Bone.lua 1.8 KB

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  1. require "Polycode/SceneEntity"
  2. class "Bone" (SceneEntity)
  3. function Bone:Bone(boneName)
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.Bone(boneName)
  6. end
  7. end
  8. function Bone:enableBoneLabel(labelFont, size, scale, labelColor)
  9. return Polycore.Bone_enableBoneLabel(self.__ptr, labelFont, size, scale, labelColor.__ptr)
  10. end
  11. function Bone:getName()
  12. return Polycore.Bone_getName(self.__ptr)
  13. end
  14. function Bone:Render()
  15. return Polycore.Bone_Render(self.__ptr)
  16. end
  17. function Bone:setParentBone(bone)
  18. return Polycore.Bone_setParentBone(self.__ptr, bone.__ptr)
  19. end
  20. function Bone:addChildBone(bone)
  21. return Polycore.Bone_addChildBone(self.__ptr, bone.__ptr)
  22. end
  23. function Bone:getParentBone()
  24. return Polycore.Bone_getParentBone(self.__ptr)
  25. end
  26. function Bone:getNumChildBones()
  27. return Polycore.Bone_getNumChildBones(self.__ptr)
  28. end
  29. function Bone:getChildBone(index)
  30. return Polycore.Bone_getChildBone(self.__ptr, index)
  31. end
  32. function Bone:getBoneMatrix()
  33. return Polycore.Bone_getBoneMatrix(self.__ptr)
  34. end
  35. function Bone:setBoneMatrix(matrix)
  36. return Polycore.Bone_setBoneMatrix(self.__ptr, matrix.__ptr)
  37. end
  38. function Bone:getRestMatrix()
  39. return Polycore.Bone_getRestMatrix(self.__ptr)
  40. end
  41. function Bone:getFullRestMatrix()
  42. return Polycore.Bone_getFullRestMatrix(self.__ptr)
  43. end
  44. function Bone:getParentRestMatrix()
  45. return Polycore.Bone_getParentRestMatrix(self.__ptr)
  46. end
  47. function Bone:getFinalMatrix()
  48. return Polycore.Bone_getFinalMatrix(self.__ptr)
  49. end
  50. function Bone:setRestMatrix(matrix)
  51. return Polycore.Bone_setRestMatrix(self.__ptr, matrix.__ptr)
  52. end
  53. function Bone:setBaseMatrix(matrix)
  54. return Polycore.Bone_setBaseMatrix(self.__ptr, matrix.__ptr)
  55. end
  56. function Bone:getBaseMatrix()
  57. return Polycore.Bone_getBaseMatrix(self.__ptr)
  58. end
  59. function Bone:getFullBaseMatrix()
  60. return Polycore.Bone_getFullBaseMatrix(self.__ptr)
  61. end