| .. |
|
templates
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
hace 9 años |
|
BindingsGenerator.py
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
hace 9 años |
|
CppHeaderParser.py
|
816d8ec847
Renamed bindings script folder to not be Lua specific
|
hace 9 años |
|
JSBindingsGenerator.py
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
hace 9 años |
|
LuaBindingsGenerator.py
|
88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
|
hace 9 años |
|
bindings.conf
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
hace 9 años |
|
create_bindings.py
|
6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
|
hace 9 años |
|
zipfile.py
|
816d8ec847
Renamed bindings script folder to not be Lua specific
|
hace 9 años |