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- require "Polycode/SceneMesh"
- class "ScenePrimitive" (SceneMesh)
- TYPE_BOX = 0
- TYPE_PLANE = 1
- TYPE_SPHERE = 2
- function ScenePrimitive:ScenePrimitive(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.ScenePrimitive(unpack(arg))
- end
- end
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