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2DPhysics
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 lat temu |
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3DPhysics
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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12 lat temu |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 lat temu |
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Curl
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dda069be43
Threaded event fixes
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13 lat temu |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 lat temu |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 lat temu |
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OculusVR
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92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
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12 lat temu |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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12 lat temu |
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UI
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f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
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12 lat temu |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 lat temu |