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- /*
- Copyright (C) 2013 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySceneSprite.h"
- #include "PolyCore.h"
- #include "PolyCoreServices.h"
- #include "PolyMesh.h"
- #include "PolyTexture.h"
- #include "PolyLogger.h"
- using std::vector;
- using namespace Polycode;
- SceneSprite::SceneSprite(SpriteSet *spriteSet) : SceneMesh(Mesh::QUAD_MESH) {
- currentSprite = NULL;
- currentSpriteState = NULL;
- this->spriteSet = NULL;
- setSpriteSet(spriteSet);
- defaultMesh = mesh;
- currentFrame = 0;
- core = Services()->getCore();
- spriteTimer = 0.0;
- paused = false;
- playOnce = false;
- spriteTimerVal = 0.1;
- useGeometryHitDetection = false;
- ownsMesh = false;
- startOnRandomFrame = false;
- }
- bool SceneSprite::getStartOnRandomFrame() {
- return startOnRandomFrame;
- }
- void SceneSprite::setStartOnRandomFrame(bool val) {
- startOnRandomFrame = val;
- if(val && currentSpriteState) {
- currentFrame = rand() % currentSpriteState->getNumFrameIDs();
- }
- }
- Entity *SceneSprite::Clone(bool deepClone, bool ignoreEditorOnly) const {
- SceneSprite *newSprite = new SceneSprite(spriteSet);
- newSprite->setSprite(currentSprite);
- newSprite->setSpriteState(currentSpriteState, currentFrame, playOnce);
- newSprite->setStartOnRandomFrame(startOnRandomFrame);
- applyClone(newSprite, deepClone, ignoreEditorOnly);
- return newSprite;
- }
- void SceneSprite::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const {
- SceneMesh::applyClone(clone, deepClone, ignoreEditorOnly);
- }
- SpriteState *SceneSprite::getCurrentSpriteState() {
- return currentSpriteState;
- }
- SpriteSet *SceneSprite::getSpriteSet() {
- return spriteSet;
- }
- Sprite *SceneSprite::getCurrentSprite() {
- return currentSprite;
- }
- void SceneSprite::setPaused(bool val) {
- paused = val;
- }
- bool SceneSprite::isPaused() {
- return paused;
- }
- void SceneSprite::setCurrentFrame(unsigned int frameIndex) {
- currentFrame = frameIndex;
- }
- void SceneSprite::setSpriteByName(String spriteName) {
- Sprite *sprite = spriteSet->getSpriteByName(spriteName);
- if(sprite) {
- setSprite(sprite);
- }
- }
- void SceneSprite::setSprite(Sprite *spriteEntry) {
-
- if(currentSprite){
- currentSprite->removeAllHandlersForListener(this);
- }
-
- if(spriteEntry) {
- setSpriteSet(spriteEntry->getParentSpriteSet());
- }
- currentSprite = spriteEntry;
- currentSpriteState = NULL;
-
- if(currentSprite) {
- currentSprite->addEventListener(this, Event::CHANGE_EVENT);
- }
- }
- void SceneSprite::setSpriteSet(SpriteSet *spriteSet) {
-
- if(this->spriteSet) {
- this->spriteSet->removeAllHandlersForListener(this);
- }
-
- this->spriteSet = spriteSet;
- spriteSet->addEventListener(this, Event::CHANGE_EVENT);
-
- setTexture(spriteSet->getTexture());
-
- if(getLocalShaderOptions()) {
- getLocalShaderOptions()->clearTexture("diffuse");
- getLocalShaderOptions()->addTexture("diffuse", getTexture());
- }
-
- currentSprite = NULL;
- currentSpriteState = NULL;
- }
- Vector3 SceneSprite::getSpriteBoundingBox() const {
- return spriteBoundingBox;
- }
