Ivan Safrin e10455cf98 Label memory leak fixes před 13 roky
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.cpp 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes před 13 roky
PolyBezierCurve.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyCamera.cpp 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture před 13 roky
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player před 13 roky
PolyCocoaCore.mm 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyColor.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c před 13 roky
PolyCore.cpp c93ec560d5 Reset input state on app gain focus před 13 roky
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys před 13 roky
PolyCoreServices.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyData.cpp 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes před 13 roky
PolyEntity.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
PolyFont.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. před 14 roky
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup před 14 roky
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyGLRenderer.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyGLSLProgram.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLSLShader.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLSLShaderModule.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLTexture.cpp e10455cf98 Label memory leak fixes před 13 roky
PolyGLVertexBuffer.cpp e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) před 14 roky
PolyImage.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad před 14 roky
PolyLabel.cpp e10455cf98 Label memory leak fixes před 13 roky
PolyLogger.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyMaterialManager.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyMatrix4.cpp 025f56124e Matrix4 now has determinant and transpose functions. před 13 roky
PolyMesh.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type před 13 roky
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa před 13 roky
PolyObject.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyParticleEmitter.cpp 65f80c19cd Fixed 3d particles před 13 roky
PolyPeer.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player před 13 roky
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support před 14 roky
PolyQuaternion.cpp 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. před 14 roky
PolyQuaternionCurve.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyRenderer.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyResource.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
PolyResourceManager.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolySDLCore.cpp 40766fd24b Moved getScreenInfo to Core před 13 roky
PolyScene.cpp 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency před 13 roky
PolySceneEntity.cpp c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading před 14 roky
PolySceneLabel.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file před 14 roky
PolySceneLine.cpp 88ac719d0e Fix memory leak in SceneLine před 13 roky
PolySceneManager.cpp dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied před 14 roky
PolySceneMesh.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type před 13 roky
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures před 13 roky
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyScreen.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenCurve.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyScreenEntity.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenEntityInstance.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyScreenImage.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. před 13 roky
PolyScreenLabel.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenMesh.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. před 13 roky
PolyScreenShape.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenSound.cpp ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua před 13 roky
PolyScreenSprite.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight před 13 roky
PolyShader.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolySkeleton.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolySocket.cpp 634df503e7 Moved networking module into the core před 13 roky
PolySound.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyString.cpp e7a3abcb94 Replace and Replace All for IDE text editor před 13 roky
PolyTexture.cpp e10455cf98 Label memory leak fixes před 13 roky
PolyThreaded.cpp dda069be43 Threaded event fixes před 13 roky
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyTween.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView před 13 roky
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView před 13 roky
PolyVector2.cpp 9359018eee Cleaned up Vector2 před 14 roky
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyVertex.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyWinCore.cpp e077c756fa VSync support in Windows před 13 roky
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. před 14 roky
tinystr.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.cpp 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class před 15 roky
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository před 15 roky