PolycodeEntityEditor.cpp 55 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  27. editorOnly = true;
  28. this->light = light;
  29. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  30. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  31. addChild(spotSpot);
  32. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  33. spotSpot->enabled = false;
  34. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  35. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  36. fovMesh = fovSceneMesh->getMesh();
  37. fovMesh->indexedMesh = true;
  38. addChild(fovSceneMesh);
  39. fovMesh->addVertex(0.0, 0.0, 0.0);
  40. fovMesh->addVertex(-1.0, 1.0, -1.0);
  41. fovMesh->addVertex(1.0, 1.0, -1.0);
  42. fovMesh->addVertex(1.0, -1.0, -1.0);
  43. fovMesh->addVertex(-1.0, -1.0, -1.0);
  44. fovMesh->addIndexedFace(0, 1);
  45. fovMesh->addIndexedFace(0, 2);
  46. fovMesh->addIndexedFace(0, 3);
  47. fovMesh->addIndexedFace(0, 4);
  48. light->addChild(this);
  49. }
  50. LightDisplay::~LightDisplay() {
  51. }
  52. void LightDisplay::Update() {
  53. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  54. spotSpot->enabled = true;
  55. fovSceneMesh->enabled = true;
  56. Number distance = light->getIntensity() * 2.0;
  57. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  58. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  59. spotSpot->setPosition(0.0, 0.0, -distance);
  60. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  61. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  62. spotLightSize *= 0.5;
  63. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  64. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  65. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  66. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  67. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  68. } else {
  69. spotSpot->enabled = false;
  70. fovSceneMesh->enabled = false;
  71. }
  72. }
  73. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  74. editorOnly = true;
  75. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  76. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  77. fovMesh = fovSceneMesh->getMesh();
  78. fovMesh->indexedMesh = true;
  79. fovMesh->addVertex(0.0, 0.0, 0.0);
  80. fovMesh->addVertex(-1.0, 1.0, -1.0);
  81. fovMesh->addVertex(1.0, 1.0, -1.0);
  82. fovMesh->addVertex(1.0, -1.0, -1.0);
  83. fovMesh->addVertex(-1.0, -1.0, -1.0);
  84. fovMesh->addIndexedFace(0, 1);
  85. fovMesh->addIndexedFace(0, 2);
  86. fovMesh->addIndexedFace(0, 3);
  87. fovMesh->addIndexedFace(0, 4);
  88. fovMesh->addIndexedFace(1, 2);
  89. fovMesh->addIndexedFace(2, 3);
  90. fovMesh->addIndexedFace(3, 4);
  91. fovMesh->addIndexedFace(4, 1);
  92. addChild(fovSceneMesh);
  93. camera->addChild(this);
  94. this->camera = camera;
  95. }
  96. CameraDisplay::~CameraDisplay() {
  97. }
  98. void CameraDisplay::Update() {
  99. if(camera->getOrthoMode()) {
  100. Number xPos = camera->getOrthoSizeX() * 0.5;
  101. Number yPos = camera->getOrthoSizeY() * 0.5;
  102. Number zPos = 0.0;
  103. switch(camera->getOrthoSizeMode()) {
  104. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  105. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  106. break;
  107. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  108. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  109. break;
  110. case Camera::ORTHO_SIZE_VIEWPORT:
  111. xPos = camera->getViewport().w * 0.5;
  112. yPos = camera->getViewport().h * 0.5;
  113. break;
  114. }
  115. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  116. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  117. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  118. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  119. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  120. } else {
  121. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  122. Number displayScale = 3.0;
  123. Number xPos = cos(fovRad) * displayScale;
  124. Number yPos = xPos * 0.5625;
  125. Number zPos = -sin(fovRad) * displayScale * 0.5;
  126. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  127. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  128. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  129. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  130. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  131. }
  132. }
  133. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  134. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  135. addChild(bgRect);
  136. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  137. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  138. label->setColor(1.0, 1.0, 1.0, 1.0);
  139. addChild(label);
  140. label->setPosition(15, 3);
  141. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  142. previewRect->setPosition(8, 20);
  143. addChild(previewRect);
  144. enabled = false;
  145. camera = NULL;
  146. scene = NULL;
  147. renderTexture = NULL;
  148. }
  149. CameraPreviewWindow::~CameraPreviewWindow() {
  150. }
  151. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  152. this->camera = camera;
  153. this->scene = scene;
  154. if(camera) {
  155. enabled = true;
  156. if(renderTexture) {
  157. delete renderTexture;
  158. }
  159. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  160. previewRect->setTexture(renderTexture->getTargetTexture());
  161. } else {
  162. enabled = false;
  163. }
  164. }
  165. EntityEditorMainView::EntityEditorMainView() {
  166. processInputEvents = true;
  167. multiselectIndex = 0;
  168. objectRootInstance = NULL;
  169. lightsDisabled = false;
  170. mainScene = new Scene(Scene::SCENE_3D, true);
  171. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  172. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  173. mainScene->useClearColor = true;
  174. mainScene->rootEntity.processInputEvents = true;
  175. Number customFalloff = 0.006;
  176. // setup custom lights for disabled lighting
  177. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  178. customLight1->editorOnly = true;
