ScenePrimitive.lua 217 B

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  1. require "Polycode/SceneMesh"
  2. class "ScenePrimitive" (SceneMesh)
  3. function ScenePrimitive:ScenePrimitive(type, v1, v2, v3)
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.ScenePrimitive(type, v1, v2, v3)
  6. end
  7. end