SceneEntityInstanceResourceEntry.lua 724 B

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  1. require "Polycode/Resource"
  2. class "SceneEntityInstanceResourceEntry" (Resource)
  3. function SceneEntityInstanceResourceEntry:SceneEntityInstanceResourceEntry(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "Resource" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.SceneEntityInstanceResourceEntry(unpack(arg))
  20. end
  21. end
  22. function SceneEntityInstanceResourceEntry:__delete()
  23. if self then Polycode.delete_SceneEntityInstanceResourceEntry(self.__ptr) end
  24. end