BoneTrack.lua 471 B

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  1. class "BoneTrack"
  2. function BoneTrack:BoneTrack(bone, length)
  3. if self.__ptr == nil then
  4. self.__ptr = Polycore.BoneTrack(bone, length)
  5. end
  6. end
  7. function BoneTrack:Play()
  8. return Polycore.BoneTrack_Play(self.__ptr)
  9. end
  10. function BoneTrack:Stop()
  11. return Polycore.BoneTrack_Stop(self.__ptr)
  12. end
  13. function BoneTrack:Update()
  14. return Polycore.BoneTrack_Update(self.__ptr)
  15. end
  16. function BoneTrack:setSpeed(speed)
  17. return Polycore.BoneTrack_setSpeed(self.__ptr, speed)
  18. end