- void SceneSprite::handleEvent(Event *event) {
- if(event->getDispatcher() == spriteSet) {
- if(event->getEventCode() == Event::CHANGE_EVENT) {
-
- bool hasSprite = false;
- for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
- if(currentSprite == spriteSet->getSpriteEntry(i)) {
- hasSprite = true;
- break;
- }
- }
- if(!hasSprite) {
- if(spriteSet->getNumSpriteEntries() > 0) {
- setSprite(spriteSet->getSpriteEntry(0));
- } else {
- setSprite(NULL);
- }
- }
- }
- } else if(event->getDispatcher() == currentSprite) {
- bool hasState = false;
- for(int i=0; i < currentSprite->getNumStates(); i++) {
- if(currentSprite->getState(i) == currentSpriteState) {
- hasState = true;
- break;
- }
- }
- if(!hasState) {
- if(currentSprite->getNumStates() > 0) {
- setSpriteState(currentSprite->getState(0), 0, playOnce);
- } else {
- setSpriteState(NULL, 0, playOnce);
- }
- }
- }
- }
- void SceneSprite::setSpriteStateByName(String name, unsigned int startingFrame, bool playOnce) {
- if(!currentSprite) {
- return;
- }
- SpriteState *spriteState = currentSprite->getStateByName(name);
- if(spriteState) {
- setSpriteState(spriteState, startingFrame, playOnce);
- }
- }
- void SceneSprite::setSpriteState(SpriteState *spriteState, unsigned int startingFrame, bool playOnce) {
-
- if(currentSpriteState != spriteState || playOnce) {
- currentFrame = startingFrame;
- }
-
- currentSpriteState = spriteState;
-
- if(!currentSpriteState) {
- return;
- }
-
- Vector2 bBox = currentSpriteState->getBoundingBox();
- setLocalBoundingBox(bBox.x / currentSpriteState->getPixelsPerUnit(), bBox.y / currentSpriteState->getPixelsPerUnit(), 0.001);
-
- spriteBoundingBox = currentSpriteState->getLargestFrameBoundingBox();
-
- this->playOnce = playOnce;
-
- }
- void SceneSprite::Update() {
-
- if(!currentSprite || !currentSpriteState) {
- return;
- }
-
- Vector2 bBox = currentSpriteState->getBoundingBox();
- setLocalBoundingBox(bBox.x / currentSpriteState->getPixelsPerUnit(), bBox.y / currentSpriteState->getPixelsPerUnit(), 0.001);
-
- spriteBoundingBox = currentSpriteState->getLargestFrameBoundingBox();
-
- setTexture(spriteSet->getTexture());
-
- if(paused) {
- return;
- }
-
- spriteTimer += core->getElapsed();
-
- if(spriteTimer > 1.0/currentSpriteState->getStateFPS()) {
- spriteTimer = 0.0;
- currentFrame++;
- if(currentFrame >= currentSpriteState->getNumFrameIDs()) {
- if(playOnce) {
- currentFrame = currentSpriteState->getNumFrameIDs()-1;
- } else {
- currentFrame = 0;
- }
- }
- }
- }
- unsigned int SceneSprite::getCurrentFrame() {
- return currentFrame;
- }
- void SceneSprite::Render() {
-
- if(!currentSprite || !currentSpriteState) {
- return;
- }
-
- Mesh *stateMesh = currentSpriteState->getMeshForFrameIndex(currentFrame);
- if(stateMesh) {
- this->mesh = stateMesh;
- useVertexBuffer = false;
- } else {
- this->mesh = defaultMesh;
- useVertexBuffer = false;
- }
-
- SceneMesh::Render();
- }
- SceneSprite::~SceneSprite() {
-
- }
- SpriteState::SpriteState(SpriteSet *spriteSet, String name) {
- this->spriteSet = spriteSet;
- this->name = name;
- stateFPS = 60.0;
- pixelsPerUnit = 1.0;
