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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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há 14 anos atrás |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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há 12 anos atrás |
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PolyBezierCurve.h
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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há 12 anos atrás |
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PolyBone.h
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893a282ef1
First step towards merging Scenes and Screens
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há 12 anos atrás |
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PolyCamera.h
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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há 12 anos atrás |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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há 13 anos atrás |
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PolyCocoaCore.h
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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há 12 anos atrás |
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PolyColor.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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há 12 anos atrás |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyCore.h
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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há 12 anos atrás |
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PolyCoreInput.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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há 12 anos atrás |
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PolyCoreServices.h
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7284783d0d
More cleanup, got focus working
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há 12 anos atrás |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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há 12 anos atrás |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyEntity.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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há 12 anos atrás |
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PolyEvent.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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há 12 anos atrás |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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há 13 anos atrás |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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há 12 anos atrás |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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há 12 anos atrás |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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há 14 anos atrás |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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há 14 anos atrás |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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há 12 anos atrás |
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PolyGLRenderer.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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há 12 anos atrás |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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há 12 anos atrás |
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PolyGLSLShader.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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há 12 anos atrás |
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PolyGLSLShaderModule.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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há 12 anos atrás |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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há 13 anos atrás |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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há 14 anos atrás |
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PolyGlobals.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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há 12 anos atrás |
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PolyImage.h
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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há 12 anos atrás |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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há 13 anos atrás |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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há 13 anos atrás |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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há 12 anos atrás |
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PolyLogger.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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há 12 anos atrás |
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PolyMaterial.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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há 12 anos atrás |
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PolyMaterialManager.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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há 12 anos atrás |
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PolyMatrix4.h
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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há 12 anos atrás |
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PolyMesh.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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há 12 anos atrás |
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PolyModule.h
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039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
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há 12 anos atrás |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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há 12 anos atrás |
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PolyParticleEmitter.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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há 12 anos atrás |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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há 12 anos atrás |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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há 12 anos atrás |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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há 13 anos atrás |
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PolyRay.h
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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há 12 anos atrás |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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há 12 anos atrás |
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PolyRenderer.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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há 12 anos atrás |
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PolyResource.h
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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há 12 anos atrás |
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PolyResourceManager.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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há 12 anos atrás |
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PolySDLCore.h
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d48022a44c
Added Core::captureMouse(bool)
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há 12 anos atrás |
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PolyScene.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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há 12 anos atrás |
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PolySceneEntityInstance.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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há 12 anos atrás |
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PolySceneImage.h
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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há 12 anos atrás |
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PolySceneLabel.h
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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há 12 anos atrás |
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PolySceneLight.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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há 12 anos atrás |
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PolySceneLine.h
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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há 12 anos atrás |
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PolySceneManager.h
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20165c8eca
Slight performance fixes
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há 12 anos atrás |
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PolySceneMesh.h
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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há 12 anos atrás |
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PolyScenePrimitive.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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há 12 anos atrás |
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PolySceneRenderTexture.h
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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há 12 anos atrás |
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PolySceneSound.h
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893a282ef1
First step towards merging Scenes and Screens
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há 12 anos atrás |
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PolySceneSprite.h
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4f60bb29fb
Sprite editor now resized properly
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há 12 anos atrás |
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PolyServer.h
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cb88f0bfa4
Added convenience methods to Server
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há 12 anos atrás |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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há 13 anos atrás |
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PolyShader.h
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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há 12 anos atrás |
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PolySkeleton.h
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893a282ef1
First step towards merging Scenes and Screens
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há 12 anos atrás |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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há 12 anos atrás |
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PolySound.h
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122c804485
Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser
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há 12 anos atrás |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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há 13 anos atrás |
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PolyString.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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há 12 anos atrás |
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PolyTexture.h
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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há 12 anos atrás |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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há 13 anos atrás |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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há 13 anos atrás |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
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PolyTween.h
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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há 12 anos atrás |
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PolyTweenManager.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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há 12 anos atrás |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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há 13 anos atrás |
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PolyVector3.h
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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há 12 anos atrás |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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há 14 anos atrás |
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PolyWinCore.h
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838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
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há 12 anos atrás |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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há 14 anos atrás |
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Polycode.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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há 12 anos atrás |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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há 13 anos atrás |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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há 15 anos atrás |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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há 15 anos atrás |