- // Per-pixel color data passed through the pixel shader.
- struct PixelShaderInput
- {
- float4 pos : SV_POSITION;
- float3 color : COLOR0;
- };
- // A pass-through function for the (interpolated) color data.
- float4 main(PixelShaderInput input) : SV_TARGET
- {
- return float4(input.color, 1.0f);
- }
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