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- class "ShaderBinding"
- function ShaderBinding:ShaderBinding(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.ShaderBinding(unpack(arg))
- end
- end
- function ShaderBinding:addParam(type, name)
- local retVal = Polycode.ShaderBinding_addParam(self.__ptr, type, name)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function ShaderBinding:getNumLocalParams()
- local retVal = Polycode.ShaderBinding_getNumLocalParams(self.__ptr)
- return retVal
- end
- function ShaderBinding:getLocalParam(index)
- local retVal = Polycode.ShaderBinding_getLocalParam(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function ShaderBinding:getLocalParamByName(name)
- local retVal = Polycode.ShaderBinding_getLocalParamByName(self.__ptr, name)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<LocalShaderParam>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function ShaderBinding:removeParam(name)
- local retVal = Polycode.ShaderBinding_removeParam(self.__ptr, name)
- end
- function ShaderBinding:setTextureForParam(paramName, texture)
- local retVal = Polycode.ShaderBinding_setTextureForParam(self.__ptr, paramName, texture.__ptr)
- end
- function ShaderBinding:setCubemapForParam(paramName, cubemap)
- local retVal = Polycode.ShaderBinding_setCubemapForParam(self.__ptr, paramName, cubemap.__ptr)
- end
- function ShaderBinding:getNumAttributeBindings()
- local retVal = Polycode.ShaderBinding_getNumAttributeBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getNumRenderTargetBindings()
- local retVal = Polycode.ShaderBinding_getNumRenderTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getNumInTargetBindings()
- local retVal = Polycode.ShaderBinding_getNumInTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getNumColorTargetBindings()
- local retVal = Polycode.ShaderBinding_getNumColorTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getNumDepthTargetBindings()
- local retVal = Polycode.ShaderBinding_getNumDepthTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getNumOutTargetBindings()
- local retVal = Polycode.ShaderBinding_getNumOutTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:__delete()
- if self then Polycode.delete_ShaderBinding(self.__ptr) end
- end
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