  179. customLight1->setPosition(9999, 9999, 9999);
  180. mainScene->addLight(customLight1);
  181. customLight1->enabled = false;
  182. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  183. customLight2->editorOnly = true;
  184. customLight2->setPosition(-9999, -9999, -9999);
  185. mainScene->addLight(customLight2);
  186. customLight2->enabled = false;
  187. renderTextureShape = new UIRect(256, 256);
  188. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  189. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  190. addChild(renderTextureShape);
  191. renderTextureShape->setPosition(0, 30);
  192. renderTextureShape->focusable = true;
  193. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  194. cameraPreview = new CameraPreviewWindow();
  195. addChild(cameraPreview);
  196. cameraPreview->setPosition(5, 35);
  197. headerBg = new UIRect(10,10);
  198. addChild(headerBg);
  199. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  200. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  201. topBar = new Entity();
  202. addChild(topBar);
  203. topBar->setPosition(0, 0);
  204. topBar->processInputEvents = true;
  205. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  206. mainScene->getDefaultCamera( )->lookAt(Vector3());
  207. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  208. grid = new EditorGrid();
  209. mainScene->addChild(grid);
  210. objectRootBase = new Entity();
  211. mainScene->addChild(objectRootBase);
  212. objectRootBase->processInputEvents = true;
  213. sceneObjectRoot = new Entity();
  214. sceneObjectRoot->processInputEvents = true;
  215. objectRootBase->addChild(sceneObjectRoot);
  216. iconBase = new Entity();
  217. mainScene->addChild(iconBase);
  218. iconBase->processInputEvents = true;
  219. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  220. transformGizmo->enableGizmo = false;
  221. mainScene->addChild(transformGizmo);
  222. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  223. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  224. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  225. topBar->addChild(addEntityButton);
  226. addEntityButton->setPosition(4, 2);
  227. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  228. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  229. topBar->addChild(transformGizmoMenu);
  230. transformGizmoMenu->setPositionX(40);
  231. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  232. topBar->addChild(modeSwitchDropdown);
  233. modeSwitchDropdown->addComboItem("3D MODE");
  234. modeSwitchDropdown->addComboItem("2D MODE");
  235. modeSwitchDropdown->setSelectedIndex(0);
  236. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  237. shadeModeSelector = new UIIconSelector();
  238. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  239. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  240. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  241. topBar->addChild(shadeModeSelector);
  242. shadeModeSelector->setPosition(320, 3);
  243. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  244. lightingModeSelector = new UIIconSelector();
  245. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  246. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  247. topBar->addChild(lightingModeSelector);
  248. lightingModeSelector->setPosition(420, 3);
  249. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  250. editorMode = EDITOR_MODE_3D;
  251. input = CoreServices::getInstance()->getCore()->getInput();
  252. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  253. }
  254. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  255. return selectedEntities;
  256. }
  257. void EntityEditorMainView::setEditorMode(int newMode) {
  258. editorMode = newMode;
  259. if(editorMode == EDITOR_MODE_3D) {
  260. mainScene->setSceneType(Scene::SCENE_3D);
  261. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  262. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  263. mainScene->getDefaultCamera()->setOrthoMode(false);
  264. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  265. trackballCamera->disableRotation(false);
  266. } else {
  267. mainScene->setSceneType(Scene::SCENE_2D);
  268. mainScene->getDefaultCamera()->setOrthoMode(true);
  269. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  270. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  271. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  272. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  273. trackballCamera->disableRotation(true);
  274. Update();
  275. }
  276. }
  277. Entity *EntityEditorMainView::getSelectedEntity() {
  278. if(selectedEntities.size() > 0) {
  279. return selectedEntities[selectedEntities.size()-1];
  280. } else {
  281. return NULL;
  282. }
  283. }
  284. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  285. selectNone();
  286. for(int i=0; i < data->entities.size(); i++) {
  287. Entity *entity = data->entities[i]->Clone(true, true);
  288. setEditorPropsRecursive(entity);
  289. sceneObjectRoot->addChild(entity);
  290. selectEntity(entity, true);
  291. }
  292. }
  293. void EntityEditorMainView::Update() {
  294. if(entitiesToSelect.size() != 0) {
  295. if(multiselectIndex > entitiesToSelect.size()-1) {
  296. multiselectIndex = 0;
  297. }
  298. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  299. multiselectIndex++;
  300. entitiesToSelect.clear();
  301. }
  302. if(editorMode == EDITOR_MODE_2D) {
  303. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  304. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  305. }
  306. for(int i=0; i < icons.size(); i++) {
  307. Number scale;
  308. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  309. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  310. icons[i]->setPosition(parentPosition);
  311. if(editorMode == EDITOR_MODE_2D) {
  312. scale = trackballCamera->getCameraDistance() * 0.1;
  313. } else {
  314. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  315. }
