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- class "GPUDrawBuffer"
- function GPUDrawBuffer:__getvar(name)
- if name == "projectionMatrix" then
- local retVal = Polycode.GPUDrawBuffer_get_projectionMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "viewMatrix" then
- local retVal = Polycode.GPUDrawBuffer_get_viewMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "cameraMatrix" then
- local retVal = Polycode.GPUDrawBuffer_get_cameraMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "clearColor" then
- local retVal = Polycode.GPUDrawBuffer_get_clearColor(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "clearDepthBuffer" then
- return Polycode.GPUDrawBuffer_get_clearDepthBuffer(self.__ptr)
- elseif name == "clearColorBuffer" then
- return Polycode.GPUDrawBuffer_get_clearColorBuffer(self.__ptr)
- elseif name == "backingResolutionScale" then
- local retVal = Polycode.GPUDrawBuffer_get_backingResolutionScale(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector2"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "viewport" then
- local retVal = Polycode.GPUDrawBuffer_get_viewport(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Rectangle"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "shadowMapPass" then
- return Polycode.GPUDrawBuffer_get_shadowMapPass(self.__ptr)
- end
- end
- function GPUDrawBuffer:__setvar(name,value)
- if name == "projectionMatrix" then
- Polycode.GPUDrawBuffer_set_projectionMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "viewMatrix" then
- Polycode.GPUDrawBuffer_set_viewMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "cameraMatrix" then
- Polycode.GPUDrawBuffer_set_cameraMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "clearColor" then
- Polycode.GPUDrawBuffer_set_clearColor(self.__ptr, value.__ptr)
- return true
- elseif name == "clearDepthBuffer" then
- Polycode.GPUDrawBuffer_set_clearDepthBuffer(self.__ptr, value)
- return true
- elseif name == "clearColorBuffer" then
- Polycode.GPUDrawBuffer_set_clearColorBuffer(self.__ptr, value)
- return true
- elseif name == "backingResolutionScale" then
- Polycode.GPUDrawBuffer_set_backingResolutionScale(self.__ptr, value.__ptr)
- return true
- elseif name == "viewport" then
- Polycode.GPUDrawBuffer_set_viewport(self.__ptr, value.__ptr)
- return true
- elseif name == "shadowMapPass" then
- Polycode.GPUDrawBuffer_set_shadowMapPass(self.__ptr, value)
- return true
- end
- return false
- end
- function GPUDrawBuffer:GPUDrawBuffer(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.GPUDrawBuffer(unpack(arg))
- end
- end
- function GPUDrawBuffer:__delete()
- if self then Polycode.delete_GPUDrawBuffer(self.__ptr) end
- end
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