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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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%!s(int64=14) %!d(string=hai) anos |
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ExportProjectWindow.h
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2b15068944
Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly
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%!s(int64=13) %!d(string=hai) anos |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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%!s(int64=14) %!d(string=hai) anos |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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%!s(int64=14) %!d(string=hai) anos |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeConsole.h
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dac0a996e3
Console clear button and better resizing
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeEditor.h
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fcaa4baef6
IDE now displays saved/unsaved status of files, will prompt to save all on run, UIButton will now dispatch click event on Enter press, IDE text editor sets saved/unsaved flag
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeEditorManager.h
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fcaa4baef6
IDE now displays saved/unsaved status of files, will prompt to save all on run, UIButton will now dispatch click event on Enter press, IDE text editor sets saved/unsaved flag
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeFontEditor.h
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5f8cc87ab9
Beginnings of a syntax highlight engine
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeFrame.h
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2522352a17
Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeIDEApp.h
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fcaa4baef6
IDE now displays saved/unsaved status of files, will prompt to save all on run, UIButton will now dispatch click event on Enter press, IDE text editor sets saved/unsaved flag
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeImageEditor.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeMaterialEditor.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeProjectBrowser.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeProjectEditor.h
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9b1d802703
Texture filtering mode option in project settings
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeProjectManager.h
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2522352a17
Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeProps.h
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78300e7cae
Fixed entity property editor, fixed mouse position not setting on mousedown
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeScreenEditor.h
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f03307d738
Entity property editing in 2D editor, fixed web docs header and footer
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeSpriteEditor.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeTextEditor.h
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fcaa4baef6
IDE now displays saved/unsaved status of files, will prompt to save all on run, UIButton will now dispatch click event on Enter press, IDE text editor sets saved/unsaved flag
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeToolLauncher.h
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6fc1529904
Debugging fixes, static method support in bindings
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%!s(int64=13) %!d(string=hai) anos |
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TextureBrowser.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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ToolWindows.h
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fcaa4baef6
IDE now displays saved/unsaved status of files, will prompt to save all on run, UIButton will now dispatch click event on Enter press, IDE text editor sets saved/unsaved flag
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%!s(int64=13) %!d(string=hai) anos |