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- class "SceneParticle"
- function SceneParticle:__getvar(name)
- if name == "lifetime" then
- return Polycode.SceneParticle_get_lifetime(self.__ptr)
- elseif name == "position" then
- local retVal = Polycode.SceneParticle_get_position(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "velocity" then
- local retVal = Polycode.SceneParticle_get_velocity(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "perlinPos" then
- local retVal = Polycode.SceneParticle_get_perlinPos(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "rotation" then
- local retVal = Polycode.SceneParticle_get_rotation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "brightnessDeviation" then
- return Polycode.SceneParticle_get_brightnessDeviation(self.__ptr)
- elseif name == "scale" then
- return Polycode.SceneParticle_get_scale(self.__ptr)
- elseif name == "color" then
- local retVal = Polycode.SceneParticle_get_color(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "varianceIndex" then
- return Polycode.SceneParticle_get_varianceIndex(self.__ptr)
- end
- end
- function SceneParticle:__setvar(name,value)
- if name == "lifetime" then
- Polycode.SceneParticle_set_lifetime(self.__ptr, value)
- return true
- elseif name == "position" then
- Polycode.SceneParticle_set_position(self.__ptr, value.__ptr)
- return true
- elseif name == "velocity" then
- Polycode.SceneParticle_set_velocity(self.__ptr, value.__ptr)
- return true
- elseif name == "perlinPos" then
- Polycode.SceneParticle_set_perlinPos(self.__ptr, value.__ptr)
- return true
- elseif name == "rotation" then
- Polycode.SceneParticle_set_rotation(self.__ptr, value.__ptr)
- return true
- elseif name == "brightnessDeviation" then
- Polycode.SceneParticle_set_brightnessDeviation(self.__ptr, value)
- return true
- elseif name == "scale" then
- Polycode.SceneParticle_set_scale(self.__ptr, value)
- return true
- elseif name == "color" then
- Polycode.SceneParticle_set_color(self.__ptr, value.__ptr)
- return true
- elseif name == "varianceIndex" then
- Polycode.SceneParticle_set_varianceIndex(self.__ptr, value)
- return true
- end
- return false
- end
- function SceneParticle:__delete()
- if self then Polycode.delete_SceneParticle(self.__ptr) end
- end
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