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- require "Polycode/ScreenShape"
- class "ScreenLabel" (ScreenShape)
- function ScreenLabel:ScreenLabel(fontName, text, size, amode)
- if self.__ptr == nil then
- self.__ptr = Polycore.ScreenLabel(fontName, text, size, amode)
- end
- end
- function ScreenLabel:addDropShadow(color, size, offsetX, offsetY)
- return Polycore.ScreenLabel_addDropShadow(self.__ptr, color.__ptr, size, offsetX, offsetY)
- end
- function ScreenLabel:setText(newText)
- return Polycore.ScreenLabel_setText(self.__ptr, newText)
- end
- function ScreenLabel:getText()
- return Polycore.ScreenLabel_getText(self.__ptr)
- end
- function ScreenLabel:getLabel()
- return Polycore.ScreenLabel_getLabel(self.__ptr)
- end
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