- }
- void SpriteState::setBoundingBox(Vector2 boundingBox) {
- this->boundingBox = boundingBox;
- rebuildStateMeshes();
- }
- void SpriteState::clearFrames() {
- frameIDs.clear();
- rebuildStateMeshes();
- }
- Vector2 SpriteState::getBoundingBox() {
- return boundingBox;
- }
- Vector2 SpriteState::getSpriteOffset() {
- return spriteOffset;
- }
- void SpriteState::setSpriteOffset(const Vector2 &offset) {
- spriteOffset = offset;
- rebuildStateMeshes();
- }
- void SpriteState::setPixelsPerUnit(Number ppu) {
- pixelsPerUnit = ppu;
- rebuildStateMeshes();
- }
- Number SpriteState::getPixelsPerUnit() {
- return pixelsPerUnit;
- }
- void SpriteState::removeFrameByIndex(unsigned int index) {
- if(index < frameIDs.size()) {
- frameIDs.erase(frameIDs.begin()+index);
- }
- rebuildStateMeshes();
- }
- void SpriteState::removeFrameIndices(std::vector<unsigned int> indices) {
- std::vector<unsigned int> newFrames;
-
- for(int i=0; i < frameIDs.size(); i++) {
- bool hasIndex = false;
- for(int j=0; j < indices.size(); j++) {
- if(indices[j] == i) {
- hasIndex = true;
- break;
- }
- }
- if(!hasIndex) {
- newFrames.push_back(frameIDs[i]);
- }
- }
-
- frameIDs = newFrames;
- rebuildStateMeshes();
- }
- void SpriteState::setStateFPS(Number fps) {
- stateFPS = fps;
- }
- Number SpriteState::getStateFPS() {
- return stateFPS;
- }
- void SpriteState::setName(String name) {
- this->name = name;
- }
- void SpriteState::setNewFrameIDs(std::vector<unsigned int> newIDs) {
- frameIDs = newIDs;
- rebuildStateMeshes();
- }
- Vector3 SpriteState::getLargestFrameBoundingBox() const {
- return largestFrameBoundingBox;
- }
- void SpriteState::insertFrame(unsigned int index, unsigned int frameID) {
- if(index < frameIDs.size()) {
- frameIDs.insert(frameIDs.begin()+index, frameID);
- }
- rebuildStateMeshes();
- }
- Mesh *SpriteState::getMeshForFrameIndex(unsigned int index) {
- if(index < frameMeshes.size()) {
- return frameMeshes[index];
- } else {
- return NULL;
- }
- }
- void SpriteState::rebuildStateMeshes() {
- for(int i=0; i < frameMeshes.size(); i++) {
- delete frameMeshes[i];
- }
- frameMeshes.clear();
-
- largestFrameBoundingBox = Vector3();
-
- for(int i=0; i < frameIDs.size(); i++) {
- Mesh *frameMesh = new Mesh(Mesh::QUAD_MESH);
- SpriteFrame frame = spriteSet->getSpriteFrameByID(frameIDs[i]);
-
- frameMesh->indexedMesh = true;
-
- Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
- Number textureAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
-
-
- Number frameHeight = frame.coordinates.h * ((Number)spriteSet->getTexture()->getHeight()) / pixelsPerUnit;
-
- Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
-
-
-
- Vector2 meshOffset;
- meshOffset.x = boundingBox.x * spriteOffset.x / pixelsPerUnit;
- meshOffset.y = boundingBox.y * spriteOffset.y / pixelsPerUnit;
-
- meshOffset.x -= frameWidth * frame.anchorPoint.x;
- meshOffset.y += frameHeight * frame.anchorPoint.y;
-
- frameMesh->addVertexWithUVAndNormal(meshOffset.x+-frameWidth*0.5, meshOffset.y+frameHeight*0.5, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y, 0.0, 0.0, 1.0);