  316. icons[i]->setScale(scale, scale, scale);
  317. icons[i]->rebuildTransformMatrix();
  318. }
  319. }
  320. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  321. entity->removeAllHandlersForListener(this);
  322. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  323. iconPrimitive->setMaterialByName("Unlit");
  324. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  325. if(iconPrimitive->getLocalShaderOptions()) {
  326. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  327. }
  328. iconBase->addChild(iconPrimitive);
  329. iconPrimitive->billboardMode = true;
  330. iconPrimitive->setUserData((void*)entity);
  331. iconPrimitive->forceMaterial = true;
  332. iconPrimitive->processInputEvents = true;
  333. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  334. iconPrimitive->ignoreParentMatrix = true;
  335. iconPrimitive->addTag("");
  336. iconPrimitive->depthTest = false;
  337. iconPrimitive->depthWrite = false;
  338. iconPrimitive->editorOnly = true;
  339. iconPrimitive->alphaTest = true;
  340. iconPrimitive->setUserData(entity);
  341. icons.push_back(iconPrimitive);
  342. }
  343. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  344. setEditorProps(entity);
  345. for(int i=0; i < entity->getNumChildren(); i++) {
  346. if(!entity->getChildAtIndex(i)->editorOnly) {
  347. setEditorProps(entity->getChildAtIndex(i));
  348. }
  349. }
  350. }
  351. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  352. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  353. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  354. entity->setUserData((void*)parentInstance);
  355. entity->processInputEvents = true;
  356. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  357. entity->editorOnly = true;
  358. if(sceneMesh && !emitter) {
  359. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  360. sceneMesh->useGeometryHitDetection = true;
  361. }
  362. for(int i=0; i < entity->getNumChildren(); i++) {
  363. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  364. }
  365. }
  366. void EntityEditorMainView::setEditorProps(Entity *entity) {
  367. entity->processInputEvents = true;
  368. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  369. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  370. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  371. if(sceneMesh && !emitter) {
  372. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  373. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  374. sceneMesh->useGeometryHitDetection = true;
  375. }
  376. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  377. if(instance && instance != objectRootInstance) {
  378. for(int i=0; i < instance->getNumChildren(); i++) {
  379. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  380. instance->getResourceEntry()->reloadOnFileModify = true;
  381. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  382. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  383. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  384. }
  385. }
  386. }
  387. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  388. if(sceneLight) {
  389. createIcon(entity, "light_icon.png");
  390. LightDisplay *lightVis = new LightDisplay(sceneLight);
  391. if(!sceneLight->getParentScene()) {
  392. sceneLight->setParentScene(mainScene);
  393. mainScene->addLight(sceneLight);
  394. }
  395. }
  396. if(emitter) {
  397. createIcon(entity, "emitter_icon.png");
  398. }
  399. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  400. if(sound) {
  401. createIcon(entity, "sound_icon.png");
  402. }
  403. Camera *camera = dynamic_cast<Camera*>(entity);
  404. if(camera) {
  405. CameraDisplay *camVis = new CameraDisplay(camera);
  406. createIcon(entity, "camera_icon.png");
  407. }
  408. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  409. createIcon(entity, "empty_icon.png");
  410. }
  411. }
  412. void EntityEditorMainView::addEntityFromMenu(String command) {
  413. if(command == "add_primitive") {
  414. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  415. sceneObjectRoot->addChild(newPrimitive);
  416. setEditorProps(newPrimitive);
  417. newPrimitive->setPosition(cursorPosition);
  418. selectEntity(newPrimitive);
  419. return;
  420. }
  421. if(command == "add_empty") {
  422. Entity *newEntity = new Entity();
  423. sceneObjectRoot->addChild(newEntity);
  424. setEditorProps(newEntity);
  425. newEntity->setPosition(cursorPosition);
  426. selectEntity(newEntity);
  427. return;
  428. }
  429. if(command == "add_sound") {
  430. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  431. sceneObjectRoot->addChild(newSound);
  432. setEditorProps(newSound);
  433. newSound->setPosition(cursorPosition);
  434. selectEntity(newSound);
  435. return;
  436. }
  437. if(command == "add_sound") {
  438. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  439. sceneObjectRoot->addChild(newSound);
  440. setEditorProps(newSound);
  441. newSound->setPosition(cursorPosition);
  442. selectEntity(newSound);
  443. return;
  444. }
  445. if(command == "add_camera") {
  446. Camera *newCamera = new Camera(mainScene);
  447. sceneObjectRoot->addChild(newCamera);
  448. setEditorProps(newCamera);
  449. newCamera->setPosition(cursorPosition);
  450. selectEntity(newCamera);
  451. return;
  452. }
  453. if(command == "add_image") {
  454. assetSelectType = "image";
  455. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  456. std::vector<String> extensions;
  457. extensions.push_back("png");
  458. globalFrame->showAssetBrowser(extensions);
  459. return;
  460. }
  461. if(command == "add_sprite") {
  462. assetSelectType = "sprite";
  463. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  464. std::vector<String> extensions;
  465. extensions.push_back("sprite");
  466. globalFrame->showAssetBrowser(extensions);
  467. return;
  468. }
  469. if(command == "add_label") {
