SceneLine.lua 268 B

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  1. require "Polycode/SceneEntity"
  2. class "SceneLine" (SceneEntity)
  3. function SceneLine:SceneLine(ent1, ent2)
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.SceneLine(ent1, ent2)
  6. end
  7. end
  8. function SceneLine:Render()
  9. return Polycore.SceneLine_Render(self.__ptr)
  10. end