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- /*
- * PolyGLSLShader.h
- * Poly
- *
- * Created by Ivan Safrin on 9/20/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- // @package Materials
- #pragma once
- #include "Polycode.h"
- #include "PolyGLSLProgram.h"
- #include "PolyGLSLShader.h"
- #include "PolyMaterial.h"
- #include "PolyGLTexture.h"
- #include <string>
- #include <vector>
- #if defined(__APPLE__) && defined(__MACH__)
- #include <OpenGL/gl.h>
- #include <OpenGL/glext.h>
- #include <OpenGL/glu.h>
- #else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glext.h>
- #endif
- using std::vector;
- using std::string;
- namespace Polycode {
-
- class _PolyExport GLSLShaderModule : public PolycodeShaderModule {
- public:
- GLSLShaderModule();
- virtual ~GLSLShaderModule();
-
- bool acceptsExtension(String extension);
- Resource* createProgramFromFile(String extension, String fullPath);
- void reloadPrograms();
- String getShaderType();
- Shader *createShader(TiXmlNode *node);
- bool applyShaderMaterial(Renderer *renderer, Material *material, ShaderBinding *localOptions, unsigned int shaderIndex);
- void clearShader();
-
- protected:
- void addParamToProgram(GLSLProgram *program,TiXmlNode *node);
- void recreateGLSLProgram(GLSLProgram *prog, String fileName, int type);
- GLSLProgram *createGLSLProgram(String fileName, int type);
- void updateGLSLParam(Renderer *renderer, GLSLProgramParam ¶m, ShaderBinding *materialOptions, ShaderBinding *localOptions);
-
- void setGLSLAreaLightPositionParameter(Renderer *renderer, GLSLProgramParam ¶m, int lightIndex);
- void setGLSLAreaLightColorParameter(Renderer *renderer, GLSLProgramParam ¶m, int lightIndex);
-
- void setGLSLSpotLightPositionParameter(Renderer *renderer, GLSLProgramParam ¶m, int lightIndex);
- void setGLSLSpotLightDirectionParameter(Renderer *renderer, GLSLProgramParam ¶m, int lightIndex);
- void setGLSLSpotLightColorParameter(Renderer *renderer, GLSLProgramParam ¶m, int lightIndex);
- void setGLSLSpotLightTextureMatrixParameter(Renderer *renderer, GLSLProgramParam ¶m, int lightIndex);
-
- // GLSLcontext GLSLContext;
- // GLSLprofile vertexProfile;
- // GLSLprofile fragmentProfile;
-
- vector<GLSLProgram*> programs;
- };
-
- }
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