PolycodeLUAWrappers.h 270 KB

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  1. #pragma once
  2. #include <Polycode.h>
  3. #include <PolyGLRenderer.h>
  4. extern "C" {
  5. #include <stdio.h>
  6. #include "lua.h"
  7. #include "lualib.h"
  8. #include "lauxlib.h"
  9. static int Polycore_OSFILE_get_fileType(lua_State *L) {
  10. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  11. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  12. lua_pushinteger(L, inst->fileType);
  13. return 1;
  14. }
  15. static int Polycore_OSFILE_set_fileType(lua_State *L) {
  16. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  17. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  18. int param = lua_tointeger(L, 2);
  19. inst->fileType = param;
  20. return 0;
  21. }
  22. static int Polycore_OSFILE(lua_State *L) {
  23. OSFILE *inst = new OSFILE();
  24. lua_pushlightuserdata(L, (void*)inst);
  25. return 1;
  26. }
  27. static int Polycore_OSFILE_debugDump(lua_State *L) {
  28. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  29. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  30. inst->debugDump();
  31. return 0;
  32. }
  33. static int Polycore_OSFileEntry_get_name(lua_State *L) {
  34. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  35. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  36. lua_pushstring(L, inst->name.c_str());
  37. return 1;
  38. }
  39. static int Polycore_OSFileEntry_get_extension(lua_State *L) {
  40. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  41. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  42. lua_pushstring(L, inst->extension.c_str());
  43. return 1;
  44. }
  45. static int Polycore_OSFileEntry_get_nameWithoutExtension(lua_State *L) {
  46. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  47. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  48. lua_pushstring(L, inst->nameWithoutExtension.c_str());
  49. return 1;
  50. }
  51. static int Polycore_OSFileEntry_get_basePath(lua_State *L) {
  52. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  53. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  54. lua_pushstring(L, inst->basePath.c_str());
  55. return 1;
  56. }
  57. static int Polycore_OSFileEntry_get_fullPath(lua_State *L) {
  58. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  59. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  60. lua_pushstring(L, inst->fullPath.c_str());
  61. return 1;
  62. }
  63. static int Polycore_OSFileEntry_get_type(lua_State *L) {
  64. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  65. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  66. lua_pushinteger(L, inst->type);
  67. return 1;
  68. }
  69. static int Polycore_OSFileEntry_set_name(lua_State *L) {
  70. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  71. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  72. String param = lua_tostring(L, 2);
  73. inst->name = param;
  74. return 0;
  75. }
  76. static int Polycore_OSFileEntry_set_extension(lua_State *L) {
  77. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  78. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  79. String param = lua_tostring(L, 2);
  80. inst->extension = param;
  81. return 0;
  82. }
  83. static int Polycore_OSFileEntry_set_nameWithoutExtension(lua_State *L) {
  84. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  85. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  86. String param = lua_tostring(L, 2);
  87. inst->nameWithoutExtension = param;
  88. return 0;
  89. }
  90. static int Polycore_OSFileEntry_set_basePath(lua_State *L) {
  91. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  92. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  93. String param = lua_tostring(L, 2);
  94. inst->basePath = param;
  95. return 0;
  96. }
  97. static int Polycore_OSFileEntry_set_fullPath(lua_State *L) {
  98. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  99. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  100. String param = lua_tostring(L, 2);
  101. inst->fullPath = param;
  102. return 0;
  103. }
  104. static int Polycore_OSFileEntry_set_type(lua_State *L) {
  105. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  106. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  107. int param = lua_tointeger(L, 2);
  108. inst->type = param;
  109. return 0;
  110. }
  111. static int Polycore_OSFileEntry(lua_State *L) {
  112. OSFileEntry *inst = new OSFileEntry();
  113. lua_pushlightuserdata(L, (void*)inst);
  114. return 1;
  115. }
  116. static int Polycore_OSBasics_open(lua_State *L) {
  117. luaL_checktype(L, 2, LUA_TSTRING);
  118. String filename = lua_tostring(L, 2);
  119. luaL_checktype(L, 3, LUA_TSTRING);
  120. String opts = lua_tostring(L, 3);
  121. lua_pushlightuserdata(L, (void*)OSBasics::open(filename, opts));
  122. return 1;
  123. }
  124. static int Polycore_OSBasics_close(lua_State *L) {
  125. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  126. OSFILE * file = (OSFILE *)lua_topointer(L, 2);
  127. lua_pushinteger(L, OSBasics::close(file));
  128. return 1;
  129. }
  130. static int Polycore_OSBasics_read(lua_State *L) {
  131. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  132. void * ptr = (void *)lua_topointer(L, 2);
  133. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  134. size_t size = *(size_t*)lua_topointer(L, 3);
  135. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  136. size_t count = *(size_t*)lua_topointer(L, 4);
  137. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  138. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  139. lua_pushinteger(L, OSBasics::read(ptr, size, count, stream));
  140. return 1;
  141. }
  142. static int Polycore_OSBasics_write(lua_State *L) {
  143. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  144. const void * ptr = (const void *)lua_topointer(L, 2);
  145. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  146. size_t size = *(size_t*)lua_topointer(L, 3);
  147. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  148. size_t count = *(size_t*)lua_topointer(L, 4);
  149. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  150. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  151. lua_pushinteger(L, OSBasics::write(ptr, size, count, stream));
  152. return 1;
  153. }
  154. static int Polycore_OSBasics_seek(lua_State *L) {
  155. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  156. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  157. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  158. long int offset = *(long int*)lua_topointer(L, 3);
  159. luaL_checktype(L, 4, LUA_TNUMBER);
  160. int origin = lua_tointeger(L, 4);
  161. lua_pushinteger(L, OSBasics::seek(stream, offset, origin));
  162. return 1;
  163. }
  164. static int Polycore_OSBasics_tell(lua_State *L) {
  165. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  166. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  167. lua_pushinteger(L, OSBasics::tell(stream));
  168. return 1;
  169. }
  170. static int Polycore_OSBasics_isFolder(lua_State *L) {
  171. luaL_checktype(L, 2, LUA_TSTRING);
  172. String pathString = lua_tostring(L, 2);
  173. lua_pushboolean(L, OSBasics::isFolder(pathString));
  174. return 1;
  175. }
  176. static int Polycore_OSBasics_createFolder(lua_State *L) {
  177. luaL_checktype(L, 2, LUA_TSTRING);
  178. String pathString = lua_tostring(L, 2);
  179. OSBasics::createFolder(pathString);
  180. return 0;
  181. }
  182. static int Polycore_OSBasics_removeItem(lua_State *L) {
  183. luaL_checktype(L, 2, LUA_TSTRING);
  184. String pathString = lua_tostring(L, 2);
  185. OSBasics::removeItem(pathString);
  186. return 0;
  187. }
  188. static int Polycore_BezierCurve(lua_State *L) {
  189. BezierCurve *inst = new BezierCurve();
  190. lua_pushlightuserdata(L, (void*)inst);
  191. return 1;
  192. }
  193. static int Polycore_BezierCurve_getControlPoint(lua_State *L) {
  194. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  195. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  196. luaL_checktype(L, 2, LUA_TNUMBER);
  197. unsigned int index = lua_tointeger(L, 2);
  198. lua_pushlightuserdata(L, (void*)inst->getControlPoint(index));
  199. return 1;
  200. }
  201. static int Polycore_BezierCurve_getNumControlPoints(lua_State *L) {
  202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  203. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  204. lua_pushinteger(L, inst->getNumControlPoints());
  205. return 1;
  206. }
  207. static int Polycore_BezierCurve_addControlPoint(lua_State *L) {
  208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  209. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  210. luaL_checktype(L, 2, LUA_TNUMBER);
  211. Number p1x = lua_tonumber(L, 2);
  212. luaL_checktype(L, 3, LUA_TNUMBER);
  213. Number p1y = lua_tonumber(L, 3);
  214. luaL_checktype(L, 4, LUA_TNUMBER);
  215. Number p1z = lua_tonumber(L, 4);
  216. luaL_checktype(L, 5, LUA_TNUMBER);
  217. Number p2x = lua_tonumber(L, 5);
  218. luaL_checktype(L, 6, LUA_TNUMBER);
  219. Number p2y = lua_tonumber(L, 6);
  220. luaL_checktype(L, 7, LUA_TNUMBER);
  221. Number p2z = lua_tonumber(L, 7);
  222. luaL_checktype(L, 8, LUA_TNUMBER);
  223. Number p3x = lua_tonumber(L, 8);
  224. luaL_checktype(L, 9, LUA_TNUMBER);
  225. Number p3y = lua_tonumber(L, 9);
  226. luaL_checktype(L, 10, LUA_TNUMBER);
  227. Number p3z = lua_tonumber(L, 10);
  228. inst->addControlPoint(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  229. return 0;
  230. }
  231. static int Polycore_BezierCurve_addControlPoint3dWithHandles(lua_State *L) {
  232. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  233. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  234. luaL_checktype(L, 2, LUA_TNUMBER);
  235. Number p1x = lua_tonumber(L, 2);
  236. luaL_checktype(L, 3, LUA_TNUMBER);
  237. Number p1y = lua_tonumber(L, 3);
  238. luaL_checktype(L, 4, LUA_TNUMBER);
  239. Number p1z = lua_tonumber(L, 4);
  240. luaL_checktype(L, 5, LUA_TNUMBER);
  241. Number p2x = lua_tonumber(L, 5);
  242. luaL_checktype(L, 6, LUA_TNUMBER);
  243. Number p2y = lua_tonumber(L, 6);
  244. luaL_checktype(L, 7, LUA_TNUMBER);
  245. Number p2z = lua_tonumber(L, 7);
  246. luaL_checktype(L, 8, LUA_TNUMBER);
  247. Number p3x = lua_tonumber(L, 8);
  248. luaL_checktype(L, 9, LUA_TNUMBER);
  249. Number p3y = lua_tonumber(L, 9);
  250. luaL_checktype(L, 10, LUA_TNUMBER);
  251. Number p3z = lua_tonumber(L, 10);
  252. inst->addControlPoint3dWithHandles(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  253. return 0;
  254. }
  255. static int Polycore_BezierCurve_addControlPoint3d(lua_State *L) {
  256. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  257. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  258. luaL_checktype(L, 2, LUA_TNUMBER);
  259. Number x = lua_tonumber(L, 2);
  260. luaL_checktype(L, 3, LUA_TNUMBER);
  261. Number y = lua_tonumber(L, 3);
  262. luaL_checktype(L, 4, LUA_TNUMBER);
  263. Number z = lua_tonumber(L, 4);
  264. inst->addControlPoint3d(x, y, z);
  265. return 0;
  266. }
  267. static int Polycore_BezierCurve_addControlPoint2dWithHandles(lua_State *L) {
  268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  269. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  270. luaL_checktype(L, 2, LUA_TNUMBER);
  271. Number p1x = lua_tonumber(L, 2);
  272. luaL_checktype(L, 3, LUA_TNUMBER);
  273. Number p1y = lua_tonumber(L, 3);
  274. luaL_checktype(L, 4, LUA_TNUMBER);
  275. Number p2x = lua_tonumber(L, 4);
  276. luaL_checktype(L, 5, LUA_TNUMBER);
  277. Number p2y = lua_tonumber(L, 5);
  278. luaL_checktype(L, 6, LUA_TNUMBER);
  279. Number p3x = lua_tonumber(L, 6);
  280. luaL_checktype(L, 7, LUA_TNUMBER);
  281. Number p3y = lua_tonumber(L, 7);
  282. inst->addControlPoint2dWithHandles(p1x, p1y, p2x, p2y, p3x, p3y);
  283. return 0;
  284. }
  285. static int Polycore_BezierCurve_addControlPoint2d(lua_State *L) {
  286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  287. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  288. luaL_checktype(L, 2, LUA_TNUMBER);
  289. Number x = lua_tonumber(L, 2);
  290. luaL_checktype(L, 3, LUA_TNUMBER);
  291. Number y = lua_tonumber(L, 3);
  292. inst->addControlPoint2d(x, y);
  293. return 0;
  294. }
  295. static int Polycore_BezierCurve_getHeightAt(lua_State *L) {
  296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  297. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  298. luaL_checktype(L, 2, LUA_TNUMBER);
  299. Number a = lua_tonumber(L, 2);
  300. lua_pushnumber(L, inst->getHeightAt(a));
  301. return 1;
  302. }
  303. static int Polycore_BezierCurve_getPointAt(lua_State *L) {
  304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  305. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  306. luaL_checktype(L, 2, LUA_TNUMBER);
  307. Number a = lua_tonumber(L, 2);
  308. Vector3 *retInst = new Vector3();
  309. *retInst = inst->getPointAt(a);
  310. lua_pushlightuserdata(L, retInst);
  311. return 1;
  312. }
  313. static int Polycore_BezierCurve_getPointBetween(lua_State *L) {
  314. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  315. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  316. luaL_checktype(L, 2, LUA_TNUMBER);
  317. Number a = lua_tonumber(L, 2);
  318. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  319. BezierPoint * bp1 = (BezierPoint *)lua_topointer(L, 3);
  320. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  321. BezierPoint * bp2 = (BezierPoint *)lua_topointer(L, 4);
  322. Vector3 *retInst = new Vector3();
  323. *retInst = inst->getPointBetween(a, bp1, bp2);
  324. lua_pushlightuserdata(L, retInst);
  325. return 1;
  326. }
  327. static int Polycore_BezierCurve_rebuildBuffers(lua_State *L) {
  328. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  329. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  330. inst->rebuildBuffers();
  331. return 0;
  332. }
  333. static int Polycore_Bone_get_parentBoneId(lua_State *L) {
  334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  335. Bone *inst = (Bone*)lua_topointer(L, 1);
  336. lua_pushinteger(L, inst->parentBoneId);
  337. return 1;
  338. }
  339. static int Polycore_Bone_set_parentBoneId(lua_State *L) {
  340. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  341. Bone *inst = (Bone*)lua_topointer(L, 1);
  342. int param = lua_tointeger(L, 2);
  343. inst->parentBoneId = param;
  344. return 0;
  345. }
  346. static int Polycore_Bone(lua_State *L) {
  347. luaL_checktype(L, 1, LUA_TSTRING);
  348. String boneName = lua_tostring(L, 1);
  349. Bone *inst = new Bone(boneName);
  350. lua_pushlightuserdata(L, (void*)inst);
  351. return 1;
  352. }
  353. static int Polycore_Bone_enableBoneLabel(lua_State *L) {
  354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  355. Bone *inst = (Bone*)lua_topointer(L, 1);
  356. luaL_checktype(L, 2, LUA_TSTRING);
  357. String labelFont = lua_tostring(L, 2);
  358. luaL_checktype(L, 3, LUA_TNUMBER);
  359. Number size = lua_tonumber(L, 3);
  360. luaL_checktype(L, 4, LUA_TNUMBER);
  361. Number scale = lua_tonumber(L, 4);
  362. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  363. Color labelColor = *(Color*)lua_topointer(L, 5);
  364. inst->enableBoneLabel(labelFont, size, scale, labelColor);
  365. return 0;
  366. }
  367. static int Polycore_Bone_getName(lua_State *L) {
  368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  369. Bone *inst = (Bone*)lua_topointer(L, 1);
  370. lua_pushstring(L, inst->getName().c_str());
  371. return 1;
  372. }
  373. static int Polycore_Bone_Render(lua_State *L) {
  374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  375. Bone *inst = (Bone*)lua_topointer(L, 1);
  376. inst->Render();
  377. return 0;
  378. }
  379. static int Polycore_Bone_setParentBone(lua_State *L) {
  380. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  381. Bone *inst = (Bone*)lua_topointer(L, 1);
  382. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  383. Bone * bone = (Bone *)lua_topointer(L, 2);
  384. inst->setParentBone(bone);
  385. return 0;
  386. }
  387. static int Polycore_Bone_addChildBone(lua_State *L) {
  388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  389. Bone *inst = (Bone*)lua_topointer(L, 1);
  390. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  391. Bone * bone = (Bone *)lua_topointer(L, 2);
  392. inst->addChildBone(bone);
  393. return 0;
  394. }
  395. static int Polycore_Bone_getParentBone(lua_State *L) {
  396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  397. Bone *inst = (Bone*)lua_topointer(L, 1);
  398. lua_pushlightuserdata(L, (void*)inst->getParentBone());
  399. return 1;
  400. }
  401. static int Polycore_Bone_getNumChildBones(lua_State *L) {
  402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  403. Bone *inst = (Bone*)lua_topointer(L, 1);
  404. lua_pushinteger(L, inst->getNumChildBones());
  405. return 1;
  406. }
  407. static int Polycore_Bone_getChildBone(lua_State *L) {
  408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  409. Bone *inst = (Bone*)lua_topointer(L, 1);
  410. luaL_checktype(L, 2, LUA_TNUMBER);
  411. unsigned int index = lua_tointeger(L, 2);
  412. lua_pushlightuserdata(L, (void*)inst->getChildBone(index));
  413. return 1;
  414. }
  415. static int Polycore_Bone_getBoneMatrix(lua_State *L) {
  416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  417. Bone *inst = (Bone*)lua_topointer(L, 1);
  418. Matrix4 *retInst = new Matrix4();
  419. *retInst = inst->getBoneMatrix();
  420. lua_pushlightuserdata(L, retInst);
  421. return 1;
  422. }
  423. static int Polycore_Bone_setBoneMatrix(lua_State *L) {
  424. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  425. Bone *inst = (Bone*)lua_topointer(L, 1);
  426. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  427. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  428. inst->setBoneMatrix(matrix);
  429. return 0;
  430. }
  431. static int Polycore_Bone_getRestMatrix(lua_State *L) {
  432. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  433. Bone *inst = (Bone*)lua_topointer(L, 1);
  434. Matrix4 *retInst = new Matrix4();
  435. *retInst = inst->getRestMatrix();
  436. lua_pushlightuserdata(L, retInst);
  437. return 1;
  438. }
  439. static int Polycore_Bone_getFullRestMatrix(lua_State *L) {
  440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  441. Bone *inst = (Bone*)lua_topointer(L, 1);
  442. Matrix4 *retInst = new Matrix4();
  443. *retInst = inst->getFullRestMatrix();
  444. lua_pushlightuserdata(L, retInst);
  445. return 1;
  446. }
  447. static int Polycore_Bone_getParentRestMatrix(lua_State *L) {
  448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  449. Bone *inst = (Bone*)lua_topointer(L, 1);
  450. Matrix4 *retInst = new Matrix4();
  451. *retInst = inst->getParentRestMatrix();
  452. lua_pushlightuserdata(L, retInst);
  453. return 1;
  454. }
  455. static int Polycore_Bone_getFinalMatrix(lua_State *L) {
  456. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  457. Bone *inst = (Bone*)lua_topointer(L, 1);
  458. Matrix4 *retInst = new Matrix4();
  459. *retInst = inst->getFinalMatrix();
  460. lua_pushlightuserdata(L, retInst);
  461. return 1;
  462. }
  463. static int Polycore_Bone_setRestMatrix(lua_State *L) {
  464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  465. Bone *inst = (Bone*)lua_topointer(L, 1);
  466. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  467. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  468. inst->setRestMatrix(matrix);
  469. return 0;
  470. }
  471. static int Polycore_Bone_setBaseMatrix(lua_State *L) {
  472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  473. Bone *inst = (Bone*)lua_topointer(L, 1);
  474. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  475. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  476. inst->setBaseMatrix(matrix);
  477. return 0;
  478. }
  479. static int Polycore_Bone_getBaseMatrix(lua_State *L) {
  480. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  481. Bone *inst = (Bone*)lua_topointer(L, 1);
  482. Matrix4 *retInst = new Matrix4();
  483. *retInst = inst->getBaseMatrix();
  484. lua_pushlightuserdata(L, retInst);
  485. return 1;
  486. }
  487. static int Polycore_Bone_getFullBaseMatrix(lua_State *L) {
  488. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  489. Bone *inst = (Bone*)lua_topointer(L, 1);
  490. Matrix4 *retInst = new Matrix4();
  491. *retInst = inst->getFullBaseMatrix();
  492. lua_pushlightuserdata(L, retInst);
  493. return 1;
  494. }
  495. static int Polycore_Camera(lua_State *L) {
  496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  497. Scene * parentScene = (Scene *)lua_topointer(L, 1);
  498. Camera *inst = new Camera(parentScene);
  499. lua_pushlightuserdata(L, (void*)inst);
  500. return 1;
  501. }
  502. static int Polycore_Camera_buildFrustrumPlanes(lua_State *L) {
  503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  504. Camera *inst = (Camera*)lua_topointer(L, 1);
  505. inst->buildFrustrumPlanes();
  506. return 0;
  507. }
  508. static int Polycore_Camera_isSphereInFrustrum(lua_State *L) {
  509. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  510. Camera *inst = (Camera*)lua_topointer(L, 1);
  511. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  512. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  513. luaL_checktype(L, 3, LUA_TNUMBER);
  514. Number fRadius = lua_tonumber(L, 3);
  515. lua_pushboolean(L, inst->isSphereInFrustrum(pos, fRadius));
  516. return 1;
  517. }
  518. static int Polycore_Camera_canSee(lua_State *L) {
  519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  520. Camera *inst = (Camera*)lua_topointer(L, 1);
  521. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  522. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  523. lua_pushboolean(L, inst->canSee(entity));
  524. return 1;
  525. }
  526. static int Polycore_Camera_setOrthoMode(lua_State *L) {
  527. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  528. Camera *inst = (Camera*)lua_topointer(L, 1);
  529. luaL_checktype(L, 2, LUA_TBOOLEAN);
  530. bool mode = lua_toboolean(L, 2);
  531. inst->setOrthoMode(mode);
  532. return 0;
  533. }
  534. static int Polycore_Camera_getOrthoMode(lua_State *L) {
  535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  536. Camera *inst = (Camera*)lua_topointer(L, 1);
  537. lua_pushboolean(L, inst->getOrthoMode());
  538. return 1;
  539. }
  540. static int Polycore_Camera_setFOV(lua_State *L) {
  541. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  542. Camera *inst = (Camera*)lua_topointer(L, 1);
  543. luaL_checktype(L, 2, LUA_TNUMBER);
  544. Number fov = lua_tonumber(L, 2);
  545. inst->setFOV(fov);
  546. return 0;
  547. }
  548. static int Polycore_Camera_getFOV(lua_State *L) {
  549. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  550. Camera *inst = (Camera*)lua_topointer(L, 1);
  551. lua_pushnumber(L, inst->getFOV());
  552. return 1;
  553. }
  554. static int Polycore_Camera_setParentScene(lua_State *L) {
  555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  556. Camera *inst = (Camera*)lua_topointer(L, 1);
  557. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  558. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  559. inst->setParentScene(parentScene);
  560. return 0;
  561. }
  562. static int Polycore_Camera_doCameraTransform(lua_State *L) {
  563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  564. Camera *inst = (Camera*)lua_topointer(L, 1);
  565. inst->doCameraTransform();
  566. return 0;
  567. }
  568. static int Polycore_Camera_setLightDepthTexture(lua_State *L) {
  569. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  570. Camera *inst = (Camera*)lua_topointer(L, 1);
  571. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  572. Texture * texture = (Texture *)lua_topointer(L, 2);
  573. inst->setLightDepthTexture(texture);
  574. return 0;
  575. }
  576. static int Polycore_Camera_hasFilterShader(lua_State *L) {
  577. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  578. Camera *inst = (Camera*)lua_topointer(L, 1);
  579. lua_pushboolean(L, inst->hasFilterShader());
  580. return 1;
  581. }
  582. static int Polycore_Camera_drawFilter(lua_State *L) {
  583. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  584. Camera *inst = (Camera*)lua_topointer(L, 1);
  585. inst->drawFilter();
  586. return 0;
  587. }
  588. static int Polycore_Camera_setExposureLevel(lua_State *L) {
  589. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  590. Camera *inst = (Camera*)lua_topointer(L, 1);
  591. luaL_checktype(L, 2, LUA_TNUMBER);
  592. Number level = lua_tonumber(L, 2);
  593. inst->setExposureLevel(level);
  594. return 0;
  595. }
  596. static int Polycore_Camera_getExposureLevel(lua_State *L) {
  597. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  598. Camera *inst = (Camera*)lua_topointer(L, 1);
  599. lua_pushnumber(L, inst->getExposureLevel());
  600. return 1;
  601. }
  602. static int Polycore_Camera_createPostFilter(lua_State *L) {
  603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  604. Camera *inst = (Camera*)lua_topointer(L, 1);
  605. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  606. Material * shaderMaterial = (Material *)lua_topointer(L, 2);
  607. inst->createPostFilter(shaderMaterial);
  608. return 0;
  609. }
  610. static int Polycore_Camera_setPostFilter(lua_State *L) {
  611. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  612. Camera *inst = (Camera*)lua_topointer(L, 1);
  613. luaL_checktype(L, 2, LUA_TSTRING);
  614. String shaderName = lua_tostring(L, 2);
  615. inst->setPostFilter(shaderName);
  616. return 0;
  617. }
  618. static int Polycore_Color_get_r(lua_State *L) {
  619. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  620. Color *inst = (Color*)lua_topointer(L, 1);
  621. lua_pushnumber(L, inst->r);
  622. return 1;
  623. }
  624. static int Polycore_Color_get_g(lua_State *L) {
  625. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  626. Color *inst = (Color*)lua_topointer(L, 1);
  627. lua_pushnumber(L, inst->g);
  628. return 1;
  629. }
  630. static int Polycore_Color_get_b(lua_State *L) {
  631. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  632. Color *inst = (Color*)lua_topointer(L, 1);
  633. lua_pushnumber(L, inst->b);
  634. return 1;
  635. }
  636. static int Polycore_Color_get_a(lua_State *L) {
  637. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  638. Color *inst = (Color*)lua_topointer(L, 1);
  639. lua_pushnumber(L, inst->a);
  640. return 1;
  641. }
  642. static int Polycore_Color_set_r(lua_State *L) {
  643. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  644. Color *inst = (Color*)lua_topointer(L, 1);
  645. Number param = lua_tonumber(L, 2);
  646. inst->r = param;
  647. return 0;
  648. }
  649. static int Polycore_Color_set_g(lua_State *L) {
  650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  651. Color *inst = (Color*)lua_topointer(L, 1);
  652. Number param = lua_tonumber(L, 2);
  653. inst->g = param;
  654. return 0;
  655. }
  656. static int Polycore_Color_set_b(lua_State *L) {
  657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  658. Color *inst = (Color*)lua_topointer(L, 1);
  659. Number param = lua_tonumber(L, 2);
  660. inst->b = param;
  661. return 0;
  662. }
  663. static int Polycore_Color_set_a(lua_State *L) {
  664. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  665. Color *inst = (Color*)lua_topointer(L, 1);
  666. Number param = lua_tonumber(L, 2);
  667. inst->a = param;
  668. return 0;
  669. }
  670. static int Polycore_Color(lua_State *L) {
  671. Color *inst = new Color();
  672. lua_pushlightuserdata(L, (void*)inst);
  673. return 1;
  674. }
  675. static int Polycore_Color_setColorHex(lua_State *L) {
  676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  677. Color *inst = (Color*)lua_topointer(L, 1);
  678. luaL_checktype(L, 2, LUA_TNUMBER);
  679. unsigned int hex = lua_tointeger(L, 2);
  680. inst->setColorHex(hex);
  681. return 0;
  682. }
  683. static int Polycore_Color_setColorHexRGB(lua_State *L) {
  684. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  685. Color *inst = (Color*)lua_topointer(L, 1);
  686. luaL_checktype(L, 2, LUA_TNUMBER);
  687. unsigned int hex = lua_tointeger(L, 2);
  688. inst->setColorHexRGB(hex);
  689. return 0;
  690. }
  691. static int Polycore_Color_setColorHSV(lua_State *L) {
  692. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  693. Color *inst = (Color*)lua_topointer(L, 1);
  694. luaL_checktype(L, 2, LUA_TNUMBER);
  695. Number h = lua_tonumber(L, 2);
  696. luaL_checktype(L, 3, LUA_TNUMBER);
  697. Number s = lua_tonumber(L, 3);
  698. luaL_checktype(L, 4, LUA_TNUMBER);
  699. Number v = lua_tonumber(L, 4);
  700. inst->setColorHSV(h, s, v);
  701. return 0;
  702. }
  703. static int Polycore_Color_setColorRGBA(lua_State *L) {
  704. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  705. Color *inst = (Color*)lua_topointer(L, 1);
  706. luaL_checktype(L, 2, LUA_TNUMBER);
  707. int r = lua_tointeger(L, 2);
  708. luaL_checktype(L, 3, LUA_TNUMBER);
  709. int g = lua_tointeger(L, 3);
  710. luaL_checktype(L, 4, LUA_TNUMBER);
  711. int b = lua_tointeger(L, 4);
  712. luaL_checktype(L, 5, LUA_TNUMBER);
  713. int a = lua_tointeger(L, 5);
  714. inst->setColorRGBA(r, g, b, a);
  715. return 0;
  716. }
  717. static int Polycore_Color_setColorRGB(lua_State *L) {
  718. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  719. Color *inst = (Color*)lua_topointer(L, 1);
  720. luaL_checktype(L, 2, LUA_TNUMBER);
  721. int r = lua_tointeger(L, 2);
  722. luaL_checktype(L, 3, LUA_TNUMBER);
  723. int g = lua_tointeger(L, 3);
  724. luaL_checktype(L, 4, LUA_TNUMBER);
  725. int b = lua_tointeger(L, 4);
  726. inst->setColorRGB(r, g, b);
  727. return 0;
  728. }
  729. static int Polycore_Color_setColor(lua_State *L) {
  730. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  731. Color *inst = (Color*)lua_topointer(L, 1);
  732. luaL_checktype(L, 2, LUA_TNUMBER);
  733. Number r = lua_tonumber(L, 2);
  734. luaL_checktype(L, 3, LUA_TNUMBER);
  735. Number g = lua_tonumber(L, 3);
  736. luaL_checktype(L, 4, LUA_TNUMBER);
  737. Number b = lua_tonumber(L, 4);
  738. luaL_checktype(L, 5, LUA_TNUMBER);
  739. Number a = lua_tonumber(L, 5);
  740. inst->setColor(r, g, b, a);
  741. return 0;
  742. }
  743. static int Polycore_Color_Random(lua_State *L) {
  744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  745. Color *inst = (Color*)lua_topointer(L, 1);
  746. inst->Random();
  747. return 0;
  748. }
  749. static int Polycore_Color_getBrightness(lua_State *L) {
  750. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  751. Color *inst = (Color*)lua_topointer(L, 1);
  752. lua_pushnumber(L, inst->getBrightness());
  753. return 1;
  754. }
  755. static int Polycore_Color_getUint(lua_State *L) {
  756. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  757. Color *inst = (Color*)lua_topointer(L, 1);
  758. lua_pushinteger(L, inst->getUint());
  759. return 1;
  760. }
  761. static int Polycore_Config(lua_State *L) {
  762. Config *inst = new Config();
  763. lua_pushlightuserdata(L, (void*)inst);
  764. return 1;
  765. }
  766. static int Polycore_Config_loadConfig(lua_State *L) {
  767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  768. Config *inst = (Config*)lua_topointer(L, 1);
  769. luaL_checktype(L, 2, LUA_TSTRING);
  770. String configNamespace = lua_tostring(L, 2);
  771. luaL_checktype(L, 3, LUA_TSTRING);
  772. String fileName = lua_tostring(L, 3);
  773. inst->loadConfig(configNamespace, fileName);
  774. return 0;
  775. }
  776. static int Polycore_Config_saveConfig(lua_State *L) {
  777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  778. Config *inst = (Config*)lua_topointer(L, 1);
  779. luaL_checktype(L, 2, LUA_TSTRING);
  780. String configNamespace = lua_tostring(L, 2);
  781. luaL_checktype(L, 3, LUA_TSTRING);
  782. String fileName = lua_tostring(L, 3);
  783. inst->saveConfig(configNamespace, fileName);
  784. return 0;
  785. }
  786. static int Polycore_Config_getEntry(lua_State *L) {
  787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  788. Config *inst = (Config*)lua_topointer(L, 1);
  789. luaL_checktype(L, 2, LUA_TSTRING);
  790. String configNamespace = lua_tostring(L, 2);
  791. luaL_checktype(L, 3, LUA_TSTRING);
  792. String key = lua_tostring(L, 3);
  793. lua_pushlightuserdata(L, (void*)inst->getEntry(configNamespace, key));
  794. return 1;
  795. }
  796. static int Polycore_Config_setStringValue(lua_State *L) {
  797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  798. Config *inst = (Config*)lua_topointer(L, 1);
  799. luaL_checktype(L, 2, LUA_TSTRING);
  800. String configNamespace = lua_tostring(L, 2);
  801. luaL_checktype(L, 3, LUA_TSTRING);
  802. String key = lua_tostring(L, 3);
  803. luaL_checktype(L, 4, LUA_TSTRING);
  804. String value = lua_tostring(L, 4);
  805. inst->setStringValue(configNamespace, key, value);
  806. return 0;
  807. }
  808. static int Polycore_Config_setNumericValue(lua_State *L) {
  809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  810. Config *inst = (Config*)lua_topointer(L, 1);
  811. luaL_checktype(L, 2, LUA_TSTRING);
  812. String configNamespace = lua_tostring(L, 2);
  813. luaL_checktype(L, 3, LUA_TSTRING);
  814. String key = lua_tostring(L, 3);
  815. luaL_checktype(L, 4, LUA_TNUMBER);
  816. Number value = lua_tonumber(L, 4);
  817. inst->setNumericValue(configNamespace, key, value);
  818. return 0;
  819. }
  820. static int Polycore_Config_getNumericValue(lua_State *L) {
  821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  822. Config *inst = (Config*)lua_topointer(L, 1);
  823. luaL_checktype(L, 2, LUA_TSTRING);
  824. String configNamespace = lua_tostring(L, 2);
  825. luaL_checktype(L, 3, LUA_TSTRING);
  826. String key = lua_tostring(L, 3);
  827. lua_pushnumber(L, inst->getNumericValue(configNamespace, key));
  828. return 1;
  829. }
  830. static int Polycore_Config_getStringValue(lua_State *L) {
  831. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  832. Config *inst = (Config*)lua_topointer(L, 1);
  833. luaL_checktype(L, 2, LUA_TSTRING);
  834. String configNamespace = lua_tostring(L, 2);
  835. luaL_checktype(L, 3, LUA_TSTRING);
  836. String key = lua_tostring(L, 3);
  837. lua_pushstring(L, inst->getStringValue(configNamespace, key).c_str());
  838. return 1;
  839. }
  840. static int Polycore_Core_Update(lua_State *L) {
  841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  842. Core *inst = (Core*)lua_topointer(L, 1);
  843. lua_pushboolean(L, inst->Update());
  844. return 1;
  845. }
  846. static int Polycore_Core_enableMouse(lua_State *L) {
  847. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  848. Core *inst = (Core*)lua_topointer(L, 1);
  849. luaL_checktype(L, 2, LUA_TBOOLEAN);
  850. bool newval = lua_toboolean(L, 2);
  851. inst->enableMouse(newval);
  852. return 0;
  853. }
  854. static int Polycore_Core_setCursor(lua_State *L) {
  855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  856. Core *inst = (Core*)lua_topointer(L, 1);
  857. luaL_checktype(L, 2, LUA_TNUMBER);
  858. int cursorType = lua_tointeger(L, 2);
  859. inst->setCursor(cursorType);
  860. return 0;
  861. }
  862. static int Polycore_Core_createThread(lua_State *L) {
  863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  864. Core *inst = (Core*)lua_topointer(L, 1);
  865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  866. Threaded * target = (Threaded *)lua_topointer(L, 2);
  867. inst->createThread(target);
  868. return 0;
  869. }
  870. static int Polycore_Core_lockMutex(lua_State *L) {
  871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  872. Core *inst = (Core*)lua_topointer(L, 1);
  873. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  874. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  875. inst->lockMutex(mutex);
  876. return 0;
  877. }
  878. static int Polycore_Core_unlockMutex(lua_State *L) {
  879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  880. Core *inst = (Core*)lua_topointer(L, 1);
  881. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  882. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  883. inst->unlockMutex(mutex);
  884. return 0;
  885. }
  886. static int Polycore_Core_createMutex(lua_State *L) {
  887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  888. Core *inst = (Core*)lua_topointer(L, 1);
  889. lua_pushlightuserdata(L, (void*)inst->createMutex());
  890. return 1;
  891. }
  892. static int Polycore_Core_copyStringToClipboard(lua_State *L) {
  893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  894. Core *inst = (Core*)lua_topointer(L, 1);
  895. luaL_checktype(L, 2, LUA_TSTRING);
  896. String str = lua_tostring(L, 2);
  897. inst->copyStringToClipboard(str);
  898. return 0;
  899. }
  900. static int Polycore_Core_getClipboardString(lua_State *L) {
  901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  902. Core *inst = (Core*)lua_topointer(L, 1);
  903. String *retInst = new String();
  904. *retInst = inst->getClipboardString();
  905. lua_pushlightuserdata(L, retInst);
  906. return 1;
  907. }
  908. static int Polycore_Core_getServices(lua_State *L) {
  909. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  910. Core *inst = (Core*)lua_topointer(L, 1);
  911. lua_pushlightuserdata(L, (void*)inst->getServices());
  912. return 1;
  913. }
  914. static int Polycore_Core_getFPS(lua_State *L) {
  915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  916. Core *inst = (Core*)lua_topointer(L, 1);
  917. lua_pushnumber(L, inst->getFPS());
  918. return 1;
  919. }
  920. static int Polycore_Core_Shutdown(lua_State *L) {
  921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  922. Core *inst = (Core*)lua_topointer(L, 1);
  923. inst->Shutdown();
  924. return 0;
  925. }
  926. static int Polycore_Core_isFullscreen(lua_State *L) {
  927. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  928. Core *inst = (Core*)lua_topointer(L, 1);
  929. lua_pushboolean(L, inst->isFullscreen());
  930. return 1;
  931. }
  932. static int Polycore_Core_getAALevel(lua_State *L) {
  933. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  934. Core *inst = (Core*)lua_topointer(L, 1);
  935. lua_pushinteger(L, inst->getAALevel());
  936. return 1;
  937. }
  938. static int Polycore_Core_getInput(lua_State *L) {
  939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  940. Core *inst = (Core*)lua_topointer(L, 1);
  941. lua_pushlightuserdata(L, (void*)inst->getInput());
  942. return 1;
  943. }
  944. static int Polycore_Core_getXRes(lua_State *L) {
  945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  946. Core *inst = (Core*)lua_topointer(L, 1);
  947. lua_pushnumber(L, inst->getXRes());
  948. return 1;
  949. }
  950. static int Polycore_Core_getYRes(lua_State *L) {
  951. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  952. Core *inst = (Core*)lua_topointer(L, 1);
  953. lua_pushnumber(L, inst->getYRes());
  954. return 1;
  955. }
  956. static int Polycore_Core_getNumVideoModes(lua_State *L) {
  957. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  958. Core *inst = (Core*)lua_topointer(L, 1);
  959. lua_pushinteger(L, inst->getNumVideoModes());
  960. return 1;
  961. }
  962. static int Polycore_Core_createFolder(lua_State *L) {
  963. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  964. Core *inst = (Core*)lua_topointer(L, 1);
  965. luaL_checktype(L, 2, LUA_TSTRING);
  966. String folderPath = lua_tostring(L, 2);
  967. inst->createFolder(folderPath);
  968. return 0;
  969. }
  970. static int Polycore_Core_copyDiskItem(lua_State *L) {
  971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  972. Core *inst = (Core*)lua_topointer(L, 1);
  973. luaL_checktype(L, 2, LUA_TSTRING);
  974. String itemPath = lua_tostring(L, 2);
  975. luaL_checktype(L, 3, LUA_TSTRING);
  976. String destItemPath = lua_tostring(L, 3);
  977. inst->copyDiskItem(itemPath, destItemPath);
  978. return 0;
  979. }
  980. static int Polycore_Core_moveDiskItem(lua_State *L) {
  981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  982. Core *inst = (Core*)lua_topointer(L, 1);
  983. luaL_checktype(L, 2, LUA_TSTRING);
  984. String itemPath = lua_tostring(L, 2);
  985. luaL_checktype(L, 3, LUA_TSTRING);
  986. String destItemPath = lua_tostring(L, 3);
  987. inst->moveDiskItem(itemPath, destItemPath);
  988. return 0;
  989. }
  990. static int Polycore_Core_removeDiskItem(lua_State *L) {
  991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  992. Core *inst = (Core*)lua_topointer(L, 1);
  993. luaL_checktype(L, 2, LUA_TSTRING);
  994. String itemPath = lua_tostring(L, 2);
  995. inst->removeDiskItem(itemPath);
  996. return 0;
  997. }
  998. static int Polycore_Core_openFolderPicker(lua_State *L) {
  999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1000. Core *inst = (Core*)lua_topointer(L, 1);
  1001. String *retInst = new String();
  1002. *retInst = inst->openFolderPicker();
  1003. lua_pushlightuserdata(L, retInst);
  1004. return 1;
  1005. }
  1006. static int Polycore_Core_setVideoModeIndex(lua_State *L) {
  1007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1008. Core *inst = (Core*)lua_topointer(L, 1);
  1009. luaL_checktype(L, 2, LUA_TNUMBER);
  1010. int index = lua_tointeger(L, 2);
  1011. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1012. bool fullScreen = lua_toboolean(L, 3);
  1013. luaL_checktype(L, 4, LUA_TNUMBER);
  1014. int aaLevel = lua_tointeger(L, 4);
  1015. inst->setVideoModeIndex(index, fullScreen, aaLevel);
  1016. return 0;
  1017. }
  1018. static int Polycore_Core_setVideoMode(lua_State *L) {
  1019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1020. Core *inst = (Core*)lua_topointer(L, 1);
  1021. luaL_checktype(L, 2, LUA_TNUMBER);
  1022. int xRes = lua_tointeger(L, 2);
  1023. luaL_checktype(L, 3, LUA_TNUMBER);
  1024. int yRes = lua_tointeger(L, 3);
