ScreenCurve.lua 213 B

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  1. require "Polycode/ScreenShape"
  2. class "ScreenCurve" (ScreenShape)
  3. function ScreenCurve:ScreenCurve(curve, numVertices)
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.ScreenCurve(curve, numVertices)
  6. end
  7. end