  470. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  471. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  472. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  473. newLabel->snapToPixels = false;
  474. newLabel->positionAtBaseline = false;
  475. sceneObjectRoot->addChild(newLabel);
  476. setEditorProps(newLabel);
  477. newLabel->setPosition(cursorPosition);
  478. selectEntity(newLabel);
  479. return;
  480. }
  481. if(command == "add_light") {
  482. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  483. sceneObjectRoot->addChild(newLight);
  484. mainScene->addLight(newLight);
  485. newLight->enabled = !lightsDisabled;
  486. setEditorProps(newLight);
  487. newLight->setPosition(cursorPosition);
  488. selectEntity(newLight);
  489. return;
  490. }
  491. if(command == "add_mesh") {
  492. assetSelectType = "mesh";
  493. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  494. std::vector<String> extensions;
  495. extensions.push_back("mesh");
  496. globalFrame->showAssetBrowser(extensions);
  497. return;
  498. }
  499. if(command == "add_entity") {
  500. assetSelectType = "entity";
  501. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  502. std::vector<String> extensions;
  503. extensions.push_back("entity");
  504. globalFrame->showAssetBrowser(extensions);
  505. return;
  506. }
  507. if(command == "add_particles") {
  508. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  509. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  510. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  511. sceneObjectRoot->addChild(newEmitter);
  512. setEditorProps(newEmitter);
  513. newEmitter->setPosition(cursorPosition);
  514. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  515. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  516. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  517. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  518. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  519. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  520. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  521. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  522. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  523. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  524. selectEntity(newEmitter);
  525. return;
  526. }
  527. }
  528. void EntityEditorMainView::deleteSelected() {
  529. for(int i=0; i < selectedEntities.size(); i++) {
  530. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  531. }
  532. for(int i=0; i < selectedEntities.size(); i++) {
  533. selectedEntities[i]->setOwnsChildrenRecursive(true);
  534. for(int j=0; j < icons.size(); j++) {
  535. if(icons[j]->getUserData() == selectedEntities[i]) {
  536. delete icons[j];
  537. icons[j]->getParentEntity()->removeChild(icons[j]);
  538. icons.erase(icons.begin()+j);
  539. break;
  540. }
  541. }
  542. selectedEntities[i]->removeAllHandlers();
  543. delete selectedEntities[i];
  544. }
  545. selectedEntities.clear();
  546. transformGizmo->setTransformSelection(selectedEntities);
  547. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  548. }
  549. void EntityEditorMainView::onGainFocus() {
  550. transformGizmo->enableGizmo = true;
  551. }
  552. void EntityEditorMainView::onLoseFocus() {
  553. transformGizmo->enableGizmo = false;
  554. }
  555. void EntityEditorMainView::handleEvent(Event *event) {
  556. if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  557. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  558. if(entry) {
  559. setEditorProps(entry->getInstance());
  560. }
  561. } else if(event->getDispatcher() == renderTextureShape) {
  562. focusSelf();
  563. } else if(event->getDispatcher() == trackballCamera) {
  564. Update();
  565. } else if(event->getDispatcher() == modeSwitchDropdown) {
  566. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  567. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  568. if(event->getEventCode() == UIEvent::OK_EVENT) {
  569. if(assetSelectType == "mesh") {
  570. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  571. newMesh->cacheToVertexBuffer(true);
  572. sceneObjectRoot->addChild(newMesh);
  573. setEditorProps(newMesh);
  574. newMesh->setPosition(cursorPosition);
  575. selectEntity(newMesh);
  576. } else if(assetSelectType == "image") {
  577. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  578. newImage->setMaterialByName("Unlit");
  579. if(newImage->getLocalShaderOptions()) {
  580. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  581. }
  582. sceneObjectRoot->addChild(newImage);
  583. setEditorProps(newImage);
  584. newImage->setPosition(cursorPosition);
  585. selectEntity(newImage);
  586. } else if(assetSelectType == "sprite") {
  587. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  588. if(newSprite->getNumAnimations()) {
  589. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  590. }
  591. newSprite->setMaterialByName("Unlit");
  592. if(newSprite->getLocalShaderOptions()) {
  593. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  594. }
  595. sceneObjectRoot->addChild(newSprite);
  596. setEditorProps(newSprite);
  597. newSprite->setPosition(cursorPosition);
  598. selectEntity(newSprite);
  599. } else if(assetSelectType == "entity") {
  600. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  601. sceneObjectRoot->addChild(newEntity);
  602. setEditorProps(newEntity);
  603. newEntity->setPosition(cursorPosition);
  604. selectEntity(newEntity); }
  605. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  606. globalFrame->hideModal();
  607. }
  608. } else if(event->getDispatcher() == addEntityMenu) {
  609. addEntityMenu->removeAllHandlersForListener(this);
  610. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  611. addEntityMenu = NULL;
  612. addEntityFromMenu(command);
  613. } else if(event->getDispatcher() == addEntityButton) {
  614. addEntityMenu = globalMenu->showMenuAtMouse(150);
  615. addEntityMenu->addOption("Add Primitive", "add_primitive");
  616. addEntityMenu->addOption("Add Mesh", "add_mesh");