  1025. luaL_checktype(L, 4, LUA_TBOOLEAN);
  1026. bool fullScreen = lua_toboolean(L, 4);
  1027. luaL_checktype(L, 5, LUA_TNUMBER);
  1028. int aaLevel = lua_tointeger(L, 5);
  1029. inst->setVideoMode(xRes, yRes, fullScreen, aaLevel);
  1030. return 0;
  1031. }
  1032. static int Polycore_Core_resizeTo(lua_State *L) {
  1033. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1034. Core *inst = (Core*)lua_topointer(L, 1);
  1035. luaL_checktype(L, 2, LUA_TNUMBER);
  1036. int xRes = lua_tointeger(L, 2);
  1037. luaL_checktype(L, 3, LUA_TNUMBER);
  1038. int yRes = lua_tointeger(L, 3);
  1039. inst->resizeTo(xRes, yRes);
  1040. return 0;
  1041. }
  1042. static int Polycore_Core_doSleep(lua_State *L) {
  1043. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1044. Core *inst = (Core*)lua_topointer(L, 1);
  1045. inst->doSleep();
  1046. return 0;
  1047. }
  1048. static int Polycore_Core_getElapsed(lua_State *L) {
  1049. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1050. Core *inst = (Core*)lua_topointer(L, 1);
  1051. lua_pushnumber(L, inst->getElapsed());
  1052. return 1;
  1053. }
  1054. static int Polycore_Core_getTicks(lua_State *L) {
  1055. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1056. Core *inst = (Core*)lua_topointer(L, 1);
  1057. unsigned int *retInst = new unsigned int();
  1058. *retInst = inst->getTicks();
  1059. lua_pushlightuserdata(L, retInst);
  1060. return 1;
  1061. }
  1062. static int Polycore_Core_getTicksFloat(lua_State *L) {
  1063. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1064. Core *inst = (Core*)lua_topointer(L, 1);
  1065. lua_pushnumber(L, inst->getTicksFloat());
  1066. return 1;
  1067. }
  1068. static int Polycore_Core_setUserPointer(lua_State *L) {
  1069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1070. Core *inst = (Core*)lua_topointer(L, 1);
  1071. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1072. void * ptr = (void *)lua_topointer(L, 2);
  1073. inst->setUserPointer(ptr);
  1074. return 0;
  1075. }
  1076. static int Polycore_Core_getUserPointer(lua_State *L) {
  1077. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1078. Core *inst = (Core*)lua_topointer(L, 1);
  1079. lua_pushlightuserdata(L, (void*)inst->getUserPointer());
  1080. return 1;
  1081. }
  1082. static int Polycore_CoreInput(lua_State *L) {
  1083. CoreInput *inst = new CoreInput();
  1084. lua_pushlightuserdata(L, (void*)inst);
  1085. return 1;
  1086. }
  1087. static int Polycore_CoreInput_getMousePosition(lua_State *L) {
  1088. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1089. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1090. Vector2 *retInst = new Vector2();
  1091. *retInst = inst->getMousePosition();
  1092. lua_pushlightuserdata(L, retInst);
  1093. return 1;
  1094. }
  1095. static int Polycore_CoreInput_getKeyState(lua_State *L) {
  1096. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1097. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1098. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1099. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  1100. lua_pushboolean(L, inst->getKeyState(keyCode));
  1101. return 1;
  1102. }
  1103. static int Polycore_CoreInput_getMouseDelta(lua_State *L) {
  1104. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1105. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1106. Vector2 *retInst = new Vector2();
  1107. *retInst = inst->getMouseDelta();
  1108. lua_pushlightuserdata(L, retInst);
  1109. return 1;
  1110. }
  1111. static int Polycore_CoreInput_getMouseButtonState(lua_State *L) {
  1112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1113. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1114. luaL_checktype(L, 2, LUA_TNUMBER);
  1115. int mouseButton = lua_tointeger(L, 2);
  1116. lua_pushboolean(L, inst->getMouseButtonState(mouseButton));
  1117. return 1;
  1118. }
  1119. static int Polycore_CoreInput_mouseWheelUp(lua_State *L) {
  1120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1121. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1122. luaL_checktype(L, 2, LUA_TNUMBER);
  1123. int ticks = lua_tointeger(L, 2);
  1124. inst->mouseWheelUp(ticks);
  1125. return 0;
  1126. }
  1127. static int Polycore_CoreInput_mouseWheelDown(lua_State *L) {
  1128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1129. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1130. luaL_checktype(L, 2, LUA_TNUMBER);
  1131. int ticks = lua_tointeger(L, 2);
  1132. inst->mouseWheelDown(ticks);
  1133. return 0;
  1134. }
  1135. static int Polycore_CoreInput_setMouseButtonState(lua_State *L) {
  1136. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1137. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1138. luaL_checktype(L, 2, LUA_TNUMBER);
  1139. int mouseButton = lua_tointeger(L, 2);
  1140. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1141. bool state = lua_toboolean(L, 3);
  1142. luaL_checktype(L, 4, LUA_TNUMBER);
  1143. int ticks = lua_tointeger(L, 4);
  1144. inst->setMouseButtonState(mouseButton, state, ticks);
  1145. return 0;
  1146. }
  1147. static int Polycore_CoreInput_setMousePosition(lua_State *L) {
  1148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1149. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1150. luaL_checktype(L, 2, LUA_TNUMBER);
  1151. int x = lua_tointeger(L, 2);
  1152. luaL_checktype(L, 3, LUA_TNUMBER);
  1153. int y = lua_tointeger(L, 3);
  1154. luaL_checktype(L, 4, LUA_TNUMBER);
  1155. int ticks = lua_tointeger(L, 4);
  1156. inst->setMousePosition(x, y, ticks);
  1157. return 0;
  1158. }
  1159. static int Polycore_CoreInput_setKeyState(lua_State *L) {
  1160. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1161. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1162. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1163. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  1164. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1165. wchar_t code = *(wchar_t*)lua_topointer(L, 3);
  1166. luaL_checktype(L, 4, LUA_TBOOLEAN);
  1167. bool newState = lua_toboolean(L, 4);
  1168. luaL_checktype(L, 5, LUA_TNUMBER);
  1169. int ticks = lua_tointeger(L, 5);
  1170. inst->setKeyState(keyCode, code, newState, ticks);
  1171. return 0;
  1172. }
  1173. static int Polycore_CoreInput_setDeltaPosition(lua_State *L) {
  1174. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1175. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1176. luaL_checktype(L, 2, LUA_TNUMBER);
  1177. int x = lua_tointeger(L, 2);
  1178. luaL_checktype(L, 3, LUA_TNUMBER);
  1179. int y = lua_tointeger(L, 3);
  1180. inst->setDeltaPosition(x, y);
  1181. return 0;
  1182. }
  1183. static int Polycore_CoreInput_createEvent(lua_State *L) {
  1184. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1185. Event * event = (Event *)lua_topointer(L, 2);
  1186. lua_pushlightuserdata(L, (void*)CoreInput::createEvent(event));
  1187. return 1;
  1188. }
  1189. static int Polycore_CoreServices_getInstance(lua_State *L) {
  1190. lua_pushlightuserdata(L, (void*)CoreServices::getInstance());
  1191. return 1;
  1192. }
  1193. static int Polycore_CoreServices_getRenderMutex(lua_State *L) {
  1194. lua_pushlightuserdata(L, (void*)CoreServices::getRenderMutex());
  1195. return 1;
  1196. }
  1197. static int Polycore_CoreServices_setRenderer(lua_State *L) {
  1198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1199. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1200. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1201. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  1202. inst->setRenderer(r_enderer);
  1203. return 0;
  1204. }
  1205. static int Polycore_CoreServices_getRenderer(lua_State *L) {
  1206. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1207. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1208. lua_pushlightuserdata(L, (void*)inst->getRenderer());
  1209. return 1;
  1210. }
  1211. static int Polycore_CoreServices_Update(lua_State *L) {
  1212. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1213. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1214. luaL_checktype(L, 2, LUA_TNUMBER);
  1215. int elapsed = lua_tointeger(L, 2);
  1216. inst->Update(elapsed);
  1217. return 0;
  1218. }
  1219. static int Polycore_CoreServices_setCore(lua_State *L) {
  1220. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1221. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1222. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1223. Core * core = (Core *)lua_topointer(L, 2);
  1224. inst->setCore(core);
  1225. return 0;
  1226. }
  1227. static int Polycore_CoreServices_getCore(lua_State *L) {
  1228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1229. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1230. lua_pushlightuserdata(L, (void*)inst->getCore());
  1231. return 1;
  1232. }
  1233. static int Polycore_CoreServices_handleEvent(lua_State *L) {
  1234. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1235. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1236. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1237. Event * event = (Event *)lua_topointer(L, 2);
  1238. inst->handleEvent(event);
  1239. return 0;
  1240. }
  1241. static int Polycore_CoreServices_installModule(lua_State *L) {
  1242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1243. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1244. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1245. PolycodeModule * module = (PolycodeModule *)lua_topointer(L, 2);
  1246. inst->installModule(module);
  1247. return 0;
  1248. }
  1249. static int Polycore_CoreServices_getMaterialManager(lua_State *L) {
  1250. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1251. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1252. lua_pushlightuserdata(L, (void*)inst->getMaterialManager());
  1253. return 1;
  1254. }
  1255. static int Polycore_CoreServices_getScreenManager(lua_State *L) {
  1256. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1257. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1258. lua_pushlightuserdata(L, (void*)inst->getScreenManager());
  1259. return 1;
  1260. }
  1261. static int Polycore_CoreServices_getSceneManager(lua_State *L) {
  1262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1263. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1264. lua_pushlightuserdata(L, (void*)inst->getSceneManager());
  1265. return 1;
  1266. }
  1267. static int Polycore_CoreServices_getTimerManager(lua_State *L) {
  1268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1269. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1270. lua_pushlightuserdata(L, (void*)inst->getTimerManager());
  1271. return 1;
  1272. }
  1273. static int Polycore_CoreServices_getTweenManager(lua_State *L) {
  1274. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1275. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1276. lua_pushlightuserdata(L, (void*)inst->getTweenManager());
  1277. return 1;
  1278. }
  1279. static int Polycore_CoreServices_getResourceManager(lua_State *L) {
  1280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1281. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1282. lua_pushlightuserdata(L, (void*)inst->getResourceManager());
  1283. return 1;
  1284. }
  1285. static int Polycore_CoreServices_getSoundManager(lua_State *L) {
  1286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1287. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1288. lua_pushlightuserdata(L, (void*)inst->getSoundManager());
  1289. return 1;
  1290. }
  1291. static int Polycore_CoreServices_getFontManager(lua_State *L) {
  1292. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1293. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1294. lua_pushlightuserdata(L, (void*)inst->getFontManager());
  1295. return 1;
  1296. }
  1297. static int Polycore_CoreServices_getConfig(lua_State *L) {
  1298. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1299. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1300. lua_pushlightuserdata(L, (void*)inst->getConfig());
  1301. return 1;
  1302. }
  1303. static int Polycore_Cubemap(lua_State *L) {
  1304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1305. Texture * t0 = (Texture *)lua_topointer(L, 1);
  1306. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1307. Texture * t1 = (Texture *)lua_topointer(L, 2);
  1308. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1309. Texture * t2 = (Texture *)lua_topointer(L, 3);
  1310. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1311. Texture * t3 = (Texture *)lua_topointer(L, 4);
  1312. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1313. Texture * t4 = (Texture *)lua_topointer(L, 5);
  1314. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1315. Texture * t5 = (Texture *)lua_topointer(L, 6);
  1316. Cubemap *inst = new Cubemap(t0, t1, t2, t3, t4, t5);
  1317. lua_pushlightuserdata(L, (void*)inst);
  1318. return 1;
  1319. }
  1320. static int Polycore_Data(lua_State *L) {
  1321. Data *inst = new Data();
  1322. lua_pushlightuserdata(L, (void*)inst);
  1323. return 1;
  1324. }
  1325. static int Polycore_Data_loadFromFile(lua_State *L) {
  1326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1327. Data *inst = (Data*)lua_topointer(L, 1);
  1328. luaL_checktype(L, 2, LUA_TSTRING);
  1329. String fileName = lua_tostring(L, 2);
  1330. inst->loadFromFile(fileName);
  1331. return 0;
  1332. }
  1333. static int Polycore_Data_getAsString(lua_State *L) {
  1334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1335. Data *inst = (Data*)lua_topointer(L, 1);
  1336. luaL_checktype(L, 2, LUA_TNUMBER);
  1337. int encoding = lua_tointeger(L, 2);
  1338. lua_pushstring(L, inst->getAsString(encoding).c_str());
  1339. return 1;
  1340. }
  1341. static int Polycore_Data_setFromString(lua_State *L) {
  1342. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1343. Data *inst = (Data*)lua_topointer(L, 1);
  1344. luaL_checktype(L, 2, LUA_TSTRING);
  1345. String str = lua_tostring(L, 2);
  1346. luaL_checktype(L, 3, LUA_TNUMBER);
  1347. int encoding = lua_tointeger(L, 3);
  1348. inst->setFromString(str, encoding);
  1349. return 0;
  1350. }
  1351. static int Polycore_Data_saveToFile(lua_State *L) {
  1352. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1353. Data *inst = (Data*)lua_topointer(L, 1);
  1354. luaL_checktype(L, 2, LUA_TSTRING);
  1355. String fileName = lua_tostring(L, 2);
  1356. lua_pushboolean(L, inst->saveToFile(fileName));
  1357. return 1;
  1358. }
  1359. static int Polycore_Data_getData(lua_State *L) {
  1360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1361. Data *inst = (Data*)lua_topointer(L, 1);
  1362. lua_pushlightuserdata(L, (void*)inst->getData());
  1363. return 1;
  1364. }
  1365. static int Polycore_Entity_get_custEntityType(lua_State *L) {
  1366. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1367. Entity *inst = (Entity*)lua_topointer(L, 1);
  1368. lua_pushstring(L, inst->custEntityType.c_str());
  1369. return 1;
  1370. }
  1371. static int Polycore_Entity_get_billboardMode(lua_State *L) {
  1372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1373. Entity *inst = (Entity*)lua_topointer(L, 1);
  1374. lua_pushboolean(L, inst->billboardMode);
  1375. return 1;
  1376. }
  1377. static int Polycore_Entity_get_billboardRoll(lua_State *L) {
  1378. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1379. Entity *inst = (Entity*)lua_topointer(L, 1);
  1380. lua_pushboolean(L, inst->billboardRoll);
  1381. return 1;
  1382. }
  1383. static int Polycore_Entity_get_alphaTest(lua_State *L) {
  1384. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1385. Entity *inst = (Entity*)lua_topointer(L, 1);
  1386. lua_pushboolean(L, inst->alphaTest);
  1387. return 1;
  1388. }
  1389. static int Polycore_Entity_get_backfaceCulled(lua_State *L) {
  1390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1391. Entity *inst = (Entity*)lua_topointer(L, 1);
  1392. lua_pushboolean(L, inst->backfaceCulled);
  1393. return 1;
  1394. }
  1395. static int Polycore_Entity_get_renderWireframe(lua_State *L) {
  1396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1397. Entity *inst = (Entity*)lua_topointer(L, 1);
  1398. lua_pushboolean(L, inst->renderWireframe);
  1399. return 1;
  1400. }
  1401. static int Polycore_Entity_get_enabled(lua_State *L) {
  1402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1403. Entity *inst = (Entity*)lua_topointer(L, 1);
  1404. lua_pushboolean(L, inst->enabled);
  1405. return 1;
  1406. }
  1407. static int Polycore_Entity_get_visible(lua_State *L) {
  1408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1409. Entity *inst = (Entity*)lua_topointer(L, 1);
  1410. lua_pushboolean(L, inst->visible);
  1411. return 1;
  1412. }
  1413. static int Polycore_Entity_get_depthWrite(lua_State *L) {
  1414. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1415. Entity *inst = (Entity*)lua_topointer(L, 1);
  1416. lua_pushboolean(L, inst->depthWrite);
  1417. return 1;
  1418. }
  1419. static int Polycore_Entity_get_depthTest(lua_State *L) {
  1420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1421. Entity *inst = (Entity*)lua_topointer(L, 1);
  1422. lua_pushboolean(L, inst->depthTest);
  1423. return 1;
  1424. }
  1425. static int Polycore_Entity_get_blendingMode(lua_State *L) {
  1426. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1427. Entity *inst = (Entity*)lua_topointer(L, 1);
  1428. lua_pushinteger(L, inst->blendingMode);
  1429. return 1;
  1430. }
  1431. static int Polycore_Entity_get_colorAffectsChildren(lua_State *L) {
  1432. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1433. Entity *inst = (Entity*)lua_topointer(L, 1);
  1434. lua_pushboolean(L, inst->colorAffectsChildren);
  1435. return 1;
  1436. }
  1437. static int Polycore_Entity_get_depthOnly(lua_State *L) {
  1438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1439. Entity *inst = (Entity*)lua_topointer(L, 1);
  1440. lua_pushboolean(L, inst->depthOnly);
  1441. return 1;
  1442. }
  1443. static int Polycore_Entity_get_ignoreParentMatrix(lua_State *L) {
  1444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1445. Entity *inst = (Entity*)lua_topointer(L, 1);
  1446. lua_pushboolean(L, inst->ignoreParentMatrix);
  1447. return 1;
  1448. }
  1449. static int Polycore_Entity_get_isMask(lua_State *L) {
  1450. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1451. Entity *inst = (Entity*)lua_topointer(L, 1);
  1452. lua_pushboolean(L, inst->isMask);
  1453. return 1;
  1454. }
  1455. static int Polycore_Entity_set_custEntityType(lua_State *L) {
  1456. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1457. Entity *inst = (Entity*)lua_topointer(L, 1);
  1458. String param = lua_tostring(L, 2);
  1459. inst->custEntityType = param;
  1460. return 0;
  1461. }
  1462. static int Polycore_Entity_set_billboardMode(lua_State *L) {
  1463. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1464. Entity *inst = (Entity*)lua_topointer(L, 1);
  1465. bool param = lua_toboolean(L, 2);
  1466. inst->billboardMode = param;
  1467. return 0;
  1468. }
  1469. static int Polycore_Entity_set_billboardRoll(lua_State *L) {
  1470. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1471. Entity *inst = (Entity*)lua_topointer(L, 1);
  1472. bool param = lua_toboolean(L, 2);
  1473. inst->billboardRoll = param;
  1474. return 0;
  1475. }
  1476. static int Polycore_Entity_set_alphaTest(lua_State *L) {
  1477. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1478. Entity *inst = (Entity*)lua_topointer(L, 1);
  1479. bool param = lua_toboolean(L, 2);
  1480. inst->alphaTest = param;
  1481. return 0;
  1482. }
  1483. static int Polycore_Entity_set_backfaceCulled(lua_State *L) {
  1484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1485. Entity *inst = (Entity*)lua_topointer(L, 1);
  1486. bool param = lua_toboolean(L, 2);
  1487. inst->backfaceCulled = param;
  1488. return 0;
  1489. }
  1490. static int Polycore_Entity_set_renderWireframe(lua_State *L) {
  1491. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1492. Entity *inst = (Entity*)lua_topointer(L, 1);
  1493. bool param = lua_toboolean(L, 2);
  1494. inst->renderWireframe = param;
  1495. return 0;
  1496. }
  1497. static int Polycore_Entity_set_enabled(lua_State *L) {
  1498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1499. Entity *inst = (Entity*)lua_topointer(L, 1);
  1500. bool param = lua_toboolean(L, 2);
  1501. inst->enabled = param;
  1502. return 0;
  1503. }
  1504. static int Polycore_Entity_set_visible(lua_State *L) {
  1505. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1506. Entity *inst = (Entity*)lua_topointer(L, 1);
  1507. bool param = lua_toboolean(L, 2);
  1508. inst->visible = param;
  1509. return 0;
  1510. }
  1511. static int Polycore_Entity_set_depthWrite(lua_State *L) {
  1512. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1513. Entity *inst = (Entity*)lua_topointer(L, 1);
  1514. bool param = lua_toboolean(L, 2);
  1515. inst->depthWrite = param;
  1516. return 0;
  1517. }
  1518. static int Polycore_Entity_set_depthTest(lua_State *L) {
  1519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1520. Entity *inst = (Entity*)lua_topointer(L, 1);
  1521. bool param = lua_toboolean(L, 2);
  1522. inst->depthTest = param;
  1523. return 0;
  1524. }
  1525. static int Polycore_Entity_set_blendingMode(lua_State *L) {
  1526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1527. Entity *inst = (Entity*)lua_topointer(L, 1);
  1528. int param = lua_tointeger(L, 2);
  1529. inst->blendingMode = param;
  1530. return 0;
  1531. }
  1532. static int Polycore_Entity_set_colorAffectsChildren(lua_State *L) {
  1533. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1534. Entity *inst = (Entity*)lua_topointer(L, 1);
  1535. bool param = lua_toboolean(L, 2);
  1536. inst->colorAffectsChildren = param;
  1537. return 0;
  1538. }
  1539. static int Polycore_Entity_set_depthOnly(lua_State *L) {
  1540. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1541. Entity *inst = (Entity*)lua_topointer(L, 1);
  1542. bool param = lua_toboolean(L, 2);
  1543. inst->depthOnly = param;
  1544. return 0;
  1545. }
  1546. static int Polycore_Entity_set_ignoreParentMatrix(lua_State *L) {
  1547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1548. Entity *inst = (Entity*)lua_topointer(L, 1);
  1549. bool param = lua_toboolean(L, 2);
  1550. inst->ignoreParentMatrix = param;
  1551. return 0;
  1552. }
  1553. static int Polycore_Entity_set_isMask(lua_State *L) {
  1554. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1555. Entity *inst = (Entity*)lua_topointer(L, 1);
  1556. bool param = lua_toboolean(L, 2);
  1557. inst->isMask = param;
  1558. return 0;
  1559. }
  1560. static int Polycore_Entity(lua_State *L) {
  1561. Entity *inst = new Entity();
  1562. lua_pushlightuserdata(L, (void*)inst);
  1563. return 1;
  1564. }
  1565. static int Polycore_Entity_Render(lua_State *L) {
  1566. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1567. Entity *inst = (Entity*)lua_topointer(L, 1);
  1568. inst->Render();
  1569. return 0;
  1570. }
  1571. static int Polycore_Entity_Update(lua_State *L) {
  1572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1573. Entity *inst = (Entity*)lua_topointer(L, 1);
  1574. inst->Update();
  1575. return 0;
  1576. }
  1577. static int Polycore_Entity_transformAndRender(lua_State *L) {
  1578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1579. Entity *inst = (Entity*)lua_topointer(L, 1);
  1580. inst->transformAndRender();
  1581. return 0;
  1582. }
  1583. static int Polycore_Entity_renderChildren(lua_State *L) {
  1584. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1585. Entity *inst = (Entity*)lua_topointer(L, 1);
  1586. inst->renderChildren();
  1587. return 0;
  1588. }
  1589. static int Polycore_Entity_dirtyMatrix(lua_State *L) {
  1590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1591. Entity *inst = (Entity*)lua_topointer(L, 1);
  1592. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1593. bool val = lua_toboolean(L, 2);
  1594. inst->dirtyMatrix(val);
  1595. return 0;
  1596. }
  1597. static int Polycore_Entity_rebuildTransformMatrix(lua_State *L) {
  1598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1599. Entity *inst = (Entity*)lua_topointer(L, 1);
  1600. inst->rebuildTransformMatrix();
  1601. return 0;
  1602. }
  1603. static int Polycore_Entity_updateEntityMatrix(lua_State *L) {
  1604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1605. Entity *inst = (Entity*)lua_topointer(L, 1);
  1606. inst->updateEntityMatrix();
  1607. return 0;
  1608. }
  1609. static int Polycore_Entity_getTransformMatrix(lua_State *L) {
  1610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1611. Entity *inst = (Entity*)lua_topointer(L, 1);
  1612. Matrix4 *retInst = new Matrix4();
  1613. *retInst = inst->getTransformMatrix();
  1614. lua_pushlightuserdata(L, retInst);
  1615. return 1;
  1616. }
  1617. static int Polycore_Entity_getConcatenatedMatrix(lua_State *L) {
  1618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1619. Entity *inst = (Entity*)lua_topointer(L, 1);
  1620. Matrix4 *retInst = new Matrix4();
  1621. *retInst = inst->getConcatenatedMatrix();
  1622. lua_pushlightuserdata(L, retInst);
  1623. return 1;
  1624. }
  1625. static int Polycore_Entity_getConcatenatedRollMatrix(lua_State *L) {
  1626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1627. Entity *inst = (Entity*)lua_topointer(L, 1);
  1628. Matrix4 *retInst = new Matrix4();
  1629. *retInst = inst->getConcatenatedRollMatrix();
  1630. lua_pushlightuserdata(L, retInst);
  1631. return 1;
  1632. }
  1633. static int Polycore_Entity_setTransformByMatrix(lua_State *L) {
  1634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1635. Entity *inst = (Entity*)lua_topointer(L, 1);
  1636. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1637. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  1638. inst->setTransformByMatrix(matrix);
  1639. return 0;
  1640. }
  1641. static int Polycore_Entity_setTransformByMatrixPure(lua_State *L) {
  1642. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1643. Entity *inst = (Entity*)lua_topointer(L, 1);
  1644. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1645. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  1646. inst->setTransformByMatrixPure(matrix);
  1647. return 0;
  1648. }
  1649. static int Polycore_Entity_getLookAtMatrix(lua_State *L) {
  1650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1651. Entity *inst = (Entity*)lua_topointer(L, 1);
  1652. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1653. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  1654. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1655. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  1656. Matrix4 *retInst = new Matrix4();
  1657. *retInst = inst->getLookAtMatrix(loc, upVector);
  1658. lua_pushlightuserdata(L, retInst);
  1659. return 1;
  1660. }
  1661. static int Polycore_Entity_addEntity(lua_State *L) {
  1662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1663. Entity *inst = (Entity*)lua_topointer(L, 1);
  1664. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1665. Entity * newChild = (Entity *)lua_topointer(L, 2);
  1666. inst->addEntity(newChild);
  1667. return 0;
  1668. }
  1669. static int Polycore_Entity_addChild(lua_State *L) {
  1670. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1671. Entity *inst = (Entity*)lua_topointer(L, 1);
  1672. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1673. Entity * newChild = (Entity *)lua_topointer(L, 2);
  1674. inst->addChild(newChild);
  1675. return 0;
  1676. }
  1677. static int Polycore_Entity_removeChild(lua_State *L) {
  1678. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1679. Entity *inst = (Entity*)lua_topointer(L, 1);
  1680. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1681. Entity * entityToRemove = (Entity *)lua_topointer(L, 2);
  1682. inst->removeChild(entityToRemove);
  1683. return 0;
  1684. }
  1685. static int Polycore_Entity_setParentEntity(lua_State *L) {
  1686. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1687. Entity *inst = (Entity*)lua_topointer(L, 1);
  1688. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1689. Entity * entity = (Entity *)lua_topointer(L, 2);
  1690. inst->setParentEntity(entity);
  1691. return 0;
  1692. }
  1693. static int Polycore_Entity_getParentEntity(lua_State *L) {
  1694. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1695. Entity *inst = (Entity*)lua_topointer(L, 1);
  1696. lua_pushlightuserdata(L, (void*)inst->getParentEntity());
  1697. return 1;
  1698. }
  1699. static int Polycore_Entity_getPosition(lua_State *L) {
  1700. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1701. Entity *inst = (Entity*)lua_topointer(L, 1);
  1702. Vector3 *retInst = new Vector3();
  1703. *retInst = inst->getPosition();
  1704. lua_pushlightuserdata(L, retInst);
  1705. return 1;
  1706. }
  1707. static int Polycore_Entity_getCombinedPosition(lua_State *L) {
  1708. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1709. Entity *inst = (Entity*)lua_topointer(L, 1);
  1710. Vector3 *retInst = new Vector3();
  1711. *retInst = inst->getCombinedPosition();
  1712. lua_pushlightuserdata(L, retInst);
  1713. return 1;
  1714. }
  1715. static int Polycore_Entity_setPosition(lua_State *L) {
  1716. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1717. Entity *inst = (Entity*)lua_topointer(L, 1);
  1718. luaL_checktype(L, 2, LUA_TNUMBER);
  1719. Number x = lua_tonumber(L, 2);
  1720. luaL_checktype(L, 3, LUA_TNUMBER);
  1721. Number y = lua_tonumber(L, 3);
  1722. luaL_checktype(L, 4, LUA_TNUMBER);
  1723. Number z = lua_tonumber(L, 4);
  1724. inst->setPosition(x, y, z);
  1725. return 0;
  1726. }
  1727. static int Polycore_Entity_setPositionX(lua_State *L) {
  1728. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1729. Entity *inst = (Entity*)lua_topointer(L, 1);
  1730. luaL_checktype(L, 2, LUA_TNUMBER);
  1731. Number x = lua_tonumber(L, 2);
  1732. inst->setPositionX(x);
  1733. return 0;
  1734. }
  1735. static int Polycore_Entity_setPositionY(lua_State *L) {
  1736. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1737. Entity *inst = (Entity*)lua_topointer(L, 1);
  1738. luaL_checktype(L, 2, LUA_TNUMBER);
  1739. Number y = lua_tonumber(L, 2);
  1740. inst->setPositionY(y);
  1741. return 0;
  1742. }
  1743. static int Polycore_Entity_Translate(lua_State *L) {
  1744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1745. Entity *inst = (Entity*)lua_topointer(L, 1);
  1746. luaL_checktype(L, 2, LUA_TNUMBER);
  1747. Number x = lua_tonumber(L, 2);
  1748. luaL_checktype(L, 3, LUA_TNUMBER);
  1749. Number y = lua_tonumber(L, 3);
  1750. luaL_checktype(L, 4, LUA_TNUMBER);
  1751. Number z = lua_tonumber(L, 4);
  1752. inst->Translate(x, y, z);
  1753. return 0;
  1754. }
  1755. static int Polycore_Entity_setPositionZ(lua_State *L) {
  1756. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1757. Entity *inst = (Entity*)lua_topointer(L, 1);
  1758. luaL_checktype(L, 2, LUA_TNUMBER);
  1759. Number z = lua_tonumber(L, 2);
  1760. inst->setPositionZ(z);
  1761. return 0;
  1762. }
  1763. static int Polycore_Entity_setScaleX(lua_State *L) {
  1764. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1765. Entity *inst = (Entity*)lua_topointer(L, 1);
  1766. luaL_checktype(L, 2, LUA_TNUMBER);
  1767. Number x = lua_tonumber(L, 2);
  1768. inst->setScaleX(x);
  1769. return 0;
  1770. }
  1771. static int Polycore_Entity_setScaleY(lua_State *L) {
  1772. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1773. Entity *inst = (Entity*)lua_topointer(L, 1);
  1774. luaL_checktype(L, 2, LUA_TNUMBER);
  1775. Number y = lua_tonumber(L, 2);
  1776. inst->setScaleY(y);
  1777. return 0;
  1778. }
  1779. static int Polycore_Entity_setScaleZ(lua_State *L) {
  1780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1781. Entity *inst = (Entity*)lua_topointer(L, 1);
  1782. luaL_checktype(L, 2, LUA_TNUMBER);
  1783. Number z = lua_tonumber(L, 2);
  1784. inst->setScaleZ(z);
  1785. return 0;
  1786. }
  1787. static int Polycore_Entity_Scale(lua_State *L) {
  1788. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1789. Entity *inst = (Entity*)lua_topointer(L, 1);
  1790. luaL_checktype(L, 2, LUA_TNUMBER);
  1791. Number x = lua_tonumber(L, 2);
  1792. luaL_checktype(L, 3, LUA_TNUMBER);
  1793. Number y = lua_tonumber(L, 3);
  1794. luaL_checktype(L, 4, LUA_TNUMBER);
  1795. Number z = lua_tonumber(L, 4);
  1796. inst->Scale(x, y, z);
  1797. return 0;
  1798. }
  1799. static int Polycore_Entity_setScale(lua_State *L) {
  1800. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1801. Entity *inst = (Entity*)lua_topointer(L, 1);
  1802. luaL_checktype(L, 2, LUA_TNUMBER);
  1803. Number x = lua_tonumber(L, 2);
  1804. luaL_checktype(L, 3, LUA_TNUMBER);
  1805. Number y = lua_tonumber(L, 3);
  1806. luaL_checktype(L, 4, LUA_TNUMBER);
  1807. Number z = lua_tonumber(L, 4);
  1808. inst->setScale(x, y, z);
  1809. return 0;
  1810. }
  1811. static int Polycore_Entity_getCompoundScale(lua_State *L) {
  1812. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1813. Entity *inst = (Entity*)lua_topointer(L, 1);
  1814. Vector3 *retInst = new Vector3();
  1815. *retInst = inst->getCompoundScale();
  1816. lua_pushlightuserdata(L, retInst);
  1817. return 1;
  1818. }
  1819. static int Polycore_Entity_getScale(lua_State *L) {
  1820. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1821. Entity *inst = (Entity*)lua_topointer(L, 1);
  1822. Vector3 *retInst = new Vector3();
  1823. *retInst = inst->getScale();
  1824. lua_pushlightuserdata(L, retInst);
  1825. return 1;
  1826. }
  1827. static int Polycore_Entity_getCombinedPitch(lua_State *L) {
  1828. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1829. Entity *inst = (Entity*)lua_topointer(L, 1);
  1830. lua_pushnumber(L, inst->getCombinedPitch());
  1831. return 1;
  1832. }
  1833. static int Polycore_Entity_getCombinedYaw(lua_State *L) {
  1834. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1835. Entity *inst = (Entity*)lua_topointer(L, 1);
  1836. lua_pushnumber(L, inst->getCombinedYaw());
  1837. return 1;
  1838. }
  1839. static int Polycore_Entity_getCombinedRoll(lua_State *L) {
  1840. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1841. Entity *inst = (Entity*)lua_topointer(L, 1);
  1842. lua_pushnumber(L, inst->getCombinedRoll());
  1843. return 1;
  1844. }
  1845. static int Polycore_Entity_rebuildRotation(lua_State *L) {
  1846. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1847. Entity *inst = (Entity*)lua_topointer(L, 1);
  1848. inst->rebuildRotation();
  1849. return 0;
  1850. }
  1851. static int Polycore_Entity_setPitch(lua_State *L) {
  1852. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1853. Entity *inst = (Entity*)lua_topointer(L, 1);
  1854. luaL_checktype(L, 2, LUA_TNUMBER);
  1855. Number pitch = lua_tonumber(L, 2);
  1856. inst->setPitch(pitch);
  1857. return 0;
  1858. }
  1859. static int Polycore_Entity_setYaw(lua_State *L) {
  1860. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1861. Entity *inst = (Entity*)lua_topointer(L, 1);
  1862. luaL_checktype(L, 2, LUA_TNUMBER);
  1863. Number yaw = lua_tonumber(L, 2);
  1864. inst->setYaw(yaw);
  1865. return 0;
  1866. }
  1867. static int Polycore_Entity_setRoll(lua_State *L) {
  1868. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1869. Entity *inst = (Entity*)lua_topointer(L, 1);
  1870. luaL_checktype(L, 2, LUA_TNUMBER);
  1871. Number roll = lua_tonumber(L, 2);
  1872. inst->setRoll(roll);
  1873. return 0;
  1874. }
  1875. static int Polycore_Entity_Roll(lua_State *L) {
  1876. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1877. Entity *inst = (Entity*)lua_topointer(L, 1);
  1878. luaL_checktype(L, 2, LUA_TNUMBER);
  1879. Number roll = lua_tonumber(L, 2);
  1880. inst->Roll(roll);
  1881. return 0;
  1882. }
  1883. static int Polycore_Entity_Yaw(lua_State *L) {
  1884. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1885. Entity *inst = (Entity*)lua_topointer(L, 1);
  1886. luaL_checktype(L, 2, LUA_TNUMBER);
  1887. Number yaw = lua_tonumber(L, 2);
  1888. inst->Yaw(yaw);
  1889. return 0;
  1890. }
  1891. static int Polycore_Entity_Pitch(lua_State *L) {
  1892. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1893. Entity *inst = (Entity*)lua_topointer(L, 1);
  1894. luaL_checktype(L, 2, LUA_TNUMBER);
  1895. Number pitch = lua_tonumber(L, 2);
  1896. inst->Pitch(pitch);
  1897. return 0;
  1898. }
  1899. static int Polycore_Entity_getPitch(lua_State *L) {
  1900. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1901. Entity *inst = (Entity*)lua_topointer(L, 1);
  1902. lua_pushnumber(L, inst->getPitch());
  1903. return 1;
  1904. }
  1905. static int Polycore_Entity_getYaw(lua_State *L) {
  1906. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1907. Entity *inst = (Entity*)lua_topointer(L, 1);
  1908. lua_pushnumber(L, inst->getYaw());
  1909. return 1;
  1910. }
  1911. static int Polycore_Entity_getRoll(lua_State *L) {
  1912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1913. Entity *inst = (Entity*)lua_topointer(L, 1);
  1914. lua_pushnumber(L, inst->getRoll());
  1915. return 1;
  1916. }
  1917. static int Polycore_Entity_setRotationQuat(lua_State *L) {
  1918. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1919. Entity *inst = (Entity*)lua_topointer(L, 1);
  1920. luaL_checktype(L, 2, LUA_TNUMBER);
  1921. Number w = lua_tonumber(L, 2);
  1922. luaL_checktype(L, 3, LUA_TNUMBER);
  1923. Number x = lua_tonumber(L, 3);
  1924. luaL_checktype(L, 4, LUA_TNUMBER);
  1925. Number y = lua_tonumber(L, 4);
  1926. luaL_checktype(L, 5, LUA_TNUMBER);
  1927. Number z = lua_tonumber(L, 5);
  1928. inst->setRotationQuat(w, x, y, z);
  1929. return 0;
  1930. }
  1931. static int Polycore_Entity_getRotationQuat(lua_State *L) {
  1932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1933. Entity *inst = (Entity*)lua_topointer(L, 1);
  1934. Quaternion *retInst = new Quaternion();
  1935. *retInst = inst->getRotationQuat();
  1936. lua_pushlightuserdata(L, retInst);
  1937. return 1;
  1938. }
  1939. static int Polycore_Entity_lookAt(lua_State *L) {
  1940. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1941. Entity *inst = (Entity*)lua_topointer(L, 1);
  1942. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1943. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  1944. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1945. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  1946. inst->lookAt(loc, upVector);
  1947. return 0;
  1948. }
  1949. static int Polycore_Entity_lookAtEntity(lua_State *L) {
  1950. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1951. Entity *inst = (Entity*)lua_topointer(L, 1);
  1952. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1953. Entity * entity = (Entity *)lua_topointer(L, 2);
  1954. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1955. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  1956. inst->lookAtEntity(entity, upVector);
  1957. return 0;
  1958. }
  1959. static int Polycore_Entity_getCombinedColor(lua_State *L) {
  1960. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1961. Entity *inst = (Entity*)lua_topointer(L, 1);
  1962. Color *retInst = new Color();
  1963. *retInst = inst->getCombinedColor();
  1964. lua_pushlightuserdata(L, retInst);
  1965. return 1;
  1966. }
  1967. static int Polycore_Entity_setColor(lua_State *L) {
  1968. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1969. Entity *inst = (Entity*)lua_topointer(L, 1);
  1970. luaL_checktype(L, 2, LUA_TNUMBER);
  1971. Number r = lua_tonumber(L, 2);
  1972. luaL_checktype(L, 3, LUA_TNUMBER);
  1973. Number g = lua_tonumber(L, 3);
  1974. luaL_checktype(L, 4, LUA_TNUMBER);
  1975. Number b = lua_tonumber(L, 4);
  1976. luaL_checktype(L, 5, LUA_TNUMBER);
  1977. Number a = lua_tonumber(L, 5);
  1978. inst->setColor(r, g, b, a);
  1979. return 0;
  1980. }
  1981. static int Polycore_Entity_setColorInt(lua_State *L) {
  1982. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1983. Entity *inst = (Entity*)lua_topointer(L, 1);
  1984. luaL_checktype(L, 2, LUA_TNUMBER);
  1985. int r = lua_tointeger(L, 2);
  1986. luaL_checktype(L, 3, LUA_TNUMBER);
  1987. int g = lua_tointeger(L, 3);
  1988. luaL_checktype(L, 4, LUA_TNUMBER);
  1989. int b = lua_tointeger(L, 4);
  1990. luaL_checktype(L, 5, LUA_TNUMBER);
  1991. int a = lua_tointeger(L, 5);
  1992. inst->setColorInt(r, g, b, a);
  1993. return 0;
  1994. }
  1995. static int Polycore_Entity_recalculateBBox(lua_State *L) {
  1996. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1997. Entity *inst = (Entity*)lua_topointer(L, 1);
  1998. inst->recalculateBBox();
  1999. return 0;
  2000. }
  2001. static int Polycore_Entity_getBBoxRadius(lua_State *L) {
  2002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2003. Entity *inst = (Entity*)lua_topointer(L, 1);
  2004. lua_pushnumber(L, inst->getBBoxRadius());
  2005. return 1;
  2006. }
  2007. static int Polycore_Entity_getCompoundBBoxRadius(lua_State *L) {
  2008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2009. Entity *inst = (Entity*)lua_topointer(L, 1);
  2010. lua_pushnumber(L, inst->getCompoundBBoxRadius());
  2011. return 1;
  2012. }
  2013. static int Polycore_Entity_setBBoxRadius(lua_State *L) {
  2014. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2015. Entity *inst = (Entity*)lua_topointer(L, 1);
  2016. luaL_checktype(L, 2, LUA_TNUMBER);
  2017. Number rad = lua_tonumber(L, 2);
  2018. inst->setBBoxRadius(rad);
  2019. return 0;
  2020. }
  2021. static int Polycore_Entity_setMask(lua_State *L) {
  2022. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2023. Entity *inst = (Entity*)lua_topointer(L, 1);
  2024. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2025. Entity * mask = (Entity *)lua_topointer(L, 2);
