Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects 12 ani în urmă
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 ani în urmă
EditorGrid.h a63db488f3 Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel 12 ani în urmă
EntityEditorPropertyView.h af36a2dcac Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous 12 ani în urmă
EntityEditorSettingsView.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 ani în urmă
EntityEditorTreeView.h 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 ani în urmă
ExampleBrowserWindow.h 3f300899cd Some more IDE work 14 ani în urmă
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. 12 ani în urmă
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 ani în urmă
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes 14 ani în urmă
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme 12 ani în urmă
PolycodeEditor.h 4db161b49b Added ability to pin camera preview and adjust its aspect ration in entity editor 12 ani în urmă
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 ani în urmă
PolycodeEntityEditor.h f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects 12 ani în urmă
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme 12 ani în urmă
PolycodeFrame.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 ani în urmă
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 ani în urmă
PolycodeIDEApp.h c103da7aaf IDE fix for non-windows platforms 12 ani în urmă
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 ani în urmă
PolycodeMaterialEditor.h dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 ani în urmă
PolycodeMeshEditor.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 ani în urmă
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings 13 ani în urmă
PolycodeProjectBrowser.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser 12 ani în urmă
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme 12 ani în urmă
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries 12 ani în urmă
PolycodeProps.h 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly 12 ani în urmă
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 ani în urmă
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 ani în urmă
PolycodeSpriteEditor.h 4f60bb29fb Sprite editor now resized properly 12 ani în urmă
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 ani în urmă
PolycodeToolLauncher.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 ani în urmă
SettingsWindow.h e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo 12 ani în urmă
TextureBrowser.h eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. 12 ani în urmă
ToolWindows.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 ani în urmă
TrackballCamera.h fdb0de9d81 Made middle mouse button activate trackball camera navigation in entity editor 12 ani în urmă
TransformGizmo.h a63db488f3 Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel 12 ani în urmă