- frameMesh->addVertexWithUVAndNormal(meshOffset.x+-frameWidth*0.5, meshOffset.y+frameHeight*0.5-frameHeight, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h, 0.0, 0.0, 1.0);
- frameMesh->addVertexWithUVAndNormal(meshOffset.x+-frameWidth*0.5+frameWidth, meshOffset.y+frameHeight*0.5-frameHeight, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h, 0.0, 0.0, 1.0);
- frameMesh->addVertexWithUVAndNormal(meshOffset.x+-frameWidth*0.5+frameWidth, meshOffset.y+frameHeight*0.5, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y, 0.0, 0.0, 1.0);
-
-
- for(int j=0; j < 4; j++) {
- Vector3 vertex(frameMesh->vertexPositionArray.data[j], frameMesh->vertexPositionArray.data[j+1], frameMesh->vertexPositionArray.data[j+2]);
-
- Number val = fabs(vertex.x);
- if(val > largestFrameBoundingBox.x) {
- largestFrameBoundingBox.x = val;
- }
- val = fabs(vertex.y);
- if(val > largestFrameBoundingBox.y) {
- largestFrameBoundingBox.y = val;
- }
- val = fabs(vertex.z);
- if(val > largestFrameBoundingBox.z) {
- largestFrameBoundingBox.z = val;
- }
- }
- frameMesh->addIndexedFace(0,1);
- frameMesh->addIndexedFace(1,2);
- frameMesh->addIndexedFace(2,3);
- frameMesh->addIndexedFace(3,0);
-
- frameMeshes.push_back(frameMesh);
- }
-
- largestFrameBoundingBox = largestFrameBoundingBox * 2.0;
- }
- String SpriteState::getName() const {
- return name;
- }
- unsigned int SpriteState::getNumFrameIDs() {
- return frameIDs.size();
- }
- unsigned int SpriteState::getFrameIDAtIndex(unsigned int index) {
- if(index < frameIDs.size()) {
- return frameIDs[index];
- } else {
- return 0;
- }
- }
- void SpriteState::appendFrames(std::vector<unsigned int> newFrameIDs) {
- frameIDs.insert( frameIDs.end(), newFrameIDs.begin(), newFrameIDs.end());
- rebuildStateMeshes();
- }
- unsigned int Sprite::getNumStates() {
- return states.size();
- }
- SpriteState *Sprite::getState(unsigned int index) {
- if(index < states.size()) {
- return states[index];
- } else {
- return NULL;
- }
- }
- SpriteState *Sprite::getStateByName(const String &name) {
- for(int i=0; i < states.size(); i++) {
- if(states[i]->getName() == name) {
- return states[i];
- }
- }
- return NULL;
- }
- void Sprite::addSpriteState(SpriteState *state) {
- states.push_back(state);
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- Sprite::Sprite(String name) : Resource(Resource::RESOURCE_SPRITE){
- this->name = name;
- this->setResourceName(name);
- }
- void Sprite::setParentSpritSet(SpriteSet *spriteSet) {
- parentSpriteSet = spriteSet;
- }
- SpriteSet *Sprite::getParentSpriteSet() {
- return parentSpriteSet;
- }
- void Sprite::removeSpriteState(SpriteState *state) {
- for(int i=0; i < states.size(); i++) {
- if(states[i] == state) {
- states.erase(states.begin() + i);
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- return;
- }
- }
- }
- Sprite::~Sprite() {
- for(int i=0; i < states.size(); i++) {
- delete states[i];
- }
- }
- String Sprite::getName() {
- return name;
- }
- void Sprite::setName(String name) {
- this->name = name;
- }
- SpriteSet::SpriteSet(String fileName, ResourcePool *parentPool) : ResourcePool(fileName, parentPool) {