  2026. inst->setMask(mask);
  2027. return 0;
  2028. }
  2029. static int Polycore_Entity_clearMask(lua_State *L) {
  2030. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2031. Entity *inst = (Entity*)lua_topointer(L, 1);
  2032. inst->clearMask();
  2033. return 0;
  2034. }
  2035. static int Polycore_Entity_setBlendingMode(lua_State *L) {
  2036. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2037. Entity *inst = (Entity*)lua_topointer(L, 1);
  2038. luaL_checktype(L, 2, LUA_TNUMBER);
  2039. int newBl_endingMode = lua_tointeger(L, 2);
  2040. inst->setBlendingMode(newBl_endingMode);
  2041. return 0;
  2042. }
  2043. static int Polycore_Entity_getChildCenter(lua_State *L) {
  2044. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2045. Entity *inst = (Entity*)lua_topointer(L, 1);
  2046. Vector3 *retInst = new Vector3();
  2047. *retInst = inst->getChildCenter();
  2048. lua_pushlightuserdata(L, retInst);
  2049. return 1;
  2050. }
  2051. static int Polycore_Entity_getEntityProp(lua_State *L) {
  2052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2053. Entity *inst = (Entity*)lua_topointer(L, 1);
  2054. luaL_checktype(L, 2, LUA_TSTRING);
  2055. String propName = lua_tostring(L, 2);
  2056. lua_pushstring(L, inst->getEntityProp(propName).c_str());
  2057. return 1;
  2058. }
  2059. static int Polycore_Entity_doUpdates(lua_State *L) {
  2060. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2061. Entity *inst = (Entity*)lua_topointer(L, 1);
  2062. inst->doUpdates();
  2063. return 0;
  2064. }
  2065. static int Polycore_Entity_buildPositionMatrix(lua_State *L) {
  2066. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2067. Entity *inst = (Entity*)lua_topointer(L, 1);
  2068. Matrix4 *retInst = new Matrix4();
  2069. *retInst = inst->buildPositionMatrix();
  2070. lua_pushlightuserdata(L, retInst);
  2071. return 1;
  2072. }
  2073. static int Polycore_Entity_adjustMatrixForChildren(lua_State *L) {
  2074. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2075. Entity *inst = (Entity*)lua_topointer(L, 1);
  2076. inst->adjustMatrixForChildren();
  2077. return 0;
  2078. }
  2079. static int Polycore_Entity_setRenderer(lua_State *L) {
  2080. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2081. Entity *inst = (Entity*)lua_topointer(L, 1);
  2082. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2083. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  2084. inst->setRenderer(r_enderer);
  2085. return 0;
  2086. }
  2087. static int Polycore_Event(lua_State *L) {
  2088. Event *inst = new Event();
  2089. lua_pushlightuserdata(L, (void*)inst);
  2090. return 1;
  2091. }
  2092. static int Polycore_Event_getEventCode(lua_State *L) {
  2093. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2094. Event *inst = (Event*)lua_topointer(L, 1);
  2095. lua_pushinteger(L, inst->getEventCode());
  2096. return 1;
  2097. }
  2098. static int Polycore_Event_getDispatcher(lua_State *L) {
  2099. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2100. Event *inst = (Event*)lua_topointer(L, 1);
  2101. lua_pushlightuserdata(L, (void*)inst->getDispatcher());
  2102. return 1;
  2103. }
  2104. static int Polycore_Event_setEventCode(lua_State *L) {
  2105. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2106. Event *inst = (Event*)lua_topointer(L, 1);
  2107. luaL_checktype(L, 2, LUA_TNUMBER);
  2108. int eventCode = lua_tointeger(L, 2);
  2109. inst->setEventCode(eventCode);
  2110. return 0;
  2111. }
  2112. static int Polycore_Event_setDispatcher(lua_State *L) {
  2113. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2114. Event *inst = (Event*)lua_topointer(L, 1);
  2115. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2116. EventDispatcher * dispatcher = (EventDispatcher *)lua_topointer(L, 2);
  2117. inst->setDispatcher(dispatcher);
  2118. return 0;
  2119. }
  2120. static int Polycore_Event_getEventType(lua_State *L) {
  2121. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2122. Event *inst = (Event*)lua_topointer(L, 1);
  2123. lua_pushstring(L, inst->getEventType().c_str());
  2124. return 1;
  2125. }
  2126. static int Polycore_EventDispatcher(lua_State *L) {
  2127. EventDispatcher *inst = new EventDispatcher();
  2128. lua_pushlightuserdata(L, (void*)inst);
  2129. return 1;
  2130. }
  2131. static int Polycore_EventDispatcher_removeAllHandlers(lua_State *L) {
  2132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2133. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2134. inst->removeAllHandlers();
  2135. return 0;
  2136. }
  2137. static int Polycore_EventDispatcher_removeAllHandlersForListener(lua_State *L) {
  2138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2139. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2140. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2141. void * listener = (void *)lua_topointer(L, 2);
  2142. inst->removeAllHandlersForListener(listener);
  2143. return 0;
  2144. }
  2145. static int Polycore_EventDispatcher_addEventListener(lua_State *L) {
  2146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2147. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2148. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2149. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  2150. luaL_checktype(L, 3, LUA_TNUMBER);
  2151. int eventCode = lua_tointeger(L, 3);
  2152. inst->addEventListener(handler, eventCode);
  2153. return 0;
  2154. }
  2155. static int Polycore_EventDispatcher_removeEventListener(lua_State *L) {
  2156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2157. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2158. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2159. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  2160. luaL_checktype(L, 3, LUA_TNUMBER);
  2161. int eventCode = lua_tointeger(L, 3);
  2162. inst->removeEventListener(handler, eventCode);
  2163. return 0;
  2164. }
  2165. static int Polycore_EventDispatcher___dispatchEvent(lua_State *L) {
  2166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2167. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2168. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2169. Event * event = (Event *)lua_topointer(L, 2);
  2170. luaL_checktype(L, 3, LUA_TNUMBER);
  2171. int eventCode = lua_tointeger(L, 3);
  2172. inst->__dispatchEvent(event, eventCode);
  2173. return 0;
  2174. }
  2175. static int Polycore_EventDispatcher_dispatchEvent(lua_State *L) {
  2176. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2177. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2178. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2179. Event * event = (Event *)lua_topointer(L, 2);
  2180. luaL_checktype(L, 3, LUA_TNUMBER);
  2181. int eventCode = lua_tointeger(L, 3);
  2182. inst->dispatchEvent(event, eventCode);
  2183. return 0;
  2184. }
  2185. static int Polycore_EventDispatcher_dispatchEventNoDelete(lua_State *L) {
  2186. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2187. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2188. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2189. Event * event = (Event *)lua_topointer(L, 2);
  2190. luaL_checktype(L, 3, LUA_TNUMBER);
  2191. int eventCode = lua_tointeger(L, 3);
  2192. inst->dispatchEventNoDelete(event, eventCode);
  2193. return 0;
  2194. }
  2195. static int Polycore_EventHandler(lua_State *L) {
  2196. EventHandler *inst = new EventHandler();
  2197. lua_pushlightuserdata(L, (void*)inst);
  2198. return 1;
  2199. }
  2200. static int Polycore_EventHandler_secondaryHandler(lua_State *L) {
  2201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2202. EventHandler *inst = (EventHandler*)lua_topointer(L, 1);
  2203. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2204. Event * event = (Event *)lua_topointer(L, 2);
  2205. inst->secondaryHandler(event);
  2206. return 0;
  2207. }
  2208. static int Polycore_EventHandler_handleEvent(lua_State *L) {
  2209. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2210. EventHandler *inst = (EventHandler*)lua_topointer(L, 1);
  2211. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2212. Event * event = (Event *)lua_topointer(L, 2);
  2213. inst->handleEvent(event);
  2214. return 0;
  2215. }
  2216. static int Polycore_FixedShader(lua_State *L) {
  2217. FixedShader *inst = new FixedShader();
  2218. lua_pushlightuserdata(L, (void*)inst);
  2219. return 1;
  2220. }
  2221. static int Polycore_FixedShader_createBinding(lua_State *L) {
  2222. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2223. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  2224. lua_pushlightuserdata(L, (void*)inst->createBinding());
  2225. return 1;
  2226. }
  2227. static int Polycore_FixedShaderBinding(lua_State *L) {
  2228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2229. FixedShader * shader = (FixedShader *)lua_topointer(L, 1);
  2230. FixedShaderBinding *inst = new FixedShaderBinding(shader);
  2231. lua_pushlightuserdata(L, (void*)inst);
  2232. return 1;
  2233. }
  2234. static int Polycore_FixedShaderBinding_addTexture(lua_State *L) {
  2235. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2236. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2237. luaL_checktype(L, 2, LUA_TSTRING);
  2238. String name = lua_tostring(L, 2);
  2239. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2240. Texture * texture = (Texture *)lua_topointer(L, 3);
  2241. inst->addTexture(name, texture);
  2242. return 0;
  2243. }
  2244. static int Polycore_FixedShaderBinding_addCubemap(lua_State *L) {
  2245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2246. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2247. luaL_checktype(L, 2, LUA_TSTRING);
  2248. String name = lua_tostring(L, 2);
  2249. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2250. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  2251. inst->addCubemap(name, cubemap);
  2252. return 0;
  2253. }
  2254. static int Polycore_FixedShaderBinding_addParam(lua_State *L) {
  2255. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2256. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2257. luaL_checktype(L, 2, LUA_TSTRING);
  2258. String type = lua_tostring(L, 2);
  2259. luaL_checktype(L, 3, LUA_TSTRING);
  2260. String name = lua_tostring(L, 3);
  2261. luaL_checktype(L, 4, LUA_TSTRING);
  2262. String value = lua_tostring(L, 4);
  2263. inst->addParam(type, name, value);
  2264. return 0;
  2265. }
  2266. static int Polycore_FixedShaderBinding_getDiffuseTexture(lua_State *L) {
  2267. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2268. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2269. lua_pushlightuserdata(L, (void*)inst->getDiffuseTexture());
  2270. return 1;
  2271. }
  2272. static int Polycore_Font(lua_State *L) {
  2273. luaL_checktype(L, 1, LUA_TSTRING);
  2274. String fileName = lua_tostring(L, 1);
  2275. Font *inst = new Font(fileName);
  2276. lua_pushlightuserdata(L, (void*)inst);
  2277. return 1;
  2278. }
  2279. static int Polycore_Font_getFace(lua_State *L) {
  2280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2281. Font *inst = (Font*)lua_topointer(L, 1);
  2282. FT_Face *retInst = new FT_Face();
  2283. *retInst = inst->getFace();
  2284. lua_pushlightuserdata(L, retInst);
  2285. return 1;
  2286. }
  2287. static int Polycore_Font_isValid(lua_State *L) {
  2288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2289. Font *inst = (Font*)lua_topointer(L, 1);
  2290. lua_pushboolean(L, inst->isValid());
  2291. return 1;
  2292. }
  2293. static int Polycore_FontManager(lua_State *L) {
  2294. FontManager *inst = new FontManager();
  2295. lua_pushlightuserdata(L, (void*)inst);
  2296. return 1;
  2297. }
  2298. static int Polycore_FontManager_registerFont(lua_State *L) {
  2299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2300. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  2301. luaL_checktype(L, 2, LUA_TSTRING);
  2302. String fontName = lua_tostring(L, 2);
  2303. luaL_checktype(L, 3, LUA_TSTRING);
  2304. String fontPath = lua_tostring(L, 3);
  2305. inst->registerFont(fontName, fontPath);
  2306. return 0;
  2307. }
  2308. static int Polycore_FontManager_getFontByName(lua_State *L) {
  2309. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2310. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  2311. luaL_checktype(L, 2, LUA_TSTRING);
  2312. String fontName = lua_tostring(L, 2);
  2313. lua_pushlightuserdata(L, (void*)inst->getFontByName(fontName));
  2314. return 1;
  2315. }
  2316. static int Polycore_OpenGLCubemap(lua_State *L) {
  2317. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2318. Texture * t0 = (Texture *)lua_topointer(L, 1);
  2319. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2320. Texture * t1 = (Texture *)lua_topointer(L, 2);
  2321. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2322. Texture * t2 = (Texture *)lua_topointer(L, 3);
  2323. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2324. Texture * t3 = (Texture *)lua_topointer(L, 4);
  2325. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2326. Texture * t4 = (Texture *)lua_topointer(L, 5);
  2327. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  2328. Texture * t5 = (Texture *)lua_topointer(L, 6);
  2329. OpenGLCubemap *inst = new OpenGLCubemap(t0, t1, t2, t3, t4, t5);
  2330. lua_pushlightuserdata(L, (void*)inst);
  2331. return 1;
  2332. }
  2333. static int Polycore_OpenGLCubemap_getTextureID(lua_State *L) {
  2334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2335. OpenGLCubemap *inst = (OpenGLCubemap*)lua_topointer(L, 1);
  2336. GLuint *retInst = new GLuint();
  2337. *retInst = inst->getTextureID();
  2338. lua_pushlightuserdata(L, retInst);
  2339. return 1;
  2340. }
  2341. static int Polycore_Image(lua_State *L) {
  2342. luaL_checktype(L, 1, LUA_TSTRING);
  2343. String fileName = lua_tostring(L, 1);
  2344. Image *inst = new Image(fileName);
  2345. lua_pushlightuserdata(L, (void*)inst);
  2346. return 1;
  2347. }
  2348. static int Polycore_Image_loadImage(lua_State *L) {
  2349. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2350. Image *inst = (Image*)lua_topointer(L, 1);
  2351. luaL_checktype(L, 2, LUA_TSTRING);
  2352. String fileName = lua_tostring(L, 2);
  2353. lua_pushboolean(L, inst->loadImage(fileName));
  2354. return 1;
  2355. }
  2356. static int Polycore_Image_loadPNG(lua_State *L) {
  2357. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2358. Image *inst = (Image*)lua_topointer(L, 1);
  2359. luaL_checktype(L, 2, LUA_TSTRING);
  2360. String fileName = lua_tostring(L, 2);
  2361. lua_pushboolean(L, inst->loadPNG(fileName));
  2362. return 1;
  2363. }
  2364. static int Polycore_Image_createEmpty(lua_State *L) {
  2365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2366. Image *inst = (Image*)lua_topointer(L, 1);
  2367. luaL_checktype(L, 2, LUA_TNUMBER);
  2368. unsigned int width = lua_tointeger(L, 2);
  2369. luaL_checktype(L, 3, LUA_TNUMBER);
  2370. unsigned int height = lua_tointeger(L, 3);
  2371. inst->createEmpty(width, height);
  2372. return 0;
  2373. }
  2374. static int Polycore_Image_fill(lua_State *L) {
  2375. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2376. Image *inst = (Image*)lua_topointer(L, 1);
  2377. luaL_checktype(L, 2, LUA_TNUMBER);
  2378. Number r = lua_tonumber(L, 2);
  2379. luaL_checktype(L, 3, LUA_TNUMBER);
  2380. Number g = lua_tonumber(L, 3);
  2381. luaL_checktype(L, 4, LUA_TNUMBER);
  2382. Number b = lua_tonumber(L, 4);
  2383. luaL_checktype(L, 5, LUA_TNUMBER);
  2384. Number a = lua_tonumber(L, 5);
  2385. inst->fill(r, g, b, a);
  2386. return 0;
  2387. }
  2388. static int Polycore_Image_setPixel(lua_State *L) {
  2389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2390. Image *inst = (Image*)lua_topointer(L, 1);
  2391. luaL_checktype(L, 2, LUA_TNUMBER);
  2392. int x = lua_tointeger(L, 2);
  2393. luaL_checktype(L, 3, LUA_TNUMBER);
  2394. int y = lua_tointeger(L, 3);
  2395. luaL_checktype(L, 4, LUA_TNUMBER);
  2396. Number r = lua_tonumber(L, 4);
  2397. luaL_checktype(L, 5, LUA_TNUMBER);
  2398. Number g = lua_tonumber(L, 5);
  2399. luaL_checktype(L, 6, LUA_TNUMBER);
  2400. Number b = lua_tonumber(L, 6);
  2401. luaL_checktype(L, 7, LUA_TNUMBER);
  2402. Number a = lua_tonumber(L, 7);
  2403. inst->setPixel(x, y, r, g, b, a);
  2404. return 0;
  2405. }
  2406. static int Polycore_Image_getPixel(lua_State *L) {
  2407. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2408. Image *inst = (Image*)lua_topointer(L, 1);
  2409. luaL_checktype(L, 2, LUA_TNUMBER);
  2410. int x = lua_tointeger(L, 2);
  2411. luaL_checktype(L, 3, LUA_TNUMBER);
  2412. int y = lua_tointeger(L, 3);
  2413. Color *retInst = new Color();
  2414. *retInst = inst->getPixel(x, y);
  2415. lua_pushlightuserdata(L, retInst);
  2416. return 1;
  2417. }
  2418. static int Polycore_Image_swap(lua_State *L) {
  2419. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2420. Image *inst = (Image*)lua_topointer(L, 1);
  2421. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2422. int * v1 = (int *)lua_topointer(L, 2);
  2423. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2424. int * v2 = (int *)lua_topointer(L, 3);
  2425. inst->swap(v1, v2);
  2426. return 0;
  2427. }
  2428. static int Polycore_Image_line(lua_State *L) {
  2429. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2430. Image *inst = (Image*)lua_topointer(L, 1);
  2431. luaL_checktype(L, 2, LUA_TNUMBER);
  2432. int x0 = lua_tointeger(L, 2);
  2433. luaL_checktype(L, 3, LUA_TNUMBER);
  2434. int y0 = lua_tointeger(L, 3);
  2435. luaL_checktype(L, 4, LUA_TNUMBER);
  2436. int x1 = lua_tointeger(L, 4);
  2437. luaL_checktype(L, 5, LUA_TNUMBER);
  2438. int y1 = lua_tointeger(L, 5);
  2439. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  2440. Color col = *(Color*)lua_topointer(L, 6);
  2441. inst->line(x0, y0, x1, y1, col);
  2442. return 0;
  2443. }
  2444. static int Polycore_Image_moveTo(lua_State *L) {
  2445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2446. Image *inst = (Image*)lua_topointer(L, 1);
  2447. luaL_checktype(L, 2, LUA_TNUMBER);
  2448. int x = lua_tointeger(L, 2);
  2449. luaL_checktype(L, 3, LUA_TNUMBER);
  2450. int y = lua_tointeger(L, 3);
  2451. inst->moveTo(x, y);
  2452. return 0;
  2453. }
  2454. static int Polycore_Image_move(lua_State *L) {
  2455. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2456. Image *inst = (Image*)lua_topointer(L, 1);
  2457. luaL_checktype(L, 2, LUA_TNUMBER);
  2458. int x = lua_tointeger(L, 2);
  2459. luaL_checktype(L, 3, LUA_TNUMBER);
  2460. int y = lua_tointeger(L, 3);
  2461. inst->move(x, y);
  2462. return 0;
  2463. }
  2464. static int Polycore_Image_lineTo(lua_State *L) {
  2465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2466. Image *inst = (Image*)lua_topointer(L, 1);
  2467. luaL_checktype(L, 2, LUA_TNUMBER);
  2468. int x = lua_tointeger(L, 2);
  2469. luaL_checktype(L, 3, LUA_TNUMBER);
  2470. int y = lua_tointeger(L, 3);
  2471. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2472. Color col = *(Color*)lua_topointer(L, 4);
  2473. inst->lineTo(x, y, col);
  2474. return 0;
  2475. }
  2476. static int Polycore_Image_drawRect(lua_State *L) {
  2477. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2478. Image *inst = (Image*)lua_topointer(L, 1);
  2479. luaL_checktype(L, 2, LUA_TNUMBER);
  2480. int x = lua_tointeger(L, 2);
  2481. luaL_checktype(L, 3, LUA_TNUMBER);
  2482. int y = lua_tointeger(L, 3);
  2483. luaL_checktype(L, 4, LUA_TNUMBER);
  2484. int w = lua_tointeger(L, 4);
  2485. luaL_checktype(L, 5, LUA_TNUMBER);
  2486. int h = lua_tointeger(L, 5);
  2487. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  2488. Color col = *(Color*)lua_topointer(L, 6);
  2489. inst->drawRect(x, y, w, h, col);
  2490. return 0;
  2491. }
  2492. static int Polycore_Image_perlinNoise(lua_State *L) {
  2493. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2494. Image *inst = (Image*)lua_topointer(L, 1);
  2495. luaL_checktype(L, 2, LUA_TNUMBER);
  2496. int seed = lua_tointeger(L, 2);
  2497. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2498. bool alpha = lua_toboolean(L, 3);
  2499. inst->perlinNoise(seed, alpha);
  2500. return 0;
  2501. }
  2502. static int Polycore_Image_fastBlur(lua_State *L) {
  2503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2504. Image *inst = (Image*)lua_topointer(L, 1);
  2505. luaL_checktype(L, 2, LUA_TNUMBER);
  2506. int blurSize = lua_tointeger(L, 2);
  2507. inst->fastBlur(blurSize);
  2508. return 0;
  2509. }
  2510. static int Polycore_Image_fastBlurVert(lua_State *L) {
  2511. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2512. Image *inst = (Image*)lua_topointer(L, 1);
  2513. luaL_checktype(L, 2, LUA_TNUMBER);
  2514. int blurSize = lua_tointeger(L, 2);
  2515. inst->fastBlurVert(blurSize);
  2516. return 0;
  2517. }
  2518. static int Polycore_Image_fastBlurHor(lua_State *L) {
  2519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2520. Image *inst = (Image*)lua_topointer(L, 1);
  2521. luaL_checktype(L, 2, LUA_TNUMBER);
  2522. int blurSize = lua_tointeger(L, 2);
  2523. inst->fastBlurHor(blurSize);
  2524. return 0;
  2525. }
  2526. static int Polycore_Image_darken(lua_State *L) {
  2527. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2528. Image *inst = (Image*)lua_topointer(L, 1);
  2529. luaL_checktype(L, 2, LUA_TNUMBER);
  2530. Number amt = lua_tonumber(L, 2);
  2531. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2532. bool color = lua_toboolean(L, 3);
  2533. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2534. bool alpha = lua_toboolean(L, 4);
  2535. inst->darken(amt, color, alpha);
  2536. return 0;
  2537. }
  2538. static int Polycore_Image_lighten(lua_State *L) {
  2539. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2540. Image *inst = (Image*)lua_topointer(L, 1);
  2541. luaL_checktype(L, 2, LUA_TNUMBER);
  2542. Number amt = lua_tonumber(L, 2);
  2543. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2544. bool color = lua_toboolean(L, 3);
  2545. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2546. bool alpha = lua_toboolean(L, 4);
  2547. inst->lighten(amt, color, alpha);
  2548. return 0;
  2549. }
  2550. static int Polycore_Image_multiply(lua_State *L) {
  2551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2552. Image *inst = (Image*)lua_topointer(L, 1);
  2553. luaL_checktype(L, 2, LUA_TNUMBER);
  2554. Number amt = lua_tonumber(L, 2);
  2555. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2556. bool color = lua_toboolean(L, 3);
  2557. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2558. bool alpha = lua_toboolean(L, 4);
  2559. inst->multiply(amt, color, alpha);
  2560. return 0;
  2561. }
  2562. static int Polycore_Image_getBrushX(lua_State *L) {
  2563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2564. Image *inst = (Image*)lua_topointer(L, 1);
  2565. lua_pushinteger(L, inst->getBrushX());
  2566. return 1;
  2567. }
  2568. static int Polycore_Image_getBrushY(lua_State *L) {
  2569. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2570. Image *inst = (Image*)lua_topointer(L, 1);
  2571. lua_pushinteger(L, inst->getBrushY());
  2572. return 1;
  2573. }
  2574. static int Polycore_Image_isLoaded(lua_State *L) {
  2575. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2576. Image *inst = (Image*)lua_topointer(L, 1);
  2577. lua_pushboolean(L, inst->isLoaded());
  2578. return 1;
  2579. }
  2580. static int Polycore_Image_getType(lua_State *L) {
  2581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2582. Image *inst = (Image*)lua_topointer(L, 1);
  2583. lua_pushinteger(L, inst->getType());
  2584. return 1;
  2585. }
  2586. static int Polycore_Image_writeBMP(lua_State *L) {
  2587. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2588. Image *inst = (Image*)lua_topointer(L, 1);
  2589. luaL_checktype(L, 2, LUA_TSTRING);
  2590. String fileName = lua_tostring(L, 2);
  2591. inst->writeBMP(fileName);
  2592. return 0;
  2593. }
  2594. static int Polycore_Image_getWidth(lua_State *L) {
  2595. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2596. Image *inst = (Image*)lua_topointer(L, 1);
  2597. lua_pushinteger(L, inst->getWidth());
  2598. return 1;
  2599. }
  2600. static int Polycore_Image_getHeight(lua_State *L) {
  2601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2602. Image *inst = (Image*)lua_topointer(L, 1);
  2603. lua_pushinteger(L, inst->getHeight());
  2604. return 1;
  2605. }
  2606. static int Polycore_Image_getPixels(lua_State *L) {
  2607. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2608. Image *inst = (Image*)lua_topointer(L, 1);
  2609. lua_pushlightuserdata(L, (void*)inst->getPixels());
  2610. return 1;
  2611. }
  2612. static int Polycore_InputEvent_get_mouseButton(lua_State *L) {
  2613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2614. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2615. lua_pushinteger(L, inst->mouseButton);
  2616. return 1;
  2617. }
  2618. static int Polycore_InputEvent_get_timestamp(lua_State *L) {
  2619. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2620. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2621. lua_pushinteger(L, inst->timestamp);
  2622. return 1;
  2623. }
  2624. static int Polycore_InputEvent_set_mouseButton(lua_State *L) {
  2625. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2626. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2627. int param = lua_tointeger(L, 2);
  2628. inst->mouseButton = param;
  2629. return 0;
  2630. }
  2631. static int Polycore_InputEvent_set_timestamp(lua_State *L) {
  2632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2633. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2634. int param = lua_tointeger(L, 2);
  2635. inst->timestamp = param;
  2636. return 0;
  2637. }
  2638. static int Polycore_InputEvent(lua_State *L) {
  2639. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2640. Vector2 mousePosition = *(Vector2*)lua_topointer(L, 1);
  2641. luaL_checktype(L, 2, LUA_TNUMBER);
  2642. int timestamp = lua_tointeger(L, 2);
  2643. InputEvent *inst = new InputEvent(mousePosition, timestamp);
  2644. lua_pushlightuserdata(L, (void*)inst);
  2645. return 1;
  2646. }
  2647. static int Polycore_InputEvent_keyCode(lua_State *L) {
  2648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2649. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2650. lua_pushinteger(L, inst->keyCode());
  2651. return 1;
  2652. }
  2653. static int Polycore_Label(lua_State *L) {
  2654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2655. Font * font = (Font *)lua_topointer(L, 1);
  2656. luaL_checktype(L, 2, LUA_TSTRING);
  2657. String text = lua_tostring(L, 2);
  2658. luaL_checktype(L, 3, LUA_TNUMBER);
  2659. int size = lua_tointeger(L, 3);
  2660. luaL_checktype(L, 4, LUA_TNUMBER);
  2661. int antiAliasMode = lua_tointeger(L, 4);
  2662. Label *inst = new Label(font, text, size, antiAliasMode);
  2663. lua_pushlightuserdata(L, (void*)inst);
  2664. return 1;
  2665. }
  2666. static int Polycore_Label_setText(lua_State *L) {
  2667. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2668. Label *inst = (Label*)lua_topointer(L, 1);
  2669. luaL_checktype(L, 2, LUA_TSTRING);
  2670. String text = lua_tostring(L, 2);
  2671. inst->setText(text);
  2672. return 0;
  2673. }
  2674. static int Polycore_Label_getText(lua_State *L) {
  2675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2676. Label *inst = (Label*)lua_topointer(L, 1);
  2677. lua_pushstring(L, inst->getText().c_str());
  2678. return 1;
  2679. }
  2680. static int Polycore_Label_getTextWidth(lua_State *L) {
  2681. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2682. Label *inst = (Label*)lua_topointer(L, 1);
  2683. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2684. Font * font = (Font *)lua_topointer(L, 2);
  2685. luaL_checktype(L, 3, LUA_TSTRING);
  2686. String text = lua_tostring(L, 3);
  2687. luaL_checktype(L, 4, LUA_TNUMBER);
  2688. int size = lua_tointeger(L, 4);
  2689. lua_pushinteger(L, inst->getTextWidth(font, text, size));
  2690. return 1;
  2691. }
  2692. static int Polycore_Label_getTextHeight(lua_State *L) {
  2693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2694. Label *inst = (Label*)lua_topointer(L, 1);
  2695. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2696. Font * font = (Font *)lua_topointer(L, 2);
  2697. luaL_checktype(L, 3, LUA_TSTRING);
  2698. String text = lua_tostring(L, 3);
  2699. luaL_checktype(L, 4, LUA_TNUMBER);
  2700. int size = lua_tointeger(L, 4);
  2701. lua_pushinteger(L, inst->getTextHeight(font, text, size));
  2702. return 1;
  2703. }
  2704. static int Polycore_Label_getFont(lua_State *L) {
  2705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2706. Label *inst = (Label*)lua_topointer(L, 1);
  2707. lua_pushlightuserdata(L, (void*)inst->getFont());
  2708. return 1;
  2709. }
  2710. static int Polycore_Logger(lua_State *L) {
  2711. Logger *inst = new Logger();
  2712. lua_pushlightuserdata(L, (void*)inst);
  2713. return 1;
  2714. }
  2715. static int Polycore_Logger_log(lua_State *L) {
  2716. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2717. const char * format = (const char *)lua_topointer(L, 2);
  2718. Logger::log(format);
  2719. return 0;
  2720. }
  2721. static int Polycore_Logger_logw(lua_State *L) {
  2722. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2723. const char * str = (const char *)lua_topointer(L, 2);
  2724. Logger::logw(str);
  2725. return 0;
  2726. }
  2727. static int Polycore_Material(lua_State *L) {
  2728. luaL_checktype(L, 1, LUA_TSTRING);
  2729. String name = lua_tostring(L, 1);
  2730. Material *inst = new Material(name);
  2731. lua_pushlightuserdata(L, (void*)inst);
  2732. return 1;
  2733. }
  2734. static int Polycore_Material_addShader(lua_State *L) {
  2735. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2736. Material *inst = (Material*)lua_topointer(L, 1);
  2737. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2738. Shader * shader = (Shader *)lua_topointer(L, 2);
  2739. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2740. ShaderBinding * shaderBinding = (ShaderBinding *)lua_topointer(L, 3);
  2741. inst->addShader(shader, shaderBinding);
  2742. return 0;
  2743. }
  2744. static int Polycore_Material_getNumShaders(lua_State *L) {
  2745. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2746. Material *inst = (Material*)lua_topointer(L, 1);
  2747. lua_pushinteger(L, inst->getNumShaders());
  2748. return 1;
  2749. }
  2750. static int Polycore_Material_addShaderRenderTarget(lua_State *L) {
  2751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2752. Material *inst = (Material*)lua_topointer(L, 1);
  2753. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2754. ShaderRenderTarget * newTarget = (ShaderRenderTarget *)lua_topointer(L, 2);
  2755. inst->addShaderRenderTarget(newTarget);
  2756. return 0;
  2757. }
  2758. static int Polycore_Material_getNumShaderRenderTargets(lua_State *L) {
  2759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2760. Material *inst = (Material*)lua_topointer(L, 1);
  2761. lua_pushinteger(L, inst->getNumShaderRenderTargets());
  2762. return 1;
  2763. }
  2764. static int Polycore_Material_getShaderRenderTarget(lua_State *L) {
  2765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2766. Material *inst = (Material*)lua_topointer(L, 1);
  2767. luaL_checktype(L, 2, LUA_TNUMBER);
  2768. unsigned int index = lua_tointeger(L, 2);
  2769. lua_pushlightuserdata(L, (void*)inst->getShaderRenderTarget(index));
  2770. return 1;
  2771. }
  2772. static int Polycore_Material_getName(lua_State *L) {
  2773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2774. Material *inst = (Material*)lua_topointer(L, 1);
  2775. lua_pushstring(L, inst->getName().c_str());
  2776. return 1;
  2777. }
  2778. static int Polycore_Material_getShader(lua_State *L) {
  2779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2780. Material *inst = (Material*)lua_topointer(L, 1);
  2781. luaL_checktype(L, 2, LUA_TNUMBER);
  2782. unsigned int index = lua_tointeger(L, 2);
  2783. lua_pushlightuserdata(L, (void*)inst->getShader(index));
  2784. return 1;
  2785. }
  2786. static int Polycore_Material_getShaderBinding(lua_State *L) {
  2787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2788. Material *inst = (Material*)lua_topointer(L, 1);
  2789. luaL_checktype(L, 2, LUA_TNUMBER);
  2790. unsigned int index = lua_tointeger(L, 2);
  2791. lua_pushlightuserdata(L, (void*)inst->getShaderBinding(index));
  2792. return 1;
  2793. }
  2794. static int Polycore_Material_loadMaterial(lua_State *L) {
  2795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2796. Material *inst = (Material*)lua_topointer(L, 1);
  2797. luaL_checktype(L, 2, LUA_TSTRING);
  2798. String fileName = lua_tostring(L, 2);
  2799. inst->loadMaterial(fileName);
  2800. return 0;
  2801. }
  2802. static int Polycore_MaterialManager(lua_State *L) {
  2803. MaterialManager *inst = new MaterialManager();
  2804. lua_pushlightuserdata(L, (void*)inst);
  2805. return 1;
  2806. }
  2807. static int Polycore_MaterialManager_Update(lua_State *L) {
  2808. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2809. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2810. luaL_checktype(L, 2, LUA_TNUMBER);
  2811. int elapsed = lua_tointeger(L, 2);
  2812. inst->Update(elapsed);
  2813. return 0;
  2814. }
  2815. static int Polycore_MaterialManager_createFramebufferTexture(lua_State *L) {
  2816. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2817. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2818. luaL_checktype(L, 2, LUA_TNUMBER);
  2819. int width = lua_tointeger(L, 2);
  2820. luaL_checktype(L, 3, LUA_TNUMBER);
  2821. int height = lua_tointeger(L, 3);
  2822. luaL_checktype(L, 4, LUA_TNUMBER);
  2823. int type = lua_tointeger(L, 4);
  2824. lua_pushlightuserdata(L, (void*)inst->createFramebufferTexture(width, height, type));
  2825. return 1;
  2826. }
  2827. static int Polycore_MaterialManager_createTexture(lua_State *L) {
  2828. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2829. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2830. luaL_checktype(L, 2, LUA_TNUMBER);
  2831. int width = lua_tointeger(L, 2);
  2832. luaL_checktype(L, 3, LUA_TNUMBER);
  2833. int height = lua_tointeger(L, 3);
  2834. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2835. char * imageData = (char *)lua_topointer(L, 4);
  2836. luaL_checktype(L, 5, LUA_TBOOLEAN);
  2837. bool clamp = lua_toboolean(L, 5);
  2838. luaL_checktype(L, 6, LUA_TNUMBER);
  2839. int type = lua_tointeger(L, 6);
  2840. lua_pushlightuserdata(L, (void*)inst->createTexture(width, height, imageData, clamp, type));
  2841. return 1;
  2842. }
  2843. static int Polycore_MaterialManager_createNewTexture(lua_State *L) {
  2844. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2845. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2846. luaL_checktype(L, 2, LUA_TNUMBER);
  2847. int width = lua_tointeger(L, 2);
  2848. luaL_checktype(L, 3, LUA_TNUMBER);
  2849. int height = lua_tointeger(L, 3);
  2850. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2851. bool clamp = lua_toboolean(L, 4);
  2852. luaL_checktype(L, 5, LUA_TNUMBER);
  2853. int type = lua_tointeger(L, 5);
  2854. lua_pushlightuserdata(L, (void*)inst->createNewTexture(width, height, clamp, type));
  2855. return 1;
  2856. }
  2857. static int Polycore_MaterialManager_createTextureFromImage(lua_State *L) {
  2858. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2859. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2860. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2861. Image * image = (Image *)lua_topointer(L, 2);
  2862. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2863. bool clamp = lua_toboolean(L, 3);
  2864. lua_pushlightuserdata(L, (void*)inst->createTextureFromImage(image, clamp));
  2865. return 1;
  2866. }
  2867. static int Polycore_MaterialManager_createTextureFromFile(lua_State *L) {
  2868. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2869. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2870. luaL_checktype(L, 2, LUA_TSTRING);
  2871. String fileName = lua_tostring(L, 2);
  2872. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2873. bool clamp = lua_toboolean(L, 3);
  2874. lua_pushlightuserdata(L, (void*)inst->createTextureFromFile(fileName, clamp));
  2875. return 1;
  2876. }
  2877. static int Polycore_MaterialManager_deleteTexture(lua_State *L) {
  2878. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2879. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2880. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2881. Texture * texture = (Texture *)lua_topointer(L, 2);
  2882. inst->deleteTexture(texture);
  2883. return 0;
  2884. }
  2885. static int Polycore_MaterialManager_reloadTextures(lua_State *L) {
  2886. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2887. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2888. inst->reloadTextures();
  2889. return 0;
  2890. }
  2891. static int Polycore_MaterialManager_reloadProgramsAndTextures(lua_State *L) {
  2892. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2893. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2894. inst->reloadProgramsAndTextures();
  2895. return 0;
  2896. }
  2897. static int Polycore_MaterialManager_reloadPrograms(lua_State *L) {
  2898. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2899. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2900. inst->reloadPrograms();
  2901. return 0;
  2902. }
  2903. static int Polycore_MaterialManager_addShaderModule(lua_State *L) {
  2904. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2905. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2906. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2907. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  2908. inst->addShaderModule(module);
  2909. return 0;
  2910. }
  2911. static int Polycore_MaterialManager_getTextureByResourcePath(lua_State *L) {
  2912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2913. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2914. luaL_checktype(L, 2, LUA_TSTRING);
  2915. String resourcePath = lua_tostring(L, 2);
  2916. lua_pushlightuserdata(L, (void*)inst->getTextureByResourcePath(resourcePath));
  2917. return 1;
  2918. }
  2919. static int Polycore_MaterialManager_cubemapFromXMLNode(lua_State *L) {
  2920. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2921. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2922. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2923. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  2924. lua_pushlightuserdata(L, (void*)inst->cubemapFromXMLNode(node));
  2925. return 1;
  2926. }
  2927. static int Polycore_MaterialManager_loadMaterialsFromFile(lua_State *L) {
  2928. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2929. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2930. luaL_checktype(L, 2, LUA_TSTRING);
  2931. String fileName = lua_tostring(L, 2);
  2932. inst->loadMaterialsFromFile(fileName);
  2933. return 0;
  2934. }
  2935. static int Polycore_MaterialManager_materialFromXMLNode(lua_State *L) {
  2936. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2937. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2938. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2939. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  2940. lua_pushlightuserdata(L, (void*)inst->materialFromXMLNode(node));
  2941. return 1;
  2942. }
  2943. static int Polycore_MaterialManager_setShaderFromXMLNode(lua_State *L) {
  2944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2945. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2946. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2947. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  2948. lua_pushlightuserdata(L, (void*)inst->setShaderFromXMLNode(node));
  2949. return 1;
  2950. }
  2951. static int Polycore_MaterialManager_createShaderFromXMLNode(lua_State *L) {
  2952. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2953. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  2954. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2955. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  2956. lua_pushlightuserdata(L, (void*)inst->createShaderFromXMLNode(node));
  2957. return 1;
  2958. }
  2959. static int Polycore_Matrix4(lua_State *L) {
  2960. Matrix4 *inst = new Matrix4();
  2961. lua_pushlightuserdata(L, (void*)inst);
  2962. return 1;
  2963. }
  2964. static int Polycore_Matrix4_identity(lua_State *L) {
  2965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2966. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  2967. inst->identity();
  2968. return 0;
  2969. }
  2970. static int Polycore_Matrix4_rotateVector(lua_State *L) {
  2971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2972. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  2973. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2974. const Vector3 & v2 = *( Vector3 *)lua_topointer(L, 2);
  2975. Vector3 *retInst = new Vector3();
  2976. *retInst = inst->rotateVector(v2);
  2977. lua_pushlightuserdata(L, retInst);
  2978. return 1;
  2979. }
  2980. static int Polycore_Matrix4_getPosition(lua_State *L) {
  2981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2982. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  2983. Vector3 *retInst = new Vector3();
  2984. *retInst = inst->getPosition();
  2985. lua_pushlightuserdata(L, retInst);
  2986. return 1;
  2987. }
  2988. static int Polycore_Matrix4_setPosition(lua_State *L) {
  2989. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2990. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  2991. luaL_checktype(L, 2, LUA_TNUMBER);
  2992. Number x = lua_tonumber(L, 2);
  2993. luaL_checktype(L, 3, LUA_TNUMBER);
  2994. Number y = lua_tonumber(L, 3);
  2995. luaL_checktype(L, 4, LUA_TNUMBER);
  2996. Number z = lua_tonumber(L, 4);
  2997. inst->setPosition(x, y, z);
