Ivan Safrin 20165c8eca Slight performance fixes 12 rokov pred
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 rokov pred
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 rokov pred
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyBone.h 893a282ef1 First step towards merging Scenes and Screens 12 rokov pred
PolyCamera.h cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 rokov pred
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 rokov pred
PolyCocoaCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 rokov pred
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 rokov pred
PolyCoreInput.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 rokov pred
PolyCoreServices.h 7284783d0d More cleanup, got focus working 12 rokov pred
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyEntity.h 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 rokov pred
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 rokov pred
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 rokov pred
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 rokov pred
PolyGLRenderer.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 rokov pred
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 rokov pred
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 rokov pred
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 rokov pred
PolyGlobals.h 0c04e84378 Add definition to suppress min/max macros on Windows 12 rokov pred
PolyImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 rokov pred
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 rokov pred
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 rokov pred
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 rokov pred
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 rokov pred
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 rokov pred
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 rokov pred
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 rokov pred
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 rokov pred
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyParticleEmitter.h 893a282ef1 First step towards merging Scenes and Screens 12 rokov pred
PolyPeer.h 08598b6e91 Fixed reliable packets 12 rokov pred
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 rokov pred
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 rokov pred
PolyRay.h 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 rokov pred
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 rokov pred
PolyRenderer.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 rokov pred
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 rokov pred
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 rokov pred
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 rokov pred
PolyScene.h 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 rokov pred
PolySceneEntityInstance.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 rokov pred
PolySceneImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 rokov pred
PolySceneLabel.h 35ddb611e7 Fixed almost all UI and IDE issues 12 rokov pred
PolySceneLight.h 893a282ef1 First step towards merging Scenes and Screens 12 rokov pred
PolySceneLine.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 rokov pred
PolySceneManager.h 20165c8eca Slight performance fixes 12 rokov pred
PolySceneMesh.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 rokov pred
PolyScenePrimitive.h 893a282ef1 First step towards merging Scenes and Screens 12 rokov pred
PolySceneRenderTexture.h d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering 12 rokov pred
PolySceneSound.h 893a282ef1 First step towards merging Scenes and Screens 12 rokov pred
PolySceneSprite.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 rokov pred
PolyServer.h cb88f0bfa4 Added convenience methods to Server 12 rokov pred
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 rokov pred
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 rokov pred
PolySkeleton.h 893a282ef1 First step towards merging Scenes and Screens 12 rokov pred
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 rokov pred
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 rokov pred
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 rokov pred
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 rokov pred
PolyThreaded.h dda069be43 Threaded event fixes 13 rokov pred
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 rokov pred
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 rokov pred
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 rokov pred
PolyVector2.h 78247c84d2 Fix spelling mistake 13 rokov pred
PolyVector3.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 rokov pred
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 rokov pred
PolyWinCore.h 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. 12 rokov pred
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 rokov pred
Polycode.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 rokov pred
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 rokov pred
tinystr.h 7cc9015fd0 Initial import from old repository 15 rokov pred
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 rokov pred