ScenePrimitive.lua 746 B

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  1. require "Polycode/SceneMesh"
  2. class "ScenePrimitive" (SceneMesh)
  3. TYPE_BOX = 0
  4. TYPE_PLANE = 1
  5. TYPE_SPHERE = 2
  6. TYPE_CYLINDER = 3
  7. TYPE_CONE = 4
  8. function ScenePrimitive:ScenePrimitive(...)
  9. if type(arg[1]) == "table" and count(arg) == 1 then
  10. if ""..arg[1]:class() == "SceneMesh" then
  11. self.__ptr = arg[1].__ptr
  12. return
  13. end
  14. end
  15. for k,v in pairs(arg) do
  16. if type(v) == "table" then
  17. if v.__ptr ~= nil then
  18. arg[k] = v.__ptr
  19. end
  20. end
  21. end
  22. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  23. self.__ptr = Polycore.ScenePrimitive(unpack(arg))
  24. Polycore.__ptr_lookup[self.__ptr] = self
  25. end
  26. end
  27. function ScenePrimitive:__delete()
  28. Polycore.__ptr_lookup[self.__ptr] = nil
  29. Polycore.delete_ScenePrimitive(self.__ptr)
  30. end