  2998. return 0;
  2999. }
  3000. static int Polycore_Matrix4_setScale(lua_State *L) {
  3001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3002. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3003. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3004. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  3005. inst->setScale(scale);
  3006. return 0;
  3007. }
  3008. static int Polycore_Matrix4_getEulerAngles(lua_State *L) {
  3009. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3010. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3011. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3012. Number * ax = (Number *)lua_topointer(L, 2);
  3013. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3014. Number * ay = (Number *)lua_topointer(L, 3);
  3015. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3016. Number * az = (Number *)lua_topointer(L, 4);
  3017. inst->getEulerAngles(ax, ay, az);
  3018. return 0;
  3019. }
  3020. static int Polycore_Matrix4_inverse(lua_State *L) {
  3021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3022. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3023. Matrix4 *retInst = new Matrix4();
  3024. *retInst = inst->inverse();
  3025. lua_pushlightuserdata(L, retInst);
  3026. return 1;
  3027. }
  3028. static int Polycore_Matrix4_inverseAffine(lua_State *L) {
  3029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3030. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3031. Matrix4 *retInst = new Matrix4();
  3032. *retInst = inst->inverseAffine();
  3033. lua_pushlightuserdata(L, retInst);
  3034. return 1;
  3035. }
  3036. static int Polycore_Mesh_get_useVertexColors(lua_State *L) {
  3037. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3038. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3039. lua_pushboolean(L, inst->useVertexColors);
  3040. return 1;
  3041. }
  3042. static int Polycore_Mesh_set_useVertexColors(lua_State *L) {
  3043. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3044. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3045. bool param = lua_toboolean(L, 2);
  3046. inst->useVertexColors = param;
  3047. return 0;
  3048. }
  3049. static int Polycore_Mesh(lua_State *L) {
  3050. luaL_checktype(L, 1, LUA_TSTRING);
  3051. String fileName = lua_tostring(L, 1);
  3052. Mesh *inst = new Mesh(fileName);
  3053. lua_pushlightuserdata(L, (void*)inst);
  3054. return 1;
  3055. }
  3056. static int Polycore_Mesh_addPolygon(lua_State *L) {
  3057. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3058. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3059. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3060. Polycode::Polygon * newPolygon = (Polycode::Polygon *)lua_topointer(L, 2);
  3061. inst->addPolygon(newPolygon);
  3062. return 0;
  3063. }
  3064. static int Polycore_Mesh_loadMesh(lua_State *L) {
  3065. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3066. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3067. luaL_checktype(L, 2, LUA_TSTRING);
  3068. String fileName = lua_tostring(L, 2);
  3069. inst->loadMesh(fileName);
  3070. return 0;
  3071. }
  3072. static int Polycore_Mesh_saveToFile(lua_State *L) {
  3073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3074. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3075. luaL_checktype(L, 2, LUA_TSTRING);
  3076. String fileName = lua_tostring(L, 2);
  3077. inst->saveToFile(fileName);
  3078. return 0;
  3079. }
  3080. static int Polycore_Mesh_loadFromFile(lua_State *L) {
  3081. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3082. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3083. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3084. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  3085. inst->loadFromFile(inFile);
  3086. return 0;
  3087. }
  3088. static int Polycore_Mesh_getPolygonCount(lua_State *L) {
  3089. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3090. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3091. lua_pushinteger(L, inst->getPolygonCount());
  3092. return 1;
  3093. }
  3094. static int Polycore_Mesh_getPolygon(lua_State *L) {
  3095. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3096. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3097. luaL_checktype(L, 2, LUA_TNUMBER);
  3098. unsigned int index = lua_tointeger(L, 2);
  3099. lua_pushlightuserdata(L, (void*)inst->getPolygon(index));
  3100. return 1;
  3101. }
  3102. static int Polycore_Mesh_createPlane(lua_State *L) {
  3103. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3104. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3105. luaL_checktype(L, 2, LUA_TNUMBER);
  3106. Number w = lua_tonumber(L, 2);
  3107. luaL_checktype(L, 3, LUA_TNUMBER);
  3108. Number h = lua_tonumber(L, 3);
  3109. inst->createPlane(w, h);
  3110. return 0;
  3111. }
  3112. static int Polycore_Mesh_createBox(lua_State *L) {
  3113. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3114. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3115. luaL_checktype(L, 2, LUA_TNUMBER);
  3116. Number w = lua_tonumber(L, 2);
  3117. luaL_checktype(L, 3, LUA_TNUMBER);
  3118. Number d = lua_tonumber(L, 3);
  3119. luaL_checktype(L, 4, LUA_TNUMBER);
  3120. Number h = lua_tonumber(L, 4);
  3121. inst->createBox(w, d, h);
  3122. return 0;
  3123. }
  3124. static int Polycore_Mesh_createSphere(lua_State *L) {
  3125. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3126. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3127. luaL_checktype(L, 2, LUA_TNUMBER);
  3128. Number radius = lua_tonumber(L, 2);
  3129. luaL_checktype(L, 3, LUA_TNUMBER);
  3130. Number numRings = lua_tonumber(L, 3);
  3131. luaL_checktype(L, 4, LUA_TNUMBER);
  3132. Number numSegments = lua_tonumber(L, 4);
  3133. inst->createSphere(radius, numRings, numSegments);
  3134. return 0;
  3135. }
  3136. static int Polycore_Mesh_recenterMesh(lua_State *L) {
  3137. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3138. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3139. Vector3 *retInst = new Vector3();
  3140. *retInst = inst->recenterMesh();
  3141. lua_pushlightuserdata(L, retInst);
  3142. return 1;
  3143. }
  3144. static int Polycore_Mesh_useVertexNormals(lua_State *L) {
  3145. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3146. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3147. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3148. bool val = lua_toboolean(L, 2);
  3149. inst->useVertexNormals(val);
  3150. return 0;
  3151. }
  3152. static int Polycore_Mesh_setVertexBuffer(lua_State *L) {
  3153. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3154. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3155. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3156. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  3157. inst->setVertexBuffer(buffer);
  3158. return 0;
  3159. }
  3160. static int Polycore_Mesh_getVertexBuffer(lua_State *L) {
  3161. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3162. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3163. lua_pushlightuserdata(L, (void*)inst->getVertexBuffer());
  3164. return 1;
  3165. }
  3166. static int Polycore_Mesh_getRadius(lua_State *L) {
  3167. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3168. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3169. lua_pushnumber(L, inst->getRadius());
  3170. return 1;
  3171. }
  3172. static int Polycore_Mesh_calculateNormals(lua_State *L) {
  3173. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3174. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3175. inst->calculateNormals();
  3176. return 0;
  3177. }
  3178. static int Polycore_Mesh_getMeshType(lua_State *L) {
  3179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3180. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3181. lua_pushinteger(L, inst->getMeshType());
  3182. return 1;
  3183. }
  3184. static int Polycore_Mesh_setMeshType(lua_State *L) {
  3185. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3186. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3187. luaL_checktype(L, 2, LUA_TNUMBER);
  3188. int newType = lua_tointeger(L, 2);
  3189. inst->setMeshType(newType);
  3190. return 0;
  3191. }
  3192. static int Polycore_Mesh_calculateBBox(lua_State *L) {
  3193. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3194. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3195. Vector3 *retInst = new Vector3();
  3196. *retInst = inst->calculateBBox();
  3197. lua_pushlightuserdata(L, retInst);
  3198. return 1;
  3199. }
  3200. static int Polycore_Mesh_hasVertexBuffer(lua_State *L) {
  3201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3202. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3203. lua_pushboolean(L, inst->hasVertexBuffer());
  3204. return 1;
  3205. }
  3206. static int Polycore_VertexBuffer_get_verticesPerFace(lua_State *L) {
  3207. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3208. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3209. lua_pushinteger(L, inst->verticesPerFace);
  3210. return 1;
  3211. }
  3212. static int Polycore_VertexBuffer_get_meshType(lua_State *L) {
  3213. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3214. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3215. lua_pushinteger(L, inst->meshType);
  3216. return 1;
  3217. }
  3218. static int Polycore_VertexBuffer_set_verticesPerFace(lua_State *L) {
  3219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3220. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3221. int param = lua_tointeger(L, 2);
  3222. inst->verticesPerFace = param;
  3223. return 0;
  3224. }
  3225. static int Polycore_VertexBuffer_set_meshType(lua_State *L) {
  3226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3227. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3228. int param = lua_tointeger(L, 2);
  3229. inst->meshType = param;
  3230. return 0;
  3231. }
  3232. static int Polycore_VertexBuffer(lua_State *L) {
  3233. VertexBuffer *inst = new VertexBuffer();
  3234. lua_pushlightuserdata(L, (void*)inst);
  3235. return 1;
  3236. }
  3237. static int Polycore_VertexBuffer_getVertexCount(lua_State *L) {
  3238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3239. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3240. lua_pushinteger(L, inst->getVertexCount());
  3241. return 1;
  3242. }
  3243. static int Polycore_PolycodeModule(lua_State *L) {
  3244. PolycodeModule *inst = new PolycodeModule();
  3245. lua_pushlightuserdata(L, (void*)inst);
  3246. return 1;
  3247. }
  3248. static int Polycore_PolycodeModule_getType(lua_State *L) {
  3249. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3250. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  3251. lua_pushinteger(L, inst->getType());
  3252. return 1;
  3253. }
  3254. static int Polycore_ObjectEntry_get_type(lua_State *L) {
  3255. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3256. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3257. lua_pushinteger(L, inst->type);
  3258. return 1;
  3259. }
  3260. static int Polycore_ObjectEntry_get_name(lua_State *L) {
  3261. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3262. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3263. lua_pushstring(L, inst->name.c_str());
  3264. return 1;
  3265. }
  3266. static int Polycore_ObjectEntry_get_NumberVal(lua_State *L) {
  3267. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3268. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3269. lua_pushnumber(L, inst->NumberVal);
  3270. return 1;
  3271. }
  3272. static int Polycore_ObjectEntry_get_intVal(lua_State *L) {
  3273. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3274. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3275. lua_pushinteger(L, inst->intVal);
  3276. return 1;
  3277. }
  3278. static int Polycore_ObjectEntry_get_stringVal(lua_State *L) {
  3279. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3280. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3281. lua_pushstring(L, inst->stringVal.c_str());
  3282. return 1;
  3283. }
  3284. static int Polycore_ObjectEntry_get_boolVal(lua_State *L) {
  3285. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3286. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3287. lua_pushboolean(L, inst->boolVal);
  3288. return 1;
  3289. }
  3290. static int Polycore_ObjectEntry_get_length(lua_State *L) {
  3291. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3292. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3293. lua_pushinteger(L, inst->length);
  3294. return 1;
  3295. }
  3296. static int Polycore_ObjectEntry_set_type(lua_State *L) {
  3297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3298. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3299. int param = lua_tointeger(L, 2);
  3300. inst->type = param;
  3301. return 0;
  3302. }
  3303. static int Polycore_ObjectEntry_set_name(lua_State *L) {
  3304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3305. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3306. String param = lua_tostring(L, 2);
  3307. inst->name = param;
  3308. return 0;
  3309. }
  3310. static int Polycore_ObjectEntry_set_NumberVal(lua_State *L) {
  3311. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3312. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3313. Number param = lua_tonumber(L, 2);
  3314. inst->NumberVal = param;
  3315. return 0;
  3316. }
  3317. static int Polycore_ObjectEntry_set_intVal(lua_State *L) {
  3318. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3319. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3320. int param = lua_tointeger(L, 2);
  3321. inst->intVal = param;
  3322. return 0;
  3323. }
  3324. static int Polycore_ObjectEntry_set_stringVal(lua_State *L) {
  3325. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3326. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3327. String param = lua_tostring(L, 2);
  3328. inst->stringVal = param;
  3329. return 0;
  3330. }
  3331. static int Polycore_ObjectEntry_set_boolVal(lua_State *L) {
  3332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3333. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3334. bool param = lua_toboolean(L, 2);
  3335. inst->boolVal = param;
  3336. return 0;
  3337. }
  3338. static int Polycore_ObjectEntry_set_length(lua_State *L) {
  3339. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3340. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3341. int param = lua_tointeger(L, 2);
  3342. inst->length = param;
  3343. return 0;
  3344. }
  3345. static int Polycore_ObjectEntry(lua_State *L) {
  3346. ObjectEntry *inst = new ObjectEntry();
  3347. lua_pushlightuserdata(L, (void*)inst);
  3348. return 1;
  3349. }
  3350. static int Polycore_ObjectEntry_addChild(lua_State *L) {
  3351. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3352. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3353. luaL_checktype(L, 2, LUA_TSTRING);
  3354. String name = lua_tostring(L, 2);
  3355. lua_pushlightuserdata(L, (void*)inst->addChild(name));
  3356. return 1;
  3357. }
  3358. static int Polycore_Particle_get_life(lua_State *L) {
  3359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3360. Particle *inst = (Particle*)lua_topointer(L, 1);
  3361. lua_pushnumber(L, inst->life);
  3362. return 1;
  3363. }
  3364. static int Polycore_Particle_get_lifespan(lua_State *L) {
  3365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3366. Particle *inst = (Particle*)lua_topointer(L, 1);
  3367. lua_pushnumber(L, inst->lifespan);
  3368. return 1;
  3369. }
  3370. static int Polycore_Particle_get_brightnessDeviation(lua_State *L) {
  3371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3372. Particle *inst = (Particle*)lua_topointer(L, 1);
  3373. lua_pushnumber(L, inst->brightnessDeviation);
  3374. return 1;
  3375. }
  3376. static int Polycore_Particle_get_perlinPosX(lua_State *L) {
  3377. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3378. Particle *inst = (Particle*)lua_topointer(L, 1);
  3379. lua_pushnumber(L, inst->perlinPosX);
  3380. return 1;
  3381. }
  3382. static int Polycore_Particle_get_perlinPosY(lua_State *L) {
  3383. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3384. Particle *inst = (Particle*)lua_topointer(L, 1);
  3385. lua_pushnumber(L, inst->perlinPosY);
  3386. return 1;
  3387. }
  3388. static int Polycore_Particle_get_perlinPosZ(lua_State *L) {
  3389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3390. Particle *inst = (Particle*)lua_topointer(L, 1);
  3391. lua_pushnumber(L, inst->perlinPosZ);
  3392. return 1;
  3393. }
  3394. static int Polycore_Particle_set_life(lua_State *L) {
  3395. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3396. Particle *inst = (Particle*)lua_topointer(L, 1);
  3397. Number param = lua_tonumber(L, 2);
  3398. inst->life = param;
  3399. return 0;
  3400. }
  3401. static int Polycore_Particle_set_lifespan(lua_State *L) {
  3402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3403. Particle *inst = (Particle*)lua_topointer(L, 1);
  3404. Number param = lua_tonumber(L, 2);
  3405. inst->lifespan = param;
  3406. return 0;
  3407. }
  3408. static int Polycore_Particle_set_brightnessDeviation(lua_State *L) {
  3409. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3410. Particle *inst = (Particle*)lua_topointer(L, 1);
  3411. Number param = lua_tonumber(L, 2);
  3412. inst->brightnessDeviation = param;
  3413. return 0;
  3414. }
  3415. static int Polycore_Particle_set_perlinPosX(lua_State *L) {
  3416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3417. Particle *inst = (Particle*)lua_topointer(L, 1);
  3418. Number param = lua_tonumber(L, 2);
  3419. inst->perlinPosX = param;
  3420. return 0;
  3421. }
  3422. static int Polycore_Particle_set_perlinPosY(lua_State *L) {
  3423. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3424. Particle *inst = (Particle*)lua_topointer(L, 1);
  3425. Number param = lua_tonumber(L, 2);
  3426. inst->perlinPosY = param;
  3427. return 0;
  3428. }
  3429. static int Polycore_Particle_set_perlinPosZ(lua_State *L) {
  3430. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3431. Particle *inst = (Particle*)lua_topointer(L, 1);
  3432. Number param = lua_tonumber(L, 2);
  3433. inst->perlinPosZ = param;
  3434. return 0;
  3435. }
  3436. static int Polycore_Particle(lua_State *L) {
  3437. luaL_checktype(L, 1, LUA_TNUMBER);
  3438. int particleType = lua_tointeger(L, 1);
  3439. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3440. bool isScreenParticle = lua_toboolean(L, 2);
  3441. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3442. Material * material = (Material *)lua_topointer(L, 3);
  3443. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3444. Texture * texture = (Texture *)lua_topointer(L, 4);
  3445. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  3446. Mesh * particleMesh = (Mesh *)lua_topointer(L, 5);
  3447. Particle *inst = new Particle(particleType, isScreenParticle, material, texture, particleMesh);
  3448. lua_pushlightuserdata(L, (void*)inst);
  3449. return 1;
  3450. }
  3451. static int Polycore_Particle_Reset(lua_State *L) {
  3452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3453. Particle *inst = (Particle*)lua_topointer(L, 1);
  3454. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3455. bool continuious = lua_toboolean(L, 2);
  3456. inst->Reset(continuious);
  3457. return 0;
  3458. }
  3459. static int Polycore_Particle_createSceneParticle(lua_State *L) {
  3460. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3461. Particle *inst = (Particle*)lua_topointer(L, 1);
  3462. luaL_checktype(L, 2, LUA_TNUMBER);
  3463. int particleType = lua_tointeger(L, 2);
  3464. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3465. Texture * texture = (Texture *)lua_topointer(L, 3);
  3466. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3467. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  3468. inst->createSceneParticle(particleType, texture, particleMesh);
  3469. return 0;
  3470. }
  3471. static int Polycore_Particle_createScreenParticle(lua_State *L) {
  3472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3473. Particle *inst = (Particle*)lua_topointer(L, 1);
  3474. luaL_checktype(L, 2, LUA_TNUMBER);
  3475. int particleType = lua_tointeger(L, 2);
  3476. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3477. Texture * texture = (Texture *)lua_topointer(L, 3);
  3478. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3479. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  3480. inst->createScreenParticle(particleType, texture, particleMesh);
  3481. return 0;
  3482. }
  3483. static int Polycore_ScreenParticleEmitter(lua_State *L) {
  3484. luaL_checktype(L, 1, LUA_TSTRING);
  3485. String imageFile = lua_tostring(L, 1);
  3486. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3487. Mesh * particleMesh = (Mesh *)lua_topointer(L, 2);
  3488. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3489. ScreenMesh * emitter = (ScreenMesh *)lua_topointer(L, 3);
  3490. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3491. Screen * particleParentScreen = (Screen *)lua_topointer(L, 4);
  3492. luaL_checktype(L, 5, LUA_TNUMBER);
  3493. int particleType = lua_tointeger(L, 5);
  3494. luaL_checktype(L, 6, LUA_TNUMBER);
  3495. int emitterType = lua_tointeger(L, 6);
  3496. luaL_checktype(L, 7, LUA_TNUMBER);
  3497. Number lifespan = lua_tonumber(L, 7);
  3498. luaL_checktype(L, 8, LUA_TNUMBER);
  3499. unsigned int numParticles = lua_tointeger(L, 8);
  3500. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  3501. Vector3 direction = *(Vector3*)lua_topointer(L, 9);
  3502. luaL_checktype(L, 10, LUA_TLIGHTUSERDATA);
  3503. Vector3 gravity = *(Vector3*)lua_topointer(L, 10);
  3504. luaL_checktype(L, 11, LUA_TLIGHTUSERDATA);
  3505. Vector3 deviation = *(Vector3*)lua_topointer(L, 11);
  3506. ScreenParticleEmitter *inst = new ScreenParticleEmitter(imageFile, particleMesh, emitter, particleParentScreen, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation);
  3507. lua_pushlightuserdata(L, (void*)inst);
  3508. return 1;
  3509. }
  3510. static int Polycore_ScreenParticleEmitter_addParticleBody(lua_State *L) {
  3511. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3512. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  3513. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3514. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  3515. inst->addParticleBody(particleBody);
  3516. return 0;
  3517. }
  3518. static int Polycore_ScreenParticleEmitter_getBaseMatrix(lua_State *L) {
  3519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3520. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  3521. Matrix4 *retInst = new Matrix4();
  3522. *retInst = inst->getBaseMatrix();
  3523. lua_pushlightuserdata(L, retInst);
  3524. return 1;
  3525. }
  3526. static int Polycore_ScreenParticleEmitter_Update(lua_State *L) {
  3527. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3528. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  3529. inst->Update();
  3530. return 0;
  3531. }
  3532. static int Polycore_SceneParticleEmitter(lua_State *L) {
  3533. luaL_checktype(L, 1, LUA_TSTRING);
  3534. String imageFile = lua_tostring(L, 1);
  3535. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3536. Mesh * particleMesh = (Mesh *)lua_topointer(L, 2);
  3537. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3538. SceneMesh * emitter = (SceneMesh *)lua_topointer(L, 3);
  3539. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3540. Scene * particleParentScene = (Scene *)lua_topointer(L, 4);
  3541. luaL_checktype(L, 5, LUA_TNUMBER);
  3542. int particleType = lua_tointeger(L, 5);
  3543. luaL_checktype(L, 6, LUA_TNUMBER);
  3544. int emitterType = lua_tointeger(L, 6);
  3545. luaL_checktype(L, 7, LUA_TNUMBER);
  3546. Number lifespan = lua_tonumber(L, 7);
  3547. luaL_checktype(L, 8, LUA_TNUMBER);
  3548. unsigned int numParticles = lua_tointeger(L, 8);
  3549. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  3550. Vector3 direction = *(Vector3*)lua_topointer(L, 9);
  3551. luaL_checktype(L, 10, LUA_TLIGHTUSERDATA);
  3552. Vector3 gravity = *(Vector3*)lua_topointer(L, 10);
  3553. luaL_checktype(L, 11, LUA_TLIGHTUSERDATA);
  3554. Vector3 deviation = *(Vector3*)lua_topointer(L, 11);
  3555. SceneParticleEmitter *inst = new SceneParticleEmitter(imageFile, particleMesh, emitter, particleParentScene, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation);
  3556. lua_pushlightuserdata(L, (void*)inst);
  3557. return 1;
  3558. }
  3559. static int Polycore_SceneParticleEmitter_addParticleBody(lua_State *L) {
  3560. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3561. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  3562. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3563. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  3564. inst->addParticleBody(particleBody);
  3565. return 0;
  3566. }
  3567. static int Polycore_SceneParticleEmitter_getBaseMatrix(lua_State *L) {
  3568. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3569. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  3570. Matrix4 *retInst = new Matrix4();
  3571. *retInst = inst->getBaseMatrix();
  3572. lua_pushlightuserdata(L, retInst);
  3573. return 1;
  3574. }
  3575. static int Polycore_SceneParticleEmitter_Update(lua_State *L) {
  3576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3577. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  3578. inst->Update();
  3579. return 0;
  3580. }
  3581. static int Polycore_ParticleEmitter_get_particleSpeedMod(lua_State *L) {
  3582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3583. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3584. lua_pushnumber(L, inst->particleSpeedMod);
  3585. return 1;
  3586. }
  3587. static int Polycore_ParticleEmitter_get_brightnessDeviation(lua_State *L) {
  3588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3589. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3590. lua_pushnumber(L, inst->brightnessDeviation);
  3591. return 1;
  3592. }
  3593. static int Polycore_ParticleEmitter_get_lifespan(lua_State *L) {
  3594. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3595. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3596. lua_pushnumber(L, inst->lifespan);
  3597. return 1;
  3598. }
  3599. static int Polycore_ParticleEmitter_get_rotationFollowsPath(lua_State *L) {
  3600. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3601. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3602. lua_pushboolean(L, inst->rotationFollowsPath);
  3603. return 1;
  3604. }
  3605. static int Polycore_ParticleEmitter_set_particleSpeedMod(lua_State *L) {
  3606. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3607. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3608. Number param = lua_tonumber(L, 2);
  3609. inst->particleSpeedMod = param;
  3610. return 0;
  3611. }
  3612. static int Polycore_ParticleEmitter_set_brightnessDeviation(lua_State *L) {
  3613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3614. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3615. Number param = lua_tonumber(L, 2);
  3616. inst->brightnessDeviation = param;
  3617. return 0;
  3618. }
  3619. static int Polycore_ParticleEmitter_set_lifespan(lua_State *L) {
  3620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3621. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3622. Number param = lua_tonumber(L, 2);
  3623. inst->lifespan = param;
  3624. return 0;
  3625. }
  3626. static int Polycore_ParticleEmitter_set_rotationFollowsPath(lua_State *L) {
  3627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3628. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3629. bool param = lua_toboolean(L, 2);
  3630. inst->rotationFollowsPath = param;
  3631. return 0;
  3632. }
  3633. static int Polycore_ParticleEmitter_createParticles(lua_State *L) {
  3634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3635. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3636. inst->createParticles();
  3637. return 0;
  3638. }
  3639. static int Polycore_ParticleEmitter_setRotationSpeed(lua_State *L) {
  3640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3641. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3642. luaL_checktype(L, 2, LUA_TNUMBER);
  3643. Number speed = lua_tonumber(L, 2);
  3644. inst->setRotationSpeed(speed);
  3645. return 0;
  3646. }
  3647. static int Polycore_ParticleEmitter_setStartingColor(lua_State *L) {
  3648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3649. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3650. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3651. Color c = *(Color*)lua_topointer(L, 2);
  3652. inst->setStartingColor(c);
  3653. return 0;
  3654. }
  3655. static int Polycore_ParticleEmitter_setEndingColor(lua_State *L) {
  3656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3657. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3658. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3659. Color c = *(Color*)lua_topointer(L, 2);
  3660. inst->setEndingColor(c);
  3661. return 0;
  3662. }
  3663. static int Polycore_ParticleEmitter_setParticleBlendingMode(lua_State *L) {
  3664. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3665. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3666. luaL_checktype(L, 2, LUA_TNUMBER);
  3667. int mode = lua_tointeger(L, 2);
  3668. inst->setParticleBlendingMode(mode);
  3669. return 0;
  3670. }
  3671. static int Polycore_ParticleEmitter_setDepthWrite(lua_State *L) {
  3672. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3673. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3674. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3675. bool val = lua_toboolean(L, 2);
  3676. inst->setDepthWrite(val);
  3677. return 0;
  3678. }
  3679. static int Polycore_ParticleEmitter_setDepthTest(lua_State *L) {
  3680. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3681. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3682. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3683. bool val = lua_toboolean(L, 2);
  3684. inst->setDepthTest(val);
  3685. return 0;
  3686. }
  3687. static int Polycore_ParticleEmitter_setAlphaTest(lua_State *L) {
  3688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3689. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3690. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3691. bool val = lua_toboolean(L, 2);
  3692. inst->setAlphaTest(val);
  3693. return 0;
  3694. }
  3695. static int Polycore_ParticleEmitter_enablePerlin(lua_State *L) {
  3696. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3697. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3698. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3699. bool val = lua_toboolean(L, 2);
  3700. inst->enablePerlin(val);
  3701. return 0;
  3702. }
  3703. static int Polycore_ParticleEmitter_setBillboardMode(lua_State *L) {
  3704. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3705. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3706. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3707. bool mode = lua_toboolean(L, 2);
  3708. inst->setBillboardMode(mode);
  3709. return 0;
  3710. }
  3711. static int Polycore_ParticleEmitter_enableEmitter(lua_State *L) {
  3712. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3713. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3714. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3715. bool val = lua_toboolean(L, 2);
  3716. inst->enableEmitter(val);
  3717. return 0;
  3718. }
  3719. static int Polycore_ParticleEmitter_emitterEnabled(lua_State *L) {
  3720. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3721. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3722. lua_pushboolean(L, inst->emitterEnabled());
  3723. return 1;
  3724. }
  3725. static int Polycore_ParticleEmitter_setEmitterRadius(lua_State *L) {
  3726. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3727. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3728. luaL_checktype(L, 2, LUA_TNUMBER);
  3729. Number rad = lua_tonumber(L, 2);
  3730. inst->setEmitterRadius(rad);
  3731. return 0;
  3732. }
  3733. static int Polycore_ParticleEmitter_setStartingScaleModifier(lua_State *L) {
  3734. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3735. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3736. luaL_checktype(L, 2, LUA_TNUMBER);
  3737. Number mod = lua_tonumber(L, 2);
  3738. inst->setStartingScaleModifier(mod);
  3739. return 0;
  3740. }
  3741. static int Polycore_ParticleEmitter_setEndingScaleModifier(lua_State *L) {
  3742. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3743. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3744. luaL_checktype(L, 2, LUA_TNUMBER);
  3745. Number mod = lua_tonumber(L, 2);
  3746. inst->setEndingScaleModifier(mod);
  3747. return 0;
  3748. }
  3749. static int Polycore_ParticleEmitter_setEmitRotationVector(lua_State *L) {
  3750. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3751. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3752. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3753. Vector3 rotVector = *(Vector3*)lua_topointer(L, 2);
  3754. inst->setEmitRotationVector(rotVector);
  3755. return 0;
  3756. }
  3757. static int Polycore_ParticleEmitter_setEmitRotationDeviance(lua_State *L) {
  3758. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3759. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3760. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3761. Vector3 rotVector = *(Vector3*)lua_topointer(L, 2);
  3762. inst->setEmitRotationDeviance(rotVector);
  3763. return 0;
  3764. }
  3765. static int Polycore_ParticleEmitter_setAllAtOnce(lua_State *L) {
  3766. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3767. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3768. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3769. bool val = lua_toboolean(L, 2);
  3770. inst->setAllAtOnce(val);
  3771. return 0;
  3772. }
  3773. static int Polycore_ParticleEmitter_Trigger(lua_State *L) {
  3774. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3775. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3776. inst->Trigger();
  3777. return 0;
  3778. }
  3779. static int Polycore_ParticleEmitter_resetParticle(lua_State *L) {
  3780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3781. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3782. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3783. Particle * particle = (Particle *)lua_topointer(L, 2);
  3784. inst->resetParticle(particle);
  3785. return 0;
  3786. }
  3787. static int Polycore_ParticleEmitter_setPerlinModSize(lua_State *L) {
  3788. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3789. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3790. luaL_checktype(L, 2, LUA_TNUMBER);
  3791. Number size = lua_tonumber(L, 2);
  3792. inst->setPerlinModSize(size);
  3793. return 0;
  3794. }
  3795. static int Polycore_ParticleEmitter_setParticleCount(lua_State *L) {
  3796. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3797. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3798. luaL_checktype(L, 2, LUA_TNUMBER);
  3799. int count = lua_tointeger(L, 2);
  3800. inst->setParticleCount(count);
  3801. return 0;
  3802. }
  3803. static int Polycore_ParticleEmitter_addParticleBody(lua_State *L) {
  3804. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3805. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3806. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3807. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  3808. inst->addParticleBody(particleBody);
  3809. return 0;
  3810. }
  3811. static int Polycore_ParticleEmitter_getBaseMatrix(lua_State *L) {
  3812. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3813. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3814. Matrix4 *retInst = new Matrix4();
  3815. *retInst = inst->getBaseMatrix();
  3816. lua_pushlightuserdata(L, retInst);
  3817. return 1;
  3818. }
  3819. static int Polycore_ParticleEmitter_updateEmitter(lua_State *L) {
  3820. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3821. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  3822. inst->updateEmitter();
  3823. return 0;
  3824. }
  3825. static int Polycore_Perlin(lua_State *L) {
  3826. luaL_checktype(L, 1, LUA_TNUMBER);
  3827. int octaves = lua_tointeger(L, 1);
  3828. luaL_checktype(L, 2, LUA_TNUMBER);
  3829. Number freq = lua_tonumber(L, 2);
  3830. luaL_checktype(L, 3, LUA_TNUMBER);
  3831. Number amp = lua_tonumber(L, 3);
  3832. luaL_checktype(L, 4, LUA_TNUMBER);
  3833. int seed = lua_tointeger(L, 4);
  3834. Perlin *inst = new Perlin(octaves, freq, amp, seed);
  3835. lua_pushlightuserdata(L, (void*)inst);
  3836. return 1;
  3837. }
  3838. static int Polycore_Perlin_Get(lua_State *L) {
  3839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3840. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  3841. luaL_checktype(L, 2, LUA_TNUMBER);
  3842. Number x = lua_tonumber(L, 2);
  3843. luaL_checktype(L, 3, LUA_TNUMBER);
  3844. Number y = lua_tonumber(L, 3);
  3845. lua_pushnumber(L, inst->Get(x, y));
  3846. return 1;
  3847. }
  3848. static int Polycore_Polygon_get_useVertexNormals(lua_State *L) {
  3849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3850. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3851. lua_pushboolean(L, inst->useVertexNormals);
  3852. return 1;
  3853. }
  3854. static int Polycore_Polygon_set_useVertexNormals(lua_State *L) {
  3855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3856. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3857. bool param = lua_toboolean(L, 2);
  3858. inst->useVertexNormals = param;
  3859. return 0;
  3860. }
  3861. static int Polycore_Polygon(lua_State *L) {
  3862. Polycode::Polygon *inst = new Polycode::Polygon();
  3863. lua_pushlightuserdata(L, (void*)inst);
  3864. return 1;
  3865. }
  3866. static int Polycore_Polygon_getVertexCount(lua_State *L) {
  3867. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3868. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3869. lua_pushinteger(L, inst->getVertexCount());
  3870. return 1;
  3871. }
  3872. static int Polycore_Polygon_getVertex(lua_State *L) {
  3873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3874. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3875. luaL_checktype(L, 2, LUA_TNUMBER);
  3876. unsigned int index = lua_tointeger(L, 2);
  3877. lua_pushlightuserdata(L, (void*)inst->getVertex(index));
  3878. return 1;
  3879. }
  3880. static int Polycore_Polygon_addVertex(lua_State *L) {
  3881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3882. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3883. luaL_checktype(L, 2, LUA_TNUMBER);
  3884. Number x = lua_tonumber(L, 2);
  3885. luaL_checktype(L, 3, LUA_TNUMBER);
  3886. Number y = lua_tonumber(L, 3);
  3887. luaL_checktype(L, 4, LUA_TNUMBER);
  3888. Number z = lua_tonumber(L, 4);
  3889. lua_pushlightuserdata(L, (void*)inst->addVertex(x, y, z));
  3890. return 1;
  3891. }
  3892. static int Polycore_Polygon_removeVertex(lua_State *L) {
  3893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3894. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3895. luaL_checktype(L, 2, LUA_TNUMBER);
  3896. int index = lua_tointeger(L, 2);
  3897. inst->removeVertex(index);
  3898. return 0;
  3899. }
  3900. static int Polycore_Polygon_calculateNormal(lua_State *L) {
  3901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3902. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3903. inst->calculateNormal();
  3904. return 0;
  3905. }
  3906. static int Polycore_Polygon_getFaceNormal(lua_State *L) {
  3907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3908. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3909. Vector3 *retInst = new Vector3();
  3910. *retInst = inst->getFaceNormal();
  3911. lua_pushlightuserdata(L, retInst);
  3912. return 1;
  3913. }
  3914. static int Polycore_Polygon_getBounds2D(lua_State *L) {
  3915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3916. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3917. Rectangle *retInst = new Rectangle();
  3918. *retInst = inst->getBounds2D();
  3919. lua_pushlightuserdata(L, retInst);
  3920. return 1;
  3921. }
  3922. static int Polycore_Polygon_setNormal(lua_State *L) {
  3923. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3924. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3925. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3926. Vector3 normal = *(Vector3*)lua_topointer(L, 2);
  3927. inst->setNormal(normal);
  3928. return 0;
  3929. }
  3930. static int Polycore_Polygon_flipUVY(lua_State *L) {
  3931. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3932. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  3933. inst->flipUVY();
  3934. return 0;
  3935. }
  3936. static int Polycore_Quaternion_get_x(lua_State *L) {
  3937. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3938. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3939. lua_pushnumber(L, inst->x);
  3940. return 1;
  3941. }
  3942. static int Polycore_Quaternion_get_y(lua_State *L) {
  3943. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3944. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3945. lua_pushnumber(L, inst->y);
  3946. return 1;
  3947. }
  3948. static int Polycore_Quaternion_get_z(lua_State *L) {
  3949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3950. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3951. lua_pushnumber(L, inst->z);
  3952. return 1;
  3953. }
  3954. static int Polycore_Quaternion_get_w(lua_State *L) {
  3955. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3956. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3957. lua_pushnumber(L, inst->w);
  3958. return 1;
  3959. }
  3960. static int Polycore_Quaternion_set_x(lua_State *L) {
  3961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3962. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3963. Number param = lua_tonumber(L, 2);
