Camera.lua 1.7 KB

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  1. require "Polycode/SceneEntity"
  2. class "Camera" (SceneEntity)
  3. function Camera:Camera(parentScene)
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.Camera(parentScene)
  6. end
  7. end
  8. function Camera:buildFrustrumPlanes()
  9. return Polycore.Camera_buildFrustrumPlanes(self.__ptr)
  10. end
  11. function Camera:isSphereInFrustrum(pos, fRadius)
  12. return Polycore.Camera_isSphereInFrustrum(self.__ptr, pos.__ptr, fRadius)
  13. end
  14. function Camera:canSee(entity)
  15. return Polycore.Camera_canSee(self.__ptr, entity.__ptr)
  16. end
  17. function Camera:setOrthoMode(mode)
  18. return Polycore.Camera_setOrthoMode(self.__ptr, mode)
  19. end
  20. function Camera:getOrthoMode()
  21. return Polycore.Camera_getOrthoMode(self.__ptr)
  22. end
  23. function Camera:setFOV(fov)
  24. return Polycore.Camera_setFOV(self.__ptr, fov)
  25. end
  26. function Camera:getFOV()
  27. return Polycore.Camera_getFOV(self.__ptr)
  28. end
  29. function Camera:doCameraTransform()
  30. return Polycore.Camera_doCameraTransform(self.__ptr)
  31. end
  32. function Camera:setLightDepthTexture(texture)
  33. return Polycore.Camera_setLightDepthTexture(self.__ptr, texture.__ptr)
  34. end
  35. function Camera:setParentScene(parentScene)
  36. return Polycore.Camera_setParentScene(self.__ptr, parentScene.__ptr)
  37. end
  38. function Camera:hasFilterShader()
  39. return Polycore.Camera_hasFilterShader(self.__ptr)
  40. end
  41. function Camera:drawFilter()
  42. return Polycore.Camera_drawFilter(self.__ptr)
  43. end
  44. function Camera:setExposureLevel(level)
  45. return Polycore.Camera_setExposureLevel(self.__ptr, level)
  46. end
  47. function Camera:getExposureLevel()
  48. return Polycore.Camera_getExposureLevel(self.__ptr)
  49. end
  50. function Camera:createPostFilter(shaderMaterial)
  51. return Polycore.Camera_createPostFilter(self.__ptr, shaderMaterial.__ptr)
  52. end
  53. function Camera:setPostFilter(shaderName)
  54. return Polycore.Camera_setPostFilter(self.__ptr, shaderName)
  55. end