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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 лет назад |
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PolyAndroidCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 лет назад |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyBone.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 лет назад |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyCocoaCore.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 лет назад |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyCoreInput.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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9 лет назад |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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9 лет назад |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 лет назад |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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9 лет назад |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 лет назад |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyImage.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 лет назад |
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PolyInputEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyInputKeys.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 лет назад |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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9 лет назад |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 лет назад |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 лет назад |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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10 лет назад |
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PolyRay.h
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09627a33a1
Updated windows projects
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9 лет назад |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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9 лет назад |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyResourceManager.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 лет назад |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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9 лет назад |
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PolySDLCore.h
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47a0e12143
Further work on Android - Rendering works now.
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9 лет назад |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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9 лет назад |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolySceneMesh.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 лет назад |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyShader.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 лет назад |
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PolySkeleton.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 лет назад |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 лет назад |
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PolyString.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 лет назад |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 лет назад |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyWinCore.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 лет назад |