  3964. inst->x = param;
  3965. return 0;
  3966. }
  3967. static int Polycore_Quaternion_set_y(lua_State *L) {
  3968. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3969. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3970. Number param = lua_tonumber(L, 2);
  3971. inst->y = param;
  3972. return 0;
  3973. }
  3974. static int Polycore_Quaternion_set_z(lua_State *L) {
  3975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3976. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3977. Number param = lua_tonumber(L, 2);
  3978. inst->z = param;
  3979. return 0;
  3980. }
  3981. static int Polycore_Quaternion_set_w(lua_State *L) {
  3982. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3983. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  3984. Number param = lua_tonumber(L, 2);
  3985. inst->w = param;
  3986. return 0;
  3987. }
  3988. static int Polycore_Quaternion(lua_State *L) {
  3989. luaL_checktype(L, 1, LUA_TNUMBER);
  3990. Number w = lua_tonumber(L, 1);
  3991. luaL_checktype(L, 2, LUA_TNUMBER);
  3992. Number x = lua_tonumber(L, 2);
  3993. luaL_checktype(L, 3, LUA_TNUMBER);
  3994. Number y = lua_tonumber(L, 3);
  3995. luaL_checktype(L, 4, LUA_TNUMBER);
  3996. Number z = lua_tonumber(L, 4);
  3997. Quaternion *inst = new Quaternion(w, x, y, z);
  3998. lua_pushlightuserdata(L, (void*)inst);
  3999. return 1;
  4000. }
  4001. static int Polycore_Quaternion_setFromMatrix(lua_State *L) {
  4002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4003. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4004. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4005. const Matrix4 & _mat = *( Matrix4 *)lua_topointer(L, 2);
  4006. inst->setFromMatrix(_mat);
  4007. return 0;
  4008. }
  4009. static int Polycore_Quaternion_Slerp(lua_State *L) {
  4010. luaL_checktype(L, 2, LUA_TNUMBER);
  4011. Number fT = lua_tonumber(L, 2);
  4012. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4013. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4014. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4015. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 4);
  4016. luaL_checktype(L, 5, LUA_TBOOLEAN);
  4017. bool shortestPath = lua_toboolean(L, 5);
  4018. Quaternion *retInst = new Quaternion();
  4019. *retInst = Quaternion::Slerp(fT, rkP, rkQ, shortestPath);
  4020. lua_pushlightuserdata(L, retInst);
  4021. return 1;
  4022. }
  4023. static int Polycore_Quaternion_Dot(lua_State *L) {
  4024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4025. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4026. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4027. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 2);
  4028. lua_pushnumber(L, inst->Dot(rkQ));
  4029. return 1;
  4030. }
  4031. static int Polycore_Quaternion_Log(lua_State *L) {
  4032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4033. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4034. Quaternion *retInst = new Quaternion();
  4035. *retInst = inst->Log();
  4036. lua_pushlightuserdata(L, retInst);
  4037. return 1;
  4038. }
  4039. static int Polycore_Quaternion_Exp(lua_State *L) {
  4040. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4041. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4042. Quaternion *retInst = new Quaternion();
  4043. *retInst = inst->Exp();
  4044. lua_pushlightuserdata(L, retInst);
  4045. return 1;
  4046. }
  4047. static int Polycore_Quaternion_Norm(lua_State *L) {
  4048. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4049. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4050. lua_pushnumber(L, inst->Norm());
  4051. return 1;
  4052. }
  4053. static int Polycore_Quaternion_normalize(lua_State *L) {
  4054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4055. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4056. lua_pushnumber(L, inst->normalize());
  4057. return 1;
  4058. }
  4059. static int Polycore_Quaternion_lookAt(lua_State *L) {
  4060. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4061. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4062. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4063. const Vector3 & D = *( Vector3 *)lua_topointer(L, 2);
  4064. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4065. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  4066. inst->lookAt(D, upVector);
  4067. return 0;
  4068. }
  4069. static int Polycore_Quaternion_createFromMatrix(lua_State *L) {
  4070. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4071. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4072. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4073. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  4074. inst->createFromMatrix(matrix);
  4075. return 0;
  4076. }
  4077. static int Polycore_Quaternion_Squad(lua_State *L) {
  4078. luaL_checktype(L, 2, LUA_TNUMBER);
  4079. Number fT = lua_tonumber(L, 2);
  4080. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4081. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4082. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4083. const Quaternion & rkA = *( Quaternion *)lua_topointer(L, 4);
  4084. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4085. const Quaternion & rkB = *( Quaternion *)lua_topointer(L, 5);
  4086. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4087. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 6);
  4088. luaL_checktype(L, 7, LUA_TBOOLEAN);
  4089. bool shortestPath = lua_toboolean(L, 7);
  4090. Quaternion *retInst = new Quaternion();
  4091. *retInst = Quaternion::Squad(fT, rkP, rkA, rkB, rkQ, shortestPath);
  4092. lua_pushlightuserdata(L, retInst);
  4093. return 1;
  4094. }
  4095. static int Polycore_Quaternion_Inverse(lua_State *L) {
  4096. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4097. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4098. Quaternion *retInst = new Quaternion();
  4099. *retInst = inst->Inverse();
  4100. lua_pushlightuserdata(L, retInst);
  4101. return 1;
  4102. }
  4103. static int Polycore_Quaternion_set(lua_State *L) {
  4104. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4105. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4106. luaL_checktype(L, 2, LUA_TNUMBER);
  4107. Number w = lua_tonumber(L, 2);
  4108. luaL_checktype(L, 3, LUA_TNUMBER);
  4109. Number x = lua_tonumber(L, 3);
  4110. luaL_checktype(L, 4, LUA_TNUMBER);
  4111. Number y = lua_tonumber(L, 4);
  4112. luaL_checktype(L, 5, LUA_TNUMBER);
  4113. Number z = lua_tonumber(L, 5);
  4114. inst->set(w, x, y, z);
  4115. return 0;
  4116. }
  4117. static int Polycore_Quaternion_inverse(lua_State *L) {
  4118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4119. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4120. Quaternion *retInst = new Quaternion();
  4121. *retInst = inst->inverse();
  4122. lua_pushlightuserdata(L, retInst);
  4123. return 1;
  4124. }
  4125. static int Polycore_Quaternion_InvSqrt(lua_State *L) {
  4126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4127. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4128. luaL_checktype(L, 2, LUA_TNUMBER);
  4129. Number x = lua_tonumber(L, 2);
  4130. lua_pushnumber(L, inst->InvSqrt(x));
  4131. return 1;
  4132. }
  4133. static int Polycore_Quaternion_fromAxes(lua_State *L) {
  4134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4135. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4136. luaL_checktype(L, 2, LUA_TNUMBER);
  4137. Number az = lua_tonumber(L, 2);
  4138. luaL_checktype(L, 3, LUA_TNUMBER);
  4139. Number ay = lua_tonumber(L, 3);
  4140. luaL_checktype(L, 4, LUA_TNUMBER);
  4141. Number ax = lua_tonumber(L, 4);
  4142. inst->fromAxes(az, ay, ax);
  4143. return 0;
  4144. }
  4145. static int Polycore_Quaternion_FromAngleAxis(lua_State *L) {
  4146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4147. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4148. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4149. const Number & rfAngle = *( Number *)lua_topointer(L, 2);
  4150. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4151. const Vector3 & rkAxis = *( Vector3 *)lua_topointer(L, 3);
  4152. inst->FromAngleAxis(rfAngle, rkAxis);
  4153. return 0;
  4154. }
  4155. static int Polycore_Quaternion_ToAngleAxis(lua_State *L) {
  4156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4157. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4158. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4159. Number & rfAngle = *(Number *)lua_topointer(L, 2);
  4160. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4161. Vector3 & rkAxis = *(Vector3 *)lua_topointer(L, 3);
  4162. inst->ToAngleAxis(rfAngle, rkAxis);
  4163. return 0;
  4164. }
  4165. static int Polycore_Quaternion_createFromAxisAngle(lua_State *L) {
  4166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4167. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4168. luaL_checktype(L, 2, LUA_TNUMBER);
  4169. Number x = lua_tonumber(L, 2);
  4170. luaL_checktype(L, 3, LUA_TNUMBER);
  4171. Number y = lua_tonumber(L, 3);
  4172. luaL_checktype(L, 4, LUA_TNUMBER);
  4173. Number z = lua_tonumber(L, 4);
  4174. luaL_checktype(L, 5, LUA_TNUMBER);
  4175. Number degrees = lua_tonumber(L, 5);
  4176. inst->createFromAxisAngle(x, y, z, degrees);
  4177. return 0;
  4178. }
  4179. static int Polycore_Quaternion_createMatrix(lua_State *L) {
  4180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4181. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4182. Matrix4 *retInst = new Matrix4();
  4183. *retInst = inst->createMatrix();
  4184. lua_pushlightuserdata(L, retInst);
  4185. return 1;
  4186. }
  4187. static int Polycore_QuaternionCurve(lua_State *L) {
  4188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4189. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 1);
  4190. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4191. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 2);
  4192. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4193. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 3);
  4194. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4195. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 4);
  4196. QuaternionCurve *inst = new QuaternionCurve(wCurve, xCurve, yCurve, zCurve);
  4197. lua_pushlightuserdata(L, (void*)inst);
  4198. return 1;
  4199. }
  4200. static int Polycore_QuaternionCurve_interpolate(lua_State *L) {
  4201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4202. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  4203. luaL_checktype(L, 2, LUA_TNUMBER);
  4204. Number t = lua_tonumber(L, 2);
  4205. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4206. bool useShortestPath = lua_toboolean(L, 3);
  4207. Quaternion *retInst = new Quaternion();
  4208. *retInst = inst->interpolate(t, useShortestPath);
  4209. lua_pushlightuserdata(L, retInst);
  4210. return 1;
  4211. }
  4212. static int Polycore_QuaternionCurve_generatePointsFromCurves(lua_State *L) {
  4213. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4214. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  4215. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4216. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  4217. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4218. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  4219. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4220. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  4221. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4222. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  4223. inst->generatePointsFromCurves(wCurve, xCurve, yCurve, zCurve);
  4224. return 0;
  4225. }
  4226. static int Polycore_QuaternionCurve_recalcTangents(lua_State *L) {
  4227. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4228. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  4229. inst->recalcTangents();
  4230. return 0;
  4231. }
  4232. static int Polycore_Rectangle_get_x(lua_State *L) {
  4233. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4234. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4235. lua_pushnumber(L, inst->x);
  4236. return 1;
  4237. }
  4238. static int Polycore_Rectangle_get_y(lua_State *L) {
  4239. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4240. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4241. lua_pushnumber(L, inst->y);
  4242. return 1;
  4243. }
  4244. static int Polycore_Rectangle_get_w(lua_State *L) {
  4245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4246. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4247. lua_pushnumber(L, inst->w);
  4248. return 1;
  4249. }
  4250. static int Polycore_Rectangle_get_h(lua_State *L) {
  4251. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4252. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4253. lua_pushnumber(L, inst->h);
  4254. return 1;
  4255. }
  4256. static int Polycore_Rectangle_set_x(lua_State *L) {
  4257. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4258. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4259. Number param = lua_tonumber(L, 2);
  4260. inst->x = param;
  4261. return 0;
  4262. }
  4263. static int Polycore_Rectangle_set_y(lua_State *L) {
  4264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4265. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4266. Number param = lua_tonumber(L, 2);
  4267. inst->y = param;
  4268. return 0;
  4269. }
  4270. static int Polycore_Rectangle_set_w(lua_State *L) {
  4271. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4272. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4273. Number param = lua_tonumber(L, 2);
  4274. inst->w = param;
  4275. return 0;
  4276. }
  4277. static int Polycore_Rectangle_set_h(lua_State *L) {
  4278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4279. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4280. Number param = lua_tonumber(L, 2);
  4281. inst->h = param;
  4282. return 0;
  4283. }
  4284. static int Polycore_Rectangle(lua_State *L) {
  4285. Rectangle *inst = new Rectangle();
  4286. lua_pushlightuserdata(L, (void*)inst);
  4287. return 1;
  4288. }
  4289. static int Polycore_Rectangle_setRect(lua_State *L) {
  4290. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4291. Rectangle *inst = (Rectangle*)lua_topointer(L, 1);
  4292. luaL_checktype(L, 2, LUA_TNUMBER);
  4293. Number x = lua_tonumber(L, 2);
  4294. luaL_checktype(L, 3, LUA_TNUMBER);
  4295. Number y = lua_tonumber(L, 3);
  4296. luaL_checktype(L, 4, LUA_TNUMBER);
  4297. Number w = lua_tonumber(L, 4);
  4298. luaL_checktype(L, 5, LUA_TNUMBER);
  4299. Number h = lua_tonumber(L, 5);
  4300. inst->setRect(x, y, w, h);
  4301. return 0;
  4302. }
  4303. static int Polycore_Renderer_get_exposureLevel(lua_State *L) {
  4304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4305. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4306. lua_pushnumber(L, inst->exposureLevel);
  4307. return 1;
  4308. }
  4309. static int Polycore_Renderer_set_exposureLevel(lua_State *L) {
  4310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4311. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4312. Number param = lua_tonumber(L, 2);
  4313. inst->exposureLevel = param;
  4314. return 0;
  4315. }
  4316. static int Polycore_Renderer_Resize(lua_State *L) {
  4317. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4318. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4319. luaL_checktype(L, 2, LUA_TNUMBER);
  4320. int xRes = lua_tointeger(L, 2);
  4321. luaL_checktype(L, 3, LUA_TNUMBER);
  4322. int yRes = lua_tointeger(L, 3);
  4323. inst->Resize(xRes, yRes);
  4324. return 0;
  4325. }
  4326. static int Polycore_Renderer_BeginRender(lua_State *L) {
  4327. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4328. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4329. inst->BeginRender();
  4330. return 0;
  4331. }
  4332. static int Polycore_Renderer_EndRender(lua_State *L) {
  4333. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4334. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4335. inst->EndRender();
  4336. return 0;
  4337. }
  4338. static int Polycore_Renderer_createCubemap(lua_State *L) {
  4339. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4340. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4341. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4342. Texture * t0 = (Texture *)lua_topointer(L, 2);
  4343. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4344. Texture * t1 = (Texture *)lua_topointer(L, 3);
  4345. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4346. Texture * t2 = (Texture *)lua_topointer(L, 4);
  4347. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4348. Texture * t3 = (Texture *)lua_topointer(L, 5);
  4349. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4350. Texture * t4 = (Texture *)lua_topointer(L, 6);
  4351. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  4352. Texture * t5 = (Texture *)lua_topointer(L, 7);
  4353. lua_pushlightuserdata(L, (void*)inst->createCubemap(t0, t1, t2, t3, t4, t5));
  4354. return 1;
  4355. }
  4356. static int Polycore_Renderer_createTexture(lua_State *L) {
  4357. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4358. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4359. luaL_checktype(L, 2, LUA_TNUMBER);
  4360. unsigned int width = lua_tointeger(L, 2);
  4361. luaL_checktype(L, 3, LUA_TNUMBER);
  4362. unsigned int height = lua_tointeger(L, 3);
  4363. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4364. char * textureData = (char *)lua_topointer(L, 4);
  4365. luaL_checktype(L, 5, LUA_TBOOLEAN);
  4366. bool clamp = lua_toboolean(L, 5);
  4367. luaL_checktype(L, 6, LUA_TNUMBER);
  4368. int type = lua_tointeger(L, 6);
  4369. lua_pushlightuserdata(L, (void*)inst->createTexture(width, height, textureData, clamp, type));
  4370. return 1;
  4371. }
  4372. static int Polycore_Renderer_createRenderTextures(lua_State *L) {
  4373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4374. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4375. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4376. Texture * * colorBuffer = (Texture * *)lua_topointer(L, 2);
  4377. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4378. Texture * * depthBuffer = (Texture * *)lua_topointer(L, 3);
  4379. luaL_checktype(L, 4, LUA_TNUMBER);
  4380. int width = lua_tointeger(L, 4);
  4381. luaL_checktype(L, 5, LUA_TNUMBER);
  4382. int height = lua_tointeger(L, 5);
  4383. inst->createRenderTextures(colorBuffer, depthBuffer, width, height);
  4384. return 0;
  4385. }
  4386. static int Polycore_Renderer_createFramebufferTexture(lua_State *L) {
  4387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4388. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4389. luaL_checktype(L, 2, LUA_TNUMBER);
  4390. unsigned int width = lua_tointeger(L, 2);
  4391. luaL_checktype(L, 3, LUA_TNUMBER);
  4392. unsigned int height = lua_tointeger(L, 3);
  4393. lua_pushlightuserdata(L, (void*)inst->createFramebufferTexture(width, height));
  4394. return 1;
  4395. }
  4396. static int Polycore_Renderer_bindFrameBufferTexture(lua_State *L) {
  4397. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4398. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4399. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4400. Texture * texture = (Texture *)lua_topointer(L, 2);
  4401. inst->bindFrameBufferTexture(texture);
  4402. return 0;
  4403. }
  4404. static int Polycore_Renderer_unbindFramebuffers(lua_State *L) {
  4405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4406. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4407. inst->unbindFramebuffers();
  4408. return 0;
  4409. }
  4410. static int Polycore_Renderer_renderToTexture(lua_State *L) {
  4411. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4412. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4413. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4414. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  4415. inst->renderToTexture(targetTexture);
  4416. return 0;
  4417. }
  4418. static int Polycore_Renderer_renderZBufferToTexture(lua_State *L) {
  4419. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4420. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4421. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4422. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  4423. inst->renderZBufferToTexture(targetTexture);
  4424. return 0;
  4425. }
  4426. static int Polycore_Renderer_setViewportSize(lua_State *L) {
  4427. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4428. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4429. luaL_checktype(L, 2, LUA_TNUMBER);
  4430. int w = lua_tointeger(L, 2);
  4431. luaL_checktype(L, 3, LUA_TNUMBER);
  4432. int h = lua_tointeger(L, 3);
  4433. luaL_checktype(L, 4, LUA_TNUMBER);
  4434. Number fov = lua_tonumber(L, 4);
  4435. inst->setViewportSize(w, h, fov);
  4436. return 0;
  4437. }
  4438. static int Polycore_Renderer_loadIdentity(lua_State *L) {
  4439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4440. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4441. inst->loadIdentity();
  4442. return 0;
  4443. }
  4444. static int Polycore_Renderer_setOrthoMode(lua_State *L) {
  4445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4446. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4447. luaL_checktype(L, 2, LUA_TNUMBER);
  4448. Number xSize = lua_tonumber(L, 2);
  4449. luaL_checktype(L, 3, LUA_TNUMBER);
  4450. Number ySize = lua_tonumber(L, 3);
  4451. inst->setOrthoMode(xSize, ySize);
  4452. return 0;
  4453. }
  4454. static int Polycore_Renderer__setOrthoMode(lua_State *L) {
  4455. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4456. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4457. inst->_setOrthoMode();
  4458. return 0;
  4459. }
  4460. static int Polycore_Renderer_setPerspectiveMode(lua_State *L) {
  4461. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4462. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4463. inst->setPerspectiveMode();
  4464. return 0;
  4465. }
  4466. static int Polycore_Renderer_setTexture(lua_State *L) {
  4467. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4468. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4469. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4470. Texture * texture = (Texture *)lua_topointer(L, 2);
  4471. inst->setTexture(texture);
  4472. return 0;
  4473. }
  4474. static int Polycore_Renderer_enableBackfaceCulling(lua_State *L) {
  4475. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4476. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4477. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4478. bool val = lua_toboolean(L, 2);
  4479. inst->enableBackfaceCulling(val);
  4480. return 0;
  4481. }
  4482. static int Polycore_Renderer_setClearColor(lua_State *L) {
  4483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4484. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4485. luaL_checktype(L, 2, LUA_TNUMBER);
  4486. Number r = lua_tonumber(L, 2);
  4487. luaL_checktype(L, 3, LUA_TNUMBER);
  4488. Number g = lua_tonumber(L, 3);
  4489. luaL_checktype(L, 4, LUA_TNUMBER);
  4490. Number b = lua_tonumber(L, 4);
  4491. inst->setClearColor(r, g, b);
  4492. return 0;
  4493. }
  4494. static int Polycore_Renderer_setAmbientColor(lua_State *L) {
  4495. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4496. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4497. luaL_checktype(L, 2, LUA_TNUMBER);
  4498. Number r = lua_tonumber(L, 2);
  4499. luaL_checktype(L, 3, LUA_TNUMBER);
  4500. Number g = lua_tonumber(L, 3);
  4501. luaL_checktype(L, 4, LUA_TNUMBER);
  4502. Number b = lua_tonumber(L, 4);
  4503. inst->setAmbientColor(r, g, b);
  4504. return 0;
  4505. }
  4506. static int Polycore_Renderer_clearScreen(lua_State *L) {
  4507. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4508. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4509. inst->clearScreen();
  4510. return 0;
  4511. }
  4512. static int Polycore_Renderer_translate2D(lua_State *L) {
  4513. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4514. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4515. luaL_checktype(L, 2, LUA_TNUMBER);
  4516. Number x = lua_tonumber(L, 2);
  4517. luaL_checktype(L, 3, LUA_TNUMBER);
  4518. Number y = lua_tonumber(L, 3);
  4519. inst->translate2D(x, y);
  4520. return 0;
  4521. }
  4522. static int Polycore_Renderer_rotate2D(lua_State *L) {
  4523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4524. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4525. luaL_checktype(L, 2, LUA_TNUMBER);
  4526. Number angle = lua_tonumber(L, 2);
  4527. inst->rotate2D(angle);
  4528. return 0;
  4529. }
  4530. static int Polycore_Renderer_scale2D(lua_State *L) {
  4531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4532. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4533. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4534. Vector2 * scale = (Vector2 *)lua_topointer(L, 2);
  4535. inst->scale2D(scale);
  4536. return 0;
  4537. }
  4538. static int Polycore_Renderer_setFOV(lua_State *L) {
  4539. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4540. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4541. luaL_checktype(L, 2, LUA_TNUMBER);
  4542. Number fov = lua_tonumber(L, 2);
  4543. inst->setFOV(fov);
  4544. return 0;
  4545. }
  4546. static int Polycore_Renderer_setVertexColor(lua_State *L) {
  4547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4548. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4549. luaL_checktype(L, 2, LUA_TNUMBER);
  4550. Number r = lua_tonumber(L, 2);
  4551. luaL_checktype(L, 3, LUA_TNUMBER);
  4552. Number g = lua_tonumber(L, 3);
  4553. luaL_checktype(L, 4, LUA_TNUMBER);
  4554. Number b = lua_tonumber(L, 4);
  4555. luaL_checktype(L, 5, LUA_TNUMBER);
  4556. Number a = lua_tonumber(L, 5);
  4557. inst->setVertexColor(r, g, b, a);
  4558. return 0;
  4559. }
  4560. static int Polycore_Renderer_pushDataArrayForMesh(lua_State *L) {
  4561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4562. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4563. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4564. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  4565. luaL_checktype(L, 3, LUA_TNUMBER);
  4566. int arrayType = lua_tointeger(L, 3);
  4567. inst->pushDataArrayForMesh(mesh, arrayType);
  4568. return 0;
  4569. }
  4570. static int Polycore_Renderer_pushRenderDataArray(lua_State *L) {
  4571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4572. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4573. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4574. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  4575. inst->pushRenderDataArray(array);
  4576. return 0;
  4577. }
  4578. static int Polycore_Renderer_createRenderDataArrayForMesh(lua_State *L) {
  4579. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4580. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4581. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4582. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  4583. luaL_checktype(L, 3, LUA_TNUMBER);
  4584. int arrayType = lua_tointeger(L, 3);
  4585. lua_pushlightuserdata(L, (void*)inst->createRenderDataArrayForMesh(mesh, arrayType));
  4586. return 1;
  4587. }
  4588. static int Polycore_Renderer_createRenderDataArray(lua_State *L) {
  4589. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4590. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4591. luaL_checktype(L, 2, LUA_TNUMBER);
  4592. int arrayType = lua_tointeger(L, 2);
  4593. lua_pushlightuserdata(L, (void*)inst->createRenderDataArray(arrayType));
  4594. return 1;
  4595. }
  4596. static int Polycore_Renderer_setRenderArrayData(lua_State *L) {
  4597. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4598. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4599. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4600. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  4601. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4602. Number * arrayData = (Number *)lua_topointer(L, 3);
  4603. inst->setRenderArrayData(array, arrayData);
  4604. return 0;
  4605. }
  4606. static int Polycore_Renderer_drawArrays(lua_State *L) {
  4607. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4608. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4609. luaL_checktype(L, 2, LUA_TNUMBER);
  4610. int drawType = lua_tointeger(L, 2);
  4611. inst->drawArrays(drawType);
  4612. return 0;
  4613. }
  4614. static int Polycore_Renderer_translate3D(lua_State *L) {
  4615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4616. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4617. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4618. Vector3 * position = (Vector3 *)lua_topointer(L, 2);
  4619. inst->translate3D(position);
  4620. return 0;
  4621. }
  4622. static int Polycore_Renderer_scale3D(lua_State *L) {
  4623. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4624. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4625. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4626. Vector3 * scale = (Vector3 *)lua_topointer(L, 2);
  4627. inst->scale3D(scale);
  4628. return 0;
  4629. }
  4630. static int Polycore_Renderer_pushMatrix(lua_State *L) {
  4631. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4632. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4633. inst->pushMatrix();
  4634. return 0;
  4635. }
  4636. static int Polycore_Renderer_popMatrix(lua_State *L) {
  4637. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4638. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4639. inst->popMatrix();
  4640. return 0;
  4641. }
  4642. static int Polycore_Renderer_setLineSmooth(lua_State *L) {
  4643. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4644. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4645. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4646. bool val = lua_toboolean(L, 2);
  4647. inst->setLineSmooth(val);
  4648. return 0;
  4649. }
  4650. static int Polycore_Renderer_setLineSize(lua_State *L) {
  4651. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4652. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4653. luaL_checktype(L, 2, LUA_TNUMBER);
  4654. Number lineSize = lua_tonumber(L, 2);
  4655. inst->setLineSize(lineSize);
  4656. return 0;
  4657. }
  4658. static int Polycore_Renderer_enableLighting(lua_State *L) {
  4659. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4660. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4661. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4662. bool enable = lua_toboolean(L, 2);
  4663. inst->enableLighting(enable);
  4664. return 0;
  4665. }
  4666. static int Polycore_Renderer_enableFog(lua_State *L) {
  4667. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4668. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4669. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4670. bool enable = lua_toboolean(L, 2);
  4671. inst->enableFog(enable);
  4672. return 0;
  4673. }
  4674. static int Polycore_Renderer_setFogProperties(lua_State *L) {
  4675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4676. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4677. luaL_checktype(L, 2, LUA_TNUMBER);
  4678. int fogMode = lua_tointeger(L, 2);
  4679. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4680. Color color = *(Color*)lua_topointer(L, 3);
  4681. luaL_checktype(L, 4, LUA_TNUMBER);
  4682. Number density = lua_tonumber(L, 4);
  4683. luaL_checktype(L, 5, LUA_TNUMBER);
  4684. Number startDepth = lua_tonumber(L, 5);
  4685. luaL_checktype(L, 6, LUA_TNUMBER);
  4686. Number _endDepth = lua_tonumber(L, 6);
  4687. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  4688. return 0;
  4689. }
  4690. static int Polycore_Renderer_multModelviewMatrix(lua_State *L) {
  4691. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4692. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4693. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4694. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  4695. inst->multModelviewMatrix(m);
  4696. return 0;
  4697. }
  4698. static int Polycore_Renderer_setModelviewMatrix(lua_State *L) {
  4699. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4700. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4701. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4702. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  4703. inst->setModelviewMatrix(m);
  4704. return 0;
  4705. }
  4706. static int Polycore_Renderer_setBlendingMode(lua_State *L) {
  4707. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4708. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4709. luaL_checktype(L, 2, LUA_TNUMBER);
  4710. int bl_endingMode = lua_tointeger(L, 2);
  4711. inst->setBlendingMode(bl_endingMode);
  4712. return 0;
  4713. }
  4714. static int Polycore_Renderer_applyMaterial(lua_State *L) {
  4715. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4716. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4717. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4718. Material * material = (Material *)lua_topointer(L, 2);
  4719. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4720. ShaderBinding * localOptions = (ShaderBinding *)lua_topointer(L, 3);
  4721. luaL_checktype(L, 4, LUA_TNUMBER);
  4722. unsigned int shaderIndex = lua_tointeger(L, 4);
  4723. inst->applyMaterial(material, localOptions, shaderIndex);
  4724. return 0;
  4725. }
  4726. static int Polycore_Renderer_clearShader(lua_State *L) {
  4727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4728. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4729. inst->clearShader();
  4730. return 0;
  4731. }
  4732. static int Polycore_Renderer_setDepthFunction(lua_State *L) {
  4733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4734. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4735. luaL_checktype(L, 2, LUA_TNUMBER);
  4736. int depthFunction = lua_tointeger(L, 2);
  4737. inst->setDepthFunction(depthFunction);
  4738. return 0;
  4739. }
  4740. static int Polycore_Renderer_createVertexBufferForMesh(lua_State *L) {
  4741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4742. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4743. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4744. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  4745. inst->createVertexBufferForMesh(mesh);
  4746. return 0;
  4747. }
  4748. static int Polycore_Renderer_drawVertexBuffer(lua_State *L) {
  4749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4750. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4751. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4752. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  4753. inst->drawVertexBuffer(buffer);
  4754. return 0;
  4755. }
  4756. static int Polycore_Renderer_setRenderMode(lua_State *L) {
  4757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4758. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4759. luaL_checktype(L, 2, LUA_TNUMBER);
  4760. int newR_enderMode = lua_tointeger(L, 2);
  4761. inst->setRenderMode(newR_enderMode);
  4762. return 0;
  4763. }
  4764. static int Polycore_Renderer_getRenderMode(lua_State *L) {
  4765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4766. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4767. lua_pushinteger(L, inst->getRenderMode());
  4768. return 1;
  4769. }
  4770. static int Polycore_Renderer_enableDepthTest(lua_State *L) {
  4771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4772. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4773. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4774. bool val = lua_toboolean(L, 2);
  4775. inst->enableDepthTest(val);
  4776. return 0;
  4777. }
  4778. static int Polycore_Renderer_enableDepthWrite(lua_State *L) {
  4779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4780. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4781. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4782. bool val = lua_toboolean(L, 2);
  4783. inst->enableDepthWrite(val);
  4784. return 0;
  4785. }
  4786. static int Polycore_Renderer_billboardMatrix(lua_State *L) {
  4787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4788. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4789. inst->billboardMatrix();
  4790. return 0;
  4791. }
  4792. static int Polycore_Renderer_billboardMatrixWithScale(lua_State *L) {
  4793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4794. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4795. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4796. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  4797. inst->billboardMatrixWithScale(scale);
  4798. return 0;
  4799. }
  4800. static int Polycore_Renderer_setTextureFilteringMode(lua_State *L) {
  4801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4802. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4803. luaL_checktype(L, 2, LUA_TNUMBER);
  4804. int mode = lua_tointeger(L, 2);
  4805. inst->setTextureFilteringMode(mode);
  4806. return 0;
  4807. }
  4808. static int Polycore_Renderer_enableAlphaTest(lua_State *L) {
  4809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4810. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4811. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4812. bool val = lua_toboolean(L, 2);
  4813. inst->enableAlphaTest(val);
  4814. return 0;
  4815. }
  4816. static int Polycore_Renderer_clearBuffer(lua_State *L) {
  4817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4818. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4819. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4820. bool colorBuffer = lua_toboolean(L, 2);
  4821. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4822. bool depthBuffer = lua_toboolean(L, 3);
  4823. inst->clearBuffer(colorBuffer, depthBuffer);
  4824. return 0;
  4825. }
  4826. static int Polycore_Renderer_drawToColorBuffer(lua_State *L) {
  4827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4828. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4829. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4830. bool val = lua_toboolean(L, 2);
  4831. inst->drawToColorBuffer(val);
  4832. return 0;
  4833. }
  4834. static int Polycore_Renderer_getCameraMatrix(lua_State *L) {
  4835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4836. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4837. Matrix4 *retInst = new Matrix4();
  4838. *retInst = inst->getCameraMatrix();
  4839. lua_pushlightuserdata(L, retInst);
  4840. return 1;
  4841. }
  4842. static int Polycore_Renderer_setCameraMatrix(lua_State *L) {
  4843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4844. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4845. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4846. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  4847. inst->setCameraMatrix(matrix);
  4848. return 0;
  4849. }
  4850. static int Polycore_Renderer_setCameraPosition(lua_State *L) {
  4851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4852. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4853. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4854. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  4855. inst->setCameraPosition(pos);
  4856. return 0;
  4857. }
  4858. static int Polycore_Renderer_drawScreenQuad(lua_State *L) {
  4859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4860. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4861. luaL_checktype(L, 2, LUA_TNUMBER);
  4862. Number qx = lua_tonumber(L, 2);
  4863. luaL_checktype(L, 3, LUA_TNUMBER);
  4864. Number qy = lua_tonumber(L, 3);
  4865. inst->drawScreenQuad(qx, qy);
  4866. return 0;
  4867. }
  4868. static int Polycore_Renderer_getXRes(lua_State *L) {
  4869. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4870. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4871. lua_pushinteger(L, inst->getXRes());
  4872. return 1;
  4873. }
  4874. static int Polycore_Renderer_getYRes(lua_State *L) {
  4875. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4876. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4877. lua_pushinteger(L, inst->getYRes());
  4878. return 1;
  4879. }
  4880. static int Polycore_Renderer_clearLights(lua_State *L) {
  4881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4882. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4883. inst->clearLights();
  4884. return 0;
  4885. }
  4886. static int Polycore_Renderer_addLight(lua_State *L) {
  4887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4888. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4889. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4890. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  4891. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4892. Vector3 direction = *(Vector3*)lua_topointer(L, 3);
  4893. luaL_checktype(L, 4, LUA_TNUMBER);
  4894. int type = lua_tointeger(L, 4);
  4895. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4896. Color color = *(Color*)lua_topointer(L, 5);
  4897. luaL_checktype(L, 6, LUA_TNUMBER);
  4898. Number distance = lua_tonumber(L, 6);
  4899. luaL_checktype(L, 7, LUA_TNUMBER);
  4900. Number intensity = lua_tonumber(L, 7);
  4901. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  4902. Matrix4 * textureMatrix = (Matrix4 *)lua_topointer(L, 8);
  4903. inst->addLight(position, direction, type, color, distance, intensity, textureMatrix);
  4904. return 0;
  4905. }
  4906. static int Polycore_Renderer_setExposureLevel(lua_State *L) {
  4907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4908. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4909. luaL_checktype(L, 2, LUA_TNUMBER);
  4910. Number level = lua_tonumber(L, 2);
  4911. inst->setExposureLevel(level);
  4912. return 0;
  4913. }
  4914. static int Polycore_Renderer_rayTriangleIntersect(lua_State *L) {
