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- class "RenderThread"
- RenderThread.JOB_REQUEST_CONTEXT_CHANGE = 0
- RenderThread.JOB_DESTROY_TEXTURE = 8
- RenderThread.JOB_DESTROY_SHADER = 9
- RenderThread.JOB_DESTROY_PROGRAM = 10
- RenderThread.JOB_DESTROY_SUBMESH_BUFFER = 11
- RenderThread.JOB_DESTROY_RENDER_BUFFER = 13
- function RenderThread:RenderThread(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.RenderThread(unpack(arg))
- end
- end
- function RenderThread:runThread()
- local retVal = Polycode.RenderThread_runThread(self.__ptr)
- end
- function RenderThread:beginFrame()
- local retVal = Polycode.RenderThread_beginFrame(self.__ptr)
- end
- function RenderThread:endFrame()
- local retVal = Polycode.RenderThread_endFrame(self.__ptr)
- end
- function RenderThread:updateRenderThread()
- local retVal = Polycode.RenderThread_updateRenderThread(self.__ptr)
- end
- function RenderThread:processJob(job)
- local retVal = Polycode.RenderThread_processJob(self.__ptr, job.__ptr)
- end
- function RenderThread:clearFrameQueue()
- local retVal = Polycode.RenderThread_clearFrameQueue(self.__ptr)
- end
- function RenderThread:getFrameInfo()
- local retVal = Polycode.RenderThread_getFrameInfo(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["RenderThreadDebugInfo"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function RenderThread:initGlobals()
- local retVal = Polycode.RenderThread_initGlobals(self.__ptr)
- end
- function RenderThread:lockRenderMutex()
- local retVal = Polycode.RenderThread_lockRenderMutex(self.__ptr)
- end
- function RenderThread:unlockRenderMutex()
- local retVal = Polycode.RenderThread_unlockRenderMutex(self.__ptr)
- end
- function RenderThread:__delete()
- if self then Polycode.delete_RenderThread(self.__ptr) end
- end
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