Ivan Safrin e10455cf98 Label memory leak fixes há 13 anos atrás
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork há 14 anos atrás
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes há 13 anos atrás
PolyBezierCurve.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyCamera.h 9fce1e5c5b Updated some documentation há 13 anos atrás
PolyClient.h 634df503e7 Moved networking module into the core há 13 anos atrás
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight há 13 anos atrás
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak há 13 anos atrás
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyCore.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys há 13 anos atrás
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton há 13 anos atrás
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes há 13 anos atrás
PolyEntity.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor há 13 anos atrás
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyFont.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyFontManager.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. há 14 anos atrás
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. há 14 anos atrás
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. há 14 anos atrás
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows há 13 anos atrás
PolyGLRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure há 13 anos atrás
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs há 14 anos atrás
PolyGlobals.h ebddfbfa21 Removed old files há 13 anos atrás
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak há 13 anos atrás
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture há 13 anos atrás
PolyInputKeys.h c9406f5051 Code cleanup and documentation. há 14 anos atrás
PolyLabel.h e10455cf98 Label memory leak fixes há 13 anos atrás
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyMatrix4.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyMesh.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyModule.h 3813e57dce Fixed some typos há 13 anos atrás
PolyObject.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyParticleEmitter.h 65f80c19cd Fixed 3d particles há 13 anos atrás
PolyPeer.h 634df503e7 Moved networking module into the core há 13 anos atrás
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak há 13 anos atrás
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor há 13 anos atrás
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. há 13 anos atrás
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() há 13 anos atrás
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency há 13 anos atrás
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request há 13 anos atrás
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels há 13 anos atrás
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture há 14 anos atrás
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type há 13 anos atrás
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound há 13 anos atrás
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyScreenEntity.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenEntityInstance.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyScreenLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás
PolyScreenShape.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenSound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyScreenSprite.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player há 13 anos atrás
PolyServerWorld.h 634df503e7 Moved networking module into the core há 13 anos atrás
PolyShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolySocket.h d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes há 13 anos atrás
PolySound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound há 13 anos atrás
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor há 13 anos atrás
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture há 13 anos atrás
PolyThreaded.h dda069be43 Threaded event fixes há 13 anos atrás
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm há 14 anos atrás
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily há 14 anos atrás
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
PolyVertex.h 04a22925fc Tangent generation and normal map shader support há 14 anos atrás
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project há 13 anos atrás
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode há 14 anos atrás
Polycode.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. há 14 anos atrás
tinystr.h 7cc9015fd0 Initial import from old repository há 15 anos atrás
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now há 15 anos atrás