  617. addEntityMenu->addOption("Add Entity", "add_entity");
  618. addEntityMenu->addDivider();
  619. addEntityMenu->addOption("Add Sprite", "add_sprite");
  620. addEntityMenu->addOption("Add Image", "add_image");
  621. addEntityMenu->addOption("Add Label", "add_label");
  622. addEntityMenu->addDivider();
  623. addEntityMenu->addOption("Add Light", "add_light");
  624. addEntityMenu->addOption("Add Particle System", "add_particles");
  625. addEntityMenu->addOption("Add Sound", "add_sound");
  626. addEntityMenu->addOption("Add Camera", "add_camera");
  627. addEntityMenu->addDivider();
  628. addEntityMenu->addOption("Add Empty", "add_empty");
  629. addEntityMenu->fitToScreenVertical();
  630. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  631. } else if(event->getDispatcher() == input) {
  632. InputEvent *inputEvent = (InputEvent*) event;
  633. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  634. switch(inputEvent->key) {
  635. case KEY_BACKSPACE:
  636. case KEY_DELETE:
  637. if(hasFocus) {
  638. deleteSelected();
  639. }
  640. break;
  641. case KEY_ESCAPE:
  642. {
  643. selectNone();
  644. }
  645. break;
  646. }
  647. }
  648. } else if(event->getDispatcher() == lightingModeSelector) {
  649. switch(lightingModeSelector->getSelectedIndex()) {
  650. case 0:
  651. disableLighting(false);
  652. break;
  653. case 1:
  654. disableLighting(true);
  655. break;
  656. }
  657. } else if(event->getDispatcher() == shadeModeSelector) {
  658. switch(shadeModeSelector->getSelectedIndex()) {
  659. case 0:
  660. mainScene->setOverrideMaterial(NULL);
  661. break;
  662. case 1:
  663. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  664. break;
  665. case 2:
  666. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  667. break;
  668. }
  669. } else {
  670. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  671. InputEvent *inputEvent = (InputEvent*) event;
  672. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  673. Entity* targetEntity = (Entity*) event->getDispatcher();
  674. // if it's an icon, select the entity linked to the icon
  675. for(int i=0; i < icons.size(); i++) {
  676. if(icons[i] == targetEntity) {
  677. targetEntity = (Entity*)targetEntity->getUserData();
  678. }
  679. }
  680. entitiesToSelect.push_back(targetEntity);
  681. }
  682. }
  683. }
  684. }
  685. void EntityEditorMainView::selectNone() {
  686. for(int i=0; i < selectedEntities.size(); i++) {
  687. doEntityDeselect(selectedEntities[i]);
  688. }
  689. selectedEntities.clear();
  690. transformGizmo->setTransformSelection(selectedEntities);
  691. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  692. }
  693. void EntityEditorMainView::disableLighting(bool disable) {
  694. lightsDisabled = disable;
  695. for(int i=0; i < mainScene->getNumLights(); i++) {
  696. SceneLight *light = mainScene->getLight(i);
  697. light->enabled = !disable;
  698. }
  699. if(disable) {
  700. customLight1->enabled = true;
  701. customLight2->enabled = true;
  702. } else {
  703. customLight1->enabled = false;
  704. customLight2->enabled = false;
  705. }
  706. }
  707. Scene *EntityEditorMainView::getMainScene() {
  708. return mainScene;
  709. }
  710. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  711. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  712. if(sceneMesh) {
  713. sceneMesh->overlayWireframe = false;
  714. }
  715. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  716. if(instance) {
  717. setOverlayWireframeRecursive(targetEntity, false);
  718. }
  719. }
  720. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  721. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  722. if(sceneMesh) {
  723. sceneMesh->overlayWireframe = val;
  724. }
  725. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  726. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  727. }
  728. }
  729. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  730. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  731. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  732. if(sceneMesh && ! emitter) {
  733. sceneMesh->overlayWireframe = true;
  734. }
  735. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  736. if(instance) {
  737. setOverlayWireframeRecursive(targetEntity, true);
  738. }
  739. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  740. cameraPreview->setCamera(mainScene, camera);
  741. }
  742. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  743. if(targetEntity->getUserData()) {
  744. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  745. targetEntity = instance;
  746. }
  747. bool doNotReselect = false;
  748. if(!addToSelection) {
  749. for(int i=0; i < selectedEntities.size(); i++) {
  750. doEntityDeselect(selectedEntities[i]);
  751. }
  752. selectedEntities.clear();
  753. } else {
  754. for(int i=0; i < selectedEntities.size(); i++) {
  755. if(targetEntity == selectedEntities[i]) {
  756. doEntityDeselect(targetEntity);
  757. selectedEntities.erase(selectedEntities.begin() + i);
  758. doNotReselect = true;
  759. break;
  760. }
  761. }
  762. }
  763. if(!doNotReselect) {
  764. selectedEntities.push_back(targetEntity);
  765. doEntitySelect(targetEntity);
  766. }
  767. transformGizmo->setTransformSelection(selectedEntities);
  768. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  769. }
  770. Entity *EntityEditorMainView::getObjectRoot() {
  771. return sceneObjectRoot;
  772. }
  773. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  774. objectRootInstance = entity;
  775. if(sceneObjectRoot) {
  776. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  777. delete sceneObjectRoot;
  778. }
  779. sceneObjectRoot = entity;
  780. sceneObjectRoot->processInputEvents = true;
  781. objectRootBase->addChild(sceneObjectRoot);
  782. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  783. }
  784. EntityEditorMainView::~EntityEditorMainView() {
  785. }
  786. void EntityEditorMainView::Resize(Number width, Number height) {
  787. headerBg->Resize(width, 30);
