- String name;
- CGparameter vpParam;
- } CGTextureBinding;
- typedef struct {
- Cubemap *cubemap;
- String name;
- CGparameter vpParam;
- } CGCubemapBinding;
-
-
- class _PolyExport CGShader : public Shader {
- public:
- CGShader(CGProgram *vp, CGProgram *fp);
- virtual ~CGShader();
- ShaderBinding *createBinding();
-
- CGProgram *vp;
- CGProgram *fp;
-
- protected:
-
- };
-
- class _PolyExport CGShaderBinding : public ShaderBinding {
- public:
- CGShaderBinding(CGShader *shader);
- virtual ~CGShaderBinding();
-
- void addTexture(String name, Texture *texture);
- void addCubemap(String name, Cubemap *cubemap);
- void clearTexture(String name);
- void addParam(String type, String name, String value);
-
- vector<CGTextureBinding> textures;
- vector<CGCubemapBinding> cubemaps;
-
- CGShader *cgShader;
- };
- }
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