Ivan Safrin 5e9aebe160 Added ENTITY_CAPSULE and ENTITY_TRIPLE_CIRCLE entity types to 2d physics há 13 anos atrás
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PolyPhysicsScreen.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press há 13 anos atrás
PolyPhysicsScreenEntity.h 5e9aebe160 Added ENTITY_CAPSULE and ENTITY_TRIPLE_CIRCLE entity types to 2d physics há 13 anos atrás
Polycode2DPhysics.h 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D há 15 anos atrás