| .. |
|
GLee.h
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
14 rokov pred |
|
OSBasics.h
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
12 rokov pred |
|
PolyBezierCurve.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyBone.h
|
893a282ef1
First step towards merging Scenes and Screens
|
12 rokov pred |
|
PolyCamera.h
|
cb4d7c6bc4
Merge in with latest cherry-picked master commits
|
12 rokov pred |
|
PolyClient.h
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
13 rokov pred |
|
PolyCocoaCore.h
|
8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
|
12 rokov pred |
|
PolyColor.h
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 rokov pred |
|
PolyConfig.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyCore.h
|
8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
|
12 rokov pred |
|
PolyCoreInput.h
|
85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
|
12 rokov pred |
|
PolyCoreServices.h
|
7284783d0d
More cleanup, got focus working
|
12 rokov pred |
|
PolyCubemap.h
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
12 rokov pred |
|
PolyData.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyEntity.h
|
81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
|
12 rokov pred |
|
PolyEvent.h
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 rokov pred |
|
PolyEventDispatcher.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 rokov pred |
|
PolyEventHandler.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyFixedShader.h
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 rokov pred |
|
PolyFont.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyFontManager.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyGLCubemap.h
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
12 rokov pred |
|
PolyGLES1Renderer.h
|
67e5654afc
Changed private members to protected in non-manager classes.
|
14 rokov pred |
|
PolyGLES1Texture.h
|
c9406f5051
Code cleanup and documentation.
|
14 rokov pred |
|
PolyGLHeaders.h
|
edd758b8c4
Small mingw compile fixes
|
12 rokov pred |
|
PolyGLRenderer.h
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 rokov pred |
|
PolyGLSLProgram.h
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
12 rokov pred |
|
PolyGLSLShader.h
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
12 rokov pred |
|
PolyGLSLShaderModule.h
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 rokov pred |
|
PolyGLTexture.h
|
dfd6ba1da4
More leak fixes from mcclure
|
13 rokov pred |
|
PolyGLVertexBuffer.h
|
4d4235dd40
Tangent support in VBOs
|
14 rokov pred |
|
PolyGlobals.h
|
0c04e84378
Add definition to suppress min/max macros on Windows
|
12 rokov pred |
|
PolyImage.h
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
12 rokov pred |
|
PolyInputEvent.h
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
13 rokov pred |
|
PolyInputKeys.h
|
09520ea3ab
MenuBar and IDE shortcuts in Linux
|
13 rokov pred |
|
PolyLabel.h
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
12 rokov pred |
|
PolyLogger.h
|
1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
|
12 rokov pred |
|
PolyMaterial.h
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 rokov pred |
|
PolyMaterialManager.h
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
12 rokov pred |
|
PolyMatrix4.h
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 rokov pred |
|
PolyMesh.h
|
fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
|
13 rokov pred |
|
PolyModule.h
|
039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
|
12 rokov pred |
|
PolyObject.h
|
2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
|
12 rokov pred |
|
PolyParticle.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyParticleEmitter.h
|
893a282ef1
First step towards merging Scenes and Screens
|
12 rokov pred |
|
PolyPeer.h
|
08598b6e91
Fixed reliable packets
|
12 rokov pred |
|
PolyPerlin.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyPolygon.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyQuaternion.h
|
a641b7b54b
Fixed more Quaternion:: function names.
|
12 rokov pred |
|
PolyQuaternionCurve.h
|
8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
|
13 rokov pred |
|
PolyRay.h
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
|
12 rokov pred |
|
PolyRectangle.h
|
b20c87b80f
Add == and != operators to Rectangle class
|
12 rokov pred |
|
PolyRenderer.h
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 rokov pred |
|
PolyResource.h
|
417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
|
12 rokov pred |
|
PolyResourceManager.h
|
1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
|
12 rokov pred |
|
PolySDLCore.h
|
d48022a44c
Added Core::captureMouse(bool)
|
12 rokov pred |
|
PolyScene.h
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
|
12 rokov pred |
|
PolySceneEntityInstance.h
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 rokov pred |
|
PolySceneImage.h
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
12 rokov pred |
|
PolySceneLabel.h
|
35ddb611e7
Fixed almost all UI and IDE issues
|
12 rokov pred |
|
PolySceneLight.h
|
893a282ef1
First step towards merging Scenes and Screens
|
12 rokov pred |
|
PolySceneLine.h
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 rokov pred |
|
PolySceneManager.h
|
20165c8eca
Slight performance fixes
|
12 rokov pred |
|
PolySceneMesh.h
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 rokov pred |
|
PolyScenePrimitive.h
|
893a282ef1
First step towards merging Scenes and Screens
|
12 rokov pred |
|
PolySceneRenderTexture.h
|
d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
|
12 rokov pred |
|
PolySceneSound.h
|
893a282ef1
First step towards merging Scenes and Screens
|
12 rokov pred |
|
PolySceneSprite.h
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 rokov pred |
|
PolyServer.h
|
cb88f0bfa4
Added convenience methods to Server
|
12 rokov pred |
|
PolyServerWorld.h
|
634df503e7
Moved networking module into the core
|
13 rokov pred |
|
PolyShader.h
|
2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
|
12 rokov pred |
|
PolySkeleton.h
|
893a282ef1
First step towards merging Scenes and Screens
|
12 rokov pred |
|
PolySocket.h
|
e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
|
12 rokov pred |
|
PolySound.h
|
baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
|
12 rokov pred |
|
PolySoundManager.h
|
600435102f
Fix the includes for OpenAL on OSX
|
13 rokov pred |
|
PolyString.h
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 rokov pred |
|
PolyTexture.h
|
aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
|
12 rokov pred |
|
PolyThreaded.h
|
dda069be43
Threaded event fixes
|
13 rokov pred |
|
PolyTimer.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 rokov pred |
|
PolyTimerManager.h
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 rokov pred |
|
PolyTween.h
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 rokov pred |
|
PolyTweenManager.h
|
85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
|
12 rokov pred |
|
PolyVector2.h
|
78247c84d2
Fix spelling mistake
|
13 rokov pred |
|
PolyVector3.h
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 rokov pred |
|
PolyVertex.h
|
04a22925fc
Tangent generation and normal map shader support
|
14 rokov pred |
|
PolyWinCore.h
|
838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
|
12 rokov pred |
|
Poly_iPhone.h
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
|
14 rokov pred |
|
Polycode.h
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 rokov pred |
|
PolyiPhoneCore.h
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
13 rokov pred |
|
tinystr.h
|
7cc9015fd0
Initial import from old repository
|
15 rokov pred |
|
tinyxml.h
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 rokov pred |