  4915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4916. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4917. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4918. Vector3 ray_origin = *(Vector3*)lua_topointer(L, 2);
  4919. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4920. Vector3 ray_direction = *(Vector3*)lua_topointer(L, 3);
  4921. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4922. Vector3 vert0 = *(Vector3*)lua_topointer(L, 4);
  4923. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4924. Vector3 vert1 = *(Vector3*)lua_topointer(L, 5);
  4925. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4926. Vector3 vert2 = *(Vector3*)lua_topointer(L, 6);
  4927. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  4928. Vector3 * hitPoint = (Vector3 *)lua_topointer(L, 7);
  4929. lua_pushboolean(L, inst->rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint));
  4930. return 1;
  4931. }
  4932. static int Polycore_Renderer_enableShaders(lua_State *L) {
  4933. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4934. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4935. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4936. bool flag = lua_toboolean(L, 2);
  4937. inst->enableShaders(flag);
  4938. return 0;
  4939. }
  4940. static int Polycore_Renderer_addShaderModule(lua_State *L) {
  4941. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4942. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4943. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4944. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  4945. inst->addShaderModule(module);
  4946. return 0;
  4947. }
  4948. static int Polycore_Renderer_test2DCoordinate(lua_State *L) {
  4949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4950. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4951. luaL_checktype(L, 2, LUA_TNUMBER);
  4952. Number x = lua_tonumber(L, 2);
  4953. luaL_checktype(L, 3, LUA_TNUMBER);
  4954. Number y = lua_tonumber(L, 3);
  4955. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4956. Polycode::Polygon * poly = (Polycode::Polygon *)lua_topointer(L, 4);
  4957. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4958. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 5);
  4959. luaL_checktype(L, 6, LUA_TBOOLEAN);
  4960. bool billboardMode = lua_toboolean(L, 6);
  4961. lua_pushboolean(L, inst->test2DCoordinate(x, y, poly, matrix, billboardMode));
  4962. return 1;
  4963. }
  4964. static int Polycore_Renderer_getProjectionMatrix(lua_State *L) {
  4965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4966. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4967. Matrix4 *retInst = new Matrix4();
  4968. *retInst = inst->getProjectionMatrix();
  4969. lua_pushlightuserdata(L, retInst);
  4970. return 1;
  4971. }
  4972. static int Polycore_Renderer_getModelviewMatrix(lua_State *L) {
  4973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4974. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4975. Matrix4 *retInst = new Matrix4();
  4976. *retInst = inst->getModelviewMatrix();
  4977. lua_pushlightuserdata(L, retInst);
  4978. return 1;
  4979. }
  4980. static int Polycore_Renderer_addShadowMap(lua_State *L) {
  4981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4982. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4983. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4984. Texture * texture = (Texture *)lua_topointer(L, 2);
  4985. inst->addShadowMap(texture);
  4986. return 0;
  4987. }
  4988. static int Polycore_Renderer_Unproject(lua_State *L) {
  4989. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4990. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  4991. luaL_checktype(L, 2, LUA_TNUMBER);
  4992. Number x = lua_tonumber(L, 2);
  4993. luaL_checktype(L, 3, LUA_TNUMBER);
  4994. Number y = lua_tonumber(L, 3);
  4995. Vector3 *retInst = new Vector3();
  4996. *retInst = inst->Unproject(x, y);
  4997. lua_pushlightuserdata(L, retInst);
  4998. return 1;
  4999. }
  5000. static int Polycore_Renderer_getNumAreaLights(lua_State *L) {
  5001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5002. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5003. lua_pushinteger(L, inst->getNumAreaLights());
  5004. return 1;
  5005. }
  5006. static int Polycore_Renderer_getNumSpotLights(lua_State *L) {
  5007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5008. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5009. lua_pushinteger(L, inst->getNumSpotLights());
  5010. return 1;
  5011. }
  5012. static int Polycore_Renderer_getNumLights(lua_State *L) {
  5013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5014. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5015. lua_pushinteger(L, inst->getNumLights());
  5016. return 1;
  5017. }
  5018. static int Polycore_Resource(lua_State *L) {
  5019. luaL_checktype(L, 1, LUA_TNUMBER);
  5020. int type = lua_tointeger(L, 1);
  5021. Resource *inst = new Resource(type);
  5022. lua_pushlightuserdata(L, (void*)inst);
  5023. return 1;
  5024. }
  5025. static int Polycore_Resource_getResourceName(lua_State *L) {
  5026. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5027. Resource *inst = (Resource*)lua_topointer(L, 1);
  5028. lua_pushstring(L, inst->getResourceName().c_str());
  5029. return 1;
  5030. }
  5031. static int Polycore_Resource_getResourceType(lua_State *L) {
  5032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5033. Resource *inst = (Resource*)lua_topointer(L, 1);
  5034. lua_pushinteger(L, inst->getResourceType());
  5035. return 1;
  5036. }
  5037. static int Polycore_Resource_setResourceName(lua_State *L) {
  5038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5039. Resource *inst = (Resource*)lua_topointer(L, 1);
  5040. luaL_checktype(L, 2, LUA_TSTRING);
  5041. String newName = lua_tostring(L, 2);
  5042. inst->setResourceName(newName);
  5043. return 0;
  5044. }
  5045. static int Polycore_Resource_setResourcePath(lua_State *L) {
  5046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5047. Resource *inst = (Resource*)lua_topointer(L, 1);
  5048. luaL_checktype(L, 2, LUA_TSTRING);
  5049. String path = lua_tostring(L, 2);
  5050. inst->setResourcePath(path);
  5051. return 0;
  5052. }
  5053. static int Polycore_Resource_getResourcePath(lua_State *L) {
  5054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5055. Resource *inst = (Resource*)lua_topointer(L, 1);
  5056. lua_pushstring(L, inst->getResourcePath().c_str());
  5057. return 1;
  5058. }
  5059. static int Polycore_ResourceManager(lua_State *L) {
  5060. ResourceManager *inst = new ResourceManager();
  5061. lua_pushlightuserdata(L, (void*)inst);
  5062. return 1;
  5063. }
  5064. static int Polycore_ResourceManager_addResource(lua_State *L) {
  5065. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5066. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5067. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5068. Resource * resource = (Resource *)lua_topointer(L, 2);
  5069. inst->addResource(resource);
  5070. return 0;
  5071. }
  5072. static int Polycore_ResourceManager_addDirResource(lua_State *L) {
  5073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5074. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5075. luaL_checktype(L, 2, LUA_TSTRING);
  5076. String dirPath = lua_tostring(L, 2);
  5077. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5078. bool recursive = lua_toboolean(L, 3);
  5079. inst->addDirResource(dirPath, recursive);
  5080. return 0;
  5081. }
  5082. static int Polycore_ResourceManager_addArchive(lua_State *L) {
  5083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5084. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5085. luaL_checktype(L, 2, LUA_TSTRING);
  5086. String zipPath = lua_tostring(L, 2);
  5087. inst->addArchive(zipPath);
  5088. return 0;
  5089. }
  5090. static int Polycore_ResourceManager_readFile(lua_State *L) {
  5091. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5092. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5093. luaL_checktype(L, 2, LUA_TSTRING);
  5094. String fileName = lua_tostring(L, 2);
  5095. lua_pushboolean(L, inst->readFile(fileName));
  5096. return 1;
  5097. }
  5098. static int Polycore_ResourceManager_parseTextures(lua_State *L) {
  5099. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5100. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5101. luaL_checktype(L, 2, LUA_TSTRING);
  5102. String dirPath = lua_tostring(L, 2);
  5103. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5104. bool recursive = lua_toboolean(L, 3);
  5105. inst->parseTextures(dirPath, recursive);
  5106. return 0;
  5107. }
  5108. static int Polycore_ResourceManager_parseMaterials(lua_State *L) {
  5109. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5110. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5111. luaL_checktype(L, 2, LUA_TSTRING);
  5112. String dirPath = lua_tostring(L, 2);
  5113. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5114. bool recursive = lua_toboolean(L, 3);
  5115. inst->parseMaterials(dirPath, recursive);
  5116. return 0;
  5117. }
  5118. static int Polycore_ResourceManager_parseShaders(lua_State *L) {
  5119. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5120. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5121. luaL_checktype(L, 2, LUA_TSTRING);
  5122. String dirPath = lua_tostring(L, 2);
  5123. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5124. bool recursive = lua_toboolean(L, 3);
  5125. inst->parseShaders(dirPath, recursive);
  5126. return 0;
  5127. }
  5128. static int Polycore_ResourceManager_parsePrograms(lua_State *L) {
  5129. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5130. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5131. luaL_checktype(L, 2, LUA_TSTRING);
  5132. String dirPath = lua_tostring(L, 2);
  5133. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5134. bool recursive = lua_toboolean(L, 3);
  5135. inst->parsePrograms(dirPath, recursive);
  5136. return 0;
  5137. }
  5138. static int Polycore_ResourceManager_parseCubemaps(lua_State *L) {
  5139. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5140. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5141. luaL_checktype(L, 2, LUA_TSTRING);
  5142. String dirPath = lua_tostring(L, 2);
  5143. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5144. bool recursive = lua_toboolean(L, 3);
  5145. inst->parseCubemaps(dirPath, recursive);
  5146. return 0;
  5147. }
  5148. static int Polycore_ResourceManager_parseOthers(lua_State *L) {
  5149. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5150. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5151. luaL_checktype(L, 2, LUA_TSTRING);
  5152. String dirPath = lua_tostring(L, 2);
  5153. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5154. bool recursive = lua_toboolean(L, 3);
  5155. inst->parseOthers(dirPath, recursive);
  5156. return 0;
  5157. }
  5158. static int Polycore_ResourceManager_getResource(lua_State *L) {
  5159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5160. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5161. luaL_checktype(L, 2, LUA_TNUMBER);
  5162. int resourceType = lua_tointeger(L, 2);
  5163. luaL_checktype(L, 3, LUA_TSTRING);
  5164. String resourceName = lua_tostring(L, 3);
  5165. lua_pushlightuserdata(L, (void*)inst->getResource(resourceType, resourceName));
  5166. return 1;
  5167. }
  5168. static int Polycore_ResourceManager_addShaderModule(lua_State *L) {
  5169. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5170. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5171. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5172. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  5173. inst->addShaderModule(module);
  5174. return 0;
  5175. }
  5176. static int Polycore_Scene_get_useClearColor(lua_State *L) {
  5177. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5178. Scene *inst = (Scene*)lua_topointer(L, 1);
  5179. lua_pushboolean(L, inst->useClearColor);
  5180. return 1;
  5181. }
  5182. static int Polycore_Scene_get_enabled(lua_State *L) {
  5183. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5184. Scene *inst = (Scene*)lua_topointer(L, 1);
  5185. lua_pushboolean(L, inst->enabled);
  5186. return 1;
  5187. }
  5188. static int Polycore_Scene_set_useClearColor(lua_State *L) {
  5189. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5190. Scene *inst = (Scene*)lua_topointer(L, 1);
  5191. bool param = lua_toboolean(L, 2);
  5192. inst->useClearColor = param;
  5193. return 0;
  5194. }
  5195. static int Polycore_Scene_set_enabled(lua_State *L) {
  5196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5197. Scene *inst = (Scene*)lua_topointer(L, 1);
  5198. bool param = lua_toboolean(L, 2);
  5199. inst->enabled = param;
  5200. return 0;
  5201. }
  5202. static int Polycore_Scene(lua_State *L) {
  5203. Scene *inst = new Scene();
  5204. lua_pushlightuserdata(L, (void*)inst);
  5205. return 1;
  5206. }
  5207. static int Polycore_Scene_addEntity(lua_State *L) {
  5208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5209. Scene *inst = (Scene*)lua_topointer(L, 1);
  5210. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5211. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  5212. inst->addEntity(entity);
  5213. return 0;
  5214. }
  5215. static int Polycore_Scene_removeEntity(lua_State *L) {
  5216. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5217. Scene *inst = (Scene*)lua_topointer(L, 1);
  5218. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5219. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  5220. inst->removeEntity(entity);
  5221. return 0;
  5222. }
  5223. static int Polycore_Scene_getDefaultCamera(lua_State *L) {
  5224. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5225. Scene *inst = (Scene*)lua_topointer(L, 1);
  5226. lua_pushlightuserdata(L, (void*)inst->getDefaultCamera());
  5227. return 1;
  5228. }
  5229. static int Polycore_Scene_enableLighting(lua_State *L) {
  5230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5231. Scene *inst = (Scene*)lua_topointer(L, 1);
  5232. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5233. bool enable = lua_toboolean(L, 2);
  5234. inst->enableLighting(enable);
  5235. return 0;
  5236. }
  5237. static int Polycore_Scene_enableFog(lua_State *L) {
  5238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5239. Scene *inst = (Scene*)lua_topointer(L, 1);
  5240. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5241. bool enable = lua_toboolean(L, 2);
  5242. inst->enableFog(enable);
  5243. return 0;
  5244. }
  5245. static int Polycore_Scene_setFogProperties(lua_State *L) {
  5246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5247. Scene *inst = (Scene*)lua_topointer(L, 1);
  5248. luaL_checktype(L, 2, LUA_TNUMBER);
  5249. int fogMode = lua_tointeger(L, 2);
  5250. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5251. Color color = *(Color*)lua_topointer(L, 3);
  5252. luaL_checktype(L, 4, LUA_TNUMBER);
  5253. Number density = lua_tonumber(L, 4);
  5254. luaL_checktype(L, 5, LUA_TNUMBER);
  5255. Number startDepth = lua_tonumber(L, 5);
  5256. luaL_checktype(L, 6, LUA_TNUMBER);
  5257. Number _endDepth = lua_tonumber(L, 6);
  5258. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  5259. return 0;
  5260. }
  5261. static int Polycore_Scene_Update(lua_State *L) {
  5262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5263. Scene *inst = (Scene*)lua_topointer(L, 1);
  5264. inst->Update();
  5265. return 0;
  5266. }
  5267. static int Polycore_Scene_setVirtual(lua_State *L) {
  5268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5269. Scene *inst = (Scene*)lua_topointer(L, 1);
  5270. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5271. bool val = lua_toboolean(L, 2);
  5272. inst->setVirtual(val);
  5273. return 0;
  5274. }
  5275. static int Polycore_Scene_isVirtual(lua_State *L) {
  5276. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5277. Scene *inst = (Scene*)lua_topointer(L, 1);
  5278. lua_pushboolean(L, inst->isVirtual());
  5279. return 1;
  5280. }
  5281. static int Polycore_Scene_isEnabled(lua_State *L) {
  5282. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5283. Scene *inst = (Scene*)lua_topointer(L, 1);
  5284. lua_pushboolean(L, inst->isEnabled());
  5285. return 1;
  5286. }
  5287. static int Polycore_Scene_setEnabled(lua_State *L) {
  5288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5289. Scene *inst = (Scene*)lua_topointer(L, 1);
  5290. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5291. bool enabled = lua_toboolean(L, 2);
  5292. inst->setEnabled(enabled);
  5293. return 0;
  5294. }
  5295. static int Polycore_Scene_getNumEntities(lua_State *L) {
  5296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5297. Scene *inst = (Scene*)lua_topointer(L, 1);
  5298. lua_pushinteger(L, inst->getNumEntities());
  5299. return 1;
  5300. }
  5301. static int Polycore_Scene_getEntity(lua_State *L) {
  5302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5303. Scene *inst = (Scene*)lua_topointer(L, 1);
  5304. luaL_checktype(L, 2, LUA_TNUMBER);
  5305. int index = lua_tointeger(L, 2);
  5306. lua_pushlightuserdata(L, (void*)inst->getEntity(index));
  5307. return 1;
  5308. }
  5309. static int Polycore_Scene_getEntityAtScreenPosition(lua_State *L) {
  5310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5311. Scene *inst = (Scene*)lua_topointer(L, 1);
  5312. luaL_checktype(L, 2, LUA_TNUMBER);
  5313. Number x = lua_tonumber(L, 2);
  5314. luaL_checktype(L, 3, LUA_TNUMBER);
  5315. Number y = lua_tonumber(L, 3);
  5316. lua_pushlightuserdata(L, (void*)inst->getEntityAtScreenPosition(x, y));
  5317. return 1;
  5318. }
  5319. static int Polycore_Scene_Render(lua_State *L) {
  5320. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5321. Scene *inst = (Scene*)lua_topointer(L, 1);
  5322. inst->Render();
  5323. return 0;
  5324. }
  5325. static int Polycore_Scene_RenderDepthOnly(lua_State *L) {
  5326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5327. Scene *inst = (Scene*)lua_topointer(L, 1);
  5328. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5329. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  5330. inst->RenderDepthOnly(targetCamera);
  5331. return 0;
  5332. }
  5333. static int Polycore_Scene_readString(lua_State *L) {
  5334. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5335. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  5336. lua_pushstring(L, Scene::readString(inFile).c_str());
  5337. return 1;
  5338. }
  5339. static int Polycore_Scene_loadScene(lua_State *L) {
  5340. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5341. Scene *inst = (Scene*)lua_topointer(L, 1);
  5342. luaL_checktype(L, 2, LUA_TSTRING);
  5343. String fileName = lua_tostring(L, 2);
  5344. inst->loadScene(fileName);
  5345. return 0;
  5346. }
  5347. static int Polycore_Scene_generateLightmaps(lua_State *L) {
  5348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5349. Scene *inst = (Scene*)lua_topointer(L, 1);
  5350. luaL_checktype(L, 2, LUA_TNUMBER);
  5351. Number lightMapRes = lua_tonumber(L, 2);
  5352. luaL_checktype(L, 3, LUA_TNUMBER);
  5353. Number lightMapQuality = lua_tonumber(L, 3);
  5354. luaL_checktype(L, 4, LUA_TNUMBER);
  5355. int numRadPasses = lua_tointeger(L, 4);
  5356. inst->generateLightmaps(lightMapRes, lightMapQuality, numRadPasses);
  5357. return 0;
  5358. }
  5359. static int Polycore_Scene_addLight(lua_State *L) {
  5360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5361. Scene *inst = (Scene*)lua_topointer(L, 1);
  5362. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5363. SceneLight * light = (SceneLight *)lua_topointer(L, 2);
  5364. inst->addLight(light);
  5365. return 0;
  5366. }
  5367. static int Polycore_Scene_getNearestLight(lua_State *L) {
  5368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5369. Scene *inst = (Scene*)lua_topointer(L, 1);
  5370. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5371. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  5372. lua_pushlightuserdata(L, (void*)inst->getNearestLight(pos));
  5373. return 1;
  5374. }
  5375. static int Polycore_Scene_writeEntityMatrix(lua_State *L) {
  5376. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5377. Scene *inst = (Scene*)lua_topointer(L, 1);
  5378. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5379. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  5380. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5381. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  5382. inst->writeEntityMatrix(entity, outFile);
  5383. return 0;
  5384. }
  5385. static int Polycore_Scene_writeString(lua_State *L) {
  5386. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5387. Scene *inst = (Scene*)lua_topointer(L, 1);
  5388. luaL_checktype(L, 2, LUA_TSTRING);
  5389. String str = lua_tostring(L, 2);
  5390. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5391. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  5392. inst->writeString(str, outFile);
  5393. return 0;
  5394. }
  5395. static int Polycore_Scene_saveScene(lua_State *L) {
  5396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5397. Scene *inst = (Scene*)lua_topointer(L, 1);
  5398. luaL_checktype(L, 2, LUA_TSTRING);
  5399. String fileName = lua_tostring(L, 2);
  5400. inst->saveScene(fileName);
  5401. return 0;
  5402. }
  5403. static int Polycore_Scene_getNumStaticGeometry(lua_State *L) {
  5404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5405. Scene *inst = (Scene*)lua_topointer(L, 1);
  5406. lua_pushinteger(L, inst->getNumStaticGeometry());
  5407. return 1;
  5408. }
  5409. static int Polycore_Scene_getStaticGeometry(lua_State *L) {
  5410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5411. Scene *inst = (Scene*)lua_topointer(L, 1);
  5412. luaL_checktype(L, 2, LUA_TNUMBER);
  5413. int index = lua_tointeger(L, 2);
  5414. lua_pushlightuserdata(L, (void*)inst->getStaticGeometry(index));
  5415. return 1;
  5416. }
  5417. static int Polycore_Scene_loadCollisionChild(lua_State *L) {
  5418. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5419. Scene *inst = (Scene*)lua_topointer(L, 1);
  5420. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5421. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  5422. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5423. bool autoCollide = lua_toboolean(L, 3);
  5424. luaL_checktype(L, 4, LUA_TNUMBER);
  5425. int type = lua_tointeger(L, 4);
  5426. inst->loadCollisionChild(entity, autoCollide, type);
  5427. return 0;
  5428. }
  5429. static int Polycore_Scene_getNumLights(lua_State *L) {
  5430. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5431. Scene *inst = (Scene*)lua_topointer(L, 1);
  5432. lua_pushinteger(L, inst->getNumLights());
  5433. return 1;
  5434. }
  5435. static int Polycore_Scene_getLight(lua_State *L) {
  5436. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5437. Scene *inst = (Scene*)lua_topointer(L, 1);
  5438. luaL_checktype(L, 2, LUA_TNUMBER);
  5439. int index = lua_tointeger(L, 2);
  5440. lua_pushlightuserdata(L, (void*)inst->getLight(index));
  5441. return 1;
  5442. }
  5443. static int Polycore_Scene_getCustomEntityByType(lua_State *L) {
  5444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5445. Scene *inst = (Scene*)lua_topointer(L, 1);
  5446. luaL_checktype(L, 2, LUA_TSTRING);
  5447. String type = lua_tostring(L, 2);
  5448. lua_pushlightuserdata(L, (void*)inst->getCustomEntityByType(type));
  5449. return 1;
  5450. }
  5451. static int Polycore_SceneEntity(lua_State *L) {
  5452. SceneEntity *inst = new SceneEntity();
  5453. lua_pushlightuserdata(L, (void*)inst);
  5454. return 1;
  5455. }
  5456. static int Polycore_SceneEntity_testMouseCollision(lua_State *L) {
  5457. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5458. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  5459. luaL_checktype(L, 2, LUA_TNUMBER);
  5460. Number x = lua_tonumber(L, 2);
  5461. luaL_checktype(L, 3, LUA_TNUMBER);
  5462. Number y = lua_tonumber(L, 3);
  5463. lua_pushboolean(L, inst->testMouseCollision(x, y));
  5464. return 1;
  5465. }
  5466. static int Polycore_SceneLabel(lua_State *L) {
  5467. luaL_checktype(L, 1, LUA_TSTRING);
  5468. String fontName = lua_tostring(L, 1);
  5469. luaL_checktype(L, 2, LUA_TSTRING);
  5470. String text = lua_tostring(L, 2);
  5471. luaL_checktype(L, 3, LUA_TNUMBER);
  5472. int size = lua_tointeger(L, 3);
  5473. luaL_checktype(L, 4, LUA_TNUMBER);
  5474. Number scale = lua_tonumber(L, 4);
  5475. luaL_checktype(L, 5, LUA_TNUMBER);
  5476. int amode = lua_tointeger(L, 5);
  5477. SceneLabel *inst = new SceneLabel(fontName, text, size, scale, amode);
  5478. lua_pushlightuserdata(L, (void*)inst);
  5479. return 1;
  5480. }
  5481. static int Polycore_SceneLabel_testMouseCollision(lua_State *L) {
  5482. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5483. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  5484. luaL_checktype(L, 2, LUA_TNUMBER);
  5485. Number x = lua_tonumber(L, 2);
  5486. luaL_checktype(L, 3, LUA_TNUMBER);
  5487. Number y = lua_tonumber(L, 3);
  5488. lua_pushboolean(L, inst->testMouseCollision(x, y));
  5489. return 1;
  5490. }
  5491. static int Polycore_SceneLabel_setText(lua_State *L) {
  5492. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5493. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  5494. luaL_checktype(L, 2, LUA_TSTRING);
  5495. String newText = lua_tostring(L, 2);
  5496. inst->setText(newText);
  5497. return 0;
  5498. }
  5499. static int Polycore_SceneLabel_getLabel(lua_State *L) {
  5500. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5501. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  5502. lua_pushlightuserdata(L, (void*)inst->getLabel());
  5503. return 1;
  5504. }
  5505. static int Polycore_SceneLabel_Render(lua_State *L) {
  5506. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5507. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  5508. inst->Render();
  5509. return 0;
  5510. }
  5511. static int Polycore_SceneLight(lua_State *L) {
  5512. luaL_checktype(L, 1, LUA_TNUMBER);
  5513. int type = lua_tointeger(L, 1);
  5514. luaL_checktype(L, 2, LUA_TNUMBER);
  5515. Number intensity = lua_tonumber(L, 2);
  5516. luaL_checktype(L, 3, LUA_TNUMBER);
  5517. Number distance = lua_tonumber(L, 3);
  5518. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5519. Scene * parentScene = (Scene *)lua_topointer(L, 4);
  5520. SceneLight *inst = new SceneLight(type, intensity, distance, parentScene);
  5521. lua_pushlightuserdata(L, (void*)inst);
  5522. return 1;
  5523. }
  5524. static int Polycore_SceneLight_getIntensity(lua_State *L) {
  5525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5526. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5527. lua_pushnumber(L, inst->getIntensity());
  5528. return 1;
  5529. }
  5530. static int Polycore_SceneLight_getDistance(lua_State *L) {
  5531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5532. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5533. lua_pushnumber(L, inst->getDistance());
  5534. return 1;
  5535. }
  5536. static int Polycore_SceneLight_getType(lua_State *L) {
  5537. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5538. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5539. lua_pushinteger(L, inst->getType());
  5540. return 1;
  5541. }
  5542. static int Polycore_SceneLight_renderDepthMap(lua_State *L) {
  5543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5544. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5545. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5546. Scene * scene = (Scene *)lua_topointer(L, 2);
  5547. inst->renderDepthMap(scene);
  5548. return 0;
  5549. }
  5550. static int Polycore_SceneLight_Render(lua_State *L) {
  5551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5552. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5553. inst->Render();
  5554. return 0;
  5555. }
  5556. static int Polycore_SceneLight_getLightViewMatrix(lua_State *L) {
  5557. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5558. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5559. Matrix4 *retInst = new Matrix4();
  5560. *retInst = inst->getLightViewMatrix();
  5561. lua_pushlightuserdata(L, retInst);
  5562. return 1;
  5563. }
  5564. static int Polycore_SceneLight_getZBufferTexture(lua_State *L) {
  5565. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5566. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5567. lua_pushlightuserdata(L, (void*)inst->getZBufferTexture());
  5568. return 1;
  5569. }
  5570. static int Polycore_SceneLight_setLightColor(lua_State *L) {
  5571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5572. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5573. luaL_checktype(L, 2, LUA_TNUMBER);
  5574. Number r = lua_tonumber(L, 2);
  5575. luaL_checktype(L, 3, LUA_TNUMBER);
  5576. Number g = lua_tonumber(L, 3);
  5577. luaL_checktype(L, 4, LUA_TNUMBER);
  5578. Number b = lua_tonumber(L, 4);
  5579. inst->setLightColor(r, g, b);
  5580. return 0;
  5581. }
  5582. static int Polycore_SceneLight_enableShadows(lua_State *L) {
  5583. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5584. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5585. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5586. bool val = lua_toboolean(L, 2);
  5587. luaL_checktype(L, 3, LUA_TNUMBER);
  5588. Number resolution = lua_tonumber(L, 3);
  5589. inst->enableShadows(val, resolution);
  5590. return 0;
  5591. }
  5592. static int Polycore_SceneLight_setShadowMapFOV(lua_State *L) {
  5593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5594. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5595. luaL_checktype(L, 2, LUA_TNUMBER);
  5596. Number fov = lua_tonumber(L, 2);
  5597. inst->setShadowMapFOV(fov);
  5598. return 0;
  5599. }
  5600. static int Polycore_SceneLight_areShadowsEnabled(lua_State *L) {
  5601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5602. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5603. lua_pushboolean(L, inst->areShadowsEnabled());
  5604. return 1;
  5605. }
  5606. static int Polycore_SceneLight_getLightType(lua_State *L) {
  5607. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5608. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  5609. lua_pushinteger(L, inst->getLightType());
  5610. return 1;
  5611. }
  5612. static int Polycore_SceneLine(lua_State *L) {
  5613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5614. SceneEntity * ent1 = (SceneEntity *)lua_topointer(L, 1);
  5615. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5616. SceneEntity * ent2 = (SceneEntity *)lua_topointer(L, 2);
  5617. SceneLine *inst = new SceneLine(ent1, ent2);
  5618. lua_pushlightuserdata(L, (void*)inst);
  5619. return 1;
  5620. }
  5621. static int Polycore_SceneLine_Render(lua_State *L) {
  5622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5623. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  5624. inst->Render();
  5625. return 0;
  5626. }
  5627. static int Polycore_SceneManager(lua_State *L) {
  5628. SceneManager *inst = new SceneManager();
  5629. lua_pushlightuserdata(L, (void*)inst);
  5630. return 1;
  5631. }
  5632. static int Polycore_SceneManager_addScene(lua_State *L) {
  5633. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5634. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  5635. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5636. Scene * newScene = (Scene *)lua_topointer(L, 2);
  5637. inst->addScene(newScene);
  5638. return 0;
  5639. }
  5640. static int Polycore_SceneManager_Update(lua_State *L) {
  5641. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5642. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  5643. inst->Update();
  5644. return 0;
  5645. }
  5646. static int Polycore_SceneManager_UpdateVirtual(lua_State *L) {
  5647. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5648. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  5649. inst->UpdateVirtual();
  5650. return 0;
  5651. }
  5652. static int Polycore_SceneManager_removeScene(lua_State *L) {
  5653. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5654. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  5655. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5656. Scene * scene = (Scene *)lua_topointer(L, 2);
  5657. inst->removeScene(scene);
  5658. return 0;
  5659. }
  5660. static int Polycore_SceneManager_registerRenderTexture(lua_State *L) {
  5661. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5662. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  5663. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5664. SceneRenderTexture * r_enderTexture = (SceneRenderTexture *)lua_topointer(L, 2);
  5665. inst->registerRenderTexture(r_enderTexture);
  5666. return 0;
  5667. }
  5668. static int Polycore_SceneMesh_get_showVertexNormals(lua_State *L) {
  5669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5670. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5671. lua_pushboolean(L, inst->showVertexNormals);
  5672. return 1;
  5673. }
  5674. static int Polycore_SceneMesh_set_showVertexNormals(lua_State *L) {
  5675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5676. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5677. bool param = lua_toboolean(L, 2);
  5678. inst->showVertexNormals = param;
  5679. return 0;
  5680. }
  5681. static int Polycore_SceneMesh(lua_State *L) {
  5682. luaL_checktype(L, 1, LUA_TSTRING);
  5683. String fileName = lua_tostring(L, 1);
  5684. SceneMesh *inst = new SceneMesh(fileName);
  5685. lua_pushlightuserdata(L, (void*)inst);
  5686. return 1;
  5687. }
  5688. static int Polycore_SceneMesh_Render(lua_State *L) {
  5689. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5690. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5691. inst->Render();
  5692. return 0;
  5693. }
  5694. static int Polycore_SceneMesh_getLocalShaderOptions(lua_State *L) {
  5695. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5696. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5697. lua_pushlightuserdata(L, (void*)inst->getLocalShaderOptions());
  5698. return 1;
  5699. }
  5700. static int Polycore_SceneMesh_getMesh(lua_State *L) {
  5701. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5702. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5703. lua_pushlightuserdata(L, (void*)inst->getMesh());
  5704. return 1;
  5705. }
  5706. static int Polycore_SceneMesh_getTexture(lua_State *L) {
  5707. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5708. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5709. lua_pushlightuserdata(L, (void*)inst->getTexture());
  5710. return 1;
  5711. }
  5712. static int Polycore_SceneMesh_getMaterial(lua_State *L) {
  5713. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5714. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5715. lua_pushlightuserdata(L, (void*)inst->getMaterial());
  5716. return 1;
  5717. }
  5718. static int Polycore_SceneMesh_loadTexture(lua_State *L) {
  5719. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5720. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5721. luaL_checktype(L, 2, LUA_TSTRING);
  5722. String fileName = lua_tostring(L, 2);
  5723. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5724. bool clamp = lua_toboolean(L, 3);
  5725. inst->loadTexture(fileName, clamp);
  5726. return 0;
  5727. }
  5728. static int Polycore_SceneMesh_loadSkeleton(lua_State *L) {
  5729. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5730. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5731. luaL_checktype(L, 2, LUA_TSTRING);
  5732. String fileName = lua_tostring(L, 2);
  5733. inst->loadSkeleton(fileName);
  5734. return 0;
  5735. }
  5736. static int Polycore_SceneMesh_setTexture(lua_State *L) {
  5737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5738. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5739. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5740. Texture * texture = (Texture *)lua_topointer(L, 2);
  5741. inst->setTexture(texture);
  5742. return 0;
  5743. }
  5744. static int Polycore_SceneMesh_setMaterial(lua_State *L) {
  5745. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5746. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5747. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5748. Material * material = (Material *)lua_topointer(L, 2);
  5749. inst->setMaterial(material);
  5750. return 0;
  5751. }
  5752. static int Polycore_SceneMesh_setMaterialByName(lua_State *L) {
  5753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5754. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5755. luaL_checktype(L, 2, LUA_TSTRING);
  5756. String materialName = lua_tostring(L, 2);
  5757. inst->setMaterialByName(materialName);
  5758. return 0;
  5759. }
  5760. static int Polycore_SceneMesh_setMesh(lua_State *L) {
  5761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5762. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5763. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5764. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  5765. inst->setMesh(mesh);
  5766. return 0;
  5767. }
  5768. static int Polycore_SceneMesh_setSkeleton(lua_State *L) {
  5769. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5770. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5771. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5772. Skeleton * skeleton = (Skeleton *)lua_topointer(L, 2);
  5773. inst->setSkeleton(skeleton);
  5774. return 0;
  5775. }
  5776. static int Polycore_SceneMesh_getSkeleton(lua_State *L) {
  5777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5778. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5779. lua_pushlightuserdata(L, (void*)inst->getSkeleton());
  5780. return 1;
  5781. }
  5782. static int Polycore_SceneMesh_renderMeshLocally(lua_State *L) {
  5783. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5784. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5785. inst->renderMeshLocally();
  5786. return 0;
  5787. }
  5788. static int Polycore_SceneMesh_cacheToVertexBuffer(lua_State *L) {
  5789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5790. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  5791. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5792. bool cache = lua_toboolean(L, 2);
  5793. inst->cacheToVertexBuffer(cache);
  5794. return 0;
  5795. }
  5796. static int Polycore_ScenePrimitive(lua_State *L) {
  5797. luaL_checktype(L, 1, LUA_TNUMBER);
  5798. int type = lua_tointeger(L, 1);
  5799. luaL_checktype(L, 2, LUA_TNUMBER);
  5800. Number v1 = lua_tonumber(L, 2);
  5801. luaL_checktype(L, 3, LUA_TNUMBER);
  5802. Number v2 = lua_tonumber(L, 3);
  5803. luaL_checktype(L, 4, LUA_TNUMBER);
  5804. Number v3 = lua_tonumber(L, 4);
  5805. ScenePrimitive *inst = new ScenePrimitive(type, v1, v2, v3);
  5806. lua_pushlightuserdata(L, (void*)inst);
  5807. return 1;
  5808. }
  5809. static int Polycore_SceneRenderTexture(lua_State *L) {
  5810. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5811. Scene * targetScene = (Scene *)lua_topointer(L, 1);
  5812. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5813. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  5814. luaL_checktype(L, 3, LUA_TNUMBER);
  5815. int r_enderWidth = lua_tointeger(L, 3);
  5816. luaL_checktype(L, 4, LUA_TNUMBER);
  5817. int r_enderHeight = lua_tointeger(L, 4);
  5818. SceneRenderTexture *inst = new SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight);
  5819. lua_pushlightuserdata(L, (void*)inst);
  5820. return 1;
  5821. }
  5822. static int Polycore_SceneRenderTexture_drawScreen(lua_State *L) {
  5823. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5824. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  5825. inst->drawScreen();
  5826. return 0;
  5827. }
  5828. static int Polycore_SceneRenderTexture_getTargetTexture(lua_State *L) {
  5829. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5830. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  5831. lua_pushlightuserdata(L, (void*)inst->getTargetTexture());
  5832. return 1;
  5833. }
  5834. static int Polycore_SceneRenderTexture_getTargetScene(lua_State *L) {
  5835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5836. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  5837. lua_pushlightuserdata(L, (void*)inst->getTargetScene());
  5838. return 1;
  5839. }
  5840. static int Polycore_SceneRenderTexture_getTargetCamera(lua_State *L) {
  5841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5842. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  5843. lua_pushlightuserdata(L, (void*)inst->getTargetCamera());
  5844. return 1;
  5845. }
  5846. static int Polycore_Screen_get_enabled(lua_State *L) {
  5847. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5848. Screen *inst = (Screen*)lua_topointer(L, 1);
  5849. lua_pushboolean(L, inst->enabled);
  5850. return 1;
  5851. }
  5852. static int Polycore_Screen_set_enabled(lua_State *L) {
  5853. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5854. Screen *inst = (Screen*)lua_topointer(L, 1);
  5855. bool param = lua_toboolean(L, 2);
  5856. inst->enabled = param;
  5857. return 0;
  5858. }
  5859. static int Polycore_Screen(lua_State *L) {
  5860. Screen *inst = new Screen();
  5861. lua_pushlightuserdata(L, (void*)inst);
  5862. return 1;
  5863. }
  5864. static int Polycore_Screen_addChild(lua_State *L) {
  5865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5866. Screen *inst = (Screen*)lua_topointer(L, 1);
  5867. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5868. ScreenEntity * newEntity = (ScreenEntity *)lua_topointer(L, 2);
  5869. lua_pushlightuserdata(L, (void*)inst->addChild(newEntity));
  5870. return 1;
  5871. }
  5872. static int Polycore_Screen_removeChild(lua_State *L) {
  5873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5874. Screen *inst = (Screen*)lua_topointer(L, 1);
