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- require "Polycode/Entity"
- class "SceneEntity" (Entity)
- function SceneEntity:SceneEntity()
- if self.__ptr == nil then
- self.__ptr = Polycore.SceneEntity()
- end
- end
- function SceneEntity:testMouseCollision(x, y)
- return Polycore.SceneEntity_testMouseCollision(self.__ptr, x, y)
- end
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