Cubemap.lua 199 B

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  1. require "Polycode/Resource"
  2. class "Cubemap" (Resource)
  3. function Cubemap:Cubemap(t0, t1, t2, t3, t4, t5)
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.Cubemap(t0, t1, t2, t3, t4, t5)
  6. end
  7. end