  5875. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5876. ScreenEntity * entityToRemove = (ScreenEntity *)lua_topointer(L, 2);
  5877. lua_pushlightuserdata(L, (void*)inst->removeChild(entityToRemove));
  5878. return 1;
  5879. }
  5880. static int Polycore_Screen_setScreenOffset(lua_State *L) {
  5881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5882. Screen *inst = (Screen*)lua_topointer(L, 1);
  5883. luaL_checktype(L, 2, LUA_TNUMBER);
  5884. Number x = lua_tonumber(L, 2);
  5885. luaL_checktype(L, 3, LUA_TNUMBER);
  5886. Number y = lua_tonumber(L, 3);
  5887. inst->setScreenOffset(x, y);
  5888. return 0;
  5889. }
  5890. static int Polycore_Screen_getScreenOffset(lua_State *L) {
  5891. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5892. Screen *inst = (Screen*)lua_topointer(L, 1);
  5893. Vector2 *retInst = new Vector2();
  5894. *retInst = inst->getScreenOffset();
  5895. lua_pushlightuserdata(L, retInst);
  5896. return 1;
  5897. }
  5898. static int Polycore_Screen_Shutdown(lua_State *L) {
  5899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5900. Screen *inst = (Screen*)lua_topointer(L, 1);
  5901. inst->Shutdown();
  5902. return 0;
  5903. }
  5904. static int Polycore_Screen_Update(lua_State *L) {
  5905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5906. Screen *inst = (Screen*)lua_topointer(L, 1);
  5907. inst->Update();
  5908. return 0;
  5909. }
  5910. static int Polycore_Screen_getEntityAt(lua_State *L) {
  5911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5912. Screen *inst = (Screen*)lua_topointer(L, 1);
  5913. luaL_checktype(L, 2, LUA_TNUMBER);
  5914. Number x = lua_tonumber(L, 2);
  5915. luaL_checktype(L, 3, LUA_TNUMBER);
  5916. Number y = lua_tonumber(L, 3);
  5917. lua_pushlightuserdata(L, (void*)inst->getEntityAt(x, y));
  5918. return 1;
  5919. }
  5920. static int Polycore_Screen_Render(lua_State *L) {
  5921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5922. Screen *inst = (Screen*)lua_topointer(L, 1);
  5923. inst->Render();
  5924. return 0;
  5925. }
  5926. static int Polycore_Screen_setRenderer(lua_State *L) {
  5927. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5928. Screen *inst = (Screen*)lua_topointer(L, 1);
  5929. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5930. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  5931. inst->setRenderer(r_enderer);
  5932. return 0;
  5933. }
  5934. static int Polycore_Screen_setNormalizedCoordinates(lua_State *L) {
  5935. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5936. Screen *inst = (Screen*)lua_topointer(L, 1);
  5937. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5938. bool newVal = lua_toboolean(L, 2);
  5939. luaL_checktype(L, 3, LUA_TNUMBER);
  5940. Number yCoordinateSize = lua_tonumber(L, 3);
  5941. inst->setNormalizedCoordinates(newVal, yCoordinateSize);
  5942. return 0;
  5943. }
  5944. static int Polycore_Screen_setScreenShader(lua_State *L) {
  5945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5946. Screen *inst = (Screen*)lua_topointer(L, 1);
  5947. luaL_checktype(L, 2, LUA_TSTRING);
  5948. String shaderName = lua_tostring(L, 2);
  5949. inst->setScreenShader(shaderName);
  5950. return 0;
  5951. }
  5952. static int Polycore_Screen_handleEvent(lua_State *L) {
  5953. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5954. Screen *inst = (Screen*)lua_topointer(L, 1);
  5955. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5956. Event * event = (Event *)lua_topointer(L, 2);
  5957. inst->handleEvent(event);
  5958. return 0;
  5959. }
  5960. static int Polycore_Screen_getHighestZIndex(lua_State *L) {
  5961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5962. Screen *inst = (Screen*)lua_topointer(L, 1);
  5963. lua_pushinteger(L, inst->getHighestZIndex());
  5964. return 1;
  5965. }
  5966. static int Polycore_Screen_sortChildren(lua_State *L) {
  5967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5968. Screen *inst = (Screen*)lua_topointer(L, 1);
  5969. inst->sortChildren();
  5970. return 0;
  5971. }
  5972. static int Polycore_Screen_cmpZindex(lua_State *L) {
  5973. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5974. const ScreenEntity * left = (const ScreenEntity *)lua_topointer(L, 2);
  5975. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5976. const ScreenEntity * right = (const ScreenEntity *)lua_topointer(L, 3);
  5977. lua_pushboolean(L, Screen::cmpZindex(left, right));
  5978. return 1;
  5979. }
  5980. static int Polycore_Screen_handleInputEvent(lua_State *L) {
  5981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5982. Screen *inst = (Screen*)lua_topointer(L, 1);
  5983. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5984. InputEvent * inputEvent = (InputEvent *)lua_topointer(L, 2);
  5985. inst->handleInputEvent(inputEvent);
  5986. return 0;
  5987. }
  5988. static int Polycore_Screen_hasFilterShader(lua_State *L) {
  5989. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5990. Screen *inst = (Screen*)lua_topointer(L, 1);
  5991. lua_pushboolean(L, inst->hasFilterShader());
  5992. return 1;
  5993. }
  5994. static int Polycore_Screen_drawFilter(lua_State *L) {
  5995. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5996. Screen *inst = (Screen*)lua_topointer(L, 1);
  5997. inst->drawFilter();
  5998. return 0;
  5999. }
  6000. static int Polycore_Screen_usesNormalizedCoordinates(lua_State *L) {
  6001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6002. Screen *inst = (Screen*)lua_topointer(L, 1);
  6003. lua_pushboolean(L, inst->usesNormalizedCoordinates());
  6004. return 1;
  6005. }
  6006. static int Polycore_Screen_getYCoordinateSize(lua_State *L) {
  6007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6008. Screen *inst = (Screen*)lua_topointer(L, 1);
  6009. lua_pushnumber(L, inst->getYCoordinateSize());
  6010. return 1;
  6011. }
  6012. static int Polycore_Screen_getRootEntity(lua_State *L) {
  6013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6014. Screen *inst = (Screen*)lua_topointer(L, 1);
  6015. lua_pushlightuserdata(L, (void*)inst->getRootEntity());
  6016. return 1;
  6017. }
  6018. static int Polycore_ScreenCurve(lua_State *L) {
  6019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6020. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 1);
  6021. luaL_checktype(L, 2, LUA_TNUMBER);
  6022. int numVertices = lua_tointeger(L, 2);
  6023. ScreenCurve *inst = new ScreenCurve(curve, numVertices);
  6024. lua_pushlightuserdata(L, (void*)inst);
  6025. return 1;
  6026. }
  6027. static int Polycore_ScreenEntity_get_hasFocus(lua_State *L) {
  6028. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6029. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6030. lua_pushboolean(L, inst->hasFocus);
  6031. return 1;
  6032. }
  6033. static int Polycore_ScreenEntity_get_blockMouseInput(lua_State *L) {
  6034. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6035. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6036. lua_pushboolean(L, inst->blockMouseInput);
  6037. return 1;
  6038. }
  6039. static int Polycore_ScreenEntity_get_zindex(lua_State *L) {
  6040. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6041. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6042. lua_pushinteger(L, inst->zindex);
  6043. return 1;
  6044. }
  6045. static int Polycore_ScreenEntity_get_snapToPixels(lua_State *L) {
  6046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6047. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6048. lua_pushboolean(L, inst->snapToPixels);
  6049. return 1;
  6050. }
  6051. static int Polycore_ScreenEntity_set_hasFocus(lua_State *L) {
  6052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6053. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6054. bool param = lua_toboolean(L, 2);
  6055. inst->hasFocus = param;
  6056. return 0;
  6057. }
  6058. static int Polycore_ScreenEntity_set_blockMouseInput(lua_State *L) {
  6059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6060. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6061. bool param = lua_toboolean(L, 2);
  6062. inst->blockMouseInput = param;
  6063. return 0;
  6064. }
  6065. static int Polycore_ScreenEntity_set_zindex(lua_State *L) {
  6066. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6067. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6068. int param = lua_tointeger(L, 2);
  6069. inst->zindex = param;
  6070. return 0;
  6071. }
  6072. static int Polycore_ScreenEntity_set_snapToPixels(lua_State *L) {
  6073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6074. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6075. bool param = lua_toboolean(L, 2);
  6076. inst->snapToPixels = param;
  6077. return 0;
  6078. }
  6079. static int Polycore_ScreenEntity(lua_State *L) {
  6080. ScreenEntity *inst = new ScreenEntity();
  6081. lua_pushlightuserdata(L, (void*)inst);
  6082. return 1;
  6083. }
  6084. static int Polycore_ScreenEntity_setPosition(lua_State *L) {
  6085. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6086. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6087. luaL_checktype(L, 2, LUA_TNUMBER);
  6088. Number x = lua_tonumber(L, 2);
  6089. luaL_checktype(L, 3, LUA_TNUMBER);
  6090. Number y = lua_tonumber(L, 3);
  6091. inst->setPosition(x, y);
  6092. return 0;
  6093. }
  6094. static int Polycore_ScreenEntity_setScale(lua_State *L) {
  6095. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6096. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6097. luaL_checktype(L, 2, LUA_TNUMBER);
  6098. Number x = lua_tonumber(L, 2);
  6099. luaL_checktype(L, 3, LUA_TNUMBER);
  6100. Number y = lua_tonumber(L, 3);
  6101. inst->setScale(x, y);
  6102. return 0;
  6103. }
  6104. static int Polycore_ScreenEntity_setRotation(lua_State *L) {
  6105. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6106. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6107. luaL_checktype(L, 2, LUA_TNUMBER);
  6108. Number roatation = lua_tonumber(L, 2);
  6109. inst->setRotation(roatation);
  6110. return 0;
  6111. }
  6112. static int Polycore_ScreenEntity_getRotation(lua_State *L) {
  6113. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6114. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6115. lua_pushnumber(L, inst->getRotation());
  6116. return 1;
  6117. }
  6118. static int Polycore_ScreenEntity__onMouseDown(lua_State *L) {
  6119. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6120. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6121. luaL_checktype(L, 2, LUA_TNUMBER);
  6122. Number x = lua_tonumber(L, 2);
  6123. luaL_checktype(L, 3, LUA_TNUMBER);
  6124. Number y = lua_tonumber(L, 3);
  6125. luaL_checktype(L, 4, LUA_TNUMBER);
  6126. int mouseButton = lua_tointeger(L, 4);
  6127. luaL_checktype(L, 5, LUA_TNUMBER);
  6128. int timestamp = lua_tointeger(L, 5);
  6129. lua_pushboolean(L, inst->_onMouseDown(x, y, mouseButton, timestamp));
  6130. return 1;
  6131. }
  6132. static int Polycore_ScreenEntity__onMouseUp(lua_State *L) {
  6133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6134. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6135. luaL_checktype(L, 2, LUA_TNUMBER);
  6136. Number x = lua_tonumber(L, 2);
  6137. luaL_checktype(L, 3, LUA_TNUMBER);
  6138. Number y = lua_tonumber(L, 3);
  6139. luaL_checktype(L, 4, LUA_TNUMBER);
  6140. int mouseButton = lua_tointeger(L, 4);
  6141. luaL_checktype(L, 5, LUA_TNUMBER);
  6142. int timestamp = lua_tointeger(L, 5);
  6143. lua_pushboolean(L, inst->_onMouseUp(x, y, mouseButton, timestamp));
  6144. return 1;
  6145. }
  6146. static int Polycore_ScreenEntity__onMouseMove(lua_State *L) {
  6147. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6148. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6149. luaL_checktype(L, 2, LUA_TNUMBER);
  6150. Number x = lua_tonumber(L, 2);
  6151. luaL_checktype(L, 3, LUA_TNUMBER);
  6152. Number y = lua_tonumber(L, 3);
  6153. luaL_checktype(L, 4, LUA_TNUMBER);
  6154. int timestamp = lua_tointeger(L, 4);
  6155. inst->_onMouseMove(x, y, timestamp);
  6156. return 0;
  6157. }
  6158. static int Polycore_ScreenEntity__onMouseWheelUp(lua_State *L) {
  6159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6160. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6161. luaL_checktype(L, 2, LUA_TNUMBER);
  6162. Number x = lua_tonumber(L, 2);
  6163. luaL_checktype(L, 3, LUA_TNUMBER);
  6164. Number y = lua_tonumber(L, 3);
  6165. luaL_checktype(L, 4, LUA_TNUMBER);
  6166. int timestamp = lua_tointeger(L, 4);
  6167. inst->_onMouseWheelUp(x, y, timestamp);
  6168. return 0;
  6169. }
  6170. static int Polycore_ScreenEntity__onMouseWheelDown(lua_State *L) {
  6171. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6172. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6173. luaL_checktype(L, 2, LUA_TNUMBER);
  6174. Number x = lua_tonumber(L, 2);
  6175. luaL_checktype(L, 3, LUA_TNUMBER);
  6176. Number y = lua_tonumber(L, 3);
  6177. luaL_checktype(L, 4, LUA_TNUMBER);
  6178. int timestamp = lua_tointeger(L, 4);
  6179. inst->_onMouseWheelDown(x, y, timestamp);
  6180. return 0;
  6181. }
  6182. static int Polycore_ScreenEntity_onMouseDown(lua_State *L) {
  6183. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6184. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6185. luaL_checktype(L, 2, LUA_TNUMBER);
  6186. Number x = lua_tonumber(L, 2);
  6187. luaL_checktype(L, 3, LUA_TNUMBER);
  6188. Number y = lua_tonumber(L, 3);
  6189. inst->onMouseDown(x, y);
  6190. return 0;
  6191. }
  6192. static int Polycore_ScreenEntity_onMouseUp(lua_State *L) {
  6193. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6194. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6195. luaL_checktype(L, 2, LUA_TNUMBER);
  6196. Number x = lua_tonumber(L, 2);
  6197. luaL_checktype(L, 3, LUA_TNUMBER);
  6198. Number y = lua_tonumber(L, 3);
  6199. inst->onMouseUp(x, y);
  6200. return 0;
  6201. }
  6202. static int Polycore_ScreenEntity_onMouseMove(lua_State *L) {
  6203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6204. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6205. luaL_checktype(L, 2, LUA_TNUMBER);
  6206. Number x = lua_tonumber(L, 2);
  6207. luaL_checktype(L, 3, LUA_TNUMBER);
  6208. Number y = lua_tonumber(L, 3);
  6209. inst->onMouseMove(x, y);
  6210. return 0;
  6211. }
  6212. static int Polycore_ScreenEntity_onMouseWheelUp(lua_State *L) {
  6213. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6214. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6215. luaL_checktype(L, 2, LUA_TNUMBER);
  6216. Number x = lua_tonumber(L, 2);
  6217. luaL_checktype(L, 3, LUA_TNUMBER);
  6218. Number y = lua_tonumber(L, 3);
  6219. inst->onMouseWheelUp(x, y);
  6220. return 0;
  6221. }
  6222. static int Polycore_ScreenEntity_onMouseWheelDown(lua_State *L) {
  6223. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6224. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6225. luaL_checktype(L, 2, LUA_TNUMBER);
  6226. Number x = lua_tonumber(L, 2);
  6227. luaL_checktype(L, 3, LUA_TNUMBER);
  6228. Number y = lua_tonumber(L, 3);
  6229. inst->onMouseWheelDown(x, y);
  6230. return 0;
  6231. }
  6232. static int Polycore_ScreenEntity__onKeyDown(lua_State *L) {
  6233. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6234. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6235. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6236. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  6237. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6238. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  6239. inst->_onKeyDown(key, charCode);
  6240. return 0;
  6241. }
  6242. static int Polycore_ScreenEntity__onKeyUp(lua_State *L) {
  6243. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6244. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6245. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6246. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  6247. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6248. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  6249. inst->_onKeyUp(key, charCode);
  6250. return 0;
  6251. }
  6252. static int Polycore_ScreenEntity_onKeyDown(lua_State *L) {
  6253. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6254. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6255. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6256. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  6257. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6258. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  6259. inst->onKeyDown(key, charCode);
  6260. return 0;
  6261. }
  6262. static int Polycore_ScreenEntity_onKeyUp(lua_State *L) {
  6263. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6264. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6265. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6266. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  6267. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6268. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  6269. inst->onKeyUp(key, charCode);
  6270. return 0;
  6271. }
  6272. static int Polycore_ScreenEntity_hitTest(lua_State *L) {
  6273. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6274. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6275. luaL_checktype(L, 2, LUA_TNUMBER);
  6276. Number x = lua_tonumber(L, 2);
  6277. luaL_checktype(L, 3, LUA_TNUMBER);
  6278. Number y = lua_tonumber(L, 3);
  6279. lua_pushboolean(L, inst->hitTest(x, y));
  6280. return 1;
  6281. }
  6282. static int Polycore_ScreenEntity_buildPositionMatrix(lua_State *L) {
  6283. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6284. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6285. Matrix4 *retInst = new Matrix4();
  6286. *retInst = inst->buildPositionMatrix();
  6287. lua_pushlightuserdata(L, retInst);
  6288. return 1;
  6289. }
  6290. static int Polycore_ScreenEntity_adjustMatrixForChildren(lua_State *L) {
  6291. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6292. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6293. inst->adjustMatrixForChildren();
  6294. return 0;
  6295. }
  6296. static int Polycore_ScreenEntity_getWidth(lua_State *L) {
  6297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6298. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6299. lua_pushnumber(L, inst->getWidth());
  6300. return 1;
  6301. }
  6302. static int Polycore_ScreenEntity_getHeight(lua_State *L) {
  6303. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6304. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6305. lua_pushnumber(L, inst->getHeight());
  6306. return 1;
  6307. }
  6308. static int Polycore_ScreenEntity_setWidth(lua_State *L) {
  6309. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6310. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6311. luaL_checktype(L, 2, LUA_TNUMBER);
  6312. Number w = lua_tonumber(L, 2);
  6313. inst->setWidth(w);
  6314. return 0;
  6315. }
  6316. static int Polycore_ScreenEntity_setHeight(lua_State *L) {
  6317. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6318. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6319. luaL_checktype(L, 2, LUA_TNUMBER);
  6320. Number h = lua_tonumber(L, 2);
  6321. inst->setHeight(h);
  6322. return 0;
  6323. }
  6324. static int Polycore_ScreenEntity_onGainFocus(lua_State *L) {
  6325. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6326. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6327. inst->onGainFocus();
  6328. return 0;
  6329. }
  6330. static int Polycore_ScreenEntity_onLoseFocus(lua_State *L) {
  6331. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6332. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6333. inst->onLoseFocus();
  6334. return 0;
  6335. }
  6336. static int Polycore_ScreenEntity_startDrag(lua_State *L) {
  6337. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6338. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6339. luaL_checktype(L, 2, LUA_TNUMBER);
  6340. Number xOffset = lua_tonumber(L, 2);
  6341. luaL_checktype(L, 3, LUA_TNUMBER);
  6342. Number yOffset = lua_tonumber(L, 3);
  6343. inst->startDrag(xOffset, yOffset);
  6344. return 0;
  6345. }
  6346. static int Polycore_ScreenEntity_stopDrag(lua_State *L) {
  6347. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6348. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6349. inst->stopDrag();
  6350. return 0;
  6351. }
  6352. static int Polycore_ScreenEntity_setBlendingMode(lua_State *L) {
  6353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6354. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6355. luaL_checktype(L, 2, LUA_TNUMBER);
  6356. int newBl_endingMode = lua_tointeger(L, 2);
  6357. inst->setBlendingMode(newBl_endingMode);
  6358. return 0;
  6359. }
  6360. static int Polycore_ScreenEntity_setPositionMode(lua_State *L) {
  6361. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6362. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6363. luaL_checktype(L, 2, LUA_TNUMBER);
  6364. int newPositionMode = lua_tointeger(L, 2);
  6365. inst->setPositionMode(newPositionMode);
  6366. return 0;
  6367. }
  6368. static int Polycore_ScreenEntity_setDragLimits(lua_State *L) {
  6369. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6370. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6371. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6372. Rectangle rect = *(Rectangle*)lua_topointer(L, 2);
  6373. inst->setDragLimits(rect);
  6374. return 0;
  6375. }
  6376. static int Polycore_ScreenEntity_clearDragLimits(lua_State *L) {
  6377. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6378. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6379. inst->clearDragLimits();
  6380. return 0;
  6381. }
  6382. static int Polycore_ScreenEntity_focusChild(lua_State *L) {
  6383. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6384. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6385. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6386. ScreenEntity * child = (ScreenEntity *)lua_topointer(L, 2);
  6387. inst->focusChild(child);
  6388. return 0;
  6389. }
  6390. static int Polycore_ScreenEntity_focusNextChild(lua_State *L) {
  6391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6392. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6393. inst->focusNextChild();
  6394. return 0;
  6395. }
  6396. static int Polycore_ScreenEntity_getPosition2D(lua_State *L) {
  6397. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6398. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6399. Vector2 *retInst = new Vector2();
  6400. *retInst = inst->getPosition2D();
  6401. lua_pushlightuserdata(L, retInst);
  6402. return 1;
  6403. }
  6404. static int Polycore_ScreenEntity_isFocusable(lua_State *L) {
  6405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6406. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6407. lua_pushboolean(L, inst->isFocusable());
  6408. return 1;
  6409. }
  6410. static int Polycore_ScreenEvent(lua_State *L) {
  6411. ScreenEvent *inst = new ScreenEvent();
  6412. lua_pushlightuserdata(L, (void*)inst);
  6413. return 1;
  6414. }
  6415. static int Polycore_ScreenImage(lua_State *L) {
  6416. luaL_checktype(L, 1, LUA_TSTRING);
  6417. String fileName = lua_tostring(L, 1);
  6418. ScreenImage *inst = new ScreenImage(fileName);
  6419. lua_pushlightuserdata(L, (void*)inst);
  6420. return 1;
  6421. }
  6422. static int Polycore_ScreenImage_setImageCoordinates(lua_State *L) {
  6423. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6424. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  6425. luaL_checktype(L, 2, LUA_TNUMBER);
  6426. Number x = lua_tonumber(L, 2);
  6427. luaL_checktype(L, 3, LUA_TNUMBER);
  6428. Number y = lua_tonumber(L, 3);
  6429. luaL_checktype(L, 4, LUA_TNUMBER);
  6430. Number width = lua_tonumber(L, 4);
  6431. luaL_checktype(L, 5, LUA_TNUMBER);
  6432. Number height = lua_tonumber(L, 5);
  6433. inst->setImageCoordinates(x, y, width, height);
  6434. return 0;
  6435. }
  6436. static int Polycore_ScreenImage_getImageWidth(lua_State *L) {
  6437. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6438. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  6439. lua_pushnumber(L, inst->getImageWidth());
  6440. return 1;
  6441. }
  6442. static int Polycore_ScreenImage_getImageHeight(lua_State *L) {
  6443. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6444. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  6445. lua_pushnumber(L, inst->getImageHeight());
  6446. return 1;
  6447. }
  6448. static int Polycore_ScreenLabel(lua_State *L) {
  6449. luaL_checktype(L, 1, LUA_TSTRING);
  6450. String text = lua_tostring(L, 1);
  6451. luaL_checktype(L, 2, LUA_TNUMBER);
  6452. int size = lua_tointeger(L, 2);
  6453. luaL_checktype(L, 3, LUA_TSTRING);
  6454. String fontName = lua_tostring(L, 3);
  6455. luaL_checktype(L, 4, LUA_TNUMBER);
  6456. int amode = lua_tointeger(L, 4);
  6457. ScreenLabel *inst = new ScreenLabel(text, size, fontName, amode);
  6458. lua_pushlightuserdata(L, (void*)inst);
  6459. return 1;
  6460. }
  6461. static int Polycore_ScreenLabel_addDropShadow(lua_State *L) {
  6462. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6463. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  6464. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6465. Color color = *(Color*)lua_topointer(L, 2);
  6466. luaL_checktype(L, 3, LUA_TNUMBER);
  6467. Number size = lua_tonumber(L, 3);
  6468. luaL_checktype(L, 4, LUA_TNUMBER);
  6469. Number offsetX = lua_tonumber(L, 4);
  6470. luaL_checktype(L, 5, LUA_TNUMBER);
  6471. Number offsetY = lua_tonumber(L, 5);
  6472. inst->addDropShadow(color, size, offsetX, offsetY);
  6473. return 0;
  6474. }
  6475. static int Polycore_ScreenLabel_setText(lua_State *L) {
  6476. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6477. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  6478. luaL_checktype(L, 2, LUA_TSTRING);
  6479. String newText = lua_tostring(L, 2);
  6480. inst->setText(newText);
  6481. return 0;
  6482. }
  6483. static int Polycore_ScreenLabel_getText(lua_State *L) {
  6484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6485. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  6486. lua_pushstring(L, inst->getText().c_str());
  6487. return 1;
  6488. }
  6489. static int Polycore_ScreenLabel_getLabel(lua_State *L) {
  6490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6491. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  6492. lua_pushlightuserdata(L, (void*)inst->getLabel());
  6493. return 1;
  6494. }
  6495. static int Polycore_ScreenLine(lua_State *L) {
  6496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6497. Vector2 * start = (Vector2 *)lua_topointer(L, 1);
  6498. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6499. Vector2 * _end = (Vector2 *)lua_topointer(L, 2);
  6500. ScreenLine *inst = new ScreenLine(start, _end);
  6501. lua_pushlightuserdata(L, (void*)inst);
  6502. return 1;
  6503. }
  6504. static int Polycore_ScreenLine_Update(lua_State *L) {
  6505. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6506. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  6507. inst->Update();
  6508. return 0;
  6509. }
  6510. static int Polycore_ScreenLine_Render(lua_State *L) {
  6511. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6512. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  6513. inst->Render();
  6514. return 0;
  6515. }
  6516. static int Polycore_ScreenLine_setLineWidth(lua_State *L) {
  6517. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6518. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  6519. luaL_checktype(L, 2, LUA_TNUMBER);
  6520. Number width = lua_tonumber(L, 2);
  6521. inst->setLineWidth(width);
  6522. return 0;
  6523. }
  6524. static int Polycore_ScreenManager(lua_State *L) {
  6525. ScreenManager *inst = new ScreenManager();
  6526. lua_pushlightuserdata(L, (void*)inst);
  6527. return 1;
  6528. }
  6529. static int Polycore_ScreenManager_removeScreen(lua_State *L) {
  6530. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6531. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  6532. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6533. Screen * screen = (Screen *)lua_topointer(L, 2);
  6534. inst->removeScreen(screen);
  6535. return 0;
  6536. }
  6537. static int Polycore_ScreenManager_addScreen(lua_State *L) {
  6538. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6539. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  6540. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6541. Screen * screen = (Screen *)lua_topointer(L, 2);
  6542. inst->addScreen(screen);
  6543. return 0;
  6544. }
  6545. static int Polycore_ScreenManager_Update(lua_State *L) {
  6546. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6547. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  6548. inst->Update();
  6549. return 0;
  6550. }
  6551. static int Polycore_ScreenManager_handleEvent(lua_State *L) {
  6552. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6553. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  6554. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6555. Event * event = (Event *)lua_topointer(L, 2);
  6556. inst->handleEvent(event);
  6557. return 0;
  6558. }
  6559. static int Polycore_ScreenMesh(lua_State *L) {
  6560. luaL_checktype(L, 1, LUA_TSTRING);
  6561. String fileName = lua_tostring(L, 1);
  6562. ScreenMesh *inst = new ScreenMesh(fileName);
  6563. lua_pushlightuserdata(L, (void*)inst);
  6564. return 1;
  6565. }
  6566. static int Polycore_ScreenMesh_Render(lua_State *L) {
  6567. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6568. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  6569. inst->Render();
  6570. return 0;
  6571. }
  6572. static int Polycore_ScreenMesh_getMesh(lua_State *L) {
  6573. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6574. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  6575. lua_pushlightuserdata(L, (void*)inst->getMesh());
  6576. return 1;
  6577. }
  6578. static int Polycore_ScreenMesh_getTexture(lua_State *L) {
  6579. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6580. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  6581. lua_pushlightuserdata(L, (void*)inst->getTexture());
  6582. return 1;
  6583. }
  6584. static int Polycore_ScreenMesh_loadTexture(lua_State *L) {
  6585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6586. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  6587. luaL_checktype(L, 2, LUA_TSTRING);
  6588. String fileName = lua_tostring(L, 2);
  6589. inst->loadTexture(fileName);
  6590. return 0;
  6591. }
  6592. static int Polycore_ScreenMesh_setTexture(lua_State *L) {
  6593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6594. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  6595. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6596. Texture * texture = (Texture *)lua_topointer(L, 2);
  6597. inst->setTexture(texture);
  6598. return 0;
  6599. }
  6600. static int Polycore_ScreenShape_get_strokeEnabled(lua_State *L) {
  6601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6602. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6603. lua_pushboolean(L, inst->strokeEnabled);
  6604. return 1;
  6605. }
  6606. static int Polycore_ScreenShape_get_lineSmooth(lua_State *L) {
  6607. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6608. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6609. lua_pushboolean(L, inst->lineSmooth);
  6610. return 1;
  6611. }
  6612. static int Polycore_ScreenShape_set_strokeEnabled(lua_State *L) {
  6613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6614. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6615. bool param = lua_toboolean(L, 2);
  6616. inst->strokeEnabled = param;
  6617. return 0;
  6618. }
  6619. static int Polycore_ScreenShape_set_lineSmooth(lua_State *L) {
  6620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6621. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6622. bool param = lua_toboolean(L, 2);
  6623. inst->lineSmooth = param;
  6624. return 0;
  6625. }
  6626. static int Polycore_ScreenShape(lua_State *L) {
  6627. luaL_checktype(L, 1, LUA_TNUMBER);
  6628. int shapeType = lua_tointeger(L, 1);
  6629. luaL_checktype(L, 2, LUA_TNUMBER);
  6630. Number option1 = lua_tonumber(L, 2);
  6631. luaL_checktype(L, 3, LUA_TNUMBER);
  6632. Number option2 = lua_tonumber(L, 3);
  6633. luaL_checktype(L, 4, LUA_TNUMBER);
  6634. Number option3 = lua_tonumber(L, 4);
  6635. luaL_checktype(L, 5, LUA_TNUMBER);
  6636. Number option4 = lua_tonumber(L, 5);
  6637. ScreenShape *inst = new ScreenShape(shapeType, option1, option2, option3, option4);
  6638. lua_pushlightuserdata(L, (void*)inst);
  6639. return 1;
  6640. }
  6641. static int Polycore_ScreenShape_Render(lua_State *L) {
  6642. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6643. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6644. inst->Render();
  6645. return 0;
  6646. }
  6647. static int Polycore_ScreenShape_setStrokeColor(lua_State *L) {
  6648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6649. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6650. luaL_checktype(L, 2, LUA_TNUMBER);
  6651. Number r = lua_tonumber(L, 2);
  6652. luaL_checktype(L, 3, LUA_TNUMBER);
  6653. Number g = lua_tonumber(L, 3);
  6654. luaL_checktype(L, 4, LUA_TNUMBER);
  6655. Number b = lua_tonumber(L, 4);
  6656. luaL_checktype(L, 5, LUA_TNUMBER);
  6657. Number a = lua_tonumber(L, 5);
  6658. inst->setStrokeColor(r, g, b, a);
  6659. return 0;
  6660. }
  6661. static int Polycore_ScreenShape_setStrokeWidth(lua_State *L) {
  6662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6663. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6664. luaL_checktype(L, 2, LUA_TNUMBER);
  6665. Number width = lua_tonumber(L, 2);
  6666. inst->setStrokeWidth(width);
  6667. return 0;
  6668. }
  6669. static int Polycore_ScreenShape_setGradient(lua_State *L) {
  6670. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6671. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6672. luaL_checktype(L, 2, LUA_TNUMBER);
  6673. Number r1 = lua_tonumber(L, 2);
  6674. luaL_checktype(L, 3, LUA_TNUMBER);
  6675. Number g1 = lua_tonumber(L, 3);
  6676. luaL_checktype(L, 4, LUA_TNUMBER);
  6677. Number b1 = lua_tonumber(L, 4);
  6678. luaL_checktype(L, 5, LUA_TNUMBER);
  6679. Number a1 = lua_tonumber(L, 5);
  6680. luaL_checktype(L, 6, LUA_TNUMBER);
  6681. Number r2 = lua_tonumber(L, 6);
  6682. luaL_checktype(L, 7, LUA_TNUMBER);
  6683. Number g2 = lua_tonumber(L, 7);
  6684. luaL_checktype(L, 8, LUA_TNUMBER);
  6685. Number b2 = lua_tonumber(L, 8);
  6686. luaL_checktype(L, 9, LUA_TNUMBER);
  6687. Number a2 = lua_tonumber(L, 9);
  6688. inst->setGradient(r1, g1, b1, a1, r2, g2, b2, a2);
  6689. return 0;
  6690. }
  6691. static int Polycore_ScreenShape_clearGradient(lua_State *L) {
  6692. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6693. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6694. inst->clearGradient();
  6695. return 0;
  6696. }
  6697. static int Polycore_ScreenShape_setShapeSize(lua_State *L) {
  6698. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6699. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6700. luaL_checktype(L, 2, LUA_TNUMBER);
  6701. Number newWidth = lua_tonumber(L, 2);
  6702. luaL_checktype(L, 3, LUA_TNUMBER);
  6703. Number newHeight = lua_tonumber(L, 3);
  6704. inst->setShapeSize(newWidth, newHeight);
  6705. return 0;
  6706. }
  6707. static int Polycore_ScreenShape_addShapePoint(lua_State *L) {
  6708. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6709. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6710. luaL_checktype(L, 2, LUA_TNUMBER);
  6711. Number x = lua_tonumber(L, 2);
  6712. luaL_checktype(L, 3, LUA_TNUMBER);
  6713. Number y = lua_tonumber(L, 3);
  6714. inst->addShapePoint(x, y);
  6715. return 0;
  6716. }
  6717. static int Polycore_ScreenSprite(lua_State *L) {
  6718. luaL_checktype(L, 1, LUA_TSTRING);
  6719. String fileName = lua_tostring(L, 1);
  6720. luaL_checktype(L, 2, LUA_TNUMBER);
  6721. Number spriteWidth = lua_tonumber(L, 2);
  6722. luaL_checktype(L, 3, LUA_TNUMBER);
  6723. Number spriteHeight = lua_tonumber(L, 3);
  6724. ScreenSprite *inst = new ScreenSprite(fileName, spriteWidth, spriteHeight);
  6725. lua_pushlightuserdata(L, (void*)inst);
  6726. return 1;
  6727. }
  6728. static int Polycore_ScreenSprite_addAnimation(lua_State *L) {
  6729. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6730. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  6731. luaL_checktype(L, 2, LUA_TSTRING);
  6732. String name = lua_tostring(L, 2);
  6733. luaL_checktype(L, 3, LUA_TSTRING);
  6734. String frames = lua_tostring(L, 3);
  6735. luaL_checktype(L, 4, LUA_TNUMBER);
  6736. Number speed = lua_tonumber(L, 4);
  6737. inst->addAnimation(name, frames, speed);
  6738. return 0;
  6739. }
  6740. static int Polycore_ScreenSprite_playAnimation(lua_State *L) {
  6741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6742. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  6743. luaL_checktype(L, 2, LUA_TSTRING);
  6744. String name = lua_tostring(L, 2);
  6745. luaL_checktype(L, 3, LUA_TNUMBER);
  6746. int startFrame = lua_tointeger(L, 3);
  6747. luaL_checktype(L, 4, LUA_TBOOLEAN);
  6748. bool once = lua_toboolean(L, 4);
  6749. inst->playAnimation(name, startFrame, once);
  6750. return 0;
  6751. }
  6752. static int Polycore_ScreenSprite_Update(lua_State *L) {
  6753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6754. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  6755. inst->Update();
  6756. return 0;
  6757. }
  6758. static int Polycore_Shader_getType(lua_State *L) {
  6759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6760. Shader *inst = (Shader*)lua_topointer(L, 1);
  6761. lua_pushinteger(L, inst->getType());
  6762. return 1;
  6763. }
  6764. static int Polycore_Shader_setName(lua_State *L) {
  6765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6766. Shader *inst = (Shader*)lua_topointer(L, 1);
  6767. luaL_checktype(L, 2, LUA_TSTRING);
  6768. String name = lua_tostring(L, 2);
  6769. inst->setName(name);
  6770. return 0;
  6771. }
  6772. static int Polycore_Shader_getName(lua_State *L) {
  6773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6774. Shader *inst = (Shader*)lua_topointer(L, 1);
  6775. lua_pushstring(L, inst->getName().c_str());
  6776. return 1;
  6777. }
  6778. static int Polycore_Shader_createBinding(lua_State *L) {
  6779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6780. Shader *inst = (Shader*)lua_topointer(L, 1);
  6781. lua_pushlightuserdata(L, (void*)inst->createBinding());
  6782. return 1;
  6783. }
  6784. static int Polycore_ShaderBinding(lua_State *L) {
  6785. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6786. Shader * shader = (Shader *)lua_topointer(L, 1);
  6787. ShaderBinding *inst = new ShaderBinding(shader);
  6788. lua_pushlightuserdata(L, (void*)inst);
  6789. return 1;
  6790. }
  6791. static int Polycore_ShaderBinding_clearTexture(lua_State *L) {
  6792. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6793. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6794. luaL_checktype(L, 2, LUA_TSTRING);
  6795. String name = lua_tostring(L, 2);
  6796. inst->clearTexture(name);
  6797. return 0;
  6798. }
  6799. static int Polycore_ShaderBinding_addTexture(lua_State *L) {
  6800. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6801. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6802. luaL_checktype(L, 2, LUA_TSTRING);
  6803. String name = lua_tostring(L, 2);
  6804. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6805. Texture * texture = (Texture *)lua_topointer(L, 3);
  6806. inst->addTexture(name, texture);
  6807. return 0;
  6808. }
  6809. static int Polycore_ShaderBinding_addParam(lua_State *L) {
  6810. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6811. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6812. luaL_checktype(L, 2, LUA_TSTRING);
  6813. String type = lua_tostring(L, 2);
  6814. luaL_checktype(L, 3, LUA_TSTRING);
  6815. String name = lua_tostring(L, 3);
  6816. luaL_checktype(L, 4, LUA_TSTRING);
  6817. String value = lua_tostring(L, 4);
  6818. inst->addParam(type, name, value);
  6819. return 0;
  6820. }
  6821. static int Polycore_ShaderBinding_addCubemap(lua_State *L) {
  6822. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6823. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6824. luaL_checktype(L, 2, LUA_TSTRING);
  6825. String name = lua_tostring(L, 2);
  6826. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6827. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  6828. inst->addCubemap(name, cubemap);
  6829. return 0;
  6830. }
  6831. static int Polycore_ShaderBinding_getNumLocalParams(lua_State *L) {
  6832. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6833. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6834. lua_pushinteger(L, inst->getNumLocalParams());
  6835. return 1;
  6836. }
  6837. static int Polycore_ShaderBinding_getLocalParam(lua_State *L) {
  6838. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6839. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6840. luaL_checktype(L, 2, LUA_TNUMBER);
  6841. unsigned int index = lua_tointeger(L, 2);
  6842. lua_pushlightuserdata(L, (void*)inst->getLocalParam(index));
  6843. return 1;
  6844. }
  6845. static int Polycore_ShaderBinding_getLocalParamByName(lua_State *L) {
  6846. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6847. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6848. luaL_checktype(L, 2, LUA_TSTRING);
  6849. String name = lua_tostring(L, 2);
  6850. lua_pushlightuserdata(L, (void*)inst->getLocalParamByName(name));
  6851. return 1;
  6852. }
  6853. static int Polycore_ShaderBinding_addRenderTargetBinding(lua_State *L) {
  6854. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6855. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6856. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6857. RenderTargetBinding * binding = (RenderTargetBinding *)lua_topointer(L, 2);
