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- class "BezierCurve"
- function BezierCurve:BezierCurve(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.BezierCurve(unpack(arg))
- end
- end
- function BezierCurve:getControlPoint(index)
- local retVal = Polycore.BezierCurve_getControlPoint(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = BezierPoint("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function BezierCurve:getNumControlPoints()
- local retVal = Polycore.BezierCurve_getNumControlPoints(self.__ptr)
- return retVal
- end
- function BezierCurve:addControlPoint(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z)
- local retVal = Polycore.BezierCurve_addControlPoint(self.__ptr, p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z)
- end
- function BezierCurve:addControlPoint3dWithHandles(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z)
- local retVal = Polycore.BezierCurve_addControlPoint3dWithHandles(self.__ptr, p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z)
- end
- function BezierCurve:addControlPoint3d(x, y, z)
- local retVal = Polycore.BezierCurve_addControlPoint3d(self.__ptr, x, y, z)
- end
- function BezierCurve:addControlPoint2dWithHandles(p1x, p1y, p2x, p2y, p3x, p3y)
- local retVal = Polycore.BezierCurve_addControlPoint2dWithHandles(self.__ptr, p1x, p1y, p2x, p2y, p3x, p3y)
- end
- function BezierCurve:addControlPoint2d(x, y)
- local retVal = Polycore.BezierCurve_addControlPoint2d(self.__ptr, x, y)
- end
- function BezierCurve:getHeightAt(a)
- local retVal = Polycore.BezierCurve_getHeightAt(self.__ptr, a)
- return retVal
- end
- function BezierCurve:getPointAt(a)
- local retVal = Polycore.BezierCurve_getPointAt(self.__ptr, a)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function BezierCurve:getPointBetween(a, bp1, bp2)
- local retVal = Polycore.BezierCurve_getPointBetween(self.__ptr, a, bp1.__ptr, bp2.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function BezierCurve:rebuildBuffers()
- local retVal = Polycore.BezierCurve_rebuildBuffers(self.__ptr)
- end
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