Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects 12 lat temu
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 lat temu
3DPhysics 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist 12 lat temu
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 lat temu
Curl dda069be43 Threaded event fixes 13 lat temu
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 lat temu
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 lat temu
OculusVR 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer 12 lat temu
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X 12 lat temu
UI f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects 12 lat temu
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 lat temu