- nextFrameIDIndex = 0;
- loadSpriteSet(fileName);
-
- }
- void SpriteSet::loadSpriteSet(String fileName) {
- Object loadObject;
- if(!loadObject.loadFromBinary(fileName)) {
- if(!loadObject.loadFromXML(fileName)) {
- Logger::log("Error loading sprite sheet: %s.\n", fileName.c_str());
- return;
- }
- }
-
- ObjectEntry *spriteSheetEntry = loadObject.root["sprite_sheet"];
- if(spriteSheetEntry) {
- ObjectEntry *fileNameEntry = (*spriteSheetEntry)["fileName"];
- if(fileNameEntry) {
- loadTexture(fileNameEntry->stringVal);
- }
-
- ObjectEntry *framesEntry = (*spriteSheetEntry)["frames"];
- if(framesEntry) {
- for(int i=0; i < framesEntry->length; i++) {
- ObjectEntry *frameEntry = (*framesEntry)[i];
-
- if(frameEntry) {
- SpriteFrame frame;
-
- ObjectEntry *idEntry = (*frameEntry)["id"];
- if(idEntry) {
- frame.frameID = idEntry->intVal;
- }
-
- ObjectEntry *xEntry = (*frameEntry)["x"];
- if(xEntry) {
- frame.coordinates.x = xEntry->NumberVal;
- }
- ObjectEntry *yEntry = (*frameEntry)["y"];
- if(yEntry) {
- frame.coordinates.y = yEntry->NumberVal;
- }
- ObjectEntry *wEntry = (*frameEntry)["w"];
- if(wEntry) {
- frame.coordinates.w = wEntry->NumberVal;
- }
- ObjectEntry *hEntry = (*frameEntry)["h"];
- if(hEntry) {
- frame.coordinates.h = hEntry->NumberVal;
- }
- ObjectEntry *axEntry = (*frameEntry)["ax"];
- if(axEntry) {
- frame.anchorPoint.x = axEntry->NumberVal;
- }
- ObjectEntry *ayEntry = (*frameEntry)["ay"];
- if(ayEntry) {
- frame.anchorPoint.y = ayEntry->NumberVal;
- }
-
- addSpriteFrame(frame, false);
- }
-
- }
- }
-
- } else {
- return;
- }
-
- ObjectEntry *spritesEntry = loadObject.root["sprites"];
- if(spritesEntry) {
- for(int i=0; i < spritesEntry->length; i++) {
- ObjectEntry *spriteEntry = (*spritesEntry)[i];
- if(spriteEntry) {
- ObjectEntry *nameEntry = (*spriteEntry)["name"];
- String spriteName;
- if(nameEntry) {
- spriteName = nameEntry->stringVal;
- }
- Sprite *newSprite = new Sprite(spriteName);
- addSpriteEntry(newSprite);
-
- ObjectEntry *statesEntry = (*spriteEntry)["states"];
-
- if(statesEntry) {
- for(int j=0; j < statesEntry->length; j++) {
- ObjectEntry *stateEntry = (*statesEntry)[j];
- if(stateEntry) {
- SpriteState *newState = new SpriteState(this, "");
-
- ObjectEntry *nameEntry = (*stateEntry)["name"];
- if(nameEntry) {
- newState->setName(nameEntry->stringVal);
- }
-
- ObjectEntry *fpsEntry = (*stateEntry)["fps"];
- if(fpsEntry) {
- newState->setStateFPS(fpsEntry->NumberVal);
- }
-
- ObjectEntry *scaleEntry = (*stateEntry)["scale"];
- if(scaleEntry) {
- newState->setPixelsPerUnit(scaleEntry->NumberVal);
- }
-
- ObjectEntry *widthEntry = (*stateEntry)["width"];
- ObjectEntry *heightEntry = (*stateEntry)["height"];
- if(widthEntry && heightEntry) {
- newState->setBoundingBox(Vector2(widthEntry->NumberVal, heightEntry->NumberVal));
- }
-
- ObjectEntry *xOffsetEntry = (*stateEntry)["offset_x"];
- ObjectEntry *yOffsetEntry = (*stateEntry)["offset_y"];
- if(xOffsetEntry && yOffsetEntry) {
- newState->setSpriteOffset(Vector2(xOffsetEntry->NumberVal, yOffsetEntry->NumberVal));
- }
-
