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- #pragma once
- #include <Polycode.h>
- #include "PolycodeLUA2D.h"
- extern "C" {
- #include <stdio.h>
- #include "lua.h"
- #include "lualib.h"
- #include "lauxlib.h"
-
- // Screen
-
- static int Polycore_Screen(lua_State *L) {
- Screen *screen = new Screen();
- lua_pushlightuserdata(L, (void*)screen);
- return 1;
- }
-
- static int Polycore_Screen_addChild(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- ScreenEntity *child = (ScreenEntity*)lua_topointer(L, 2);
- screen->addChild(child);
- return 0;
- }
- static int Polycore_Screen_removeChild(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- ScreenEntity *child = (ScreenEntity*)lua_topointer(L, 2);
- screen->removeChild(child);
- return 0;
- }
-
- static int Polycore_Screen_setScreenOffset(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- luaL_checktype(L, 2, LUA_TNUMBER);
- luaL_checktype(L, 3, LUA_TNUMBER);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- float x = lua_tonumber(L, 2);
- float y = lua_tonumber(L, 3);
- screen->setScreenOffset(x,y);
- return 0;
- }
-
- static int Polycore_Screen_getScreenOffset(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- Vector2 offset = screen->getScreenOffset();
- lua_pushnumber(L, offset.x);
- lua_pushnumber(L, offset.y);
- return 2;
- }
- static int Polycore_Screen_setScreenShader(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- luaL_checktype(L, 2, LUA_TSTRING);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- const char *str = lua_tostring(L, 2);
- screen->setScreenShader(str);
- return 0;
- }
- static int Polycore_Screen_getHighestZIndex(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- lua_pushinteger(L, screen->getHighestZIndex());
- return 1;
- }
- static int Polycore_Screen_sortChildren(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- screen->sortChildren();
- return 0;
- }
- static int Polycore_Screen_hasFilterShader(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- lua_pushboolean(L, screen->hasFilterShader());
- return 1;
- }
-
- static int Polycore_Screen_getRootEntity(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- lua_pushlightuserdata(L, (void*)screen->getRootEntity());
- return 1;
- }
-
- static int Polycore_Screen_setEnabled(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- luaL_checktype(L, 2, LUA_TBOOLEAN);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- bool enabledVal = lua_toboolean(L, 2);
- screen->enabled = enabledVal;
- return 0;
- }
- static int Polycore_Screen_getEnabled(lua_State *L) {
- luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
- Screen *screen = (Screen*)lua_topointer(L, 1);
- lua_pushboolean(L, screen->enabled);
- return 1;
- }
-
-
- // Screen IMage
- static int Polycore_ScreenImage(lua_State *L) {
- ScreenImage *screenImage = new ScreenImage(lua_tostring(L, 1));
- lua_pushlightuserdata(L, (void*)screenImage);
- return 1;
- }
-
- static int Polycore_ScreenImage_setRotation(lua_State *L) {
- ScreenEntity *image = (ScreenEntity*)lua_topointer(L, 1);
- float rotation = lua_tonumber(L, 2);
- image->setRotation(rotation);
- return 1;
- }
-
- }
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