VertexBuffer.lua 236 B

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  1. class "VertexBuffer"
  2. function VertexBuffer:VertexBuffer()
  3. if self.__ptr == nil then
  4. self.__ptr = Polycore.VertexBuffer()
  5. end
  6. end
  7. function VertexBuffer:getVertexCount()
  8. return Polycore.VertexBuffer_getVertexCount(self.__ptr)
  9. end