  788. modeSwitchDropdown->setPosition(width-110, 4);
  789. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  790. renderTexture->resizeRenderTexture(width, height-30);
  791. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  792. renderTextureShape->Resize(width, height-30);
  793. mainScene->sceneMouseRect.x = screenPos.x;
  794. mainScene->sceneMouseRect.y = screenPos.y;
  795. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  796. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  797. mainScene->remapMouse = true;
  798. Update();
  799. }
  800. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  801. propIconSelector = new UIIconSelector();
  802. addChild(propIconSelector);
  803. propIconSelector->addIcon("entityEditor/properties_icon.png");
  804. propIconSelector->addIcon("entityEditor/icon_tree.png");
  805. propIconSelector->addIcon("entityEditor/settings_icon.png");
  806. propIconSelector->setPosition(10.0, 3.0);
  807. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  808. propertyView = new EntityEditorPropertyView();
  809. addChild(propertyView);
  810. propertyView->setPosition(0.0, 30.0);
  811. currentView = propertyView;
  812. treeView = new EntityEditorTreeView();
  813. addChild(treeView);
  814. treeView->setPosition(0.0, 30.0);
  815. treeView->visible = false;
  816. treeView->enabled = false;
  817. settingsView = new EntityEditorSettingsView();
  818. addChild(settingsView);
  819. settingsView->setPosition(0.0, 30.0);
  820. settingsView->visible = false;
  821. settingsView->enabled = false;
  822. }
  823. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  824. if(event->getDispatcher() == propIconSelector) {
  825. currentView->visible = false;
  826. currentView->enabled = false;
  827. switch(propIconSelector->getSelectedIndex()) {
  828. case 0:
  829. currentView = propertyView;
  830. break;
  831. case 1:
  832. currentView = treeView;
  833. treeView->refreshTree();
  834. break;
  835. case 2:
  836. currentView = settingsView;
  837. break;
  838. }
  839. currentView->visible = true;
  840. currentView->enabled = true;
  841. }
  842. }
  843. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  844. }
  845. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  846. propertyView->Resize(width, height-30);
  847. treeView->Resize(width, height-30);
  848. settingsView->Resize(width, height-30);
  849. }
  850. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  851. mainSizer = new UIHSizer(300, 300, 300, false);
  852. addChild(mainSizer);
  853. mainView = new EntityEditorMainView();
  854. mainView->addEventListener(this, Event::CHANGE_EVENT);
  855. mainSizer->addLeftChild(mainView);
  856. mainSizer->setMinimumSize(200);
  857. propertyContainer = new EntityEditorPropertyContainer();
  858. propertyView = propertyContainer->propertyView;
  859. treeView = propertyContainer->treeView;
  860. settingsView = propertyContainer->settingsView;
  861. treeView->addEventListener(this, Event::CHANGE_EVENT);
  862. mainSizer->addRightChild(propertyContainer);
  863. }
  864. void PolycodeEntityEditor::handleEvent(Event *event) {
  865. if(event->getDispatcher() == treeView) {
  866. mainView->selectEntity(treeView->getSelectedEntity());
  867. }
  868. if(event->getDispatcher() == mainView) {
  869. switch(event->getEventCode()) {
  870. case Event::CHANGE_EVENT:
  871. propertyView->setEntity(mainView->getSelectedEntity());
  872. treeView->setSelectedEntity(mainView->getSelectedEntity());
  873. break;
  874. }
  875. }
  876. PolycodeEditor::handleEvent(event);
  877. }
  878. PolycodeEntityEditor::~PolycodeEntityEditor() {
  879. }
  880. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  881. PolycodeEditor::openFile(filePath);
  882. // return true;
  883. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  884. mainView->setObjectRoot(loadedInstance);
  885. mainView->setEditorPropsRecursive(loadedInstance);
  886. treeView->setRootEntity(loadedInstance);
  887. propertyView->setEntityInstance(loadedInstance);
  888. settingsView->setEntityInstance(loadedInstance);
  889. return true;
  890. }
  891. void PolycodeEntityEditor::Activate() {
  892. Resize(getWidth(), getHeight());
  893. }
  894. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  895. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  896. for(int i=0; i < curve->getNumControlPoints(); i++) {
  897. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  898. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  899. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  900. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  901. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  902. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  903. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  904. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  905. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  906. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  907. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  908. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  909. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  910. }
  911. }
  912. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  913. if(entity->editorOnly)
  914. return;
  915. entry->addChild("id", entity->id);
  916. String tagString = "";
  917. for(int i=0; i < entity->getNumTags(); i++) {
  918. if(i != 0) {
  919. tagString += ",";
  920. }
  921. tagString += entity->getTagAtIndex(i);
  922. }
  923. entry->addChild("tags", tagString);
  924. if(entity->entityProps.size() > 0) {
  925. ObjectEntry *props = entry->addChild("props");
  926. for(int i=0; i < entity->entityProps.size(); i++) {
  927. ObjectEntry *prop = props->addChild("prop");
  928. prop->addChild("name", entity->entityProps[i].propName);
  929. prop->addChild("value", entity->entityProps[i].propValue);
  930. }
  931. }
  932. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  933. if(!(*(entry))["type"]) {
