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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySceneRenderTexture.h"
- using namespace Polycode;
- SceneRenderTexture::SceneRenderTexture(Scene *targetScene, Camera *targetCamera, int renderWidth,int renderHeight) {
- // targetTexture = CoreServices::getInstance()->getMaterialManager()->createTexture(renderWidth, renderHeight, NULL,true);
- Texture *tex;
- CoreServices::getInstance()->getRenderer()->createRenderTextures(&targetTexture, &tex, renderWidth, renderHeight);
- this->targetScene = targetScene;
- this->targetCamera = targetCamera;
- CoreServices::getInstance()->getSceneManager()->registerRenderTexture(this);
- }
- void SceneRenderTexture::drawScreen() {
- //CoreServices::getInstance()->getRenderer()->renderToTexture(targetTexture);
- }
-
- Scene *SceneRenderTexture::getTargetScene() {
- return targetScene;
- }
- Camera *SceneRenderTexture::getTargetCamera() {
- return targetCamera;
- }
- Texture *SceneRenderTexture::getTargetTexture() {
- return targetTexture;
- }
- SceneRenderTexture::~SceneRenderTexture() {
- }
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