- ObjectEntry *frameIDsEntry = (*stateEntry)["frame_ids"];
-
- if(frameIDsEntry) {
- std::vector<String> frameIDs = frameIDsEntry->stringVal.split(",");
-
- std::vector<unsigned int> frameIDInts;
- for(int f=0; f < frameIDs.size(); f++) {
- frameIDInts.push_back(frameIDs[f].toInteger());
- }
-
- newState->appendFrames(frameIDInts);
- }
-
- newSprite->addSpriteState(newState);
- }
- }
- }
- }
- }
- }
- }
- void SpriteSet::removeFrameByID(unsigned int frameID) {
- for(int i=0; i < frames.size(); i++) {
- if(frames[i].frameID == frameID) {
- frames.erase(frames.begin() + i);
- return;
- }
- }
- }
- void SpriteSet::removeSprite(Sprite *sprite) {
- for(int i=0; i < sprites.size(); i++) {
- if(sprites[i] == sprite) {
- removeResource(sprites[i]);
- sprites.erase(sprites.begin()+i);
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- return;
- }
- }
- }
- Sprite *SpriteSet::getSpriteByName(String spriteName) {
- for(int i=0; i < sprites.size(); i++) {
- if(sprites[i]->getName() == spriteName) {
- return sprites[i];
- }
- }
- return NULL;
- }
- Texture *SpriteSet::loadTexture(String imageFileName) {
- Texture *spriteTexture = Services()->getMaterialManager()->createTextureFromFile(imageFileName, true, Services()->getMaterialManager()->mipmapsDefault);
- setTexture(spriteTexture);
- return spriteTexture;
- }
- void SpriteSet::addSpriteFrame(const SpriteFrame &frame, bool assignID) {
-
- // do not add existing frames
- for(int i=0; i < frames.size(); i++) {
- SpriteFrame existingFrame = frames[i];
-
- if(existingFrame.coordinates == frame.coordinates) {
- return;
- }
-
- }
-
- frames.push_back(frame);
- if(assignID) {
- frames[frames.size()-1].frameID = nextFrameIDIndex;
- nextFrameIDIndex++;
- } else {
- nextFrameIDIndex = frame.frameID + 1;
- }
-
- }
- void SpriteSet::setSpriteFrame(const SpriteFrame &frame) {
- for(int i=0 ;i < frames.size(); i++) {
- if(frames[i].frameID == frame.frameID) {
- frames[i].coordinates = frame.coordinates;
- frames[i].anchorPoint = frame.anchorPoint;
- return;
- }
- }
- }
- SpriteFrame SpriteSet::getSpriteFrameByID(unsigned int frameID) const {
- for(int i=0; i < frames.size(); i++) {
- if(frames[i].frameID == frameID ){
- return frames[i];
- }
- }
- return SpriteFrame();
- }
- unsigned int SpriteSet::getNumFrames() const {
- return frames.size();
- }
- SpriteFrame SpriteSet::getSpriteFrame(unsigned int index) const {
- if(index < frames.size()) {
- return frames[index];
- } else {
- return SpriteFrame();
- }
- }
- void SpriteSet::addSpriteEntry(Sprite *newEntry) {
- addResource(newEntry);
- newEntry->setParentSpritSet(this);
- sprites.push_back(newEntry);
- dispatchEvent(new Event(), Event::CHANGE_EVENT);
- }
- unsigned int SpriteSet::getNumSpriteEntries() const {
- return sprites.size();
- }
- Sprite *SpriteSet::getSpriteEntry(unsigned int index) const {
- if(index < sprites.size()) {
- return sprites[index];
- } else {
- return NULL;
- }
- }
- void SpriteSet::setTexture(Texture *texture) {
- spriteTexture = texture;
- }
- Texture *SpriteSet::getTexture() {
- return spriteTexture;
- }
- SpriteSet::~SpriteSet() {
-
- }