  934. entry->addChild("type", "SceneEntityInstance");
  935. }
  936. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  937. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  938. instanceEntry->addChild("filePath", instance->getFileName());
  939. }
  940. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  941. if(!(*(entry))["type"])
  942. entry->addChild("type", "SceneParticleEmitter");
  943. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  944. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  945. emitterEntry->addChild("type", (int)emitter->getParticleType());
  946. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  947. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  948. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  949. emitterEntry->addChild("size", emitter->getParticleSize());
  950. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  951. emitterEntry->addChild("loop", emitter->getLoopParticles());
  952. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  953. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  954. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  955. emitterEntry->addChild("gX", emitter->getGravity().x);
  956. emitterEntry->addChild("gY", emitter->getGravity().y);
  957. emitterEntry->addChild("gZ", emitter->getGravity().z);
  958. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  959. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  960. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  961. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  962. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  963. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  964. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  965. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  966. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  967. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  968. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  969. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  970. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  971. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  972. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  973. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  974. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  975. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  976. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  977. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  978. }
  979. if(dynamic_cast<SceneSprite*>(entity)) {
  980. if(!(*(entry))["type"])
  981. entry->addChild("type", "SceneSprite");
  982. SceneSprite *sprite = (SceneSprite*) entity;
  983. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  984. spriteEntry->addChild("filePath", sprite->getFileName());
  985. String animName = "";
  986. if(sprite->getCurrentAnimation()) {
  987. animName = sprite->getCurrentAnimation()->name;
  988. }
  989. spriteEntry->addChild("anim", animName);
  990. }
  991. if(dynamic_cast<SceneLabel*>(entity)) {
  992. SceneLabel *label = (SceneLabel*) entity;
  993. if(!(*(entry))["type"])
  994. entry->addChild("type", "SceneLabel");
  995. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  996. labelEntry->addChild("text", label->getText());
  997. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  998. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  999. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1000. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1001. }
  1002. if(dynamic_cast<SceneLight*>(entity)) {
  1003. SceneLight *light = (SceneLight*) entity;
  1004. if(!(*(entry))["type"]) {
  1005. entry->addChild("type", "SceneLight");
  1006. }
  1007. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1008. lightEntry->addChild("type", light->getType());
  1009. lightEntry->addChild("cR", light->lightColor.r);
  1010. lightEntry->addChild("cG", light->lightColor.g);
  1011. lightEntry->addChild("cB", light->lightColor.b);
  1012. lightEntry->addChild("cA", light->lightColor.a);
  1013. lightEntry->addChild("scR", light->specularLightColor.r);
  1014. lightEntry->addChild("scG", light->specularLightColor.g);
  1015. lightEntry->addChild("scB", light->specularLightColor.b);
  1016. lightEntry->addChild("scA", light->specularLightColor.a);
  1017. lightEntry->addChild("intensity", light->getIntensity());
  1018. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1019. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1020. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1021. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1022. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1023. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1024. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1025. if(light->areShadowsEnabled()) {
  1026. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1027. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1028. }
  1029. }
  1030. }
  1031. if(dynamic_cast<SceneSound*>(entity)) {
  1032. SceneSound *sound = (SceneSound*) entity;
  1033. if(!(*(entry))["type"]) {
  1034. entry->addChild("type", "SceneSound");
  1035. }
  1036. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1037. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1038. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1039. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1040. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1041. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1042. }
  1043. if(dynamic_cast<Camera*>(entity)) {
  1044. Camera *camera = (Camera*) entity;
  1045. if(!(*(entry))["type"]) {
  1046. entry->addChild("type", "Camera");
  1047. }
  1048. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1049. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1050. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  1051. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  1052. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1053. if(camera->getOrthoMode()) {
