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- /*
- * PolyPhysicsScene.h
- * Modules
- *
- * Created by Ivan Safrin on 12/22/10.
- * Copyright 2010 Local Projects. All rights reserved.
- *
- */
- // @package SceneDynamics
- #pragma once
- #include "btBulletCollisionCommon.h"
- #include "btBulletDynamicsCommon.h"
- #include "PolyLogger.h"
- #include "PolyGlobals.h"
- #include "PolyCollisionScene.h"
- #include "PolyVector3.h"
- #include "PolyPhysicsSceneEntity.h"
- #include <vector>
- using std::vector;
- namespace Polycode {
- class _PolyExport PhysicsScene : public CollisionScene {
- public:
- PhysicsScene();
- virtual ~PhysicsScene();
-
- void Update();
-
- PhysicsSceneEntity *addPhysicsChild(SceneEntity *newEntity, int type=0, float mass = 0.0f, float friction=1, float restitution=0, int group=1);
- PhysicsSceneEntity *trackPhysicsChild(SceneEntity *newEntity, int type=0, float mass = 0.0f, float friction=1, float restitution=0, int group=1);
-
- PhysicsCharacter *addCharacterChild(SceneEntity *newEntity, float mass, float friction, float stepSize, int group = 1);
-
- protected:
-
- void initPhysicsScene();
-
- btDiscreteDynamicsWorld* physicsWorld;
- vector<PhysicsSceneEntity*> physicsChildren;
-
- };
-
- }
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