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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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пре 14 година |
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ExportProjectWindow.h
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2b15068944
Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly
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пре 13 година |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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пре 14 година |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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пре 14 година |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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пре 13 година |
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PolycodeConsole.h
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ce9250d76b
Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers.
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пре 12 година |
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PolycodeEditor.h
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abc4a4dbab
Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes.
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пре 12 година |
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PolycodeEditorManager.h
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b6aa9c7ffb
Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load
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пре 13 година |
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PolycodeFontEditor.h
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5f8cc87ab9
Beginnings of a syntax highlight engine
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пре 13 година |
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PolycodeFrame.h
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ce9250d76b
Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers.
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пре 12 година |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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пре 13 година |
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PolycodeIDEApp.h
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ce9250d76b
Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers.
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пре 12 година |
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PolycodeImageEditor.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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пре 13 година |
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PolycodeMaterialEditor.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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пре 12 година |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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пре 13 година |
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PolycodeProjectBrowser.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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пре 13 година |
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PolycodeProjectEditor.h
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4b06c5558f
IDE project edtior now sets the saved/unsaved flag
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пре 13 година |
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PolycodeProjectManager.h
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229fa27837
Renamed variable linux because it is actually a macro in gnu++98
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пре 13 година |
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PolycodeProps.h
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0c7d315b87
Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor.
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пре 12 година |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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пре 13 година |
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PolycodeScreenEditor.h
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a1889cacd8
Fixed undo/redo for copy and paste in 2d editor
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пре 12 година |
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PolycodeSpriteEditor.h
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b6aa9c7ffb
Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load
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пре 13 година |
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PolycodeTextEditor.h
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8275c69b9c
Added basic syntax highlighting for GLSL
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пре 12 година |
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PolycodeToolLauncher.h
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6fc1529904
Debugging fixes, static method support in bindings
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пре 13 година |
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TextureBrowser.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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пре 12 година |
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ToolWindows.h
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8214319cdc
Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes
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пре 13 година |