  1054. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1055. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1056. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1057. } else {
  1058. cameraEntry->addChild("fov", camera->getFOV());
  1059. }
  1060. }
  1061. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1062. if(!(*(entry))["type"]) {
  1063. entry->addChild("type", "ScenePrimitive");
  1064. }
  1065. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1066. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1067. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1068. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1069. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1070. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1071. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1072. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1073. }
  1074. if(dynamic_cast<SceneMesh*>(entity)) {
  1075. if(!(*(entry))["type"]) {
  1076. entry->addChild("type", "SceneMesh");
  1077. }
  1078. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1079. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1080. if(sceneMesh->getFilename() != "") {
  1081. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1082. }
  1083. if(sceneMesh->getMaterial()) {
  1084. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1085. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1086. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1087. }
  1088. }
  1089. if(!(*(entry))["type"])
  1090. entry->addChild("type", "Entity");
  1091. entry->addChild("cR", entity->color.r);
  1092. entry->addChild("cG", entity->color.g);
  1093. entry->addChild("cB", entity->color.b);
  1094. entry->addChild("cA", entity->color.a);
  1095. entry->addChild("blendMode", entity->blendingMode);
  1096. entry->addChild("sX", entity->getScale().x);
  1097. entry->addChild("sY", entity->getScale().y);
  1098. entry->addChild("sZ", entity->getScale().z);
  1099. entry->addChild("rX", entity->getPitch());
  1100. entry->addChild("rY", entity->getYaw());
  1101. entry->addChild("rZ", entity->getRoll());
  1102. entry->addChild("pX", entity->getPosition().x);
  1103. entry->addChild("pY", entity->getPosition().y);
  1104. entry->addChild("pZ", entity->getPosition().z);
  1105. entry->addChild("bbX", entity->bBox.x);
  1106. entry->addChild("bbY", entity->bBox.y);
  1107. entry->addChild("bbZ", entity->bBox.z);
  1108. ObjectEntry *children = NULL;
  1109. for(int i=0; i < entity->getNumChildren(); i++) {
  1110. if(!entity->getChildAtIndex(i)->editorOnly) {
  1111. if(!children)
  1112. children = entry->addChild("children");
  1113. ObjectEntry *child = children->addChild("child");
  1114. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1115. }
  1116. }
  1117. }
  1118. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1119. if(material->getNumShaders() > 0) {
  1120. for(int s=0; s < material->getNumShaders(); s++) {
  1121. Shader *shader = material->getShader(s);
  1122. ObjectEntry *shaderEntry = entry->addChild("shader");
  1123. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1124. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1125. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1126. if(texture) {
  1127. String texturePath = texture->getResourcePath();
  1128. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1129. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1130. textureEntry->addChild("name", shader->expectedTextures[j]);
  1131. }
  1132. }
  1133. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1134. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1135. if(cubemap) {
  1136. String cubemapName = cubemap->getResourceName();
  1137. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1138. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1139. }
  1140. }
  1141. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1142. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1143. for(int j=0; j < shader->expectedParams.size(); j++) {
  1144. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1145. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1146. paramEntry->addChild("name", shader->expectedParams[j].name);
  1147. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1148. }
  1149. }
  1150. }
  1151. }
  1152. }
  1153. }
  1154. String PolycodeEntityEditor::Copy(void **data) {
  1155. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1156. if(selectedEntities.size() > 0) {
  1157. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1158. for(int i=0; i < selectedEntities.size(); i++) {
  1159. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1160. newData->entities.push_back(clone);
  1161. }
  1162. *data = (void*) newData;
  1163. }
  1164. return "Entity";
  1165. }
  1166. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1167. if(type == "Entity") {
  1168. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1169. for(int i=0; i < oldData->entities.size(); i++) {
  1170. delete oldData->entities[i];
  1171. }
  1172. delete oldData;
  1173. }
  1174. }
  1175. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1176. if(!data) {
  1177. return;
  1178. }
  1179. if(clipboardType == "Entity") {
  1180. mainView->Paste((EntityEditorClipboardData*)data);
  1181. }
  1182. }
  1183. void PolycodeEntityEditor::saveFile() {
  1184. Object saveObject;
  1185. ObjectEntry *settings = saveObject.root.addChild("settings");
  1186. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1187. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1188. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1189. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1190. }
  1191. saveObject.root.name = "entity";
  1192. ObjectEntry *children = saveObject.root.addChild("root");
  1193. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1194. saveObject.saveToXML(filePath);
  1195. setHasChanges(false);
  1196. }
  1197. void PolycodeEntityEditor::Resize(int x, int y) {
  1198. mainSizer->Resize(x, y);
  1199. PolycodeEditor::Resize(x,y);
  1200. }