  6858. inst->addRenderTargetBinding(binding);
  6859. return 0;
  6860. }
  6861. static int Polycore_ShaderBinding_getNumRenderTargetBindings(lua_State *L) {
  6862. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6863. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6864. lua_pushinteger(L, inst->getNumRenderTargetBindings());
  6865. return 1;
  6866. }
  6867. static int Polycore_ShaderBinding_getRenderTargetBinding(lua_State *L) {
  6868. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6869. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6870. luaL_checktype(L, 2, LUA_TNUMBER);
  6871. unsigned int index = lua_tointeger(L, 2);
  6872. lua_pushlightuserdata(L, (void*)inst->getRenderTargetBinding(index));
  6873. return 1;
  6874. }
  6875. static int Polycore_ShaderBinding_getNumInTargetBindings(lua_State *L) {
  6876. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6877. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6878. lua_pushinteger(L, inst->getNumInTargetBindings());
  6879. return 1;
  6880. }
  6881. static int Polycore_ShaderBinding_getInTargetBinding(lua_State *L) {
  6882. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6883. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6884. luaL_checktype(L, 2, LUA_TNUMBER);
  6885. unsigned int index = lua_tointeger(L, 2);
  6886. lua_pushlightuserdata(L, (void*)inst->getInTargetBinding(index));
  6887. return 1;
  6888. }
  6889. static int Polycore_ShaderBinding_getNumOutTargetBindings(lua_State *L) {
  6890. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6891. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6892. lua_pushinteger(L, inst->getNumOutTargetBindings());
  6893. return 1;
  6894. }
  6895. static int Polycore_ShaderBinding_getOutTargetBinding(lua_State *L) {
  6896. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6897. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  6898. luaL_checktype(L, 2, LUA_TNUMBER);
  6899. unsigned int index = lua_tointeger(L, 2);
  6900. lua_pushlightuserdata(L, (void*)inst->getOutTargetBinding(index));
  6901. return 1;
  6902. }
  6903. static int Polycore_SkeletonAnimation(lua_State *L) {
  6904. luaL_checktype(L, 1, LUA_TSTRING);
  6905. String name = lua_tostring(L, 1);
  6906. luaL_checktype(L, 2, LUA_TNUMBER);
  6907. Number duration = lua_tonumber(L, 2);
  6908. SkeletonAnimation *inst = new SkeletonAnimation(name, duration);
  6909. lua_pushlightuserdata(L, (void*)inst);
  6910. return 1;
  6911. }
  6912. static int Polycore_SkeletonAnimation_addBoneTrack(lua_State *L) {
  6913. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6914. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  6915. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6916. BoneTrack * boneTrack = (BoneTrack *)lua_topointer(L, 2);
  6917. inst->addBoneTrack(boneTrack);
  6918. return 0;
  6919. }
  6920. static int Polycore_SkeletonAnimation_getName(lua_State *L) {
  6921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6922. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  6923. lua_pushstring(L, inst->getName().c_str());
  6924. return 1;
  6925. }
  6926. static int Polycore_SkeletonAnimation_Play(lua_State *L) {
  6927. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6928. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  6929. inst->Play();
  6930. return 0;
  6931. }
  6932. static int Polycore_SkeletonAnimation_Stop(lua_State *L) {
  6933. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6934. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  6935. inst->Stop();
  6936. return 0;
  6937. }
  6938. static int Polycore_SkeletonAnimation_Update(lua_State *L) {
  6939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6940. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  6941. inst->Update();
  6942. return 0;
  6943. }
  6944. static int Polycore_SkeletonAnimation_setSpeed(lua_State *L) {
  6945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6946. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  6947. luaL_checktype(L, 2, LUA_TNUMBER);
  6948. Number speed = lua_tonumber(L, 2);
  6949. inst->setSpeed(speed);
  6950. return 0;
  6951. }
  6952. static int Polycore_BoneTrack(lua_State *L) {
  6953. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6954. Bone * bone = (Bone *)lua_topointer(L, 1);
  6955. luaL_checktype(L, 2, LUA_TNUMBER);
  6956. Number length = lua_tonumber(L, 2);
  6957. BoneTrack *inst = new BoneTrack(bone, length);
  6958. lua_pushlightuserdata(L, (void*)inst);
  6959. return 1;
  6960. }
  6961. static int Polycore_BoneTrack_Play(lua_State *L) {
  6962. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6963. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  6964. inst->Play();
  6965. return 0;
  6966. }
  6967. static int Polycore_BoneTrack_Stop(lua_State *L) {
  6968. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6969. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  6970. inst->Stop();
  6971. return 0;
  6972. }
  6973. static int Polycore_BoneTrack_Update(lua_State *L) {
  6974. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6975. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  6976. inst->Update();
  6977. return 0;
  6978. }
  6979. static int Polycore_BoneTrack_setSpeed(lua_State *L) {
  6980. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6981. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  6982. luaL_checktype(L, 2, LUA_TNUMBER);
  6983. Number speed = lua_tonumber(L, 2);
  6984. inst->setSpeed(speed);
  6985. return 0;
  6986. }
  6987. static int Polycore_Skeleton(lua_State *L) {
  6988. luaL_checktype(L, 1, LUA_TSTRING);
  6989. String fileName = lua_tostring(L, 1);
  6990. Skeleton *inst = new Skeleton(fileName);
  6991. lua_pushlightuserdata(L, (void*)inst);
  6992. return 1;
  6993. }
  6994. static int Polycore_Skeleton_loadSkeleton(lua_State *L) {
  6995. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6996. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  6997. luaL_checktype(L, 2, LUA_TSTRING);
  6998. String fileName = lua_tostring(L, 2);
  6999. inst->loadSkeleton(fileName);
  7000. return 0;
  7001. }
  7002. static int Polycore_Skeleton_playAnimation(lua_State *L) {
  7003. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7004. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7005. luaL_checktype(L, 2, LUA_TSTRING);
  7006. String animName = lua_tostring(L, 2);
  7007. inst->playAnimation(animName);
  7008. return 0;
  7009. }
  7010. static int Polycore_Skeleton_playAnimationByIndex(lua_State *L) {
  7011. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7012. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7013. luaL_checktype(L, 2, LUA_TNUMBER);
  7014. int index = lua_tointeger(L, 2);
  7015. inst->playAnimationByIndex(index);
  7016. return 0;
  7017. }
  7018. static int Polycore_Skeleton_addAnimation(lua_State *L) {
  7019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7020. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7021. luaL_checktype(L, 2, LUA_TSTRING);
  7022. String name = lua_tostring(L, 2);
  7023. luaL_checktype(L, 3, LUA_TSTRING);
  7024. String fileName = lua_tostring(L, 3);
  7025. inst->addAnimation(name, fileName);
  7026. return 0;
  7027. }
  7028. static int Polycore_Skeleton_getAnimation(lua_State *L) {
  7029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7030. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7031. luaL_checktype(L, 2, LUA_TSTRING);
  7032. String name = lua_tostring(L, 2);
  7033. lua_pushlightuserdata(L, (void*)inst->getAnimation(name));
  7034. return 1;
  7035. }
  7036. static int Polycore_Skeleton_Update(lua_State *L) {
  7037. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7038. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7039. inst->Update();
  7040. return 0;
  7041. }
  7042. static int Polycore_Skeleton_getBoneByName(lua_State *L) {
  7043. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7044. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7045. luaL_checktype(L, 2, LUA_TSTRING);
  7046. String name = lua_tostring(L, 2);
  7047. lua_pushlightuserdata(L, (void*)inst->getBoneByName(name));
  7048. return 1;
  7049. }
  7050. static int Polycore_Skeleton_bonesVisible(lua_State *L) {
  7051. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7052. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7053. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7054. bool val = lua_toboolean(L, 2);
  7055. inst->bonesVisible(val);
  7056. return 0;
  7057. }
  7058. static int Polycore_Skeleton_enableBoneLabels(lua_State *L) {
  7059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7060. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7061. luaL_checktype(L, 2, LUA_TSTRING);
  7062. String labelFont = lua_tostring(L, 2);
  7063. luaL_checktype(L, 3, LUA_TNUMBER);
  7064. Number size = lua_tonumber(L, 3);
  7065. luaL_checktype(L, 4, LUA_TNUMBER);
  7066. Number scale = lua_tonumber(L, 4);
  7067. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7068. Color labelColor = *(Color*)lua_topointer(L, 5);
  7069. inst->enableBoneLabels(labelFont, size, scale, labelColor);
  7070. return 0;
  7071. }
  7072. static int Polycore_Skeleton_getNumBones(lua_State *L) {
  7073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7074. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7075. lua_pushinteger(L, inst->getNumBones());
  7076. return 1;
  7077. }
  7078. static int Polycore_Skeleton_getBone(lua_State *L) {
  7079. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7080. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7081. luaL_checktype(L, 2, LUA_TNUMBER);
  7082. int index = lua_tointeger(L, 2);
  7083. lua_pushlightuserdata(L, (void*)inst->getBone(index));
  7084. return 1;
  7085. }
  7086. static int Polycore_Skeleton_getCurrentAnimation(lua_State *L) {
  7087. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7088. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  7089. lua_pushlightuserdata(L, (void*)inst->getCurrentAnimation());
  7090. return 1;
  7091. }
  7092. static int Polycore_Sound(lua_State *L) {
  7093. luaL_checktype(L, 1, LUA_TSTRING);
  7094. String fileName = lua_tostring(L, 1);
  7095. Sound *inst = new Sound(fileName);
  7096. lua_pushlightuserdata(L, (void*)inst);
  7097. return 1;
  7098. }
  7099. static int Polycore_Sound_Play(lua_State *L) {
  7100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7101. Sound *inst = (Sound*)lua_topointer(L, 1);
  7102. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7103. bool once = lua_toboolean(L, 2);
  7104. inst->Play(once);
  7105. return 0;
  7106. }
  7107. static int Polycore_Sound_Stop(lua_State *L) {
  7108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7109. Sound *inst = (Sound*)lua_topointer(L, 1);
  7110. inst->Stop();
  7111. return 0;
  7112. }
  7113. static int Polycore_Sound_loadWAV(lua_State *L) {
  7114. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7115. Sound *inst = (Sound*)lua_topointer(L, 1);
  7116. luaL_checktype(L, 2, LUA_TSTRING);
  7117. String fileName = lua_tostring(L, 2);
  7118. ALuint *retInst = new ALuint();
  7119. *retInst = inst->loadWAV(fileName);
  7120. lua_pushlightuserdata(L, retInst);
  7121. return 1;
  7122. }
  7123. static int Polycore_Sound_loadOGG(lua_State *L) {
  7124. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7125. Sound *inst = (Sound*)lua_topointer(L, 1);
  7126. luaL_checktype(L, 2, LUA_TSTRING);
  7127. String fileName = lua_tostring(L, 2);
  7128. ALuint *retInst = new ALuint();
  7129. *retInst = inst->loadOGG(fileName);
  7130. lua_pushlightuserdata(L, retInst);
  7131. return 1;
  7132. }
  7133. static int Polycore_Sound_GenSource(lua_State *L) {
  7134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7135. Sound *inst = (Sound*)lua_topointer(L, 1);
  7136. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7137. ALuint buffer = *(ALuint*)lua_topointer(L, 2);
  7138. ALuint *retInst = new ALuint();
  7139. *retInst = inst->GenSource(buffer);
  7140. lua_pushlightuserdata(L, retInst);
  7141. return 1;
  7142. }
  7143. static int Polycore_Sound_checkALError(lua_State *L) {
  7144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7145. Sound *inst = (Sound*)lua_topointer(L, 1);
  7146. luaL_checktype(L, 2, LUA_TSTRING);
  7147. String operation = lua_tostring(L, 2);
  7148. inst->checkALError(operation);
  7149. return 0;
  7150. }
  7151. static int Polycore_Sound_soundError(lua_State *L) {
  7152. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7153. Sound *inst = (Sound*)lua_topointer(L, 1);
  7154. luaL_checktype(L, 2, LUA_TSTRING);
  7155. String err = lua_tostring(L, 2);
  7156. inst->soundError(err);
  7157. return 0;
  7158. }
  7159. static int Polycore_Sound_soundCheck(lua_State *L) {
  7160. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7161. Sound *inst = (Sound*)lua_topointer(L, 1);
  7162. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7163. bool result = lua_toboolean(L, 2);
  7164. luaL_checktype(L, 3, LUA_TSTRING);
  7165. String err = lua_tostring(L, 3);
  7166. inst->soundCheck(result, err);
  7167. return 0;
  7168. }
  7169. static int Polycore_SoundManager(lua_State *L) {
  7170. SoundManager *inst = new SoundManager();
  7171. lua_pushlightuserdata(L, (void*)inst);
  7172. return 1;
  7173. }
  7174. static int Polycore_SoundManager_initAL(lua_State *L) {
  7175. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7176. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  7177. inst->initAL();
  7178. return 0;
  7179. }
  7180. static int Polycore_String(lua_State *L) {
  7181. String *inst = new String();
  7182. lua_pushlightuserdata(L, (void*)inst);
  7183. return 1;
  7184. }
  7185. static int Polycore_String_size(lua_State *L) {
  7186. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7187. String *inst = (String*)lua_topointer(L, 1);
  7188. lua_pushinteger(L, inst->size());
  7189. return 1;
  7190. }
  7191. static int Polycore_String_length(lua_State *L) {
  7192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7193. String *inst = (String*)lua_topointer(L, 1);
  7194. lua_pushinteger(L, inst->length());
  7195. return 1;
  7196. }
  7197. static int Polycore_String_getSTLString(lua_State *L) {
  7198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7199. String *inst = (String*)lua_topointer(L, 1);
  7200. string *retInst = new string();
  7201. *retInst = inst->getSTLString();
  7202. lua_pushlightuserdata(L, retInst);
  7203. return 1;
  7204. }
  7205. static int Polycore_String_getSTLWString(lua_State *L) {
  7206. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7207. String *inst = (String*)lua_topointer(L, 1);
  7208. wstring *retInst = new wstring();
  7209. *retInst = inst->getSTLWString();
  7210. lua_pushlightuserdata(L, retInst);
  7211. return 1;
  7212. }
  7213. static int Polycore_String_substr(lua_State *L) {
  7214. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7215. String *inst = (String*)lua_topointer(L, 1);
  7216. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7217. size_t pos = *(size_t*)lua_topointer(L, 2);
  7218. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7219. size_t n = *(size_t*)lua_topointer(L, 3);
  7220. lua_pushstring(L, inst->substr(pos, n).c_str());
  7221. return 1;
  7222. }
  7223. static int Polycore_String_rfind(lua_State *L) {
  7224. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7225. String *inst = (String*)lua_topointer(L, 1);
  7226. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7227. const String & str = *( String *)lua_topointer(L, 2);
  7228. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7229. size_t pos = *(size_t*)lua_topointer(L, 3);
  7230. lua_pushinteger(L, inst->rfind(str, pos));
  7231. return 1;
  7232. }
  7233. static int Polycore_String_find(lua_State *L) {
  7234. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7235. String *inst = (String*)lua_topointer(L, 1);
  7236. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7237. const String & str = *( String *)lua_topointer(L, 2);
  7238. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7239. size_t pos = *(size_t*)lua_topointer(L, 3);
  7240. lua_pushinteger(L, inst->find(str, pos));
  7241. return 1;
  7242. }
  7243. static int Polycore_String_find_last_of(lua_State *L) {
  7244. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7245. String *inst = (String*)lua_topointer(L, 1);
  7246. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7247. const String & str = *( String *)lua_topointer(L, 2);
  7248. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7249. size_t pos = *(size_t*)lua_topointer(L, 3);
  7250. lua_pushinteger(L, inst->find_last_of(str, pos));
  7251. return 1;
  7252. }
  7253. static int Polycore_String_toLowerCase(lua_State *L) {
  7254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7255. String *inst = (String*)lua_topointer(L, 1);
  7256. lua_pushstring(L, inst->toLowerCase().c_str());
  7257. return 1;
  7258. }
  7259. static int Polycore_String_toUpperCase(lua_State *L) {
  7260. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7261. String *inst = (String*)lua_topointer(L, 1);
  7262. lua_pushstring(L, inst->toUpperCase().c_str());
  7263. return 1;
  7264. }
  7265. static int Polycore_String_replace(lua_State *L) {
  7266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7267. String *inst = (String*)lua_topointer(L, 1);
  7268. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7269. const String & what = *( String *)lua_topointer(L, 2);
  7270. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7271. const String & withWhat = *( String *)lua_topointer(L, 3);
  7272. lua_pushstring(L, inst->replace(what, withWhat).c_str());
  7273. return 1;
  7274. }
  7275. static int Polycore_String_NumberToString(lua_State *L) {
  7276. luaL_checktype(L, 2, LUA_TNUMBER);
  7277. Number value = lua_tonumber(L, 2);
  7278. lua_pushstring(L, String::NumberToString(value).c_str());
  7279. return 1;
  7280. }
  7281. static int Polycore_String_c_str(lua_State *L) {
  7282. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7283. String *inst = (String*)lua_topointer(L, 1);
  7284. lua_pushlightuserdata(L, (void*)inst->c_str());
  7285. return 1;
  7286. }
  7287. static int Polycore_String_wc_str(lua_State *L) {
  7288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7289. String *inst = (String*)lua_topointer(L, 1);
  7290. lua_pushlightuserdata(L, (void*)inst->wc_str());
  7291. return 1;
  7292. }
  7293. static int Polycore_String_data(lua_State *L) {
  7294. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7295. String *inst = (String*)lua_topointer(L, 1);
  7296. lua_pushlightuserdata(L, (void*)inst->data());
  7297. return 1;
  7298. }
  7299. static int Polycore_String_getDataWithEncoding(lua_State *L) {
  7300. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7301. String *inst = (String*)lua_topointer(L, 1);
  7302. luaL_checktype(L, 2, LUA_TNUMBER);
  7303. int encoding = lua_tointeger(L, 2);
  7304. lua_pushlightuserdata(L, (void*)inst->getDataWithEncoding(encoding));
  7305. return 1;
  7306. }
  7307. static int Polycore_String_getDataSizeWithEncoding(lua_State *L) {
  7308. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7309. String *inst = (String*)lua_topointer(L, 1);
  7310. luaL_checktype(L, 2, LUA_TNUMBER);
  7311. int encoding = lua_tointeger(L, 2);
  7312. lua_pushinteger(L, inst->getDataSizeWithEncoding(encoding));
  7313. return 1;
  7314. }
  7315. static int Polycore_String_setDataWithEncoding(lua_State *L) {
  7316. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7317. String *inst = (String*)lua_topointer(L, 1);
  7318. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7319. char * data = (char *)lua_topointer(L, 2);
  7320. luaL_checktype(L, 3, LUA_TNUMBER);
  7321. int encoding = lua_tointeger(L, 3);
  7322. inst->setDataWithEncoding(data, encoding);
  7323. return 0;
  7324. }
  7325. static int Polycore_Texture_get_scrollSpeedX(lua_State *L) {
  7326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7327. Texture *inst = (Texture*)lua_topointer(L, 1);
  7328. lua_pushnumber(L, inst->scrollSpeedX);
  7329. return 1;
  7330. }
  7331. static int Polycore_Texture_get_scrollSpeedY(lua_State *L) {
  7332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7333. Texture *inst = (Texture*)lua_topointer(L, 1);
  7334. lua_pushnumber(L, inst->scrollSpeedY);
  7335. return 1;
  7336. }
  7337. static int Polycore_Texture_get_clamp(lua_State *L) {
  7338. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7339. Texture *inst = (Texture*)lua_topointer(L, 1);
  7340. lua_pushboolean(L, inst->clamp);
  7341. return 1;
  7342. }
  7343. static int Polycore_Texture_set_scrollSpeedX(lua_State *L) {
  7344. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7345. Texture *inst = (Texture*)lua_topointer(L, 1);
  7346. Number param = lua_tonumber(L, 2);
  7347. inst->scrollSpeedX = param;
  7348. return 0;
  7349. }
  7350. static int Polycore_Texture_set_scrollSpeedY(lua_State *L) {
  7351. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7352. Texture *inst = (Texture*)lua_topointer(L, 1);
  7353. Number param = lua_tonumber(L, 2);
  7354. inst->scrollSpeedY = param;
  7355. return 0;
  7356. }
  7357. static int Polycore_Texture_set_clamp(lua_State *L) {
  7358. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7359. Texture *inst = (Texture*)lua_topointer(L, 1);
  7360. bool param = lua_toboolean(L, 2);
  7361. inst->clamp = param;
  7362. return 0;
  7363. }
  7364. static int Polycore_Texture_setTextureData(lua_State *L) {
  7365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7366. Texture *inst = (Texture*)lua_topointer(L, 1);
  7367. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7368. char * data = (char *)lua_topointer(L, 2);
  7369. inst->setTextureData(data);
  7370. return 0;
  7371. }
  7372. static int Polycore_Texture_recreateFromImageData(lua_State *L) {
  7373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7374. Texture *inst = (Texture*)lua_topointer(L, 1);
  7375. inst->recreateFromImageData();
  7376. return 0;
  7377. }
  7378. static int Polycore_Texture_getScrollOffsetX(lua_State *L) {
  7379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7380. Texture *inst = (Texture*)lua_topointer(L, 1);
  7381. lua_pushnumber(L, inst->getScrollOffsetX());
  7382. return 1;
  7383. }
  7384. static int Polycore_Texture_getScrollOffsetY(lua_State *L) {
  7385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7386. Texture *inst = (Texture*)lua_topointer(L, 1);
  7387. lua_pushnumber(L, inst->getScrollOffsetY());
  7388. return 1;
  7389. }
  7390. static int Polycore_Texture_setImageData(lua_State *L) {
  7391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7392. Texture *inst = (Texture*)lua_topointer(L, 1);
  7393. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7394. Image * data = (Image *)lua_topointer(L, 2);
  7395. inst->setImageData(data);
  7396. return 0;
  7397. }
  7398. static int Polycore_Texture_updateScroll(lua_State *L) {
  7399. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7400. Texture *inst = (Texture*)lua_topointer(L, 1);
  7401. luaL_checktype(L, 2, LUA_TNUMBER);
  7402. int elapsed = lua_tointeger(L, 2);
  7403. inst->updateScroll(elapsed);
  7404. return 0;
  7405. }
  7406. static int Polycore_Texture_setResourcePath(lua_State *L) {
  7407. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7408. Texture *inst = (Texture*)lua_topointer(L, 1);
  7409. luaL_checktype(L, 2, LUA_TSTRING);
  7410. String newPath = lua_tostring(L, 2);
  7411. inst->setResourcePath(newPath);
  7412. return 0;
  7413. }
  7414. static int Polycore_Texture_getResourcePath(lua_State *L) {
  7415. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7416. Texture *inst = (Texture*)lua_topointer(L, 1);
  7417. lua_pushstring(L, inst->getResourcePath().c_str());
  7418. return 1;
  7419. }
  7420. static int Polycore_Texture_getTextureData(lua_State *L) {
  7421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7422. Texture *inst = (Texture*)lua_topointer(L, 1);
  7423. lua_pushlightuserdata(L, (void*)inst->getTextureData());
  7424. return 1;
  7425. }
  7426. static int Polycore_Texture_getWidth(lua_State *L) {
  7427. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7428. Texture *inst = (Texture*)lua_topointer(L, 1);
  7429. lua_pushinteger(L, inst->getWidth());
  7430. return 1;
  7431. }
  7432. static int Polycore_Texture_getHeight(lua_State *L) {
  7433. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7434. Texture *inst = (Texture*)lua_topointer(L, 1);
  7435. lua_pushinteger(L, inst->getHeight());
  7436. return 1;
  7437. }
  7438. static int Polycore_Timer(lua_State *L) {
  7439. luaL_checktype(L, 1, LUA_TBOOLEAN);
  7440. bool triggerMode = lua_toboolean(L, 1);
  7441. luaL_checktype(L, 2, LUA_TNUMBER);
  7442. int msecs = lua_tointeger(L, 2);
  7443. Timer *inst = new Timer(triggerMode, msecs);
  7444. lua_pushlightuserdata(L, (void*)inst);
  7445. return 1;
  7446. }
  7447. static int Polycore_Timer_Pause(lua_State *L) {
  7448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7449. Timer *inst = (Timer*)lua_topointer(L, 1);
  7450. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7451. bool paused = lua_toboolean(L, 2);
  7452. inst->Pause(paused);
  7453. return 0;
  7454. }
  7455. static int Polycore_Timer_isPaused(lua_State *L) {
  7456. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7457. Timer *inst = (Timer*)lua_topointer(L, 1);
  7458. lua_pushboolean(L, inst->isPaused());
  7459. return 1;
  7460. }
  7461. static int Polycore_Timer_getTicks(lua_State *L) {
  7462. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7463. Timer *inst = (Timer*)lua_topointer(L, 1);
  7464. lua_pushinteger(L, inst->getTicks());
  7465. return 1;
  7466. }
  7467. static int Polycore_Timer_Update(lua_State *L) {
  7468. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7469. Timer *inst = (Timer*)lua_topointer(L, 1);
  7470. luaL_checktype(L, 2, LUA_TNUMBER);
  7471. unsigned int ticks = lua_tointeger(L, 2);
  7472. inst->Update(ticks);
  7473. return 0;
  7474. }
  7475. static int Polycore_Timer_Reset(lua_State *L) {
  7476. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7477. Timer *inst = (Timer*)lua_topointer(L, 1);
  7478. inst->Reset();
  7479. return 0;
  7480. }
  7481. static int Polycore_Timer_hasElapsed(lua_State *L) {
  7482. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7483. Timer *inst = (Timer*)lua_topointer(L, 1);
  7484. lua_pushboolean(L, inst->hasElapsed());
  7485. return 1;
  7486. }
  7487. static int Polycore_Timer_getElapsedf(lua_State *L) {
  7488. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7489. Timer *inst = (Timer*)lua_topointer(L, 1);
  7490. lua_pushnumber(L, inst->getElapsedf());
  7491. return 1;
  7492. }
  7493. static int Polycore_TimerManager(lua_State *L) {
  7494. TimerManager *inst = new TimerManager();
  7495. lua_pushlightuserdata(L, (void*)inst);
  7496. return 1;
  7497. }
  7498. static int Polycore_TimerManager_removeTimer(lua_State *L) {
  7499. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7500. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  7501. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7502. Timer * timer = (Timer *)lua_topointer(L, 2);
  7503. inst->removeTimer(timer);
  7504. return 0;
  7505. }
  7506. static int Polycore_TimerManager_addTimer(lua_State *L) {
  7507. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7508. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  7509. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7510. Timer * timer = (Timer *)lua_topointer(L, 2);
  7511. inst->addTimer(timer);
  7512. return 0;
  7513. }
  7514. static int Polycore_TimerManager_Update(lua_State *L) {
  7515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7516. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  7517. inst->Update();
  7518. return 0;
  7519. }
  7520. static int Polycore_Tween_get_repeat(lua_State *L) {
  7521. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7522. Tween *inst = (Tween*)lua_topointer(L, 1);
  7523. lua_pushboolean(L, inst->repeat);
  7524. return 1;
  7525. }
  7526. static int Polycore_Tween_set_repeat(lua_State *L) {
  7527. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7528. Tween *inst = (Tween*)lua_topointer(L, 1);
  7529. bool param = lua_toboolean(L, 2);
  7530. inst->repeat = param;
  7531. return 0;
  7532. }
  7533. static int Polycore_Tween(lua_State *L) {
  7534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7535. Number * target = (Number *)lua_topointer(L, 1);
  7536. luaL_checktype(L, 2, LUA_TNUMBER);
  7537. int easeType = lua_tointeger(L, 2);
  7538. luaL_checktype(L, 3, LUA_TNUMBER);
  7539. Number startVal = lua_tonumber(L, 3);
  7540. luaL_checktype(L, 4, LUA_TNUMBER);
  7541. Number _endVal = lua_tonumber(L, 4);
  7542. luaL_checktype(L, 5, LUA_TNUMBER);
  7543. Number time = lua_tonumber(L, 5);
  7544. luaL_checktype(L, 6, LUA_TBOOLEAN);
  7545. bool _repeat = lua_toboolean(L, 6);
  7546. Tween *inst = new Tween(target, easeType, startVal, _endVal, time, _repeat);
  7547. lua_pushlightuserdata(L, (void*)inst);
  7548. return 1;
  7549. }
  7550. static int Polycore_Tween_handleEvent(lua_State *L) {
  7551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7552. Tween *inst = (Tween*)lua_topointer(L, 1);
  7553. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7554. Event * event = (Event *)lua_topointer(L, 2);
  7555. inst->handleEvent(event);
  7556. return 0;
  7557. }
  7558. static int Polycore_Tween_interpolateTween(lua_State *L) {
  7559. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7560. Tween *inst = (Tween*)lua_topointer(L, 1);
  7561. lua_pushnumber(L, inst->interpolateTween());
  7562. return 1;
  7563. }
  7564. static int Polycore_Tween_updateCustomTween(lua_State *L) {
  7565. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7566. Tween *inst = (Tween*)lua_topointer(L, 1);
  7567. inst->updateCustomTween();
  7568. return 0;
  7569. }
  7570. static int Polycore_Tween_doOnComplete(lua_State *L) {
  7571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7572. Tween *inst = (Tween*)lua_topointer(L, 1);
  7573. inst->doOnComplete();
  7574. return 0;
  7575. }
  7576. static int Polycore_Tween_Pause(lua_State *L) {
  7577. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7578. Tween *inst = (Tween*)lua_topointer(L, 1);
  7579. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7580. bool pauseVal = lua_toboolean(L, 2);
  7581. inst->Pause(pauseVal);
  7582. return 0;
  7583. }
  7584. static int Polycore_Tween_Reset(lua_State *L) {
  7585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7586. Tween *inst = (Tween*)lua_topointer(L, 1);
  7587. inst->Reset();
  7588. return 0;
  7589. }
  7590. static int Polycore_Tween_isComplete(lua_State *L) {
  7591. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7592. Tween *inst = (Tween*)lua_topointer(L, 1);
  7593. lua_pushboolean(L, inst->isComplete());
  7594. return 1;
  7595. }
  7596. static int Polycore_Tween_setSpeed(lua_State *L) {
  7597. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7598. Tween *inst = (Tween*)lua_topointer(L, 1);
  7599. luaL_checktype(L, 2, LUA_TNUMBER);
  7600. Number speed = lua_tonumber(L, 2);
  7601. inst->setSpeed(speed);
  7602. return 0;
  7603. }
  7604. static int Polycore_BezierPathTween(lua_State *L) {
  7605. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7606. Vector3 * target = (Vector3 *)lua_topointer(L, 1);
  7607. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7608. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 2);
  7609. luaL_checktype(L, 3, LUA_TNUMBER);
  7610. int easeType = lua_tointeger(L, 3);
  7611. luaL_checktype(L, 4, LUA_TNUMBER);
  7612. Number time = lua_tonumber(L, 4);
  7613. luaL_checktype(L, 5, LUA_TBOOLEAN);
  7614. bool _repeat = lua_toboolean(L, 5);
  7615. BezierPathTween *inst = new BezierPathTween(target, curve, easeType, time, _repeat);
  7616. lua_pushlightuserdata(L, (void*)inst);
  7617. return 1;
  7618. }
  7619. static int Polycore_BezierPathTween_updateCustomTween(lua_State *L) {
  7620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7621. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  7622. inst->updateCustomTween();
  7623. return 0;
  7624. }
  7625. static int Polycore_QuaternionTween(lua_State *L) {
  7626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7627. Quaternion * target = (Quaternion *)lua_topointer(L, 1);
  7628. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7629. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  7630. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7631. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  7632. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7633. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  7634. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7635. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  7636. luaL_checktype(L, 6, LUA_TNUMBER);
  7637. int easeType = lua_tointeger(L, 6);
  7638. luaL_checktype(L, 7, LUA_TNUMBER);
  7639. Number time = lua_tonumber(L, 7);
  7640. luaL_checktype(L, 8, LUA_TBOOLEAN);
  7641. bool _repeat = lua_toboolean(L, 8);
  7642. QuaternionTween *inst = new QuaternionTween(target, wCurve, xCurve, yCurve, zCurve, easeType, time, _repeat);
  7643. lua_pushlightuserdata(L, (void*)inst);
  7644. return 1;
  7645. }
  7646. static int Polycore_QuaternionTween_updateCustomTween(lua_State *L) {
  7647. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7648. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  7649. inst->updateCustomTween();
  7650. return 0;
  7651. }
  7652. static int Polycore_TweenManager(lua_State *L) {
  7653. TweenManager *inst = new TweenManager();
  7654. lua_pushlightuserdata(L, (void*)inst);
  7655. return 1;
  7656. }
  7657. static int Polycore_TweenManager_addTween(lua_State *L) {
  7658. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7659. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  7660. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7661. Tween * tween = (Tween *)lua_topointer(L, 2);
  7662. inst->addTween(tween);
  7663. return 0;
  7664. }
  7665. static int Polycore_TweenManager_Update(lua_State *L) {
  7666. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7667. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  7668. inst->Update();
  7669. return 0;
  7670. }
  7671. static int Polycore_Vector2(lua_State *L) {
  7672. Vector2 *inst = new Vector2();
  7673. lua_pushlightuserdata(L, (void*)inst);
  7674. return 1;
  7675. }
  7676. static int Polycore_Vector3_get_x(lua_State *L) {
  7677. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7678. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7679. lua_pushnumber(L, inst->x);
  7680. return 1;
  7681. }
  7682. static int Polycore_Vector3_get_y(lua_State *L) {
  7683. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7684. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7685. lua_pushnumber(L, inst->y);
  7686. return 1;
  7687. }
  7688. static int Polycore_Vector3_get_z(lua_State *L) {
  7689. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7690. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7691. lua_pushnumber(L, inst->z);
  7692. return 1;
  7693. }
  7694. static int Polycore_Vector3_set_x(lua_State *L) {
  7695. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7696. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7697. Number param = lua_tonumber(L, 2);
  7698. inst->x = param;
  7699. return 0;
  7700. }
  7701. static int Polycore_Vector3_set_y(lua_State *L) {
  7702. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7703. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7704. Number param = lua_tonumber(L, 2);
  7705. inst->y = param;
  7706. return 0;
  7707. }
  7708. static int Polycore_Vector3_set_z(lua_State *L) {
  7709. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7710. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7711. Number param = lua_tonumber(L, 2);
  7712. inst->z = param;
  7713. return 0;
  7714. }
  7715. static int Polycore_Vector3(lua_State *L) {
  7716. luaL_checktype(L, 1, LUA_TNUMBER);
  7717. Number x = lua_tonumber(L, 1);
  7718. luaL_checktype(L, 2, LUA_TNUMBER);
  7719. Number y = lua_tonumber(L, 2);
  7720. luaL_checktype(L, 3, LUA_TNUMBER);
  7721. Number z = lua_tonumber(L, 3);
  7722. Vector3 *inst = new Vector3(x, y, z);
  7723. lua_pushlightuserdata(L, (void*)inst);
  7724. return 1;
  7725. }
  7726. static int Polycore_Vector3_set(lua_State *L) {
  7727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7728. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7729. luaL_checktype(L, 2, LUA_TNUMBER);
  7730. Number x = lua_tonumber(L, 2);
  7731. luaL_checktype(L, 3, LUA_TNUMBER);
  7732. Number y = lua_tonumber(L, 3);
  7733. luaL_checktype(L, 4, LUA_TNUMBER);
  7734. Number z = lua_tonumber(L, 4);
  7735. inst->set(x, y, z);
  7736. return 0;
  7737. }
  7738. static int Polycore_Vector3_distance(lua_State *L) {
  7739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7740. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7741. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7742. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  7743. lua_pushnumber(L, inst->distance(vec2));
  7744. return 1;
  7745. }
  7746. static int Polycore_Vector3_length(lua_State *L) {
  7747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7748. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7749. lua_pushnumber(L, inst->length());
  7750. return 1;
  7751. }
  7752. static int Polycore_Vector3_dot(lua_State *L) {
  7753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7754. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7755. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7756. Vector3 & u = *(Vector3 *)lua_topointer(L, 2);
  7757. lua_pushnumber(L, inst->dot(u));
  7758. return 1;
  7759. }
  7760. static int Polycore_Vector3_crossProduct(lua_State *L) {
  7761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7762. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7763. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7764. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  7765. Vector3 *retInst = new Vector3();
  7766. *retInst = inst->crossProduct(vec2);
  7767. lua_pushlightuserdata(L, retInst);
  7768. return 1;
  7769. }
  7770. static int Polycore_Vector3_Normalize(lua_State *L) {
  7771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7772. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  7773. inst->Normalize();
  7774. return 0;
  7775. }
  7776. static int Polycore_Vertex_get_useVertexColor(lua_State *L) {
  7777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7778. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7779. lua_pushboolean(L, inst->useVertexColor);
  7780. return 1;
  7781. }
  7782. static int Polycore_Vertex_set_useVertexColor(lua_State *L) {
  7783. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7784. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7785. bool param = lua_toboolean(L, 2);
  7786. inst->useVertexColor = param;
  7787. return 0;
  7788. }
  7789. static int Polycore_Vertex(lua_State *L) {
  7790. Vertex *inst = new Vertex();
  7791. lua_pushlightuserdata(L, (void*)inst);
  7792. return 1;
  7793. }
  7794. static int Polycore_Vertex_addBoneAssignment(lua_State *L) {
  7795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7796. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7797. luaL_checktype(L, 2, LUA_TNUMBER);
  7798. unsigned int boneID = lua_tointeger(L, 2);
  7799. luaL_checktype(L, 3, LUA_TNUMBER);
  7800. Number boneWeight = lua_tonumber(L, 3);
  7801. inst->addBoneAssignment(boneID, boneWeight);
  7802. return 0;
  7803. }
  7804. static int Polycore_Vertex_getNumBoneAssignments(lua_State *L) {
  7805. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7806. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7807. lua_pushinteger(L, inst->getNumBoneAssignments());
  7808. return 1;
  7809. }
  7810. static int Polycore_Vertex_getBoneAssignment(lua_State *L) {
  7811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7812. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7813. luaL_checktype(L, 2, LUA_TNUMBER);
  7814. unsigned int index = lua_tointeger(L, 2);
  7815. lua_pushlightuserdata(L, (void*)inst->getBoneAssignment(index));
  7816. return 1;
  7817. }
  7818. static int Polycore_Vertex_normalizeWeights(lua_State *L) {
  7819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7820. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7821. inst->normalizeWeights();
  7822. return 0;
  7823. }
  7824. static int Polycore_Vertex_getTexCoord(lua_State *L) {
  7825. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7826. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7827. Vector2 *retInst = new Vector2();
  7828. *retInst = inst->getTexCoord();
  7829. lua_pushlightuserdata(L, retInst);
  7830. return 1;
  7831. }
  7832. static int Polycore_Vertex_setTexCoord(lua_State *L) {
  7833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7834. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7835. luaL_checktype(L, 2, LUA_TNUMBER);
  7836. Number u = lua_tonumber(L, 2);
  7837. luaL_checktype(L, 3, LUA_TNUMBER);
  7838. Number v = lua_tonumber(L, 3);
  7839. inst->setTexCoord(u, v);
  7840. return 0;
  7841. }
  7842. static int Polycore_Vertex_setNormal(lua_State *L) {
  7843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7844. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  7845. luaL_checktype(L, 2, LUA_TNUMBER);
  7846. Number x = lua_tonumber(L, 2);
  7847. luaL_checktype(L, 3, LUA_TNUMBER);
  7848. Number y = lua_tonumber(L, 3);
  7849. luaL_checktype(L, 4, LUA_TNUMBER);
  7850. Number z = lua_tonumber(L, 4);
  7851. inst->setNormal(x, y, z);
  7852. return 0;
  7853. }
  7854. }