mcc f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 jaren geleden
..
OSBasics.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyAGLCore.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyBezierCurve.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyCamera.cpp dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 jaren geleden
PolyCocoaCore.mm 3ab1b17bcf Joystick fix for Mac 14 jaren geleden
PolyColor.cpp 027d9462f5 UI HSlider fixes and UI Color picker 14 jaren geleden
PolyConfig.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyCore.cpp 3f300899cd Some more IDE work 14 jaren geleden
PolyCoreInput.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 jaren geleden
PolyCoreServices.cpp 60398a8df7 Moved gamepad stuff into core 14 jaren geleden
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyData.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyEntity.cpp 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 jaren geleden
PolyEvent.cpp 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 jaren geleden
PolyEventDispatcher.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 jaren geleden
PolyFont.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyFontManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. 14 jaren geleden
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup 14 jaren geleden
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyGLRenderer.cpp c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 jaren geleden
PolyGLSLProgram.cpp 94c4d628d1 Win32 compile fixes. 14 jaren geleden
PolyGLSLShader.cpp f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 jaren geleden
PolyGLSLShaderModule.cpp e39113166b Winsock and GLSL fixes for Windows 14 jaren geleden
PolyGLTexture.cpp d362e3dea1 Windows fixes 14 jaren geleden
PolyGLVertexBuffer.cpp 4d4235dd40 Tangent support in VBOs 14 jaren geleden
PolyImage.cpp 5c34882c66 Started working on Windows gamepad support + Unicode fix for Windows 14 jaren geleden
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 jaren geleden
PolyLabel.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyLogger.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyMaterial.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 jaren geleden
PolyMaterialManager.cpp f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 jaren geleden
PolyMatrix4.cpp 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 jaren geleden
PolyMesh.cpp 027d9462f5 UI HSlider fixes and UI Color picker 14 jaren geleden
PolyModule.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyObject.cpp de739af9de Project file saving/loading in IDE 14 jaren geleden
PolyParticle.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyParticleEmitter.cpp c6d8d955d8 HDR and particle system fixes 14 jaren geleden
PolyPerlin.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support 14 jaren geleden
PolyQuaternion.cpp 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 jaren geleden
PolyQuaternionCurve.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyRenderer.cpp 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 jaren geleden
PolyResource.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 jaren geleden
PolyResourceManager.cpp f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 jaren geleden
PolySDLCore.cpp f19a328069 Fix SDLCore build error. 14 jaren geleden
PolyScene.cpp 5f7eea2457 Added a way to switch cameras in a scene 14 jaren geleden
PolySceneEntity.cpp c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 jaren geleden
PolySceneLabel.cpp 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 jaren geleden
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 jaren geleden
PolySceneLine.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolySceneManager.cpp dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 jaren geleden
PolySceneMesh.cpp c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 jaren geleden
PolyScenePrimitive.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolySceneRenderTexture.cpp dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 jaren geleden
PolySceneSound.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreen.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 jaren geleden
PolyScreenCurve.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreenEntity.cpp 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 jaren geleden
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyScreenImage.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreenLabel.cpp c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 jaren geleden
PolyScreenLine.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreenManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreenMesh.cpp c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 jaren geleden
PolyScreenShape.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreenSound.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyScreenSprite.cpp 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 jaren geleden
PolyShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 jaren geleden
PolySkeleton.cpp 40ee2aafec Revisiting UI Module and IDE 14 jaren geleden
PolySound.cpp 774ec0b061 Sound playback status accessor and 3D physics fixes 14 jaren geleden
PolySoundManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyString.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyTexture.cpp c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 jaren geleden
PolyTimer.cpp c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 jaren geleden
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
PolyTween.cpp cdee607137 Merge branch 'master' into pxljm 14 jaren geleden
PolyTweenManager.cpp cdee607137 Merge branch 'master' into pxljm 14 jaren geleden
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 jaren geleden
PolyVector3.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyVertex.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
PolyWinCore.cpp 2d48f5192b Gamepad support in Windows 14 jaren geleden
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. 14 jaren geleden
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 jaren geleden
tinyxml.cpp 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 jaren geleden
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 jaren geleden
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository 15 jaren geleden