Mesh.lua 4.0 KB

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  1. class "Mesh"
  2. QUAD_MESH = 0
  3. TRI_MESH = 1
  4. TRIFAN_MESH = 2
  5. TRISTRIP_MESH = 3
  6. LINE_MESH = 4
  7. POINT_MESH = 5
  8. function Mesh:__index__(name)
  9. if name == "useVertexColors" then
  10. return Polycore.Mesh_get_useVertexColors(self.__ptr)
  11. end
  12. end
  13. function Mesh:__set_callback(name,value)
  14. if name == "useVertexColors" then
  15. Polycore.Mesh_set_useVertexColors(self.__ptr, value)
  16. return true
  17. end
  18. return false
  19. end
  20. function Mesh:Mesh(...)
  21. for k,v in pairs(arg) do
  22. if type(v) == "table" then
  23. if v.__ptr ~= nil then
  24. arg[k] = v.__ptr
  25. end
  26. end
  27. end
  28. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  29. self.__ptr = Polycore.Mesh(unpack(arg))
  30. Polycore.__ptr_lookup[self.__ptr] = self
  31. end
  32. end
  33. function Mesh:addPolygon(newPolygon)
  34. local retVal = Polycore.Mesh_addPolygon(self.__ptr, newPolygon.__ptr)
  35. end
  36. function Mesh:loadMesh(fileName)
  37. local retVal = Polycore.Mesh_loadMesh(self.__ptr, fileName)
  38. end
  39. function Mesh:saveToFile(fileName)
  40. local retVal = Polycore.Mesh_saveToFile(self.__ptr, fileName)
  41. end
  42. function Mesh:loadFromFile(inFile)
  43. local retVal = Polycore.Mesh_loadFromFile(self.__ptr, inFile.__ptr)
  44. end
  45. function Mesh:getPolygonCount()
  46. local retVal = Polycore.Mesh_getPolygonCount(self.__ptr)
  47. return retVal
  48. end
  49. function Mesh:getPolygon(index)
  50. local retVal = Polycore.Mesh_getPolygon(self.__ptr, index)
  51. if Polycore.__ptr_lookup[retVal] ~= nil then
  52. return Polycore.__ptr_lookup[retVal]
  53. else
  54. Polycore.__ptr_lookup[retVal] = Polygon("__skip_ptr__")
  55. Polycore.__ptr_lookup[retVal].__ptr = retVal
  56. return Polycore.__ptr_lookup[retVal]
  57. end
  58. end
  59. function Mesh:createPlane(w, h)
  60. local retVal = Polycore.Mesh_createPlane(self.__ptr, w, h)
  61. end
  62. function Mesh:createBox(w, d, h)
  63. local retVal = Polycore.Mesh_createBox(self.__ptr, w, d, h)
  64. end
  65. function Mesh:createSphere(radius, numRings, numSegments)
  66. local retVal = Polycore.Mesh_createSphere(self.__ptr, radius, numRings, numSegments)
  67. end
  68. function Mesh:createCylinder(height, radius, numSegments)
  69. local retVal = Polycore.Mesh_createCylinder(self.__ptr, height, radius, numSegments)
  70. end
  71. function Mesh:createCone(height, radius, numSegments)
  72. local retVal = Polycore.Mesh_createCone(self.__ptr, height, radius, numSegments)
  73. end
  74. function Mesh:recenterMesh()
  75. local retVal = Polycore.Mesh_recenterMesh(self.__ptr)
  76. if Polycore.__ptr_lookup[retVal] ~= nil then
  77. return Polycore.__ptr_lookup[retVal]
  78. else
  79. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  80. Polycore.__ptr_lookup[retVal].__ptr = retVal
  81. return Polycore.__ptr_lookup[retVal]
  82. end
  83. end
  84. function Mesh:useVertexNormals(val)
  85. local retVal = Polycore.Mesh_useVertexNormals(self.__ptr, val)
  86. end
  87. function Mesh:setVertexBuffer(buffer)
  88. local retVal = Polycore.Mesh_setVertexBuffer(self.__ptr, buffer.__ptr)
  89. end
  90. function Mesh:getVertexBuffer()
  91. local retVal = Polycore.Mesh_getVertexBuffer(self.__ptr)
  92. if Polycore.__ptr_lookup[retVal] ~= nil then
  93. return Polycore.__ptr_lookup[retVal]
  94. else
  95. Polycore.__ptr_lookup[retVal] = VertexBuffer("__skip_ptr__")
  96. Polycore.__ptr_lookup[retVal].__ptr = retVal
  97. return Polycore.__ptr_lookup[retVal]
  98. end
  99. end
  100. function Mesh:getRadius()
  101. local retVal = Polycore.Mesh_getRadius(self.__ptr)
  102. return retVal
  103. end
  104. function Mesh:calculateNormals()
  105. local retVal = Polycore.Mesh_calculateNormals(self.__ptr)
  106. end
  107. function Mesh:getMeshType()
  108. local retVal = Polycore.Mesh_getMeshType(self.__ptr)
  109. return retVal
  110. end
  111. function Mesh:setMeshType(newType)
  112. local retVal = Polycore.Mesh_setMeshType(self.__ptr, newType)
  113. end
  114. function Mesh:calculateBBox()
  115. local retVal = Polycore.Mesh_calculateBBox(self.__ptr)
  116. if Polycore.__ptr_lookup[retVal] ~= nil then
  117. return Polycore.__ptr_lookup[retVal]
  118. else
  119. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  120. Polycore.__ptr_lookup[retVal].__ptr = retVal
  121. return Polycore.__ptr_lookup[retVal]
  122. end
  123. end
  124. function Mesh:hasVertexBuffer()
  125. local retVal = Polycore.Mesh_hasVertexBuffer(self.__ptr)
  126. return retVal
  127. end
  128. function Mesh:__delete()
  129. Polycore.__ptr_lookup[self.__ptr] = nil
  130. Polycore.delete_Mesh(self.__ptr)
  131. end