- void SpriteSet::clearFrames() {
- frames.clear();
- nextFrameIDIndex = 0;
- }
- void SpriteSet::createGridFrames(Number width, Number height, const Vector2 &defaultAnchor) {
-
- for(Number x = 0.0; x+width <= 1.0; x += width) {
- for(Number y = 0.0; y+height <= 1.0; y += height) {
- SpriteFrame frame;
- frame.coordinates = Polycode::Rectangle(x, y, width, height);
- frame.anchorPoint = defaultAnchor;
- addSpriteFrame(frame);
- }
- }
- }
- Polycode::Rectangle createBoxAtCoordinate(Image *image, unsigned int x, unsigned int y) {
- Polycode::Rectangle rect;
-
- rect.x = x;
- rect.y = y;
-
- while(x < image->getWidth()) {
- if(image->getPixel(x, y).a == 0.0) {
- break;
- }
- x++;
- }
- rect.w = x - rect.x;
-
- // look down at first x
- Number y1 = y;
- while(y1 < image->getHeight()) {
- if(image->getPixel(rect.x, y1).a == 0.0) {
- break;
- }
- y1++;
- }
- Number h1 = y1;
-
- // look down at last x
- while(y < image->getHeight()) {
- if(image->getPixel(x, y).a == 0.0) {
- break;
- }
- y++;
- }
- Number h2 = y;
-
- if(h1 > h2) {
- h2 = h1;
- }
-
- rect.h = h2 - rect.y;
-
-
-
- return rect;
- }
- bool rectIntersect(const Polycode::Rectangle &r1, const Polycode::Rectangle &r2, Number minDistance) {
- return !(r2.x - minDistance > r1.x + r1.w ||
- r2.x + r2.w + minDistance < r1.x ||
- r2.y - minDistance > r1.y + r1.h ||
- r2.y + r2.h + minDistance < r1.y);
- }
- void SpriteSet::createFramesFromIslands(unsigned int minDistance, const Vector2 &defaultAnchor) {
- String imageFileName = getTexture()->getResourcePath();
-
- Image *image = new Image(imageFileName);
-
-
- std::vector<Polycode::Rectangle> rects;
-
- for(int y=0; y < image->getHeight(); y++) {
- for(int x=0; x < image->getWidth(); x++) {
- if(image->getPixel(x, y).a > 0.0) {
- Polycode::Rectangle rect = createBoxAtCoordinate(image,x,y);
- rects.push_back(rect);
- x += rect.w;
- }
- }
- }
-
- while(rects.size() > 1) {
-
- bool intersected = false;
- for(int i=0; i < rects.size(); i++) {
- for(int i2=0; i2 < rects.size(); i2++) {
- if(i != i2) {
- if(rectIntersect(rects[i], rects[i2], minDistance)) {
-
- Polycode::Rectangle newRect;
-
- newRect.x = std::min(rects[i].x, rects[i2].x);
- newRect.y = std::min(rects[i].y, rects[i2].y);
-
- newRect.w = std::max(rects[i].x + rects[i].w, rects[i2].x + rects[i2].w) - newRect.x;
- newRect.h = std::max(rects[i].y + rects[i].h, rects[i2].y + rects[i2].h) - newRect.y;
-
- rects[i] = newRect;
- rects.erase(rects.begin() + i2);
-
- intersected = true;
-
- break;
- }
- }
- }
- }
-
- if(!intersected) {
- break;
- }
-
- }
-
-
- for(int i=0; i < rects.size(); i++) {
- SpriteFrame frame;
- frame.coordinates = rects[i];
-
- frame.coordinates.x = frame.coordinates.x / ((Number)image->getWidth());
- frame.coordinates.y = frame.coordinates.y / ((Number)image->getHeight());
- frame.coordinates.w = frame.coordinates.w / ((Number)image->getWidth());
- frame.coordinates.h = frame.coordinates.h / ((Number)image->getHeight());
-
- frame.anchorPoint = defaultAnchor;
-
- addSpriteFrame(frame);
- }
-
- delete image;
- }
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