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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 ani în urmă |
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EditorGrid.h
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a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
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12 ani în urmă |
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EntityEditorPropertyView.h
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af36a2dcac
Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous
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12 ani în urmă |
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EntityEditorSettingsView.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 ani în urmă |
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EntityEditorTreeView.h
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 ani în urmă |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 ani în urmă |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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12 ani în urmă |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 ani în urmă |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 ani în urmă |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 ani în urmă |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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12 ani în urmă |
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PolycodeEditor.h
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4db161b49b
Added ability to pin camera preview and adjust its aspect ration in entity editor
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12 ani în urmă |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 ani în urmă |
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PolycodeEntityEditor.h
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f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
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12 ani în urmă |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 ani în urmă |
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PolycodeFrame.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 ani în urmă |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 ani în urmă |
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PolycodeIDEApp.h
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c103da7aaf
IDE fix for non-windows platforms
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12 ani în urmă |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 ani în urmă |
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PolycodeMaterialEditor.h
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 ani în urmă |
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PolycodeMeshEditor.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 ani în urmă |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 ani în urmă |
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PolycodeProjectBrowser.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 ani în urmă |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 ani în urmă |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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12 ani în urmă |
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PolycodeProps.h
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 ani în urmă |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 ani în urmă |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 ani în urmă |
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PolycodeSpriteEditor.h
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4f60bb29fb
Sprite editor now resized properly
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12 ani în urmă |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 ani în urmă |
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PolycodeToolLauncher.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 ani în urmă |
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SettingsWindow.h
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e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
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12 ani în urmă |
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TextureBrowser.h
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 ani în urmă |
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ToolWindows.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 ani în urmă |
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TrackballCamera.h
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fdb0de9d81
Made middle mouse button activate trackball camera navigation in entity editor
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12 ani în urmă |
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TransformGizmo.h
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a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
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12 ani în urmă |